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Lock Cinemachine Follow Extension for Unity csharp C#. Lock any axis for cinemachines follow. You can choose which axis you want to lock and what value to lock for your cinemachine.
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using UnityEngine; | |
using Cinemachine; | |
using static Cinemachine.CinemachineCore; | |
[SaveDuringPlay] | |
[ExecuteInEditMode] | |
public class LockCinemachineFollow : CinemachineExtension | |
{ | |
[SerializeField] private Vector3 _lockPosition; | |
[SerializeField] private bool _lockX; | |
[SerializeField] private bool _lockY; | |
[SerializeField] private bool _lockZ; | |
protected override void PostPipelineStageCallback(CinemachineVirtualCameraBase vcam, Stage stage, ref CameraState state, float deltaTime) | |
{ | |
if (CanLockPosition(stage)) | |
LockPosition(ref state); | |
} | |
private bool CanLockPosition(Stage stage) | |
{ | |
return enabled && stage == Stage.Body; | |
} | |
private void LockPosition(ref CameraState state) | |
{ | |
state.RawPosition = GetLockedPosition(state.RawPosition); | |
} | |
private Vector3 GetLockedPosition(Vector3 position) | |
{ | |
return new Vector3( | |
_lockX ? _lockPosition.x : position.x, | |
_lockY ? _lockPosition.y : position.y, | |
_lockZ ? _lockPosition.z : position.z | |
); | |
} | |
} |
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