Make SMBX's screen smaller
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| local viewport = {} | |
| viewport.width, viewport.height = 640,480 | |
| local cam = Camera.get()[1] | |
| local buffer = Graphics.CaptureBuffer(cam.width,cam.height) | |
| function viewport.onInitAPI() | |
| registerEvent(viewport,"onCameraUpdate") | |
| end | |
| function viewport.onCameraUpdate() | |
| local boundary = player.sectionObj.boundary | |
| local pHeight = player:getCurrentPlayerSetting().hitboxHeight | |
| local midX = player.x + player.width/2 | |
| local midY = player.y + player.height - pHeight/2 | |
| local x = {min = midX - viewport.width /2, max = midX + viewport.width /2} | |
| local y = {min = midY - viewport.height/2, max = midY + viewport.height/2} | |
| if x.min < boundary.left then | |
| x.max = x.max + (boundary.left - x.min) | |
| x.min = boundary.left | |
| elseif x.max > boundary.right then | |
| x.min = x.min - (x.max - boundary.right) | |
| x.max = boundary.right | |
| end | |
| if y.min < boundary.top then | |
| y.max = y.max + (boundary.top - y.min) | |
| y.min = boundary.top | |
| elseif y.max > boundary.bottom then | |
| y.min = y.min - (y.max - boundary.bottom) | |
| y.max = boundary.bottom | |
| end | |
| x.min = (x.min - cam.x)/cam.width | |
| x.max = (x.max - cam.x)/cam.width | |
| y.min = (y.min - cam.y)/cam.height | |
| y.max = (y.max - cam.y)/cam.height | |
| buffer:captureAt(-0.2) | |
| Graphics.glDraw{ | |
| texture = buffer, | |
| vertexCoords = { | |
| 0, 0, | |
| cam.width, 0, | |
| cam.width, cam.height, | |
| 0, cam.height | |
| }, | |
| textureCoords = { | |
| x.min, y.min, | |
| x.max, y.min, | |
| x.max, y.max, | |
| x.min, y.max | |
| }, | |
| primitive = Graphics.GL_TRIANGLE_FAN, | |
| priority = -0.1 | |
| } | |
| end | |
| return viewport |
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