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# The game is a large case statement with child case statements within it. I wanted to create a story/path for the player to follow. | |
# At this time, since I have many different deaths to track, I stayed away from using variables for deaths. | |
# I tailored each death out to the path the player chose. | |
# In the future, I look forward to thinking about ways to make this code less repetitive. | |
# Before the code for the game begins, I've added variables for my game title, win, and game over message. | |
game_over_text = " | |
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