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Initialization.... need to get back buffer texture and stuff as well!
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bool GraphicsDevice::Create( IWindow& window ) { | |
targetwindow = &window; | |
// HDC requires hwnd in order to be released, so we need to give the device context deleter | |
// a reference | |
// TODO: a shared deleter? | |
devicecontextresource.get_deleter( ).windowresource = targetwindow; | |
HWND hwnd = static_cast<HWND>( targetwindow->Handle( ) ); | |
devicecontextresource = static_cast<void*>( GetDC( hwnd ) ); | |
HDC hdc = static_cast<HDC>( devicecontextresource.get().dx ); | |
if ( hdc == null ) { | |
return false; | |
} | |
static PIXELFORMATDESCRIPTOR pfd = { | |
sizeof( PIXELFORMATDESCRIPTOR ), // Size of This Pixel Format Descriptor | |
1, // Version Number | |
PFD_DRAW_TO_WINDOW | // Format Must Support Window | |
PFD_SUPPORT_OPENGL | // Format Must Support OpenGL | |
PFD_DOUBLEBUFFER, // Must Support Double Buffering | |
PFD_TYPE_RGBA, // Request An RGBA Format | |
32, // Select Our Color Depth | |
0, 0, 0, 0, 0, 0, // Color Bits Ignored | |
0, // No Alpha Buffer | |
0, // Shift Bit Ignored | |
0, // No Accumulation Buffer | |
0, 0, 0, 0, // Accumulation Bits Ignored | |
24, // 16Bit Z-Buffer (Depth Buffer) | |
8, // No Stencil Buffer | |
0, // No Auxiliary Buffer | |
PFD_MAIN_PLANE, // Main Drawing Layer | |
0, // Reserved | |
0, 0, 0 // Layer Masks Ignored | |
}; | |
GLuint pixelformat = ChoosePixelFormat( hdc, &pfd ); | |
cbool pixelformatresult = SetPixelFormat( hdc, pixelformat, &pfd ); | |
if ( pixelformatresult == 0 ) { | |
return false; | |
} | |
// Windows oddity: | |
// because of the way opengl32.lib is, we need | |
// to first query a device context (which by default hands us an OpenGL ~2.1 context) | |
unique<HGLRC, device_deleter> hglrc = wglCreateContext( hdc ); | |
cbool wglresult = wglMakeCurrent( hdc, hglrc ); | |
if (wglresult == 0) { | |
return false; | |
} | |
struct gl_version { | |
int major; | |
int minor; | |
}; | |
static const std::array<gl_version, 17> featurelevels = { { | |
{ 4, 5 }, | |
{ 4, 4 }, | |
{ 4, 3 }, | |
{ 4, 2 }, | |
{ 4, 1 }, | |
{ 4, 0 }, | |
{ 3, 3 }, | |
{ 3, 2 }, | |
{ 3, 1 }, | |
{ 3, 0 }, | |
{ 2, 1 }, | |
{ 2, 0 }, | |
{ 1, 5 }, | |
{ 1, 4 }, | |
{ 1, 3 }, | |
{ 1, 2 }, | |
{ 1, 1 } | |
} }; | |
// TODO: make an OpenGL context of higher levels, starting from the greater version, | |
// and snowball downwards until we reach a version we can use | |
for ( std::size_t i = 0; i < featurelevels.size(); ++i ) { | |
const auto& potential = featurelevels[i]; | |
int attribs[ ] = { | |
wgl::CONTEXT_MAJOR_VERSION_ARB, potential.major, | |
wgl::CONTEXT_MINOR_VERSION_ARB, potential.minor, | |
wgl::CONTEXT_FLAGS_ARB, wgl::CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, | |
0 | |
}; | |
unique<HGLRC, device_deleter> levelhglrc = wgl::CreateContextAttribsARB( hdc, hglrc, attribs ); | |
if (levelhglrc == null) { | |
continue; | |
} | |
featurelevel = static_cast<FeatureLevel>( featurelevels.size( ) - ( i + 1 ) + enums::to_underlying( FeatureLevel::LevelGl011 ) ); | |
// Pick this one, set Feature Level | |
// TODO: properly communicate feature level | |
hglrc = levelhglrc.release(); | |
break; | |
} | |
deviceresource = static_cast<void*>( hglrc ); | |
wglresult = wglMakeCurrent( hdc, hglrc ); | |
if ( wglresult == 0 ) { | |
return false; | |
} | |
return true; | |
} |
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