Last active
October 9, 2018 16:47
-
-
Save TheStoneBook/19825c7407f78cbf3c2822e5ebee46df to your computer and use it in GitHub Desktop.
【Unity】2つのテクスチャをブレンドする【Shader】
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Shader "Unlit/TexBlend" | |
{ | |
Properties | |
{ | |
_MainTex ("MainTex", 2D) = "white" {} | |
_SubTex("SubTex", 2D) = "white" {} | |
_Blend("Blend", Range(0.0,1.0)) = 0.0 | |
} | |
SubShader | |
{ | |
Tags { "RenderType"="Opaque" } | |
LOD 100 | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
float4 vertex : SV_POSITION; | |
}; | |
sampler2D _MainTex; | |
float4 _MainTex_ST; | |
sampler2D _SubTex; | |
half _Blend; | |
v2f vert (appdata v) | |
{ | |
v2f o; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.uv = TRANSFORM_TEX(v.uv, _MainTex); | |
return o; | |
} | |
fixed4 frag (v2f i) : SV_Target | |
{ | |
fixed4 col1 = tex2D(_MainTex, i.uv); | |
fixed4 col2 = tex2D(_SubTex,i.uv); | |
return lerp(col1,col2,_Blend); | |
} | |
ENDCG | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment