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@chaseking
chaseking / Utilizing the Boss Health Bar
Created July 21, 2013 22:15
Class that allows you to display text using the boss health bar. Note: Whenever you see "MinecraftFPS.getInstance()", replace that with the instance of your main class.
package com.chasechocolate.example;
import java.lang.reflect.Field;
import java.util.HashMap;
import net.minecraft.server.v1_6_R2.DataWatcher;
import net.minecraft.server.v1_6_R2.EntityPlayer;
import net.minecraft.server.v1_6_R2.Packet;
import net.minecraft.server.v1_6_R2.Packet205ClientCommand;
import net.minecraft.server.v1_6_R2.Packet24MobSpawn;
/sayraw {"text":"Want to reset the current minigame? ", "extra": [{"text":"Click here!", "clickEvent":{"action":"run_command", "value":"/scoreboard players set minigame_resetting 1"}}]}
{
"text": "Want to reset the current minigame? ",
"extra": [
{
"text": "Click here!",
"clickEvent": {
"action": "run_command",
@dhbradshaw
dhbradshaw / gist:e2bdeb502b0d0d2acced
Last active August 16, 2023 17:50
Rename field using migrations in django 1.7
To change a field name in django 1.7+
1. Edit the field name in the model (but remember the old field name: you need it for step 3!)
2. Create an empty migration
$ python manage.py makemigrations --empty myApp
3. Edit the empty migration (it's in the migrations folder in your app folder, and will be the most recent migration) by adding
migrations.RenameField('MyModel', 'old_field_name', 'new_field_name'),
to the operations list.
@DarkBlade12
DarkBlade12 / ParticleEffect.java
Last active December 23, 2023 16:20
This is a little library which allows you to display all possible particle effects in Minecraft with your plugin.
import java.lang.reflect.Constructor;
import java.lang.reflect.Field;
import java.lang.reflect.Method;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import org.bukkit.Bukkit;
@bowsersenior
bowsersenior / stooge_loader.rb
Created May 18, 2011 23:18
A demo of YAML anchors, references and nested values
require 'rubygems'
require 'yaml'
# A demonstration of YAML anchors, references and handling of nested values
# For more info, see:
# http://atechie.net/2009/07/merging-hashes-in-yaml-conf-files/
stooges = YAML::load( File.read('stooges.yml') )
# => {
# "default" => {
@SupaHam
SupaHam / mongo_registry.go
Created November 6, 2020 23:17
mongo-go-driver UUID decoder & encoder for Golang
// This is a value (de|en)coder for the github.com/google/uuid UUID type. For best experience, register
// mongoRegistry to mongo client instance via options, e.g.
// clientOptions := options.Client().SetRegistry(mongoRegistry)
//
// Only BSON binary subtype 0x04 is supported.
//
// Use as you please
package repository
import (
/* ----------------------------------------------------------------------------------------------------
Super Form Reset
A couple of things to watch out for:
- IE8: If a text input doesn't have padding on all sides or none the text won't be centered.
- The default border sizes on text inputs in all UAs seem to be slightly different. You're better off using custom borders.
- You NEED to set the font-size and family on all form elements
- Search inputs need to have their appearance reset and the box-sizing set to content-box to match other UAs
@jsmouret
jsmouret / struct.go
Last active January 10, 2025 07:17
Convert map[string]interface{} to a google.protobuf.Struct
package pb
import (
"fmt"
"reflect"
st "github.com/golang/protobuf/ptypes/struct"
)
// ToStruct converts a map[string]interface{} to a ptypes.Struct
@Tomcc
Tomcc / client_blob_cache.md
Last active April 14, 2025 16:47
A description of the new Client Cache for server developers

Client Blob Cache

What's the Client Blob Cache

The Client Blob Cache is a new Bedrock optimization - it allows blocks and biomes to be cached on Clients to avoid resending identical chunks over and over. Chunks and biomes make up the vast majority of network traffic in a lot of common cases (eg. login, teleport or dimension switches) but at the same time, they rarely change. Allowing the Client to reuse chunks it has seen in the past can save a ton of traffic and latency!

The Client Cache is a Content Addressed Storage (a bit like git) that stores Blobs and retrieves them based on their full hashes (BlobIds). This means that the cache doesn't actually know about Chunks - in the future, we might start using it for more types of data, like skins or data driven entities.

A nice thing we get from the CAS approach is that the cache is persistent: returning players will be able to reuse content that was sent them in previous sessions or even previous sessions in different servers as long as tha

@earthgecko
earthgecko / bash.generate.random.alphanumeric.string.sh
Last active April 24, 2025 05:26
shell/bash generate random alphanumeric string
#!/bin/bash
# bash generate random alphanumeric string
#
# bash generate random 32 character alphanumeric string (upper and lowercase) and
NEW_UUID=$(cat /dev/urandom | tr -dc 'a-zA-Z0-9' | fold -w 32 | head -n 1)
# bash generate random 32 character alphanumeric string (lowercase only)
cat /dev/urandom | tr -dc 'a-z0-9' | fold -w 32 | head -n 1