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September 27, 2021 23:23
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Way To Heaven (PuzzleScript Script)
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title Way To Heaven | |
author Valentina Silveira | |
homepage www.puzzlescript.net | |
background_color #232323 | |
text_color #d5a6bd | |
(text_color #FBF3D2) (angel) | |
(text_color #ed5858) (devil) | |
flickscreen 16x10 | |
verbose_logging | |
noaction | |
noundo | |
======== | |
OBJECTS | |
======== | |
Exit | |
Black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Player1 | |
Black | |
.000. | |
.000. | |
00000 | |
.000. | |
.0.0. | |
Player2 | |
Black | |
.000. | |
.000. | |
00000 | |
.000. | |
.0.0. | |
PlayerJump | |
Black | |
.000. | |
00000 | |
.000. | |
.000. | |
0...0 | |
PlayerJumpLeft | |
Black | |
.000. | |
0000. | |
.000. | |
.000. | |
..0.0 | |
PlayerJumpRight | |
Black | |
.000. | |
.0000 | |
.000. | |
.000. | |
0.0.. | |
Angels | |
#D0ECFD white yellow #B4E3FF | |
.222. | |
10001 | |
00000 | |
.330. | |
.333. | |
Blood | |
orange yellow | |
10101 | |
01110 | |
11011 | |
01110 | |
10101 | |
Blood2 | |
orange yellow | |
01010 | |
10101 | |
01010 | |
10101 | |
01010 | |
PlayerDead | |
Red Black | |
10001 | |
10001 | |
00000 | |
10001 | |
10101 | |
Temp | |
black | |
Back1 | |
#ea8080 | |
Cloud | |
white | |
..... | |
..... | |
..000 | |
.0000 | |
00000 | |
Cloud2 | |
white | |
..... | |
..... | |
000.. | |
0000. | |
00000 | |
Door | |
#191970 #8B008B #8A2BE2 | |
00200 | |
10201 | |
00200 | |
10201 | |
00200 | |
Door1 | |
#191970 #8B008B #8A2BE2 | |
00000 | |
02220 | |
02120 | |
02220 | |
00000 | |
(Plataformas de Hell levels) | |
WallHell | |
red orange | |
11111 | |
10110 | |
00010 | |
00000 | |
00000 | |
SolidWallH | |
#FF0000 #992222 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Lava | |
orange yellow | |
10001 | |
01110 | |
11011 | |
01110 | |
10001 | |
(Plataformas de Earth levels) | |
Back2 | |
#ADD8E6 | |
Grass | |
#9ACD32 #6B8E23 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Grass2 | |
#008000 #ADFF2F | |
11111 | |
10110 | |
00010 | |
00000 | |
00000 | |
Stone | |
grey lightgray | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Dirt | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
DirtButton | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
DirtButton2 | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
DirtButtonF | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Cave | |
darkbrown | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Falling | |
Transparent | |
Sea | |
#0000CD blue | |
10001 | |
01110 | |
11011 | |
01110 | |
10001 | |
Blood3 | |
#0000CD blue | |
10101 | |
01110 | |
11011 | |
01110 | |
10101 | |
Blood4 | |
#0000CD blue | |
01010 | |
10101 | |
01010 | |
10101 | |
01010 | |
Heavenfloor | |
#fef6f6 #fdecec | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Heavensky | |
#E1F8FA | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
HeavenDoor1 | |
yellow brown | |
..000 | |
.00.0 | |
0.0.1 | |
0.0.0 | |
00000 | |
HeavenDoor1Open | |
yellow brown | |
....0 | |
....0 | |
....1 | |
....0 | |
....0 | |
HeavenDoor2 | |
yellow brown | |
000.. | |
0.00. | |
1.0.0 | |
0.0.0 | |
00000 | |
Key1 | |
#00CED1 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
Key2 | |
#FFD700 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
Key3 | |
#FFD700 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
FalseKey2 | |
#FFD700 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
(Animación para cuando esta volando) | |
Speed1 | |
DarkGray | |
..0.. | |
.000. | |
00.00 | |
.000. | |
..0.. | |
Speed2 | |
DarkGray | |
..... | |
..0.. | |
.0.0. | |
..0.. | |
..... | |
WingsAndCrown | |
white yellow | |
.111. | |
..... | |
0...0 | |
00.00 | |
.000. | |
PlayerAngel | |
black white yellow | |
.222. | |
10001 | |
00000 | |
.000. | |
.0.0. | |
PlayerJumpA | |
Black white yellow | |
.222. | |
10001 | |
00000 | |
.000. | |
0...0 | |
PlayerJumpLeftA | |
Black white yellow | |
.222. | |
.0001 | |
00001 | |
.000. | |
..0.0 | |
PlayerJumpRightA | |
Black white yellow | |
.222. | |
1000. | |
10000 | |
.000. | |
0.0.. | |
Checkpoint1 | |
brown red | |
.0... | |
.11.. | |
.111. | |
.0... | |
.0... | |
Checkpoint2 | |
brown yellow | |
.0... | |
.11.. | |
.111. | |
.0... | |
.0... | |
======= | |
LEGEND | |
======= | |
Background = Back1 or Back2 or Heavensky or Cave | |
Player = Player1 or player2 or PlayerJump or PlayerJumpLeft or PlayerJumpRight or PlayerDead or PlayerAngel or PlayerJumpA or PlayerJumpLeftA or PlayerJumpRightA | |
Check = Checkpoint1 or Checkpoint2 | |
Key = Key1 or Key2 or key3 | |
InGamePlayer = Player1 or PlayerJump or PlayerAngel or PlayerJumpA | |
FlyingPlayer = PlayerJumpLeft or PlayerJumpRight or PlayerJumpLeftA or PlayerJumpRightA | |
Obstacle = WallHell or Lava or SolidWallH or Grass or Grass2 or Sea or Heavenfloor or Door or HeavenDoor1 or HeavenDoor2 or dirt or stone | |
ObstacleN = WallHell or SolidWallH or Grass or Grass2 or Heavenfloor or Door or HeavenDoor1 or HeavenDoor2 | |
Solid = Player2 or Stone or Dirt | |
} = stone and cave | |
{ = dirt and cave | |
+ = dirtbutton and cave | |
* = DirtButton2 and cave | |
@ = DirtButtonF and cave | |
" = cave | |
: = Checkpoint1 and cave | |
p = Player1 and Back1 | |
´ = Player1 and Back2 | |
; = Player2 and Cave | |
a = playerangel and heavensky | |
0 = checkpoint1 | |
1 = checkpoint2 | |
2 = Checkpoint1 and Back2 | |
3 = Checkpoint2 and Back2 | |
. = Back1 | |
, = Back2 | |
- = Heavensky | |
# = WallHell | |
w = SolidWallH | |
g = grass and back2 | |
r = Grass2 and Back2 | |
h = Heavenfloor | |
d = Door | |
o = Door and Back2 | |
$ = Door and cave | |
u = Door1 | |
9 = HeavenDoor1 and Heavensky | |
8 = HeavenDoor2 and Heavensky | |
x = Exit and Back1 | |
t = Exit and Back2 | |
& = Exit and cave | |
? = Exit and Heavensky | |
k = Key1 and Back1 | |
6 = Key2 and Back2 | |
~ = key3 and cave | |
7 = FalseKey2 and Back2 | |
l = Lava | |
e = sea and Back2 | |
¡ = sea and cave | |
c = Cloud and Back2 | |
f = Cloud2 and Back2 | |
% = Angels and heavensky | |
q = WingsAndCrown and Heavensky | |
========= | |
SOUNDS | |
========= | |
startgame 82028300 | |
endlevel 13678903 | |
endgame 85056702 | |
Showmessage 45092507 | |
sfx7 26405303 | |
restart 61191903(restart) | |
sfx0 53720504 (jump up) | |
sfx1 14370308 (bomb) | |
sfx2 41983504 (speed) | |
sfx3 86827507 (fall) | |
sfx4 56160703 (door) | |
sfx5 98568902 (blockpush) | |
sfx6 64103300 (reward) | |
sfx8 83564907 (falling stone) | |
sfx9 80834107 (dirt) | |
sfx10 8153502 (false key) | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Cloud, Cloud2 | |
Angels | |
FalseKey2 | |
Speed1, Speed2, Exit | |
Checkpoint1, Checkpoint2 | |
Player, Door , Door1,Grass, dirtbuttonf, DirtButton2, dirt, stone, dirtbutton, WallHell, SolidWallH, Grass2, Heavenfloor, sea, temp, playerjumpleft, playerjumpright, lava, key3, Key, Key2, WingsAndCrown, PlayerAngel, playerjumplefta, playerjumprighta | |
Falling | |
HeavenDoor1, HeavenDoor2, HeavenDoor1Open | |
blood, blood2 | |
Blood3, Blood4 | |
====== | |
RULES | |
====== | |
right [ moving Playerdead] -> [PlayerDead] | |
(Checkpoint) | |
late [ Player Checkpoint1] -> CHECKPOINT | |
late [ Player Checkpoint1 ] -> [ Player Checkpoint2 ] sfx7 | |
(Cuando el jugador esta en contacto con la llave se abre la puerta) | |
Horizontal [> Player | Key] [Door] -> [> Player | Key] [] | |
Horizontal [> Player | Key]-> [> Player | ] sfx4 | |
Vertical [> Player | Key] [Door] -> [> Player | Key] [] | |
Vertical [> Player | Key]-> [> Player | ] sfx4 | |
UP [Up Player1 | No Obstacle | No Obstacle] -> [ | | PlayerJump ] sfx0 | |
UP [Up Player1 | No Obstacle] -> [ | PlayerJump ] sfx0 | |
late down [ Player1 | No Obstacle ] -> [ Speed1 | temp] again sfx3 | |
late down [temp] -> [Player1] | |
(Indicando la animacion cuando el jugador salta a la derecha e izquierda) | |
right [right PlayerJump] -> [PlayerJumpRight] | |
left [left PlayerJump] -> [PlayerJumpLeft] | |
up [up PlayerJump] -> [PlayerJump] | |
down [down PlayerJump] -> [PlayerJump] | |
down [Speed2] -> [] | |
down [Speed1] -> [Speed2] | |
random right [ PlayerJumpRight | No Obstacle] -> [ Speed1 | PlayerJumpRight] again sfx2 | |
horizontal [ PlayerJumpRight | ObstacleN] -> [ Player1 | ObstacleN] | |
down [ PlayerJumpRight | ObstacleN] -> [ Player1 | ObstacleN] | |
random left [ PlayerJumpLeft | No Obstacle] -> [Speed1 | PlayerJumpLeft] again sfx2 | |
horizontal [ PlayerJumpLeft | ObstacleN] -> [ Player1 | ObstacleN] | |
down [ PlayerJumpLeft | ObstacleN] -> [ Player1 | ObstacleN] | |
((((((((((((((((((((((((((((HELL)))))))))))))))))))))))))))) | |
horizontal [> Player1 | WallHell] -> [> Player1 | > WallHell] sfx5 | |
horizontal [> WallHell | WallHell] -> [> WallHell | > WallHell] | |
horizontal [> WallHell | lava] -> [> WallHell | > lava] | |
down [stationary WallHell] -> [ down WallHell] again | |
down [stationary lava] -> [ down lava] again | |
(Jugador en contacto con la lava) | |
[> IngamePlayer | lava ] -> [ > PlayerDead | blood ] sfx1 | |
Vertical [ Player1 | lava ] -> [ playerdead | blood2 ] sfx1 | |
Horizontal [flyingplayer | lava ] -> [ playerdead | blood2 ] sfx1 | |
[blood | no blood ] -> [blood | blood2] again | |
[blood2 | no blood ] -> [blood2 | blood] again | |
((((((((((((((((((((((((((((EARTH)))))))))))))))))))))))))))) | |
horizontal [> Player1 | Grass2] -> [> Player1 | > Grass2] sfx5 | |
horizontal [> Grass2 | Grass2] -> [> Grass2 | > Grass2] | |
horizontal [> Grass2 | sea] -> [> Grass2 | > sea] | |
down [stationary Grass2] -> [ down Grass2] again | |
down [stationary sea] -> [ down sea] again | |
(Jugador en contacto con el agua) | |
[> InGamePlayer | sea ] -> [ > PlayerDead | blood3 ] sfx1 | |
Vertical [ Player1 | sea] -> [ playerdead | blood4 ] sfx1 | |
Horizontal [flyingplayer | sea] -> [ playerdead | blood3 ] sfx1 | |
(Cuando el jugador esta bajo la tierra) | |
[> Player | Dirt] -> [> Player |]sfx9 | |
[> Player | Stone] -> [> Player | > Stone] | |
late [Stone] -> [Falling Stone]sfx8 | |
late [Sea]-> [Falling Sea] | |
late down [Falling Stone | no Solid] -> [| Stone] again | |
late [Falling] -> [] | |
[> Player2 | DirtButtonF ] -> [> Player2 | sea ] sfx1 | |
[> Player2 | sea ] -> [> Playerdead | blood3 ] sfx1 | |
Horizontal [> Player2 | DirtButton ]-> [> Player2 | key3 ] sfx6 | |
Horizontal [> Player2 | DirtButton2 ]-> [> Player2 | FalseKey2 ] sfx10 | |
vertical [> Player2 | DirtButton ]-> [> Player2 | key3 ] sfx6 | |
vertical [> Player2 | DirtButton2 ]-> [> Player2 | FalseKey2 ] sfx10 | |
[blood3 | no blood3 ] -> [blood3 | blood4] again | |
[blood4 | no blood3 ] -> [blood4 | blood3] again | |
((((((((((((((((((((((((((((HEAVEN)))))))))))))))))))))))))))) | |
(Cuando el jugador esta en contacto con las alas y la corona se abre la puerta y gano el juego) | |
Horizontal [> Player1 | WingsAndCrown] [HeavenDoor1] -> [> Player1 | WingsAndCrown] [] | |
Horizontal [> Player1 | WingsAndCrown]-> [> PlayerAngel | HeavenDoor1Open] sfx6 | |
UP [Up PlayerAngel | No Obstacle | No Obstacle] -> [ | | PlayerJumpA ] sfx0 | |
UP [Up PlayerAngel | No Obstacle] -> [ | PlayerJumpA ] sfx0 | |
(Indicando la animacion cuando el jugador salta a la derecha e izquierda) | |
right [right PlayerJumpA] -> [PlayerJumpRightA] | |
left [left PlayerJumpA] -> [PlayerJumpLeftA] | |
up [up PlayerJumpA] -> [PlayerJumpA] | |
down [down PlayerJumpA] -> [PlayerJumpA] | |
random right [ PlayerJumpRightA | No Obstacle] -> [ Speed1 | PlayerJumpRightA] again sfx2 | |
horizontal [ PlayerJumpRightA | ObstacleN] -> [ PlayerAngel | ObstacleN] | |
down [ PlayerJumpRightA | ObstacleN] -> [ PlayerAngel | ObstacleN] | |
random left [ PlayerJumpLeftA | No Obstacle] -> [Speed1 | PlayerJumpLeftA] again sfx2 | |
horizontal [ PlayerJumpLeftA| ObstacleN] -> [ PlayerAngel | ObstacleN] | |
down [ PlayerJumpLeftA | ObstacleN] -> [ PlayerAngel | ObstacleN] | |
UP [Up PlayerAngel | No Obstacle | No Obstacle] -> [ | | PlayerJumpA ] sfx0 | |
UP [Up PlayerAngel | No Obstacle] -> [ | PlayerJumpA ] sfx0 | |
late down [ PlayerAngel | No Obstacle ] -> [ Speed1 | temp] again sfx3 | |
late down [temp] -> [Player1] | |
============== | |
WINCONDITIONS | |
============== | |
No WingsAndCrown | |
All Player on Exit | |
All Player2 on Exit | |
All PlayerAngel on Exit | |
======= | |
LEVELS | |
======= | |
Message ********************************** You wake up in a strange place No one is near to help Suddenly you hear a voice... ********************************** | |
Message Hey soul! Quickly get up! I have to tell you something | |
Message In Heaven we made a terrible mistake! You were suppose to wake up in heaven to become an Angel like myself and spend eternity helping others! | |
Message If you wanna leave you will need to make your Way to Heaven in order to win your Wings and become an Angel | |
Message But you know the devil, he likes playing games. Find the keys to open all the doors. Good luck soul! | |
wwwwwwwwwwwwwwwwwwwwwwwwww | |
w......wwwwk..wwwwwww....w | |
w........www.............w | |
w.ww......www...........ww | |
w..w...............w.....w | |
ww.ww.........llllwwlw...w | |
ww.p.w....wwwwwwwwwwl....w | |
wwww....lwwuxd.....ww..www | |
wwwwlllwlwwuxd.........www | |
wwwwwwwwwwwwwwwwwwwwwwwwww | |
Message You can move walls! Create new paths that help you escape from here! | |
Message But be careful. Don´t move them too much. You can get burn. | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
w.....www....wwww...w.......##.....wwwww | |
w.............w........l...www......wwww | |
ww.....................w..............ww | |
w..##.w...w......0....www..............w | |
w..##.....wwlwwwww.....................w | |
wp.##..#..www......#.......##....##..llw | |
wwwww.##..uxd......##......##....##..www | |
wwwwwllllluxd.....###..lll###....##...kw | |
wwwwlwwwwwwwwwwwwwwww..wwwwwwwwwwwwwwwww | |
wwlllwwwwwwwwwwwwwwww..wwwwwwwwwwwwwwwww | |
wwwllwwwwwwwwwwwllwww..wwwwwwwwwwwwwwwww | |
wwwlwwwwllwwlwwwlllww..wwwlwlwwwwwwwwwww | |
wwwwwwwlllwwllwwllwww..wwwlwlwwwwwwwwwww | |
wwwwwwwlllwwwlwwwlwww..wwwlwlwwwwwwwwwww | |
wwwwwwwllllwllwwwwwww..wwwwwwwwwwwwwwwww | |
wwlwwwwwwwlwwllwwwwww..wwlllllwwwwwwwwww | |
wwllllwwwwwwwwlwwwlww..wwwlllwwwwwwwwwww | |
wwwwwwwwwwwwwwwwwwwwwllwwwwwwwwwwwwwwwww | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
wp.w..#......w.......wuuw..................w | |
ww.w..ww..........#...ww.............w.....w | |
w..w.##........wwww.........wwwww...wwww...w | |
w.wwwwwww......www.......#..wllww......w.0.w | |
w.....w........ww....w..#l..wllwww.....www.w | |
wwwww.w......lwww.......##..wwwww........w.w | |
w.....w....#.wwwww.....##ll.w..kwww......w.w | |
w.#.......lllwwww0.#...####.w.www..........w | |
wwwwwwwwwwwwwwwwwwwwlwwwwwwww..wwwww.w.w.w.w | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwww.w.w.w.w | |
uxd....wullwluw..................lww.w.w.w.w | |
uxd....wwwwwluw.wwwwww.wwwwww.ww.lww.w.w.w.w | |
wwwww....wulwww.x................lww.w.w.w.w | |
wwluw....wwwwlw.wwwwwwwww.wwwwww.lww.w.w.w.w | |
wwlwwww....wulwlx..............xllwwlw.w.w.w | |
wwwwluw....wwwwwwww..wwwwwwwwwwwwwwwww.w.w.w | |
wwulwwwww...........wu.................w.w.w | |
wwulwlluw.........0....................wlwlw | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
Message You made it! You reach the surface of earth! | |
ggggggggggggggggggggggggggggggggggggggggggggggggggg,,cf,,gg | |
ggg,cgg,,,,rcf,gg,2,,,,r,,,,,,,gg,,,r,cf,,,cf,,cg,,cf,,,,,g | |
gg,,,g,cfggggg,gg,g,,,,rcf,r,,cegf,ggg,,gg,,,,,,g,ggggg,cf, | |
g,cf,,,,,cfr,,,,,,ggg,ggg,ggg,geg,,,,,,,cf,,,cf,,,e,,,,,,,, | |
g,,,,cf,ggggggfgggge,cf,,,,,,,,gggcg,,,,,,,ggg,,ggg,gggf,,g | |
g,2,,,,,,,cfe,,ggeee,,,,,,cf,,,eg,,,,cf,,,,,,r,,g,cf,cg,,,, | |
g,gf,,,,cf,,e,,ggeeef,e,,,e,,,cegggg,,,,cgg,rr,cg,ggg,,,g,c | |
g,,,,,rr,,,,e,,ggeeee,eee,ee,,,egg,cf,,,,,,,rr,,g,gegggf,,, | |
g,,,,,rr,,,,eggggggge,eee,ee,,,gg,,,,,,,,,,,rrr,g,ggg,,,,,g | |
geeeegggg,,eeg,,,,ggggegg,gg,e,,,2geee,eeeggggggg,gf,,cf,,g | |
gggggggggg,geg,gu,uggggggggggggggggggg,gggggggggg,g,,,,,,,g | |
e,,,,,,cf,,,egceu,,cgg,,gg,ggefgg777777g77777777g,g,cf,g,,g | |
gggggg,gggggg,,eggg,,,,cfg,,,g,ggg77777777777777g,g,,,,gg,g | |
gcf,,,,,cf,,,,,eg,,,cg,,,,rcf,,gg777777777g77777g,g,eeef,,, | |
g,ggggggg,ggggceg,,,rrcf,ggg,,,,777g777777777777g,g,ggg,,cf | |
g,,,,,cf,,cf,ggggf,rrgr,,2,r,,,gggg77777777777g7g,g,eee,,,, | |
gggggg,ggggg,otuu,,eege,,gggg,cgg77777777g777777g,g,ggg,cgf | |
g,2,,,,,,,,,,otuu,,erre,,,,,r,,6g777777777777777g,g,ggg,,,, | |
g,gggggggggggggggggggggggggggggggg7777g777777777g,g,gggg,,g | |
w...wwwwwwwwwwwwgggggggggggggggggggggggg7gggggg7g,g,gggg,,g | |
ww..wwwwllwwwwwwwlwwwwwllwwwwwlwwwwwwwwlllwwwwwlwlwlwlwwlll | |
www.wwwwlwww....www...wwww...www.....wwwlwwwlllllllllllwwwl | |
w...wwwwww.......w.....ww.....w........wwwlllllllllwlwlllww | |
w.wwww..................................wllllllllllwlwllllw | |
w....w..................................llllllllllwlllwllll | |
www.ww..................................wllllllllllwwwllllw | |
wp.....www.......w.....ww.....w........wwwlllllllllllllllww | |
wwwwwwwwlwww....www...wwww...www.....wwwlwwwlllllllllllwwwl | |
wwwwwwwwllwwwwwwwlwwwwwllwwwwwlwwwwwwwwlllwwwwwwwwwwwwwwwll | |
Message There must have been an earthquake. The path is blocked! You will need to go underground and dig your way out | |
Message Be careful, cause some of the earth squares might have water. If you touch it, you are going to drown. | |
f,gggggggggg,cf,,cfggggggg,cgggg | |
,g{@{¡¡¡¡¡¡gf,,,cfg}}}{{}gfg{"$& | |
g¡*{{{¡{{{{gg,cggg@{}{{{{{g{{"$& | |
¡{{{{{@{¡¡*g@ggg¡¡¡{{{}{{{{"@@gg | |
¡{{{¡{{{{gg¡{¡gg¡¡{{{}}{{}""""{{ | |
¡{}{¡{":{{g¡{¡¡g{{{:}{}}}}}"@@@{ | |
*{}{¡""{"{{}{{}g{{{}{*{{}{}{@{{{ | |
}{{}{""""}{{{{{{{{}}gg{@}{{{@{@g | |
{{@}{}}""{{{"{"g{g{{{g{g}:u}@{{{ | |
;{}}{{}}}{¡¡}{}g{{{g{{{g{}{}@@}+ | |
;{{@ggf,cfgggg¡¡¡*¡ggggggggcf,ot | |
{{{{*g,cf,g*@*@{{@@@{{{{{gf,,,ot | |
{@{@gee,,g{{@{@{{{{{@{{{{{g,gggg | |
{@{{{g¡eeg{{@{@""¡{{{{{{{{{{{{{{ | |
{@@@{{}¡¡{{{{{{}¡¡{{@@@@@@@@@@@{ | |
{{{@@{{¡{{{g{:{}}{@@@{{{{{{{{{@{ | |
{{}}{{@@{{g{{g{""{{{@{@@@@@@@{@{ | |
}{{}{}}{{g{{g}{}{}{}@{@+{{{{{{@{ | |
}}{{{}*{g*{g}}{{{{{{@{@@@@@@@@@{ | |
}}@*@@@@gg@g}}}*}*}@@{{{{{{{{{{{ | |
(Message You are so close to get to heaven! | |
Message To dig | |
gggggggggggggggggggggggggggggggg | |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | |
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | |
´,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, | |
ggeeeeeeeeeeeeggeeeeeeeeeeeeeeee | |
ggeeeeeeeeeeeeggeeeeeeeeeeeeeeee) | |
(FINAL) | |
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh | |
hh%hhhhh--hh-hh--hhhhh-hh-hhhhh--hhhhh-hh-hhhhhh | |
h--h----%---%h----hhh------hhh--%-hhh--%---%hhhh | |
h%---%%-----hh--------------------%--?--%-?---?? | |
hhhhhhhhhh%hhh-----------------------?--------?? | |
hhhhhhhhhhhhhh--------------------------------?? | |
hhhh---hhhhhhh---------------------%?--------%?? | |
h---------q98-----hhh------hhh---%hhh%-%---%hhhh | |
h------hhhhhhhhhhhhhhh-hh-hhhhh--hhhhh-hh%hhhhhh | |
h----hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh | |
g,,,gggggggggggggggggggggggggggggggggggggggggggg | |
g,,,gggggggggggggggggggggggggggggggggggggggggggg | |
,,,ggggggggggggggggggggggggggggggggggggggggggggg | |
´,,ggggggggggggggggggggggggggggggggggggggggggggg | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
Message You win | |
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