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Untrusted-Game

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View untrusted-lvl5-solution.js
/******************
* minesweeper.js *
******************
*
* So much for Asimov's Laws. They're actually trying to kill
* you now. Not to be alarmist, but the floor is littered
* with mines. Rushing for the exit blindly may be unwise.
* I need you alive, after all.
*
* If only there was some way you could track the positions
View untrusted-lvl4-solution.js
/*******************
* multiplicity.js *
*******************
*
* Out of one cell and into another. They're not giving you
* very much to work with here, either. Ah, well.
*
* Level filenames can be hints, by the way. Have I
* mentioned that before?
*
View untrusted-lvl3-solution.js
/************************
* validationEngaged.js *
************************
*
* They're really on to us now! The validateLevel function
* has been activated to enforce constraints on what you can
* do. In this case, you're not allowed to remove any blocks.
*
* They're doing all they can to keep you here. But you
* can still outsmart them.
View untrusted-lvl2-solution.js
/********************
* theLongWayOut.js *
********************
*
* Well, it looks like they're on to us. The path isn't as
* clear as I thought it'd be. But no matter - four clever
* characters should be enough to erase all their tricks.
*/
function startLevel(map) {
View untrusted-lvl1-solution.js
/*****************
* cellBlockA.js *
*****************
*
* Good morning, Dr. Eval.
*
* It wasn't easy, but I've managed to get your computer down
* to you. This system might be unfamiliar, but the underlying
* code is still JavaScript. Just like we predicted.
*
View untrusted-lvl12-solution.js
/*
* robotNav.js
*
* The green key is located in a slightly more
* complicated room. You'll need to get the robot
* past these obstacles.
*/
function startLevel(map) {
// Hint: you can press R or 5 to "rest" and not move the
View untrusted-lvl11-solution.js
/*
* robot.js
*
* You'll need three keys in order to unlock the
* Algorithm: the red key, the green key, and the
* blue key. Unfortunately, all three of them are
* behind human-proof barriers.
*
* The plan is simple: reprogram the maintenance
* robots to grab the key and bring it through
View untrusted-lvl10-solution.js
/*************
* ambush.js *
*************
*
* Oh. Oh, I see. This wasn't quite part of the plan.
*
* Looks like they won't let you take the Algorithm
* without a fight. You'll need to carefully weave your
* way through the guard drones.
*
View untrusted-lvl9-solution.js
/**********************
* fordingTheRiver.js *
**********************
*
* And there's the river. Fortunately, I was prepared for this.
* See the raft on the other side?
*
* Everything is going according to plan.
*/
View untrusted-lvl21-solution.js
/*
Objects can have the following parameters:
color: '#fff' by default
impassable: true if it blocks the player from movement (false by default)
onCollision: function (player, game) called when player moves over the object
onPickUp: function (player, game) called when player picks up the item
symbol: Unicode character representing the object
type: 'item' or null
*/
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