View GizmoIcon.cs
using UnityEngine;
using System.Collections;
/// <summary>
/// This was just a quick-and-dirty tool when inside the Unity Editor.
/// Need an Icon on something? Throw this on it, assign a texture (via URI string), done.
/// </summary>
public class GizmoIcon : MonoBehaviour {
public string IconFile;
View CloudGenerator.cs
using UnityEngine;
using System.Collections;
/// <summary>
/// Generates random "clouds" (or whatever you want the prefab to be) along an X-Z plane
/// using PerlinNoise.
/// </summary>
public class CloudGenerator : MonoBehaviour {
/// <summary>