attack_impact_... can be used as attack_impact for ImpactSound
A bunch of effects have variants, looks like the game automatically picks one at random
- /amb/acid_base
- /amb/desert_base
- /amb/final
- /amb/final_base
- /amb/grass_base
- /amb/grass_ocean
- /amb/hanger
- /amb/map
- /amb/rain_base
- /amb/snow_base
- /enemy/beetle_1/attack_charge
- /enemy/beetle_1/attack_impact_blob
- /enemy/beetle_1/attack_impact_flesh
- /enemy/beetle_1/attack_impact_insect
- /enemy/beetle_1/attack_impact_metal
- /enemy/beetle_1/attack_impact_null
- /enemy/beetle_1/attack_impact_rock
- /enemy/beetle_1/attack_impact_shield
- /enemy/beetle_1/attack_impact_water
- /enemy/beetle_1/death
- /enemy/beetle_1/hurt
- /enemy/beetle_1/move
- /enemy/blobber_1/attack_launch
- /enemy/blobber_1/death
- /enemy/blobber_1/hurt
- /enemy/blobber_1/move
- /enemy/centipede_1/death
- /enemy/centipede_1/hurt
- /enemy/centipede_1/move
- /enemy/crab_1/death
- /enemy/crab_1/hurt
- /enemy/crab_1/move
- /enemy/firefly_sold_1/attack_impact
- /enemy/firefly_sold_1/attack_spit
- /enemy/firefly_sold_1/death
- /enemy/firefly_sold_1/hurt
- /enemy/firefly_sold_1/move
- /enemy/goo_boss_1/attack_blob
- /enemy/goo_boss_1/attack_flesh
- /enemy/goo_boss_1/attack_insect
- /enemy/goo_boss_1/attack_metal
- /enemy/goo_boss_1/attack_null
- /enemy/goo_boss_1/attack_rock
- /enemy/goo_boss_1/attack_water
- /enemy/goo_boss_1/death
- /enemy/goo_boss_1/hurt
- /enemy/goo_boss_1/move
- /enemy/goo_boss_1/split
- /enemy/hornet_1/attack_blob
- /enemy/hornet_1/attack_flesh
- /enemy/hornet_1/attack_insect
- /enemy/hornet_1/attack_metal
- /enemy/hornet_1/attack_null
- /enemy/hornet_1/attack_rock
- /enemy/hornet_1/attack_shield
- /enemy/hornet_1/attack_water
- /enemy/hornet_1/death
- /enemy/hornet_1/hurt
- /enemy/hornet_1/move
- /enemy/jelly_1/death
- /enemy/jelly_1/hurt
- /enemy/jelly_1/move
- /enemy/leaper_1/death
- /enemy/leaper_1/hurt
- /enemy/leaper_1/land
- /enemy/leaper_1/move
- /enemy/psion_attack
- /enemy/scorpion_1/attack_blob
- /enemy/scorpion_1/attack_flesh
- /enemy/scorpion_1/attack_insect
- /enemy/scorpion_1/attack_metal
- /enemy/scorpion_1/attack_null
- /enemy/scorpion_1/attack_rock
- /enemy/scorpion_1/attack_water
- /enemy/scorpion_1/attack_web
- /enemy/scorpion_1/death
- /enemy/scorpion_1/hurt
- /enemy/scorpion_1/move
- /enemy/shared/blocked_entry
- /enemy/shared/crawl_out
- /enemy/shared/moved
- /enemy/shared/robot_power_on
- /enemy/shared/unweb
- /enemy/spider_boss_1/attack_land
- /enemy/spider_boss_1/attack_launch
- /enemy/spider_boss_1/death
- /enemy/spider_boss_1/hurt
- /enemy/spider_boss_1/move
- /enemy/spider_sold_1/attack_launch
- /enemy/spider_sold_1/death
- /enemy/spider_sold_1/hurt
- /enemy/spider_sold_1/move
- /enemy/spiderling/hatch
- /impact/blob
- /impact/dynamic/rock/blob
- /impact/dynamic/rock/flesh
- /impact/dynamic/rock/insect
- /impact/dynamic/rock/metal
- /impact/dynamic/rock/null
- /impact/dynamic/rock/rock
- /impact/dynamic/rock/shield
- /impact/dynamic/rock/water
- /impact/flesh
- /impact/generic/acid/canister
- /impact/generic/blob
- /impact/generic/explosion
- /impact/generic/explosion/large
- /impact/generic/general
- /impact/generic/grapple
- /impact/generic/ice
- /impact/generic/mech
- /impact/generic/metal
- /impact/generic/tractor/beam
- /impact/generic/web
- /impact/insect
- /impact/metal
- /impact/rock
- /impact/shield
- /impact/water
- /mech/brute/tank/death
- /mech/brute/tank/move
- /mech/distance/artillery/death
- /mech/distance/artillery/move
- /mech/flying/jet/mech/death
- /mech/flying/jet/mech/move
- /mech/land
- /mech/prime/punch/death
- /mech/prime/punch/move
- /mech/science/mech/death
- /mech/science/mech/move
- /mus/acid/bossmap
- /mus/acid/combat/detritus
- /mus/acid/combat/ominous
- /mus/acid/combat/synth
- /mus/acid/map
- /mus/ending
- /mus/finalboss
- /mus/gameover
- /mus/grass/bossmap
- /mus/grass/combat/delta
- /mus/grass/combat/gamma
- /mus/grass/map
- /mus/sand/bossmap
- /mus/sand/combat/eastwood
- /mus/sand/combat/guitar
- /mus/sand/combat/montage
- /mus/sand/combat/western
- /mus/sand/map
- /mus/snow/bossmap
- /mus/snow/combat/ice
- /mus/snow/combat/train
- /mus/snow/combat/zimmer
- /mus/snow/map
- /mus/title/A
- /mus/title/B
- /mus/title/ending
- /mus/title/ending/transition
- /mus/title/intro
- /mus/victory
- /mus/victory/boss/loop
- /props/acid_splash
- /props/airstrike_explosion
- /props/airstrike_flyin
- /props/bomb_impact
- /props/boulder_fall
- /props/boulder_impact
- /props/building_destroyed
- /props/building_destroyed_partial
- /props/cataclysm
- /props/conveyor_belt
- /props/dam_break
- /props/earthmover_attack
- /props/earthmover_attack_first
- /props/electric_smoke_damage
- /props/exploding_mine
- /props/factory_launch
- /props/factory_launch_land
- /props/final_bomb_beep
- /props/final_bomb_beep_end
- /props/final_bomb_explode
- /props/final_ground_break
- /props/final_mech_warp
- /props/fire_damage
- /props/forest_fire
- /props/freezing
- /props/freezing_mine
- /props/ground_breaking_line
- /props/ground_breaking_tile
- /props/ice_break
- /props/impact/bomb
- /props/impact/bomb/large
- /props/lava_splash
- /props/lightning_strike
- /props/mountain_break
- /props/pod_impact
- /props/pod_incoming
- /props/pod_item_recovered
- /props/pylon_fall
- /props/pylon_impact
- /props/pylon_power
- /props/satellite_launch
- /props/shield/destroyed
- /props/shield_activated
- /props/smoke_cloud
- /props/snowstorm
- /props/tentacle
- /props/tides/line
- /props/tides/line_lastline
- /props/train/destroyed
- /props/train/move
- /props/water/splash
- /props/waterfall
- /sup/civilian_truck/death
- /sup/civilian_truck/move
- /sup/helicopter/move
- /ui/bark/ai
- /ui/bark/ceo
- /ui/bark/human
- /ui/bark/mantis
- /ui/bark/robot
- /ui/bark/rock
- /ui/bark/zoltan
- /ui/battle/abandon_timeline_confirm
- /ui/battle/abandon_timeline_warning
- /ui/battle/actions_available
- /ui/battle/bonusobjective_in
- /ui/battle/bonusobjective_out
- /ui/battle/continue_game
- /ui/battle/critical_damage
- /ui/battle/done_testing
- /ui/battle/end_move_turns_remaining
- /ui/battle/end_turn
- /ui/battle/end_turn_notification
- /ui/battle/enemy_activity_warning
- /ui/battle/enemy_buff_armor
- /ui/battle/enemy_buff_explode
- /ui/battle/enemy_buff_extrahp
- /ui/battle/enemy_buff_regen
- /ui/battle/enemy_buff_removed
- /ui/battle/enemy_emerge_warning
- /ui/battle/enemy_emerge_warning_rubble
- /ui/battle/enemy_move_planned
- /ui/battle/enemy_turn
- /ui/battle/final_victory
- /ui/battle/ftl_pilot_found
- /ui/battle/highlight_character
- /ui/battle/highlight_map
- /ui/battle/highlight_terrain
- /ui/battle/mech_drop
- /ui/battle/mission_complete
- /ui/battle/mission_complete_objective_completed
- /ui/battle/mission_complete_objective_failed
- /ui/battle/mission_start
- /ui/battle/pod_incoming_warning
- /ui/battle/pod_open
- /ui/battle/pod_secured
- /ui/battle/population
- /ui/battle/power_down
- /ui/battle/preplan_place_mech
- /ui/battle/preplan_place_support
- /ui/battle/radio_window_in
- /ui/battle/radio_window_out
- /ui/battle/resisted
- /ui/battle/restart_turn
- /ui/battle/select_unit
- /ui/battle/timeline_lost
- /ui/battle/turnorder
- /ui/battle/undo_move
- /ui/battle/unhighlight_character
- /ui/battle/victory
- /ui/battle/withdraw
- /ui/general/achievement
- /ui/general/button_cancel
- /ui/general/button_confirm
- /ui/general/button_invalid
- /ui/general/button_pause
- /ui/general/flyin
- /ui/general/flyout
- /ui/general/highlight_button
- /ui/general/level_up
- /ui/general/mechselection
- /ui/general/unlock_squad
- /ui/main_menu/continue_game
- /ui/main_menu/in_left
- /ui/main_menu/in_right
- /ui/main_menu/pre_start_game
- /ui/main_menu/start_game
- /ui/map/buy
- /ui/map/flyin
- /ui/map/flyout
- /ui/map/gain_core
- /ui/map/gain_morale
- /ui/map/gain_power
- /ui/map/highlight_region
- /ui/map/hq_dialog_open
- /ui/map/map_open
- /ui/map/map_ping_big
- /ui/map/map_ping_small
- /ui/map/mech_core_add
- /ui/map/mech_equip_weapon
- /ui/map/mech_modify_weapon
- /ui/map/mech_repair
- /ui/map/mech_window_close
- /ui/map/mech_window_open
- /ui/map/pilot_death
- /ui/map/region_lost
- /ui/map/region_secured
- /ui/map/rewards_flyin
- /ui/map/seismic_activity
- /ui/map/sell
- /ui/map/start_mission
- /ui/map/window_close
- /ui/map/window_open
- /weapons/acid_shot
- /weapons/air_strike
- /weapons/area_shield
- /weapons/artillery_volley
- /weapons/back_shot
- /weapons/bomb_strafe
- /weapons/boulder_throw
- /weapons/burst_beam
- /weapons/charge
- /weapons/charge_impact
- /weapons/defense_strike
- /weapons/electric_whip
- /weapons/enhanced_tractor
- /weapons/fire_beam
- /weapons/fireball
- /weapons/freeze_beam
- /weapons/grapple
- /weapons/gravwell
- /weapons/heavy_rocket
- /weapons/ice_throw
- /weapons/leap
- /weapons/localized_explosion
- /weapons/mirror_shot
- /weapons/modified_cannons
- /weapons/phase_shot
- /weapons/raining_volley
- /weapons/refrigerate
- /weapons/rock_throw
- /weapons/scatter_shot
- /weapons/shield_bash
- /weapons/shield_bash_blob
- /weapons/shield_bash_flesh
- /weapons/shield_bash_insect
- /weapons/shield_bash_metal
- /weapons/shield_bash_rock
- /weapons/shield_bash_shield
- /weapons/shield_bash_water
- /weapons/shift
- /weapons/shrapnel
- /weapons/support_blizzard
- /weapons/support_wind
- /weapons/swap
- /weapons/sword
- /weapons/sword_blob
- /weapons/sword_flesh
- /weapons/sword_insect
- /weapons/sword_metal
- /weapons/sword_rock
- /weapons/sword_shield
- /weapons/sword_water
- /weapons/titanfist_blob
- /weapons/titanfist_flesh
- /weapons/titanfist_insect
- /weapons/titanfist_metal
- /weapons/titanfist_null
- /weapons/titanfist_rock
- /weapons/titanfist_shield
- /weapons/titanfist_water
- /weapons/unstable_cannon
- /weapons/wide_shot
- /enemy/scorpion_1_attack