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@TwitchBronBron
Created March 23, 2018 13:06
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A simple timer for .net
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
public class Timer
{
public static List<Action> Callbacks = new List<Action>();
private static bool IsRunning = false;
public static void Register(Action callback)
{
Callbacks.Add(callback);
Timer.EnsureRunning();
}
private static Task RunTask;
private static Task EnsureRunning()
{
lock (Callbacks)
{
if (Timer.IsRunning == false)
{
Timer.IsRunning = true;
try
{
RunTask = Timer.Run();
}
catch (Exception)
{
//eat the exception so we don't bring the process down
}
}
}
return RunTask;
}
/// <summary>
/// Runs at one second past the minute, every minute.
/// </summary>
private static async Task Run()
{
//wait until the next whole minute
var secondsToPause = 60 - DateTime.UtcNow.Second;
if (secondsToPause > 0)
{
await Task.Delay((secondsToPause + 1) * 1000);
}
while (true)
{
//launch new threads for each action
foreach (var callback in Timer.Callbacks)
{
var thread = new Thread(() =>
{
try
{
callback();
}
catch (Exception)
{
//eat the exception. Nothing we can do about it, we don't want to bring the process down
}
});
thread.Start();
}
//sleep until the next whole minute
//wait until the next whole minute
var nextWholeMinuteSeconds = 60 - DateTime.UtcNow.Second;
//ensure we pause until the next second
nextWholeMinuteSeconds = nextWholeMinuteSeconds != 0 ? nextWholeMinuteSeconds : 60;
await Task.Delay((nextWholeMinuteSeconds + 1) * 1000);
}
}
}
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