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@ValentinaSilveira
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Way To Heaven (PuzzleScript Script)
Play this game by pasting the script in http://www.puzzlescript.net/editor.html
title Way To Heaven
author Valentina Silveira
homepage www.puzzlescript.net
background_color #232323
text_color #d5a6bd
(text_color #FBF3D2) (angel)
(text_color #ed5858) (devil)
flickscreen 16x10
verbose_logging
noaction
noundo
========
OBJECTS
========
Exit
Black
.....
.....
.....
.....
.....
Player1
Black
.000.
.000.
00000
.000.
.0.0.
Player2
Black orange gray brown
.111.
.0002
00002
.0003
.0.0.
Pala
gray brown
..0..
.000.
.000.
..1..
..1..
Transform
transparent
PortalE
blue
.000.
00000
00000
00000
.000.
PortalS
orange
.000.
00000
00000
00000
.000.
PlayerJump
Black
.000.
00000
.000.
.000.
0...0
PlayerJumpLeft
Black
.000.
0000.
.000.
.000.
..0.0
PlayerJumpRight
Black
.000.
.0000
.000.
.000.
0.0..
Angels
#D0ECFD white yellow #B4E3FF
.222.
10001
00000
.330.
.333.
Blood
orange yellow
10101
01110
11011
01110
10101
Blood2
orange yellow
01010
10101
01010
10101
01010
PlayerDead
Red Black
10001
10001
00000
10001
10101
Temp
black
Back1
#ea8080
Cloud
white
.....
.....
..000
.0000
00000
Cloud2
white
.....
.....
000..
0000.
00000
Door
#191970 #8B008B #8A2BE2
00200
10201
00200
10201
00200
Door1
#191970 #8B008B #8A2BE2
00000
02220
02120
02220
00000
(Plataformas de Hell levels)
WallHell
red orange
11111
10110
00010
00000
00000
SolidWallH
#FF0000 #992222
00000
00001
00111
01111
11111
Lava
orange yellow
10001
01110
11011
01110
10001
(Plataformas de Earth levels)
Back2
#ADD8E6
Grass
#9ACD32 #6B8E23
00000
00001
00111
01111
11111
Grass2
#008000 #ADFF2F
11111
10110
00010
00000
00000
Stone
grey lightgray
00000
00001
00111
01111
11111
Dirt
#6E4238 #5E3930
00000
00001
00111
01111
11111
DirtButton
#6E4238 #5E3930
00000
00001
00111
01111
11111
DirtButton2
#6E4238 #5E3930
00000
00001
00111
01111
11111
DirtButtonF
#6E4238 #5E3930
00000
00001
00111
01111
11111
Cave
darkbrown
00000
00000
00000
00000
00000
Falling
Transparent
Sea
#0000CD blue
10001
01110
11011
01110
10001
Blood3
#0000CD blue
10101
01110
11011
01110
10101
Blood4
#0000CD blue
01010
10101
01010
10101
01010
Heavenfloor
#fef6f6 #fdecec
00000
00001
00111
01111
11111
Heavensky
#E1F8FA
00000
00000
00000
00000
00000
HeavenDoor1
yellow brown
..000
.00.0
0.0.1
0.0.0
00000
HeavenDoor1Open
yellow brown
....0
....0
....1
....0
....0
HeavenDoor2
yellow brown
000..
0.00.
1.0.0
0.0.0
00000
Key1
#00CED1
.000.
.0.0.
.000.
..0..
.00..
Key2
#FFD700
.000.
.0.0.
.000.
..0..
.00..
Key3
#FFD700
.000.
.0.0.
.000.
..0..
.00..
FalseKey2
#FFD700
.000.
.0.0.
.000.
..0..
.00..
(Animación para cuando esta volando)
Speed1
DarkGray
..0..
.000.
00.00
.000.
..0..
Speed2
DarkGray
.....
..0..
.0.0.
..0..
.....
WingsAndCrown
white yellow
.111.
.....
0...0
00.00
.000.
PlayerAngel
black white yellow
.222.
10001
00000
.000.
.0.0.
PlayerJumpA
Black white yellow
.222.
10001
00000
.000.
0...0
PlayerJumpLeftA
Black white yellow
.222.
.0001
00001
.000.
..0.0
PlayerJumpRightA
Black white yellow
.222.
1000.
10000
.000.
0.0..
Checkpoint1
brown red
.0...
.11..
.111.
.0...
.0...
Checkpoint2
brown yellow
.0...
.11..
.111.
.0...
.0...
=======
LEGEND
=======
Background = Back1 or Back2 or Heavensky or Cave
Player = Player1 or player2 or PlayerJump or PlayerJumpLeft or PlayerJumpRight or PlayerDead or PlayerAngel or PlayerJumpA or PlayerJumpLeftA or PlayerJumpRightA
Check = Checkpoint1 or Checkpoint2
Key = Key1 or Key2 or key3
InGamePlayer = Player1 or PlayerJump or PlayerAngel or PlayerJumpA
FlyingPlayer = PlayerJumpLeft or PlayerJumpRight or PlayerJumpLeftA or PlayerJumpRightA
Obstacle = WallHell or Lava or SolidWallH or Grass or Grass2 or Sea or Heavenfloor or Door or HeavenDoor1 or HeavenDoor2 or dirt or stone
ObstacleN = WallHell or SolidWallH or Grass or Grass2 or Heavenfloor or Door or HeavenDoor1 or HeavenDoor2
Solid = Player2 or Stone or Dirt
} = stone and cave
{ = dirt and cave
+ = dirtbutton and cave
* = DirtButton2 and cave
@ = DirtButtonF and cave
" = cave
: = Checkpoint1 and cave
p = Player1 and Back1
´ = Player1 and Back2
; = Player2 and Cave
a = playerangel and heavensky
0 = checkpoint1
1 = checkpoint2
2 = Checkpoint1 and Back2
3 = Checkpoint2 and Back2
. = Back1
, = Back2
- = Heavensky
# = WallHell
w = SolidWallH
g = grass and back2
r = Grass2 and Back2
h = Heavenfloor
Ç = PortalE and Back2
' = PortalS and back2
d = Door
o = Door and Back2
$ = Door and cave
u = Door1
9 = HeavenDoor1 and Heavensky
8 = HeavenDoor2 and Heavensky
x = Exit and Back1
t = Exit and Back2
& = Exit and cave
? = Exit and Heavensky
k = Key1 and Back1
6 = Key2 and Back2
~ = key3 and cave
7 = FalseKey2 and Back2
l = Lava
e = sea and Back2
¡ = sea and cave
c = Cloud and Back2
f = Cloud2 and Back2
% = Angels and heavensky
q = WingsAndCrown and Heavensky
` = pala and back2
j = Transform and Back2
=========
SOUNDS
=========
startgame 82028300
endlevel 13678903
endgame 85056702
Showmessage 45092507
sfx7 26405303
restart 61191903(restart)
sfx0 53720504 (jump up)
sfx1 14370308 (bomb)
sfx2 41983504 (speed)
sfx3 86827507 (fall)
sfx4 56160703 (door)
sfx5 98568902 (blockpush)
sfx6 64103300 (reward)
sfx8 83564907 (falling stone)
sfx9 80834107 (dirt)
sfx10 8153502 (false key)
================
COLLISIONLAYERS
================
Background
Cloud, Cloud2
Angels
FalseKey2
Speed1, Speed2, Exit
Checkpoint1, Checkpoint2
Player, Door , Door1,Grass, dirtbuttonf, DirtButton2, dirt, stone, dirtbutton, WallHell, SolidWallH, Grass2, Heavenfloor, sea, temp, playerjumpleft, playerjumpright, lava, key3, Key, Key2, WingsAndCrown, PlayerAngel, playerjumplefta, playerjumprighta, pala,portale, PortalS
transform
Falling
HeavenDoor1, HeavenDoor2, HeavenDoor1Open
blood, blood2
Blood3, Blood4
======
RULES
======
right [ moving Playerdead] -> [PlayerDead]
(Checkpoint)
late [ Player Checkpoint1] -> CHECKPOINT
late [ Player Checkpoint1 ] -> [ Player Checkpoint2 ] sfx7
(Cuando el jugador esta en contacto con la llave se abre la puerta)
Horizontal [> Player | Key] [Door] -> [> Player | Key] []
Horizontal [> Player | Key]-> [> Player | ] sfx4
Vertical [> Player | Key] [Door] -> [> Player | Key] []
Vertical [> Player | Key]-> [> Player | ] sfx4
UP [Up Player1 | No Obstacle | No Obstacle] -> [ | | PlayerJump ] sfx0
UP [Up Player1 | No Obstacle] -> [ | PlayerJump ] sfx0
late down [ Player1 | No Obstacle ] -> [ Speed1 | temp] again sfx3
late down [temp] -> [Player1]
(Indicando la animacion cuando el jugador salta a la derecha e izquierda)
right [right PlayerJump] -> [PlayerJumpRight]
left [left PlayerJump] -> [PlayerJumpLeft]
up [up PlayerJump] -> [PlayerJump]
down [down PlayerJump] -> [PlayerJump]
down [Speed2] -> []
down [Speed1] -> [Speed2]
random right [ PlayerJumpRight | No Obstacle] -> [ Speed1 | PlayerJumpRight] again sfx2
horizontal [ PlayerJumpRight | ObstacleN] -> [ Player1 | ObstacleN]
down [ PlayerJumpRight | ObstacleN] -> [ Player1 | ObstacleN]
random left [ PlayerJumpLeft | No Obstacle] -> [Speed1 | PlayerJumpLeft] again sfx2
horizontal [ PlayerJumpLeft | ObstacleN] -> [ Player1 | ObstacleN]
down [ PlayerJumpLeft | ObstacleN] -> [ Player1 | ObstacleN]
((((((((((((((((((((((((((((HELL))))))))))))))))))))))))))))
horizontal [> Player1 | WallHell] -> [> Player1 | > WallHell] sfx5
horizontal [> WallHell | WallHell] -> [> WallHell | > WallHell]
horizontal [> WallHell | lava] -> [> WallHell | > lava]
down [stationary WallHell] -> [ down WallHell] again
down [stationary lava] -> [ down lava] again
(Jugador en contacto con la lava)
[> IngamePlayer | lava ] -> [ > PlayerDead | blood ] sfx1
Vertical [ Player1 | lava ] -> [ playerdead | blood2 ] sfx1
Horizontal [flyingplayer | lava ] -> [ playerdead | blood2 ] sfx1
[blood | no blood ] -> [blood | blood2] again
[blood2 | no blood ] -> [blood2 | blood] again
((((((((((((((((((((((((((((EARTH))))))))))))))))))))))))))))
horizontal [> Player1 | Grass2] -> [> Player1 | > Grass2] sfx5
horizontal [> Grass2 | Grass2] -> [> Grass2 | > Grass2]
horizontal [> Grass2 | sea] -> [> Grass2 | > sea]
down [stationary Grass2] -> [ down Grass2] again
down [stationary sea] -> [ down sea] again
(Jugador en contacto con el agua)
[> InGamePlayer | sea ] -> [ > PlayerDead | blood3 ] sfx1
Vertical [ Player1 | sea] -> [ playerdead | blood4 ] sfx1
Horizontal [flyingplayer | sea] -> [ playerdead | blood3 ] sfx1
(el personaje al tocar la pala puede excavar y si toca el transform vuelve a saltar y volar)
[> Player1 | pala]-> [> Player2 |] sfx6
[> Player2 | Transform]-> [> Player1 |] sfx6
(Cuando el jugador esta bajo la tierra)
[> Player | Dirt] -> [> Player |]sfx9
[> Player | Stone] -> [> Player | > Stone]
late [Stone] -> [Falling Stone]sfx8
late [Sea]-> [Falling Sea]
late down [Falling Stone | no Solid] -> [| Stone] again
late [Falling] -> []
[> Player2 | DirtButtonF ] -> [> Player2 | sea ] sfx1
[> Player2 | sea ] -> [> Playerdead | blood3 ] sfx1
Horizontal [> Player2 | DirtButton ]-> [> Player2 | key3 ] sfx6
Horizontal [> Player2 | DirtButton2 ]-> [> Player2 | FalseKey2 ] sfx10
vertical [> Player2 | DirtButton ]-> [> Player2 | key3 ] sfx6
vertical [> Player2 | DirtButton2 ]-> [> Player2 | FalseKey2 ] sfx10
(Uso de portales)
late [ Player portalE | ... | PortalS ] -> [ PortalE | ... | PortalS Player ]
[blood3 | no blood3 ] -> [blood3 | blood4] again
[blood4 | no blood3 ] -> [blood4 | blood3] again
((((((((((((((((((((((((((((HEAVEN))))))))))))))))))))))))))))
(Cuando el jugador esta en contacto con las alas y la corona se abre la puerta y gano el juego)
Horizontal [> Player1 | WingsAndCrown] [HeavenDoor1] -> [> Player1 | WingsAndCrown] []
Horizontal [> Player1 | WingsAndCrown]-> [> PlayerAngel | HeavenDoor1Open] sfx6
UP [Up PlayerAngel | No Obstacle | No Obstacle] -> [ | | PlayerJumpA ] sfx0
UP [Up PlayerAngel | No Obstacle] -> [ | PlayerJumpA ] sfx0
(Indicando la animacion cuando el jugador salta a la derecha e izquierda)
right [right PlayerJumpA] -> [PlayerJumpRightA]
left [left PlayerJumpA] -> [PlayerJumpLeftA]
up [up PlayerJumpA] -> [PlayerJumpA]
down [down PlayerJumpA] -> [PlayerJumpA]
random right [ PlayerJumpRightA | No Obstacle] -> [ Speed1 | PlayerJumpRightA] again sfx2
horizontal [ PlayerJumpRightA | ObstacleN] -> [ PlayerAngel | ObstacleN]
down [ PlayerJumpRightA | ObstacleN] -> [ PlayerAngel | ObstacleN]
random left [ PlayerJumpLeftA | No Obstacle] -> [Speed1 | PlayerJumpLeftA] again sfx2
horizontal [ PlayerJumpLeftA| ObstacleN] -> [ PlayerAngel | ObstacleN]
down [ PlayerJumpLeftA | ObstacleN] -> [ PlayerAngel | ObstacleN]
UP [Up PlayerAngel | No Obstacle | No Obstacle] -> [ | | PlayerJumpA ] sfx0
UP [Up PlayerAngel | No Obstacle] -> [ | PlayerJumpA ] sfx0
late down [ PlayerAngel | No Obstacle ] -> [ Speed1 | temp] again sfx3
late down [temp] -> [Player1]
==============
WINCONDITIONS
==============
No WingsAndCrown
All Player on Exit
All Player2 on Exit
All PlayerAngel on Exit
=======
LEVELS
=======
Message ********************************** You wake up in a strange place No one is near to help Suddenly you hear a voice... **********************************
Message Angel: Hey soul! Quickly get up! I have to tell you something
Message Devil: Well hello hello, Welcome to Hell, I am your friendly devil at your service I know you die and it is terrible but what a great way to spend eternity than here in hell, right?
Message Angel: The Soul was suppose to wake up in Heaven And not in this terrible place!
Message Devil: Excuse me? You said terrible place?! This 'terrible place' is my home and it is warm and loving and...
Message Angel: Don't make me laugh, it has nothing to do with love. Anyway, if you want to leave you will need to make your Way to Heaven in order to win your Wings and become an Angel. Just like myself!
Message Devil: Or you can stay here with me. Im an awesome friend, don't listen to that angel, those creatures are crazy
Message Angel: I heard that! You know the devil, he likes playing games.
Message Devil: What is eternity without a little game, am I right?
Message ********************************** Find the keys to open all the doors. Good luck soul! **********************************
wwwwwwwwwwwwwwwwwwwwwwwwww
w......wwwwk..wwwwwww....w
w........www.............w
w.ww......www...........ww
w..w...............w.....w
ww.ww.........llllwwlw...w
ww.p.w....wwwwwwwwwwl....w
wwww....lwwuxd.....ww..www
wwwwlllwlwwuxd.........www
wwwwwwwwwwwwwwwwwwwwwwwwww
Message Angel: Well done, Soul!
Message Angel: Create new paths by moving walls that can help you escape from here!
Message Devil: I will be careful if I were you. Don´t move them too much or you can get burn.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
w.....www....wwww...w.......##.....wwwww
w.............w........l...www......wwww
ww.....................w..............ww
w..##.w...w......0....www..............w
w..##.....wwlwwwww.....................w
wp.##..#..www......#.......##....##..llw
wwwww.##..uxd......##......##....##..www
wwwwwllllluxd.....###..lll###....##...kw
wwwwlwwwwwwwwwwwwwwww..wwwwwwwwwwwwwwwww
wwlllwwwwwwwwwwwwwwww..wwwwwwwwwwwwwwwww
wwwllwwwwwwwwwwwllwww..wwwwwwwwwwwwwwwww
wwwlwwwwllwwlwwwlllww..wwwlwlwwwwwwwwwww
wwwwwwwlllwwllwwllwww..wwwlwlwwwwwwwwwww
wwwwwwwlllwwwlwwwlwww..wwwlwlwwwwwwwwwww
wwwwwwwllllwllwwwwwww..wwwwwwwwwwwwwwwww
wwlwwwwwwwlwwllwwwwww..wwlllllwwwwwwwwww
wwllllwwwwwwwwlwwwlww..wwwlllwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwllwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wp.w..#......w.......wuuw..................w
ww.w..ww..........#...ww.............w.....w
w..w.##........wwww.........wwwww...wwww...w
w.wwwwwww......www.......#..wllww......w.0.w
w.....w........ww....w..#l..wllwww.....www.w
wwwww.w......lwww.......##..wwwww........w.w
w.....w....#.wwwww.....##ll.w..kwww......w.w
w.#.......lllwwww0.#...####.w.www..........w
wwwwwwwwwwwwwwwwwwwwlwwwwwwww..wwwww.w.w.w.w
wwwwwwwwwwwwwwwwwwwwwwwwwwwwww.wwwww.w.w.w.w
uxd....wullwluw..................lww.w.w.w.w
uxd....wwwwwluw.wwwwww.wwwwww.ww.lww.w.w.w.w
wwwww....wulwww.x................lww.w.w.w.w
wwluw....wwwwlw.wwwwwwwww.wwwwww.lww.w.w.w.w
wwlwwww....wulwlx..............xllwwlw.w.w.w
wwwwluw....wwwwwwww..wwwwwwwwwwwwwwwww.w.w.w
wwulwwwww...........wu.................w.w.w
wwulwlluw.........0....................wlwlw
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Message Devil: Wait, don't go yet. Don't you want to stay here a little longer?
Message Angel: You made it soul! You reach the surface of earth!
ggggggggggggggggggggggggggggggggggggggggggggggggggg,,cg,,gg
ggg,cgg,,,,rcf,gg,2,,,,r,,,,,,,gg,,,r,cf,,,cf,,gg,,cf,,,,,g
gg,,,g,cfggggg,gg,g,,,,rcf,r,,cegf,ggg,,gg,,,,,gg,gg,gg,cf,
g,cf,,,,,cfr,,,,,,ggg,ggg,ggg,geg,,,,,,,cf,,,cf,,,e,,,,,,,,
g,,,,cf,ggggggfgggge,cf,,,,,,,,gggcg,,,,,,,ggg,gggg,gggf,,g
g,2,,,,,,,cfe,,ggeee,,,,,,cf,,,eg,,,,cf,,,,,,r,gg,cf,cggg,,
g,gf,,,,cf,,e,,ggeeef,e,,,e,,,cegggg,,,,cgg,rr,gg,ggg,,,ggc
g,,,,,rr,,,,e,,ggeeee,eee,ee,,,egg,cf,,,,,,,rr,gg,gegggf,,,
g,,,,,rr,,,,eggggggge,eee,ee,,,gg,,,,,,,,,,,rr,gg,ggg,,,,,g
geeeegggg,,eeg,,,,ggggegg,gg,e,,,2geee,eeeggggggg,gf,,cf,,g
gggggggggg,geg,gu,uggggggggggggggggggg,gggggggggg,g,,,,,,,g
e,,,,,,cf,,,egceu,,cgg,,gg,ggefgg777777g77777777g,g,cf,g,,g
gggggg,gggggg,,eggg,,,,cfg,,,g,ggg77777777777777g,g,,,,gg,g
gcf,,,,,cf,,,,,eg,,,cg,,,,rcf,,gg777777777g77777g,g,eeef,,,
g,ggggggg,ggggceg,,,rrcf,ggg,,,,777g777777777777g,g,ggg,,cf
g,,,,,cf,,cf,ggggf,rrgr,,2,r,,,gggg77777777777g7g,g,eee,,,,
gggggg,ggggg,otuu,,eege,,gggg,cgg77777777g777777g,g,ggg,cgf
g,2,,,,,,,,,,otuu,,erre,,,,,r,,6g777777777777777g,g,ggg,,,,
g,gggggggggggggggggggggggggggggggg7777g777777777g,g,gggg,,g
w...wwwwwwwwwwwwgggggggggggggggggggggggg7gggggg7g,g,gggg,,g
ww..wwwwllwwwwwwwlwwwwwllwwwwwlwwwwwwwwlllwwwwwlwlwlwlwwlll
www.wwwwlwww....www...wwww...www.....wwwlwwwlllllllllllwwwl
w...wwwwww.......w.....ww.....w........wwwlllllllllwlwlllww
w.wwww..................................wllllllllllwlwllllw
w....w..................................llllllllllwlllwllll
www.ww..................................wllllllllllwwwllllw
wp.....www.......w.....ww.....w........wwwlllllllllllllllww
wwwwwwwwlwww....www...wwww...www.....wwwlwwwlllllllllllwwwl
wwwwwwwwllwwwwwwwlwwwwwllwwwwwlwwwwwwwwlllwwwwwwwwwwwwwwwll
Message Angel: Oh no! There must have been an earthquake. The path is blocked! You will need to go underground and dig your way out.
Message Angel: Be careful, cause some of the earth blocks might have water. If you touch it, you are going to drown.
Message Angel: Now the key is hidden in one of the blocks
Message Devil: Yeah yeah but there is not only one key *evil laugh*
Message Angel: You know you are sometime a little bit too much?
Message Devil: Shush let the soul play the game...
f,cf,gggggggggg,cf,,cfggggggg,cgggg
cf,,g{@{¡¡¡¡¡¡gf,,,cfg}}}{{}gfg{"$&
eggg¡*{{{¡{{{{gg,cggg@{}{{{{{g{{"$&
gge¡{{{{{@{¡¡*g@ggg¡¡¡{{{}{{{{"@@gg
cee¡{{{¡{{{{gg¡{¡gg¡¡{{{}}{{}""""{{
,gg¡{}{¡{":{{g¡{¡¡g{{{:}{}}}}}"@@@{
cf{*{}{¡""{"{{}{{}g{{{}{*{{}{}{@{{{
,,g}{{}{""""}{{{{{{{{}}gg{@}{{{@{@g
´,`{{@}{}}""{{{"{"g{g{{{g{g}*u}@{{{
ggg{{}}{{}}}{¡¡}{}g{{{g{{{g{}{}@@}+
;{{@ggf,cfgggg¡¡¡*¡ggggggggcf,ot
{{{{*g,cf,g*@*@{{@@@{{{{{gf,j,ot
{@{@gee,,g{{@{@{{{{{@{{{{{g,gggg
{*{{{g¡eeg{{@{@""¡{{{{{{{{{{{{{{
{@@@{{}¡¡{{{{{{}¡¡{{@@@@@@@@@@@{
{*{@@{{¡{{{g{:{}}{@@@{{{{{{{{{@{
{{}}{{@@{{g{{g{""{{{@{@@@@@@@{@{
}{{}{}}{{g{{g}{}{}{}@{@+{{{{{{@{
}}{{{}*{g*{g}}{{{{{{@{@@@@@@@@@{
}}@*@@@@gg@g}}}*}*}@@{{{{{{{{{{{
Message Angel: Well done soul!
Message Devil: I do not get it. I make myself sure this was difficult. Now with this last level you will never get to Heaven.
gggggggggggggggggggggggggggggggggggggggggggggggg
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
gggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggg
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,´ç,,,',,,,gg,,,,,,,,,,,,,,g
gggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggg
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
g,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,gg,,,,,,,,,,,,,,g
gggggggggggggggggggggggggggggggggggggggggggggggg
(FINAL)
hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
hh%hhhhh--hh-hh--hhhhh-hh-hhhhh--hhhhh-hh-hhhhhh
h--h----%---%h----hhh------hhh--%-hhh--%---%hhhh
h%---%%-----hh--------------------%--?--%-?---??
hhhhhhhhhh%hhh-----------------------?--------??
hhhhhhhhhhhhhh--------------------------------??
hhhh---hhhhhhh---------------------%?--------%??
h---------q98-----hhh------hhh---%hhh%-%---%hhhh
h------hhhhhhhhhhhhhhh-hh-hhhhh--hhhhh-hh%hhhhhh
h----hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
g,,,gggggggggggggggggggggggggggggggggggggggggggg
g,,,gggggggggggggggggggggggggggggggggggggggggggg
,,,ggggggggggggggggggggggggggggggggggggggggggggg
´,,ggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggg
Message Angel: Finally we are here!!
Message Devil: Noooo, it is imposible. I hate this new souls they get wiser over the centuries.
Message ********************************** Thank you for playing my game! Hope you didn´t broke your keyboard! **********************************
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