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Tarmean/music.md Secret

Last active March 17, 2018 22:14
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attack_impact_... can be used as attack_impact for ImpactSound
A bunch of effects have variants, looks like the game automatically picks one at random

  • /amb/acid_base
  • /amb/desert_base
  • /amb/final
  • /amb/final_base
  • /amb/grass_base
  • /amb/grass_ocean
  • /amb/hanger
  • /amb/map
  • /amb/rain_base
  • /amb/snow_base
  • /enemy/beetle_1/attack_charge
  • /enemy/beetle_1/attack_impact_blob
  • /enemy/beetle_1/attack_impact_flesh
  • /enemy/beetle_1/attack_impact_insect
  • /enemy/beetle_1/attack_impact_metal
  • /enemy/beetle_1/attack_impact_null
  • /enemy/beetle_1/attack_impact_rock
  • /enemy/beetle_1/attack_impact_shield
  • /enemy/beetle_1/attack_impact_water
  • /enemy/beetle_1/death
  • /enemy/beetle_1/hurt
  • /enemy/beetle_1/move
  • /enemy/blobber_1/attack_launch
  • /enemy/blobber_1/death
  • /enemy/blobber_1/hurt
  • /enemy/blobber_1/move
  • /enemy/centipede_1/death
  • /enemy/centipede_1/hurt
  • /enemy/centipede_1/move
  • /enemy/crab_1/death
  • /enemy/crab_1/hurt
  • /enemy/crab_1/move
  • /enemy/firefly_sold_1/attack_impact
  • /enemy/firefly_sold_1/attack_spit
  • /enemy/firefly_sold_1/death
  • /enemy/firefly_sold_1/hurt
  • /enemy/firefly_sold_1/move
  • /enemy/goo_boss_1/attack_blob
  • /enemy/goo_boss_1/attack_flesh
  • /enemy/goo_boss_1/attack_insect
  • /enemy/goo_boss_1/attack_metal
  • /enemy/goo_boss_1/attack_null
  • /enemy/goo_boss_1/attack_rock
  • /enemy/goo_boss_1/attack_water
  • /enemy/goo_boss_1/death
  • /enemy/goo_boss_1/hurt
  • /enemy/goo_boss_1/move
  • /enemy/goo_boss_1/split
  • /enemy/hornet_1/attack_blob
  • /enemy/hornet_1/attack_flesh
  • /enemy/hornet_1/attack_insect
  • /enemy/hornet_1/attack_metal
  • /enemy/hornet_1/attack_null
  • /enemy/hornet_1/attack_rock
  • /enemy/hornet_1/attack_shield
  • /enemy/hornet_1/attack_water
  • /enemy/hornet_1/death
  • /enemy/hornet_1/hurt
  • /enemy/hornet_1/move
  • /enemy/jelly_1/death
  • /enemy/jelly_1/hurt
  • /enemy/jelly_1/move
  • /enemy/leaper_1/death
  • /enemy/leaper_1/hurt
  • /enemy/leaper_1/land
  • /enemy/leaper_1/move
  • /enemy/psion_attack
  • /enemy/scorpion_1/attack_blob
  • /enemy/scorpion_1/attack_flesh
  • /enemy/scorpion_1/attack_insect
  • /enemy/scorpion_1/attack_metal
  • /enemy/scorpion_1/attack_null
  • /enemy/scorpion_1/attack_rock
  • /enemy/scorpion_1/attack_water
  • /enemy/scorpion_1/attack_web
  • /enemy/scorpion_1/death
  • /enemy/scorpion_1/hurt
  • /enemy/scorpion_1/move
  • /enemy/shared/blocked_entry
  • /enemy/shared/crawl_out
  • /enemy/shared/moved
  • /enemy/shared/robot_power_on
  • /enemy/shared/unweb
  • /enemy/spider_boss_1/attack_land
  • /enemy/spider_boss_1/attack_launch
  • /enemy/spider_boss_1/death
  • /enemy/spider_boss_1/hurt
  • /enemy/spider_boss_1/move
  • /enemy/spider_sold_1/attack_launch
  • /enemy/spider_sold_1/death
  • /enemy/spider_sold_1/hurt
  • /enemy/spider_sold_1/move
  • /enemy/spiderling/hatch
  • /impact/blob
  • /impact/dynamic/rock/blob
  • /impact/dynamic/rock/flesh
  • /impact/dynamic/rock/insect
  • /impact/dynamic/rock/metal
  • /impact/dynamic/rock/null
  • /impact/dynamic/rock/rock
  • /impact/dynamic/rock/shield
  • /impact/dynamic/rock/water
  • /impact/flesh
  • /impact/generic/acid/canister
  • /impact/generic/blob
  • /impact/generic/explosion
  • /impact/generic/explosion/large
  • /impact/generic/general
  • /impact/generic/grapple
  • /impact/generic/ice
  • /impact/generic/mech
  • /impact/generic/metal
  • /impact/generic/tractor/beam
  • /impact/generic/web
  • /impact/insect
  • /impact/metal
  • /impact/rock
  • /impact/shield
  • /impact/water
  • /mech/brute/tank/death
  • /mech/brute/tank/move
  • /mech/distance/artillery/death
  • /mech/distance/artillery/move
  • /mech/flying/jet/mech/death
  • /mech/flying/jet/mech/move
  • /mech/land
  • /mech/prime/punch/death
  • /mech/prime/punch/move
  • /mech/science/mech/death
  • /mech/science/mech/move
  • /mus/acid/bossmap
  • /mus/acid/combat/detritus
  • /mus/acid/combat/ominous
  • /mus/acid/combat/synth
  • /mus/acid/map
  • /mus/ending
  • /mus/finalboss
  • /mus/gameover
  • /mus/grass/bossmap
  • /mus/grass/combat/delta
  • /mus/grass/combat/gamma
  • /mus/grass/map
  • /mus/sand/bossmap
  • /mus/sand/combat/eastwood
  • /mus/sand/combat/guitar
  • /mus/sand/combat/montage
  • /mus/sand/combat/western
  • /mus/sand/map
  • /mus/snow/bossmap
  • /mus/snow/combat/ice
  • /mus/snow/combat/train
  • /mus/snow/combat/zimmer
  • /mus/snow/map
  • /mus/title/A
  • /mus/title/B
  • /mus/title/ending
  • /mus/title/ending/transition
  • /mus/title/intro
  • /mus/victory
  • /mus/victory/boss/loop
  • /props/acid_splash
  • /props/airstrike_explosion
  • /props/airstrike_flyin
  • /props/bomb_impact
  • /props/boulder_fall
  • /props/boulder_impact
  • /props/building_destroyed
  • /props/building_destroyed_partial
  • /props/cataclysm
  • /props/conveyor_belt
  • /props/dam_break
  • /props/earthmover_attack
  • /props/earthmover_attack_first
  • /props/electric_smoke_damage
  • /props/exploding_mine
  • /props/factory_launch
  • /props/factory_launch_land
  • /props/final_bomb_beep
  • /props/final_bomb_beep_end
  • /props/final_bomb_explode
  • /props/final_ground_break
  • /props/final_mech_warp
  • /props/fire_damage
  • /props/forest_fire
  • /props/freezing
  • /props/freezing_mine
  • /props/ground_breaking_line
  • /props/ground_breaking_tile
  • /props/ice_break
  • /props/impact/bomb
  • /props/impact/bomb/large
  • /props/lava_splash
  • /props/lightning_strike
  • /props/mountain_break
  • /props/pod_impact
  • /props/pod_incoming
  • /props/pod_item_recovered
  • /props/pylon_fall
  • /props/pylon_impact
  • /props/pylon_power
  • /props/satellite_launch
  • /props/shield/destroyed
  • /props/shield_activated
  • /props/smoke_cloud
  • /props/snowstorm
  • /props/tentacle
  • /props/tides/line
  • /props/tides/line_lastline
  • /props/train/destroyed
  • /props/train/move
  • /props/water/splash
  • /props/waterfall
  • /sup/civilian_truck/death
  • /sup/civilian_truck/move
  • /sup/helicopter/move
  • /ui/bark/ai
  • /ui/bark/ceo
  • /ui/bark/human
  • /ui/bark/mantis
  • /ui/bark/robot
  • /ui/bark/rock
  • /ui/bark/zoltan
  • /ui/battle/abandon_timeline_confirm
  • /ui/battle/abandon_timeline_warning
  • /ui/battle/actions_available
  • /ui/battle/bonusobjective_in
  • /ui/battle/bonusobjective_out
  • /ui/battle/continue_game
  • /ui/battle/critical_damage
  • /ui/battle/done_testing
  • /ui/battle/end_move_turns_remaining
  • /ui/battle/end_turn
  • /ui/battle/end_turn_notification
  • /ui/battle/enemy_activity_warning
  • /ui/battle/enemy_buff_armor
  • /ui/battle/enemy_buff_explode
  • /ui/battle/enemy_buff_extrahp
  • /ui/battle/enemy_buff_regen
  • /ui/battle/enemy_buff_removed
  • /ui/battle/enemy_emerge_warning
  • /ui/battle/enemy_emerge_warning_rubble
  • /ui/battle/enemy_move_planned
  • /ui/battle/enemy_turn
  • /ui/battle/final_victory
  • /ui/battle/ftl_pilot_found
  • /ui/battle/highlight_character
  • /ui/battle/highlight_map
  • /ui/battle/highlight_terrain
  • /ui/battle/mech_drop
  • /ui/battle/mission_complete
  • /ui/battle/mission_complete_objective_completed
  • /ui/battle/mission_complete_objective_failed
  • /ui/battle/mission_start
  • /ui/battle/pod_incoming_warning
  • /ui/battle/pod_open
  • /ui/battle/pod_secured
  • /ui/battle/population
  • /ui/battle/power_down
  • /ui/battle/preplan_place_mech
  • /ui/battle/preplan_place_support
  • /ui/battle/radio_window_in
  • /ui/battle/radio_window_out
  • /ui/battle/resisted
  • /ui/battle/restart_turn
  • /ui/battle/select_unit
  • /ui/battle/timeline_lost
  • /ui/battle/turnorder
  • /ui/battle/undo_move
  • /ui/battle/unhighlight_character
  • /ui/battle/victory
  • /ui/battle/withdraw
  • /ui/general/achievement
  • /ui/general/button_cancel
  • /ui/general/button_confirm
  • /ui/general/button_invalid
  • /ui/general/button_pause
  • /ui/general/flyin
  • /ui/general/flyout
  • /ui/general/highlight_button
  • /ui/general/level_up
  • /ui/general/mechselection
  • /ui/general/unlock_squad
  • /ui/main_menu/continue_game
  • /ui/main_menu/in_left
  • /ui/main_menu/in_right
  • /ui/main_menu/pre_start_game
  • /ui/main_menu/start_game
  • /ui/map/buy
  • /ui/map/flyin
  • /ui/map/flyout
  • /ui/map/gain_core
  • /ui/map/gain_morale
  • /ui/map/gain_power
  • /ui/map/highlight_region
  • /ui/map/hq_dialog_open
  • /ui/map/map_open
  • /ui/map/map_ping_big
  • /ui/map/map_ping_small
  • /ui/map/mech_core_add
  • /ui/map/mech_equip_weapon
  • /ui/map/mech_modify_weapon
  • /ui/map/mech_repair
  • /ui/map/mech_window_close
  • /ui/map/mech_window_open
  • /ui/map/pilot_death
  • /ui/map/region_lost
  • /ui/map/region_secured
  • /ui/map/rewards_flyin
  • /ui/map/seismic_activity
  • /ui/map/sell
  • /ui/map/start_mission
  • /ui/map/window_close
  • /ui/map/window_open
  • /weapons/acid_shot
  • /weapons/air_strike
  • /weapons/area_shield
  • /weapons/artillery_volley
  • /weapons/back_shot
  • /weapons/bomb_strafe
  • /weapons/boulder_throw
  • /weapons/burst_beam
  • /weapons/charge
  • /weapons/charge_impact
  • /weapons/defense_strike
  • /weapons/electric_whip
  • /weapons/enhanced_tractor
  • /weapons/fire_beam
  • /weapons/fireball
  • /weapons/freeze_beam
  • /weapons/grapple
  • /weapons/gravwell
  • /weapons/heavy_rocket
  • /weapons/ice_throw
  • /weapons/leap
  • /weapons/localized_explosion
  • /weapons/mirror_shot
  • /weapons/modified_cannons
  • /weapons/phase_shot
  • /weapons/raining_volley
  • /weapons/refrigerate
  • /weapons/rock_throw
  • /weapons/scatter_shot
  • /weapons/shield_bash
  • /weapons/shield_bash_blob
  • /weapons/shield_bash_flesh
  • /weapons/shield_bash_insect
  • /weapons/shield_bash_metal
  • /weapons/shield_bash_rock
  • /weapons/shield_bash_shield
  • /weapons/shield_bash_water
  • /weapons/shift
  • /weapons/shrapnel
  • /weapons/support_blizzard
  • /weapons/support_wind
  • /weapons/swap
  • /weapons/sword
  • /weapons/sword_blob
  • /weapons/sword_flesh
  • /weapons/sword_insect
  • /weapons/sword_metal
  • /weapons/sword_rock
  • /weapons/sword_shield
  • /weapons/sword_water
  • /weapons/titanfist_blob
  • /weapons/titanfist_flesh
  • /weapons/titanfist_insect
  • /weapons/titanfist_metal
  • /weapons/titanfist_null
  • /weapons/titanfist_rock
  • /weapons/titanfist_shield
  • /weapons/titanfist_water
  • /weapons/unstable_cannon
  • /weapons/wide_shot
  • /enemy/scorpion_1_attack
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