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@TheStoneBook
Last active October 9, 2018 16:47
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【Unity】2つのテクスチャをブレンドする【Shader】
Shader "Unlit/TexBlend"
{
Properties
{
_MainTex ("MainTex", 2D) = "white" {}
_SubTex("SubTex", 2D) = "white" {}
_Blend("Blend", Range(0.0,1.0)) = 0.0
}
SubShader
{
Tags { "RenderType"="Opaque" }
LOD 100
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
sampler2D _SubTex;
half _Blend;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col1 = tex2D(_MainTex, i.uv);
fixed4 col2 = tex2D(_SubTex,i.uv);
return lerp(col1,col2,_Blend);
}
ENDCG
}
}
}
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