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August 15, 2021 21:57
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/* | |
AutoBuilder.cs | |
Automatically changes the target platform and creates a build. | |
Installation | |
Place in an Editor folder. | |
Usage | |
Go to File > AutoBuilder and select a platform. These methods can also be run from the Unity command line using -executeMethod AutoBuilder.MethodName. | |
License | |
Copyright (C) 2011 by Thinksquirrel Software, LLC | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is | |
furnished to do so, subject to the following conditions: | |
The above copyright notice and this permission notice shall be included in | |
all copies or substantial portions of the Software. | |
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | |
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | |
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | |
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | |
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | |
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | |
THE SOFTWARE. | |
*/ | |
using System; | |
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Linq; | |
public static class AutoBuilder | |
{ | |
private static string defaultScenes = | |
"Assets/Scenes/Prototypes/MixCostComponentSelection.unity;Assets/Scenes/Others/IntroScreen.unity;Assets/Scenes/Stories/Tutorial/TutorialStart.unity;Assets/Scenes/Stories/Tutorial/Level0-1.unity;Assets/Scenes/Stories/Tutorial/Level0-2 1.unity;Assets/Scenes/Stories/Tutorial/TutorialMid.unity;Assets/Scenes/Stories/Tutorial/Level0-3.unity;Assets/Scenes/Stories/Tutorial/TutorialFinish.unity;Assets/Scenes/Others/ModeSelectScreen.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/Level1.unity;Assets/Scenes/Others/ComponentsTutorialScreen.unity;Assets/Scenes/Others/FixedDefectsComponentSelection.unity;Assets/Scenes/Others/Controls.unity;Assets/Scenes/Others/ControlsTutorial.unity;Assets/Scenes/Others/Credits.unity;Assets/Scenes/Others/LanguageScreen.unity;Assets/Scenes/Others/MainMenu.unity;Assets/Scenes/Others/PartsSwapTutorial.unity;Assets/Scenes/Others/SaveSelection.unity;Assets/Scenes/Others/StorySelection.unity;Assets/Scenes/Stories/5 - Badly Lit Adventure/Briefing5-1.unity;Assets/Scenes/Stories/5 - Badly Lit Adventure/Briefing5-2.unity;Assets/Scenes/Stories/5 - Badly Lit Adventure/Briefing5-3.unity;Assets/Scenes/Stories/5 - Badly Lit Adventure/GameEnd5.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/Level1-2Rework.unity;Assets/Scenes/Stories/5 - Badly Lit Adventure/Level5-1.unity;Assets/Scenes/Stories/5 - Badly Lit Adventure/Level5-2.unity;Assets/Scenes/Stories/5 - Badly Lit Adventure/Level5-3.unity;Assets/Scenes/Stories/6 - Ideal Idea/Briefing6-1.unity;Assets/Scenes/Stories/6 - Ideal Idea/Briefing6-2.unity;Assets/Scenes/Stories/6 - Ideal Idea/Briefing6-3.unity;Assets/Scenes/Stories/6 - Ideal Idea/GameEnd6.unity;Assets/Scenes/Stories/6 - Ideal Idea/Level6-1.unity;Assets/Scenes/Stories/6 - Ideal Idea/Level6-2.unity;Assets/Scenes/Stories/6 - Ideal Idea/Level6-3.unity;Assets/Scenes/Stories/6 - Ideal Idea/Level6-3ALT.unity;Assets/Scenes/Stories/TestLevel.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/Briefing1.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/Briefing2.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/Briefing3.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/GameEnd.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/Level2.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/Level3.unity;Assets/Scenes/Stories/2 - Day at the Office/Briefing2-1.unity;Assets/Scenes/Stories/2 - Day at the Office/Briefing2-2.unity;Assets/Scenes/Stories/2 - Day at the Office/Briefing2-3.unity;Assets/Scenes/Stories/2 - Day at the Office/GameEnd2.unity;Assets/Scenes/Stories/2 - Day at the Office/Level2-1.unity;Assets/Scenes/Stories/2 - Day at the Office/Level2-2.unity;Assets/Scenes/Stories/2 - Day at the Office/Level2-3.unity;Assets/Scenes/Stories/2 - Day at the Office/Level2-4.unity;Assets/Scenes/Stories/3 - Tramp Trouble/Briefing3-1.unity;Assets/Scenes/Stories/3 - Tramp Trouble/Briefing3-2.unity;Assets/Scenes/Stories/3 - Tramp Trouble/Briefing3-3.unity;Assets/Scenes/Stories/3 - Tramp Trouble/GameEnd3.unity;Assets/Scenes/Stories/3 - Tramp Trouble/Level3-1.unity;Assets/Scenes/Stories/3 - Tramp Trouble/Level3-2.unity;Assets/Scenes/Stories/3 - Tramp Trouble/Level3-3.unity;Assets/Scenes/Stories/4 - Lemon Heist/Briefing4-1.unity;Assets/Scenes/Stories/4 - Lemon Heist/Briefing4-2.unity;Assets/Scenes/Stories/4 - Lemon Heist/Briefing4-3.unity;Assets/Scenes/Stories/4 - Lemon Heist/GameEnd4.unity;Assets/Scenes/Stories/4 - Lemon Heist/Level4-1.unity;Assets/Scenes/Stories/4 - Lemon Heist/Level4-2.unity;Assets/Scenes/Stories/4 - Lemon Heist/Level4-3.unity;Assets/Scenes/Others/ComponentSelection.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/Level1Interactable.unity;Assets/Scenes/Stories/1 - Run for Retrolandia/Level1REWORK.unity"; | |
static string GetProjectName() | |
{ | |
string[] s = Application.dataPath.Split('/'); | |
return s[s.Length - 2]; | |
} | |
static string[] GetScenePaths() | |
{ | |
string[] scenes = new string[EditorBuildSettings.scenes.Length]; | |
for(int i = 0; i < scenes.Length; i++) | |
{ | |
scenes[i] = EditorBuildSettings.scenes[i].path; | |
} | |
Debug.Log("Building with scenes:"); | |
Debug.Log(string.Join(";", scenes)); | |
return scenes; | |
} | |
static void Win64Build(string[] withScenes) | |
{ | |
PlayerSettings.bundleVersion = Git.BuildVersion; | |
EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTargetGroup.Standalone,BuildTarget.StandaloneWindows); | |
BuildPipeline.BuildPlayer(withScenes, "Builds/Win64/" + GetProjectName() + ".exe",BuildTarget.StandaloneWindows64,BuildOptions.None); | |
} | |
[MenuItem("File/AutoBuilder/Build-options scenes")] | |
static void PerformWin64Build () | |
{ | |
GetScenePaths(); | |
Win64Build(GetScenePaths()); | |
} | |
[MenuItem("File/AutoBuilder/Default Scenes (L0-3)")] | |
static void BuildDefaultScenes () | |
{ | |
GetScenePaths(); | |
Win64Build(defaultScenes.Split(';')); | |
} | |
} |
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