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October 13, 2021 23:44
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Way To Heaven (PuzzleScript Script)
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title Way To Heaven | |
author Valentina Silveira | |
homepage www.puzzlescript.net | |
background_color #232323 | |
text_color #d5a6bd | |
(text_color #FBF3D2) (angel) | |
(text_color #ed5858) (devil) | |
flickscreen 16x10 | |
verbose_logging | |
noaction | |
noundo | |
======== | |
OBJECTS | |
======== | |
Exit | |
Black | |
..... | |
..... | |
..... | |
..... | |
..... | |
Player1 | |
Black | |
.000. | |
.000. | |
00000 | |
.000. | |
.0.0. | |
Player2 | |
Black orange gray brown | |
.111. | |
.0002 | |
00002 | |
.0003 | |
.0.0. | |
Pala | |
gray brown | |
..0.. | |
.000. | |
.000. | |
..1.. | |
..1.. | |
Transform | |
transparent | |
PortalE | |
blue | |
.000. | |
00000 | |
00000 | |
00000 | |
.000. | |
PortalS | |
orange | |
.000. | |
00000 | |
00000 | |
00000 | |
.000. | |
PlayerJump | |
Black | |
.000. | |
00000 | |
.000. | |
.000. | |
0...0 | |
PlayerJumpLeft | |
Black | |
.000. | |
0000. | |
.000. | |
.000. | |
..0.0 | |
PlayerJumpRight | |
Black | |
.000. | |
.0000 | |
.000. | |
.000. | |
0.0.. | |
Angels | |
#D0ECFD white yellow #B4E3FF | |
.222. | |
10001 | |
00000 | |
.330. | |
.333. | |
Blood | |
orange yellow | |
10101 | |
01110 | |
11011 | |
01110 | |
10101 | |
Blood2 | |
orange yellow | |
01010 | |
10101 | |
01010 | |
10101 | |
01010 | |
PlayerDead | |
Red Black | |
10001 | |
10001 | |
00000 | |
10001 | |
10101 | |
Temp | |
black | |
Back1 | |
#ea8080 | |
Cloud | |
white | |
..... | |
..... | |
..000 | |
.0000 | |
00000 | |
Cloud2 | |
white | |
..... | |
..... | |
000.. | |
0000. | |
00000 | |
Door | |
#191970 #8B008B #8A2BE2 | |
00200 | |
10201 | |
00200 | |
10201 | |
00200 | |
Door1 | |
#191970 #8B008B #8A2BE2 | |
00000 | |
02220 | |
02120 | |
02220 | |
00000 | |
(Plataformas de Hell levels) | |
WallHell | |
red orange | |
11111 | |
10110 | |
00010 | |
00000 | |
00000 | |
SolidWallH | |
#FF0000 #992222 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Lava | |
orange yellow | |
10001 | |
01110 | |
11011 | |
01110 | |
10001 | |
(Plataformas de Earth levels) | |
Back2 | |
#ADD8E6 | |
Grass | |
#9ACD32 #6B8E23 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Grass2 | |
#008000 #ADFF2F | |
11111 | |
10110 | |
00010 | |
00000 | |
00000 | |
Stone | |
grey lightgray | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Dirt | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
DirtButton | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
DirtButton2 | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
DirtButtonF | |
#6E4238 #5E3930 | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Cave | |
darkbrown | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
Falling | |
Transparent | |
Sea | |
#0000CD blue | |
10001 | |
01110 | |
11011 | |
01110 | |
10001 | |
Blood3 | |
#0000CD blue | |
10101 | |
01110 | |
11011 | |
01110 | |
10101 | |
Blood4 | |
#0000CD blue | |
01010 | |
10101 | |
01010 | |
10101 | |
01010 | |
Heavenfloor | |
#fef6f6 #fdecec | |
00000 | |
00001 | |
00111 | |
01111 | |
11111 | |
Heavensky | |
#E1F8FA | |
00000 | |
00000 | |
00000 | |
00000 | |
00000 | |
HeavenDoor1 | |
yellow brown | |
..000 | |
.00.0 | |
0.0.1 | |
0.0.0 | |
00000 | |
HeavenDoor1Open | |
yellow brown | |
....0 | |
....0 | |
....1 | |
....0 | |
....0 | |
HeavenDoor2 | |
yellow brown | |
000.. | |
0.00. | |
1.0.0 | |
0.0.0 | |
00000 | |
Key1 | |
#00CED1 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
Key2 | |
#FFD700 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
Key3 | |
#FFD700 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
FalseKey2 | |
#FFD700 | |
.000. | |
.0.0. | |
.000. | |
..0.. | |
.00.. | |
(Animación para cuando esta volando) | |
Speed1 | |
DarkGray | |
..0.. | |
.000. | |
00.00 | |
.000. | |
..0.. | |
Speed2 | |
DarkGray | |
..... | |
..0.. | |
.0.0. | |
..0.. | |
..... | |
WingsAndCrown | |
white yellow | |
.111. | |
..... | |
0...0 | |
00.00 | |
.000. | |
PlayerAngel | |
black white yellow | |
.222. | |
10001 | |
00000 | |
.000. | |
.0.0. | |
PlayerJumpA | |
Black white yellow | |
.222. | |
10001 | |
00000 | |
.000. | |
0...0 | |
PlayerJumpLeftA | |
Black white yellow | |
.222. | |
.0001 | |
00001 | |
.000. | |
..0.0 | |
PlayerJumpRightA | |
Black white yellow | |
.222. | |
1000. | |
10000 | |
.000. | |
0.0.. | |
Checkpoint1 | |
brown red | |
.0... | |
.11.. | |
.111. | |
.0... | |
.0... | |
Checkpoint2 | |
brown yellow | |
.0... | |
.11.. | |
.111. | |
.0... | |
.0... | |
======= | |
LEGEND | |
======= | |
Background = Back1 or Back2 or Heavensky or Cave | |
Player = Player1 or player2 or PlayerJump or PlayerJumpLeft or PlayerJumpRight or PlayerDead or PlayerAngel or PlayerJumpA or PlayerJumpLeftA or PlayerJumpRightA | |
Check = Checkpoint1 or Checkpoint2 | |
Key = Key1 or Key2 or key3 | |
InGamePlayer = Player1 or PlayerJump or PlayerAngel or PlayerJumpA | |
FlyingPlayer = PlayerJumpLeft or PlayerJumpRight or PlayerJumpLeftA or PlayerJumpRightA | |
Obstacle = WallHell or Lava or SolidWallH or Grass or Grass2 or Sea or Heavenfloor or Door or HeavenDoor1 or HeavenDoor2 or dirt or stone | |
ObstacleN = WallHell or SolidWallH or Grass or Grass2 or Heavenfloor or Door or HeavenDoor1 or HeavenDoor2 | |
Solid = Player2 or Stone or Dirt | |
} = stone and cave | |
{ = dirt and cave | |
+ = dirtbutton and cave | |
* = DirtButton2 and cave | |
@ = DirtButtonF and cave | |
" = cave | |
: = Checkpoint1 and cave | |
p = Player1 and Back1 | |
´ = Player1 and Back2 | |
; = Player2 and Cave | |
a = playerangel and heavensky | |
0 = checkpoint1 | |
1 = checkpoint2 | |
2 = Checkpoint1 and Back2 | |
3 = Checkpoint2 and Back2 | |
. = Back1 | |
, = Back2 | |
- = Heavensky | |
# = WallHell | |
w = SolidWallH | |
g = grass and back2 | |
r = Grass2 and Back2 | |
h = Heavenfloor | |
Ç = PortalE and Back2 | |
' = PortalS and back2 | |
d = Door | |
o = Door and Back2 | |
$ = Door and cave | |
u = Door1 | |
9 = HeavenDoor1 and Heavensky | |
8 = HeavenDoor2 and Heavensky | |
x = Exit and Back1 | |
t = Exit and Back2 | |
& = Exit and cave | |
? = Exit and Heavensky | |
k = Key1 and Back1 | |
6 = Key2 and Back2 | |
~ = key3 and cave | |
7 = FalseKey2 and Back2 | |
l = Lava | |
e = sea and Back2 | |
¡ = sea and cave | |
c = Cloud and Back2 | |
f = Cloud2 and Back2 | |
% = Angels and heavensky | |
q = WingsAndCrown and Heavensky | |
` = pala and back2 | |
j = Transform and Back2 | |
========= | |
SOUNDS | |
========= | |
startgame 82028300 | |
endlevel 13678903 | |
endgame 85056702 | |
Showmessage 45092507 | |
sfx7 26405303 | |
restart 61191903(restart) | |
sfx0 53720504 (jump up) | |
sfx1 14370308 (bomb) | |
sfx2 41983504 (speed) | |
sfx3 86827507 (fall) | |
sfx4 56160703 (door) | |
sfx5 98568902 (blockpush) | |
sfx6 64103300 (reward) | |
sfx8 83564907 (falling stone) | |
sfx9 80834107 (dirt) | |
sfx10 8153502 (false key) | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Cloud, Cloud2 | |
Angels | |
FalseKey2 | |
Speed1, Speed2, Exit | |
Checkpoint1, Checkpoint2 | |
Player, Door , Door1,Grass, dirtbuttonf, DirtButton2, dirt, stone, dirtbutton, WallHell, SolidWallH, Grass2, Heavenfloor, sea, temp, playerjumpleft, playerjumpright, lava, key3, Key, Key2, WingsAndCrown, PlayerAngel, playerjumplefta, playerjumprighta, pala,portale, PortalS | |
transform | |
Falling | |
HeavenDoor1, HeavenDoor2, HeavenDoor1Open | |
blood, blood2 | |
Blood3, Blood4 | |
====== | |
RULES | |
====== | |
right [ moving Playerdead] -> [PlayerDead] | |
(Checkpoint) | |
late [ Player Checkpoint1] -> CHECKPOINT | |
late [ Player Checkpoint1 ] -> [ Player Checkpoint2 ] sfx7 | |
(Cuando el jugador esta en contacto con la llave se abre la puerta) | |
Horizontal [> Player | Key] [Door] -> [> Player | Key] [] | |
Horizontal [> Player | Key]-> [> Player | ] sfx4 | |
Vertical [> Player | Key] [Door] -> [> Player | Key] [] | |
Vertical [> Player | Key]-> [> Player | ] sfx4 | |
UP [Up Player1 | No Obstacle | No Obstacle] -> [ | | PlayerJump ] sfx0 | |
UP [Up Player1 | No Obstacle] -> [ | PlayerJump ] sfx0 | |
late down [ Player1 | No Obstacle ] -> [ Speed1 | temp] again sfx3 | |
late down [temp] -> [Player1] | |
(Indicando la animacion cuando el jugador salta a la derecha e izquierda) | |
right [right PlayerJump] -> [PlayerJumpRight] | |
left [left PlayerJump] -> [PlayerJumpLeft] | |
up [up PlayerJump] -> [PlayerJump] | |
down [down PlayerJump] -> [PlayerJump] | |
down [Speed2] -> [] | |
down [Speed1] -> [Speed2] | |
random right [ PlayerJumpRight | No Obstacle] -> [ Speed1 | PlayerJumpRight] again sfx2 | |
horizontal [ PlayerJumpRight | ObstacleN] -> [ Player1 | ObstacleN] | |
down [ PlayerJumpRight | ObstacleN] -> [ Player1 | ObstacleN] | |
random left [ PlayerJumpLeft | No Obstacle] -> [Speed1 | PlayerJumpLeft] again sfx2 | |
horizontal [ PlayerJumpLeft | ObstacleN] -> [ Player1 | ObstacleN] | |
down [ PlayerJumpLeft | ObstacleN] -> [ Player1 | ObstacleN] | |
((((((((((((((((((((((((((((HELL)))))))))))))))))))))))))))) | |
horizontal [> Player1 | WallHell] -> [> Player1 | > WallHell] sfx5 | |
horizontal [> WallHell | WallHell] -> [> WallHell | > WallHell] | |
horizontal [> WallHell | lava] -> [> WallHell | > lava] | |
down [stationary WallHell] -> [ down WallHell] again | |
down [stationary lava] -> [ down lava] again | |
(Jugador en contacto con la lava) | |
[> IngamePlayer | lava ] -> [ > PlayerDead | blood ] sfx1 | |
Vertical [ Player1 | lava ] -> [ playerdead | blood2 ] sfx1 | |
Horizontal [flyingplayer | lava ] -> [ playerdead | blood2 ] sfx1 | |
[blood | no blood ] -> [blood | blood2] again | |
[blood2 | no blood ] -> [blood2 | blood] again | |
((((((((((((((((((((((((((((EARTH)))))))))))))))))))))))))))) | |
horizontal [> Player1 | Grass2] -> [> Player1 | > Grass2] sfx5 | |
horizontal [> Grass2 | Grass2] -> [> Grass2 | > Grass2] | |
horizontal [> Grass2 | sea] -> [> Grass2 | > sea] | |
down [stationary Grass2] -> [ down Grass2] again | |
down [stationary sea] -> [ down sea] again | |
(Jugador en contacto con el agua) | |
[> InGamePlayer | sea ] -> [ > PlayerDead | blood3 ] sfx1 | |
Vertical [ Player1 | sea] -> [ playerdead | blood4 ] sfx1 | |
Horizontal [flyingplayer | sea] -> [ playerdead | blood3 ] sfx1 | |
(el personaje al tocar la pala puede excavar y si toca el transform vuelve a saltar y volar) | |
[> Player1 | pala]-> [> Player2 |] sfx6 | |
[> Player2 | Transform]-> [> Player1 |] sfx6 | |
(Cuando el jugador esta bajo la tierra) | |
[> Player | Dirt] -> [> Player |]sfx9 | |
[> Player | Stone] -> [> Player | > Stone] | |
late [Stone] -> [Falling Stone]sfx8 | |
late [Sea]-> [Falling Sea] | |
late down [Falling Stone | no Solid] -> [| Stone] again | |
late [Falling] -> [] | |
[> Player2 | DirtButtonF ] -> [> Player2 | sea ] sfx1 | |
[> Player2 | sea ] -> [> Playerdead | blood3 ] sfx1 | |
Horizontal [> Player2 | DirtButton ]-> [> Player2 | key3 ] sfx6 | |
Horizontal [> Player2 | DirtButton2 ]-> [> Player2 | FalseKey2 ] sfx10 | |
vertical [> Player2 | DirtButton ]-> [> Player2 | key3 ] sfx6 | |
vertical [> Player2 | DirtButton2 ]-> [> Player2 | FalseKey2 ] sfx10 | |
(Uso de portales) | |
late [ Player portalE | ... | PortalS ] -> [ PortalE | ... | PortalS Player ] | |
[blood3 | no blood3 ] -> [blood3 | blood4] again | |
[blood4 | no blood3 ] -> [blood4 | blood3] again | |
((((((((((((((((((((((((((((HEAVEN)))))))))))))))))))))))))))) | |
(Cuando el jugador esta en contacto con las alas y la corona se abre la puerta y gano el juego) | |
Horizontal [> Player1 | WingsAndCrown] [HeavenDoor1] -> [> Player1 | WingsAndCrown] [] | |
Horizontal [> Player1 | WingsAndCrown]-> [> PlayerAngel | HeavenDoor1Open] sfx6 | |
UP [Up PlayerAngel | No Obstacle | No Obstacle] -> [ | | PlayerJumpA ] sfx0 | |
UP [Up PlayerAngel | No Obstacle] -> [ | PlayerJumpA ] sfx0 | |
(Indicando la animacion cuando el jugador salta a la derecha e izquierda) | |
right [right PlayerJumpA] -> [PlayerJumpRightA] | |
left [left PlayerJumpA] -> [PlayerJumpLeftA] | |
up [up PlayerJumpA] -> [PlayerJumpA] | |
down [down PlayerJumpA] -> [PlayerJumpA] | |
random right [ PlayerJumpRightA | No Obstacle] -> [ Speed1 | PlayerJumpRightA] again sfx2 | |
horizontal [ PlayerJumpRightA | ObstacleN] -> [ PlayerAngel | ObstacleN] | |
down [ PlayerJumpRightA | ObstacleN] -> [ PlayerAngel | ObstacleN] | |
random left [ PlayerJumpLeftA | No Obstacle] -> [Speed1 | PlayerJumpLeftA] again sfx2 | |
horizontal [ PlayerJumpLeftA| ObstacleN] -> [ PlayerAngel | ObstacleN] | |
down [ PlayerJumpLeftA | ObstacleN] -> [ PlayerAngel | ObstacleN] | |
UP [Up PlayerAngel | No Obstacle | No Obstacle] -> [ | | PlayerJumpA ] sfx0 | |
UP [Up PlayerAngel | No Obstacle] -> [ | PlayerJumpA ] sfx0 | |
late down [ PlayerAngel | No Obstacle ] -> [ Speed1 | temp] again sfx3 | |
late down [temp] -> [Player1] | |
============== | |
WINCONDITIONS | |
============== | |
No WingsAndCrown | |
All Player on Exit | |
All Player2 on Exit | |
All PlayerAngel on Exit | |
======= | |
LEVELS | |
======= | |
Message ********************************** You wake up in a strange place No one is near to help Suddenly you hear a voice... ********************************** | |
Message Angel: Hey soul! Quickly get up! I have to tell you something | |
Message Devil: Well hello hello, Welcome to Hell, I am your friendly devil at your service I know you die and it is terrible but what a great way to spend eternity than here in hell, right? | |
Message Angel: The Soul was suppose to wake up in Heaven And not in this terrible place! | |
Message Devil: Excuse me? You said terrible place?! This 'terrible place' is my home and it is warm and loving and... | |
Message Angel: Don't make me laugh, it has nothing to do with love. Anyway, if you want to leave you will need to make your Way to Heaven in order to win your Wings and become an Angel. Just like myself! | |
Message Devil: Or you can stay here with me. Im an awesome friend, don't listen to that angel, those creatures are crazy | |
Message Angel: I heard that! You know the devil, he likes playing games. | |
Message Devil: What is eternity without a little game, am I right? | |
Message ********************************** Find the keys to open all the doors. Good luck soul! ********************************** | |
wwwwwwwwwwwwwwwwwwwwwwwwww | |
w......wwwwk..wwwwwww....w | |
w........www.............w | |
w.ww......www...........ww | |
w..w...............w.....w | |
ww.ww.........llllwwlw...w | |
ww.p.w....wwwwwwwwwwl....w | |
wwww....lwwuxd.....ww..www | |
wwwwlllwlwwuxd.........www | |
wwwwwwwwwwwwwwwwwwwwwwwwww | |
Message Angel: Well done, Soul! | |
Message Angel: Create new paths by moving walls that can help you escape from here! | |
Message Devil: I will be careful if I were you. Don´t move them too much or you can get burn. | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
w.....www....wwww...w.......##.....wwwww | |
w.............w........l...www......wwww | |
ww.....................w..............ww | |
w..##.w...w......0....www..............w | |
w..##.....wwlwwwww.....................w | |
wp.##..#..www......#.......##....##..llw | |
wwwww.##..uxd......##......##....##..www | |
wwwwwllllluxd.....###..lll###....##...kw | |
wwwwlwwwwwwwwwwwwwwww..wwwwwwwwwwwwwwwww | |
wwlllwwwwwwwwwwwwwwww..wwwwwwwwwwwwwwwww | |
wwwllwwwwwwwwwwwllwww..wwwwwwwwwwwwwwwww | |
wwwlwwwwllwwlwwwlllww..wwwlwlwwwwwwwwwww | |
wwwwwwwlllwwllwwllwww..wwwlwlwwwwwwwwwww | |
wwwwwwwlllwwwlwwwlwww..wwwlwlwwwwwwwwwww | |
wwwwwwwllllwllwwwwwww..wwwwwwwwwwwwwwwww | |
wwlwwwwwwwlwwllwwwwww..wwlllllwwwwwwwwww | |
wwllllwwwwwwwwlwwwlww..wwwlllwwwwwwwwwww | |
wwwwwwwwwwwwwwwwwwwwwllwwwwwwwwwwwwwwwww | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
wp.w..#......w.......wuuw..................w | |
ww.w..ww..........#...ww.............w.....w | |
w..w.##........wwww.........wwwww...wwww...w | |
w.wwwwwww......www.......#..wllww......w.0.w | |
w.....w........ww....w..#l..wllwww.....www.w | |
wwwww.w......lwww.......##..wwwww........w.w | |
w.....w....#.wwwww.....##ll.w..kwww......w.w | |
w.#.......lllwwww0.#...####.w.www..........w | |
wwwwwwwwwwwwwwwwwwwwlwwwwwwww..wwwww.w.w.w.w | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwww.w.w.w.w | |
uxd....wullwluw..................lww.w.w.w.w | |
uxd....wwwwwluw.wwwwww.wwwwww.ww.lww.w.w.w.w | |
wwwww....wulwww.x................lww.w.w.w.w | |
wwluw....wwwwlw.wwwwwwwww.wwwwww.lww.w.w.w.w | |
wwlwwww....wulwlx..............xllwwlw.w.w.w | |
wwwwluw....wwwwwwww..wwwwwwwwwwwwwwwww.w.w.w | |
wwulwwwww...........wu.................w.w.w | |
wwulwlluw.........0....................wlwlw | |
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
Message Devil: Wait, don't go yet. Don't you want to stay here a little longer? | |
Message Angel: You made it soul! You reach the surface of earth! | |
ggggggggggggggggggggggggggggggggggggggggggggggggggg,,cg,,gg | |
ggg,cgg,,,,rcf,gg,2,,,,r,,,,,,,gg,,,r,cf,,,cf,,gg,,cf,,,,,g | |
gg,,,g,cfggggg,gg,g,,,,rcf,r,,cegf,ggg,,gg,,,,,gg,gg,gg,cf, | |
g,cf,,,,,cfr,,,,,,ggg,ggg,ggg,geg,,,,,,,cf,,,cf,,,e,,,,,,,, | |
g,,,,cf,ggggggfgggge,cf,,,,,,,,gggcg,,,,,,,ggg,gggg,gggf,,g | |
g,2,,,,,,,cfe,,ggeee,,,,,,cf,,,eg,,,,cf,,,,,,r,gg,cf,cggg,, | |
g,gf,,,,cf,,e,,ggeeef,e,,,e,,,cegggg,,,,cgg,rr,gg,ggg,,,ggc | |
g,,,,,rr,,,,e,,ggeeee,eee,ee,,,egg,cf,,,,,,,rr,gg,gegggf,,, | |
g,,,,,rr,,,,eggggggge,eee,ee,,,gg,,,,,,,,,,,rr,gg,ggg,,,,,g | |
geeeegggg,,eeg,,,,ggggegg,gg,e,,,2geee,eeeggggggg,gf,,cf,,g | |
gggggggggg,geg,gu,uggggggggggggggggggg,gggggggggg,g,,,,,,,g | |
e,,,,,,cf,,,egceu,,cgg,,gg,ggefgg777777g77777777g,g,cf,g,,g | |
gggggg,gggggg,,eggg,,,,cfg,,,g,ggg77777777777777g,g,,,,gg,g | |
gcf,,,,,cf,,,,,eg,,,cg,,,,rcf,,gg777777777g77777g,g,eeef,,, | |
g,ggggggg,ggggceg,,,rrcf,ggg,,,,777g777777777777g,g,ggg,,cf | |
g,,,,,cf,,cf,ggggf,rrgr,,2,r,,,gggg77777777777g7g,g,eee,,,, | |
gggggg,ggggg,otuu,,eege,,gggg,cgg77777777g777777g,g,ggg,cgf | |
g,2,,,,,,,,,,otuu,,erre,,,,,r,,6g777777777777777g,g,ggg,,,, | |
g,gggggggggggggggggggggggggggggggg7777g777777777g,g,gggg,,g | |
w...wwwwwwwwwwwwgggggggggggggggggggggggg7gggggg7g,g,gggg,,g | |
ww..wwwwllwwwwwwwlwwwwwllwwwwwlwwwwwwwwlllwwwwwlwlwlwlwwlll | |
www.wwwwlwww....www...wwww...www.....wwwlwwwlllllllllllwwwl | |
w...wwwwww.......w.....ww.....w........wwwlllllllllwlwlllww | |
w.wwww..................................wllllllllllwlwllllw | |
w....w..................................llllllllllwlllwllll | |
www.ww..................................wllllllllllwwwllllw | |
wp.....www.......w.....ww.....w........wwwlllllllllllllllww | |
wwwwwwwwlwww....www...wwww...www.....wwwlwwwlllllllllllwwwl | |
wwwwwwwwllwwwwwwwlwwwwwllwwwwwlwwwwwwwwlllwwwwwwwwwwwwwwwll | |
Message Angel: Oh no! There must have been an earthquake. The path is blocked! You will need to go underground and dig your way out. | |
Message Angel: Be careful, cause some of the earth blocks might have water. If you touch it, you are going to drown. | |
Message Angel: Now the key is hidden in one of the blocks | |
Message Devil: Yeah yeah but there is not only one key *evil laugh* | |
Message Angel: You know you are sometime a little bit too much? | |
Message Devil: Shush let the soul play the game... | |
f,cf,gggggggggg,cf,,cfggggggg,cgggg | |
cf,,g{@{¡¡¡¡¡¡gf,,,cfg}}}{{}gfg{"$& | |
eggg¡*{{{¡{{{{gg,cggg@{}{{{{{g{{"$& | |
gge¡{{{{{@{¡¡*g@ggg¡¡¡{{{}{{{{"@@gg | |
cee¡{{{¡{{{{gg¡{¡gg¡¡{{{}}{{}""""{{ | |
,gg¡{}{¡{":{{g¡{¡¡g{{{:}{}}}}}"@@@{ | |
cf{*{}{¡""{"{{}{{}g{{{}{*{{}{}{@{{{ | |
,,g}{{}{""""}{{{{{{{{}}gg{@}{{{@{@g | |
´,`{{@}{}}""{{{"{"g{g{{{g{g}*u}@{{{ | |
ggg{{}}{{}}}{¡¡}{}g{{{g{{{g{}{}@@}+ | |
;{{@ggf,cfgggg¡¡¡*¡ggggggggcf,ot | |
{{{{*g,cf,g*@*@{{@@@{{{{{gf,j,ot | |
{@{@gee,,g{{@{@{{{{{@{{{{{g,gggg | |
{*{{{g¡eeg{{@{@""¡{{{{{{{{{{{{{{ | |
{@@@{{}¡¡{{{{{{}¡¡{{@@@@@@@@@@@{ | |
{*{@@{{¡{{{g{:{}}{@@@{{{{{{{{{@{ | |
{{}}{{@@{{g{{g{""{{{@{@@@@@@@{@{ | |
}{{}{}}{{g{{g}{}{}{}@{@+{{{{{{@{ | |
}}{{{}*{g*{g}}{{{{{{@{@@@@@@@@@{ | |
}}@*@@@@gg@g}}}*}*}@@{{{{{{{{{{{ | |
Message Angel: Well done soul! | |
Message Devil: I do not get it. I make myself sure this was difficult. Now with this last level you will never get to Heaven. | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,´ç,,,',,,,gg,,,,,,,,,,,,,,g | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
(FINAL) | |
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh | |
hh%hhhhh--hh-hh--hhhhh-hh-hhhhh--hhhhh-hh-hhhhhh | |
h--h----%---%h----hhh------hhh--%-hhh--%---%hhhh | |
h%---%%-----hh--------------------%--?--%-?---?? | |
hhhhhhhhhh%hhh-----------------------?--------?? | |
hhhhhhhhhhhhhh--------------------------------?? | |
hhhh---hhhhhhh---------------------%?--------%?? | |
h---------q98-----hhh------hhh---%hhh%-%---%hhhh | |
h------hhhhhhhhhhhhhhh-hh-hhhhh--hhhhh-hh%hhhhhh | |
h----hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh | |
g,,,gggggggggggggggggggggggggggggggggggggggggggg | |
g,,,gggggggggggggggggggggggggggggggggggggggggggg | |
,,,ggggggggggggggggggggggggggggggggggggggggggggg | |
´,,ggggggggggggggggggggggggggggggggggggggggggggg | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
gggggggggggggggggggggggggggggggggggggggggggggggg | |
Message Angel: Finally we are here!! | |
Message Devil: Noooo, it is imposible. I hate this new souls they get wiser over the centuries. | |
Message ********************************** Thank you for playing my game! Hope you didn´t broke your keyboard! ********************************** | |
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