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using Dialogues.PopupQueue; | |
using GameInput; | |
using UnityEngine; | |
using UnityEngine.UI; | |
using Zenject; | |
namespace Dialogues | |
{ | |
public class BaseDialogue : MonoBehaviour | |
{ | |
[Inject] protected InputHandler InputHandler; | |
[SerializeField] protected GameObject _dialogue; | |
[SerializeField] protected Button _closeButton; | |
[SerializeField] private GameObject _highlight; | |
[SerializeField] private PopupQueueElementType _popupQueueElementType; | |
protected IPopupQueueElement CurrentElement; | |
private bool _isActive; | |
protected virtual void OnEnable() | |
{ | |
if (_closeButton != null) | |
_closeButton.onClick.AddListener(() => { InputHandler.TryCloseDialog(); }); | |
InputHandler.PopupStateChanged += OnPopupStateChanged; | |
} | |
protected void OnPopupStateChanged(IPopupQueueElement current, PopupQueueOperation lastOperation) | |
{ | |
var wasActive = _isActive; | |
var isActive = current.ElementType == _popupQueueElementType; | |
var isAnyPopupActive = current.ElementType != InputHandler.GetBasePopupType(); | |
switch (lastOperation) | |
{ | |
case PopupQueueOperation.OverlapPrevious: | |
if (isActive) | |
{ | |
ActivateAndUpdate(current, isAnyPopupActive); | |
} | |
break; | |
case PopupQueueOperation.HidePrevious: | |
if (isActive) | |
{ | |
ActivateAndUpdate(current, isAnyPopupActive); | |
} | |
else | |
{ | |
if(wasActive) | |
DeactivateElements(isAnyPopupActive); | |
} | |
break; | |
case PopupQueueOperation.MergePrevious: | |
if (isActive) | |
{ | |
if (!_dialogue.gameObject.activeSelf) | |
{ | |
ActivateAndUpdate(current, isAnyPopupActive); | |
} | |
else | |
{ | |
UpdateContent(current); | |
} | |
} | |
break; | |
case PopupQueueOperation.BringFromForeground: | |
if (isActive) | |
{ | |
SetElementsActive(isAnyPopupActive); | |
} | |
else | |
{ | |
if(wasActive) | |
DeactivateElements(isAnyPopupActive); | |
} | |
break; | |
default: | |
break; | |
} | |
_isActive = isActive; | |
} | |
private void ActivateAndUpdate(IPopupQueueElement current, bool isAnyPopupActive) | |
{ | |
SetElementsActive(isAnyPopupActive); | |
UpdateContent(current); | |
} | |
private void DeactivateElements(bool isAnyPopupActive) | |
{ | |
if(_closeButton != null) | |
_closeButton.gameObject.SetActive(false); | |
if(_dialogue.activeSelf) | |
_dialogue.SetActive(false); | |
_highlight.SetActive(isAnyPopupActive); | |
ChangeUiVisibility(false); | |
} | |
protected virtual void UpdateContent(IPopupQueueElement popupQueueElement) | |
{ | |
CurrentElement = popupQueueElement; | |
} | |
private void SetElementsActive(bool isAnyPopupActive) | |
{ | |
if(!_dialogue.activeSelf) | |
_dialogue.SetActive(true); | |
_highlight.SetActive(isAnyPopupActive); | |
if(_closeButton != null) | |
_closeButton.gameObject.SetActive(true); | |
ChangeUiVisibility(true); | |
} | |
protected virtual void ChangeUiVisibility(bool isVisible) | |
{ | |
} | |
protected virtual void OnDisable() | |
{ | |
if(_closeButton != null) | |
_closeButton.onClick.RemoveAllListeners(); | |
InputHandler.PopupStateChanged -= OnPopupStateChanged; | |
} | |
} | |
} |
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