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Build Your First Game (Snake Game) With AI and Python
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import pygame | |
import time | |
import random | |
# Initialize pygame | |
pygame.init() | |
# Define colors | |
dark_gray = (30, 30, 30) # Background color | |
white = (255, 255, 255) # Score text color | |
bright_green = (0, 255, 0) # Snake color | |
yellow = (255, 255, 102) # Food color | |
# Define screen dimensions | |
dis_width = 800 | |
dis_height = 600 | |
# Initialize the display window | |
dis = pygame.display.set_mode((dis_width, dis_height)) | |
pygame.display.set_caption('Snake Game by OpenAI') | |
# Snake settings | |
snake_block = 10 | |
snake_speed = 15 | |
clock = pygame.time.Clock() | |
# Define fonts | |
font_style = pygame.font.SysFont("bahnschrift", 25) | |
score_font = pygame.font.SysFont("comicsansms", 35) | |
# Function to display the score | |
def Your_score(score): | |
value = score_font.render("Your Score: " + str(score), True, white) | |
dis.blit(value, [0, 0]) | |
# Function to draw the snake | |
def our_snake(snake_block, snake_list): | |
for x in snake_list: | |
pygame.draw.rect(dis, bright_green, [x[0], x[1], snake_block, snake_block]) | |
# Function to display a message | |
def message(msg, color): | |
mesg = font_style.render(msg, True, color) | |
dis.blit(mesg, [dis_width / 6, dis_height / 3]) | |
# The main game loop | |
def gameLoop(): | |
game_over = False | |
game_close = False | |
x1 = dis_width / 2 | |
y1 = dis_height / 2 | |
x1_change = 0 | |
y1_change = 0 | |
snake_List = [] | |
Length_of_snake = 1 | |
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 | |
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 | |
while not game_over: | |
while game_close == True: | |
dis.fill(dark_gray) | |
message("You Lost! Press C-Play Again or Q-Quit", yellow) | |
Your_score(Length_of_snake - 1) | |
pygame.display.update() | |
for event in pygame.event.get(): | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_q: | |
game_over = True | |
game_close = False | |
if event.key == pygame.K_c: | |
gameLoop() | |
for event in pygame.event.get(): | |
if event.type == pygame.QUIT: | |
game_over = True | |
if event.type == pygame.KEYDOWN: | |
if event.key == pygame.K_LEFT: | |
x1_change = -snake_block | |
y1_change = 0 | |
elif event.key == pygame.K_RIGHT: | |
x1_change = snake_block | |
y1_change = 0 | |
elif event.key == pygame.K_UP: | |
y1_change = -snake_block | |
x1_change = 0 | |
elif event.key == pygame.K_DOWN: | |
y1_change = snake_block | |
x1_change = 0 | |
if x1 >= dis_width or x1 < 0 or y1 >= dis_height or y1 < 0: | |
game_close = True | |
x1 += x1_change | |
y1 += y1_change | |
dis.fill(dark_gray) # Background color | |
pygame.draw.rect(dis, yellow, [foodx, foody, snake_block, snake_block]) # Food color | |
snake_Head = [] | |
snake_Head.append(x1) | |
snake_Head.append(y1) | |
snake_List.append(snake_Head) | |
if len(snake_List) > Length_of_snake: | |
del snake_List[0] | |
for x in snake_List[:-1]: | |
if x == snake_Head: | |
game_close = True | |
our_snake(snake_block, snake_List) | |
Your_score(Length_of_snake - 1) | |
pygame.display.update() | |
if x1 == foodx and y1 == foody: | |
foodx = round(random.randrange(0, dis_width - snake_block) / 10.0) * 10.0 | |
foody = round(random.randrange(0, dis_height - snake_block) / 10.0) * 10.0 | |
Length_of_snake += 1 | |
clock.tick(snake_speed) | |
pygame.quit() | |
quit() | |
gameLoop() |
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