[End Result] Classic Camera C++ - PlayerCamera.h
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// Fill out your copyright notice in the Description page of Project Settings. | |
#pragma once | |
#include "CoreMinimal.h" | |
#include "Camera/CameraActor.h" | |
#include "PlayerCamera.generated.h" | |
/** | |
* | |
*/ | |
UCLASS() | |
class CLASSICCAMERATUT_API APlayerCamera : public ACameraActor | |
{ | |
GENERATED_BODY() | |
public: | |
// Constructor | |
APlayerCamera(); | |
// Begin Play | |
virtual void BeginPlay() override; | |
// Properties | |
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Camera Settings") | |
bool StartingCamera; | |
}; |
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