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@TTimo
Created September 16, 2015 13:53
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Unreal 4.9.1 RunUAT failure
> RunUAT.bat gubp -Node=GatherRocket -CleanLocal -TargetPlatforms=Win32+Win64
Running AutomationTool...
Program.Main: Executed from AutomationToolLauncher (C:\Users\ttimo_000\AppData\Local\assembly\dl3\OWLWN5XP.N21\7EOG5X2Y.3C5\e78dc080\6a86c0d9_86f0d001\AutomationTool.exe)
Program.Main: CWD=C:\DMS\UnrealEngine\Engine\Binaries\DotNET
Automation.ParseCommandLine: Parsing command line: gubp -Node=GatherRocket -CleanLocal -TargetPlatforms=Win32+Win64 -compile
Automation.Process: IsBuildMachine=False
Automation.Process: ShouldKillProcesses=True
Automation.Process: Setting up command environment.
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/DMS/UnrealEngine/Engine/Programs/AutomationTool/Saved
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/DMS/UnrealEngine/Engine/Programs/AutomationTool/Saved/Logs)
ProjectUtils.CleanupFolders: Cleaning up project rules folder
CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\DMS\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules)
Automation.Process: Compiling scripts.
ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder
ScriptCompiler.FindAndCompileScriptModules: Building Automation projects in parallel...
MSBuild: Microsoft (R) Build Engine version 4.6.81.0
MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000]
MSBuild: Copyright (C) Microsoft Corporation. All rights reserved.
MSBuild:
MSBuild: DotNETUtilities -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
MSBuild: EnvVarsToXML -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\EnvVarsToXML.exe
MSBuild: UnrealBuildTool -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
MSBuild: AutomationUtils.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
MSBuild: AllDesktop.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
MSBuild: GUBP.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll
MSBuild: AutomationScripts.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MSBuild: Android.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MSBuild: HTML5.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
MSBuild: DeploymentInterface -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll
MSBuild: IOS.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MSBuild: Linux.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
MSBuild: Mac.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
MSBuild: Win.Automation -> C:\DMS\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
CommandUtils.Run: Run: Took 1.6931375s to run MSBuild.exe, ExitCode=0
ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
GUBP.ExecuteBuild: ************************* GUBP
ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\DMS\UnrealEngine\Engine\Programs\AutomationTool\Saved\Rules\UATRules_BaseEngine_.dll
BranchInfo..ctor: Base Engine:
BranchInfo..ctor: 0 Code projects:
BranchInfo..ctor: 0 Non-Code projects:
BuildCommand.Execute: ERROR: BUILD FAILED
Program.Main: ERROR: AutomationTool terminated with exception:
Program.Main: ERROR: Exception in mscorlib: The given key was not present in the dictionary.
Stacktrace: at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at Rocket.StripRocketMonolithicsNode..ctor(GUBPBranchConfig InBranchConfig, UnrealTargetPlatform InHostPlatform, UnrealTargetPlatform InTargetPlatform, String InStrippedDir) in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\RocketBuild.Automation.cs:line 464
at Rocket.RocketBuild.AddNodes(GUBP bp, GUBPBranchConfig BranchConfig, UnrealTargetPlatform HostPlatform, List`1 ActivePlatforms) in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\RocketBuild.Automation.cs:line 106
at GUBP.AddCustomNodes(GUBPBranchConfig BranchConfig, List`1 HostPlatforms, List`1 ActivePlatforms) in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\GUBP\LegacyBranchSetup.cs:line 136
at GUBP.AddNodesForBranch(Int32 CL, List`1 InitialHostPlatforms, Boolean bPreflightBuild, String PreflightMangleSuffix, List`1& AllNodes, List`1& AllAggregates, Int32& TimeQuantum) in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\GUBP\LegacyBranchSetup.cs:line 1168
at GUBP.ExecuteBuild() in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\GUBP\GUBP.cs:line 176
at BuildCommand.Execute() in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 35
at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 392
at AutomationTool.Automation.Process(String[] CommandLine) in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 366
at AutomationTool.Program.MainProc(Object Param) in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 134
at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
at AutomationTool.Program.Main() in c:\DMS\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 53
ProcessManager.KillAll: Trying to kill 0 spawned processes.
Program.Main: AutomationTool exiting with ExitCode=Error_Unknown
Domain_ProcessExit
AutomationToolLauncher exiting with ExitCode=1
copying UAT log files...
RunUAT.bat ERROR: AutomationTool was unable to run successfully.
BUILD FAILED
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