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@jcreedcmu
jcreedcmu / escape.js
Created February 19, 2018 18:09
Escaping nodejs vm
////////
// The vm module lets you run a string containing javascript code 'in
// a sandbox', where you specify a context of global variables that
// exist for the duration of its execution. This works more or less
// well, and if you're in control of the code that's running, and you
// have a reasonable protocol in mind// for how it expects a certain
// context to exist and interacts with it --- like, maybe a plug-in
// API for a program, with some endpoints defined for it that do
// useful domain-specific things --- your life can go smoothly.
@runevision
runevision / Unity versions not affected by Unity Runtime Fee.md
Created September 14, 2023 09:45
Unity versions not affected by Unity Runtime Fee

Unity versions not affected by Unity Runtime Fee

This is information that has been dug up by me and others in the Unity community. It's not official information from Unity (but most of the linked resources are). It is also not legal advise. I am not a lawyer.

TLDR:

Contrary to what Unity themselves are saying, for games made with these Unity versions, developers can elect not to be affected by a newer version of the Terms of Service that introduces the Unity Runtime Fee:

  • Unity 2022.x or earlier
  • Unity 2021.x LTS or earlier
@julianfrank
julianfrank / matterjs.vue
Created August 22, 2019 08:49
Vue with MAtterJS in working condition
<template>
<div class="content">
<div id="testLabel">Testing</div>
<div id="drawhere"></div>
debug:{{JSON.stringify(debug)}}
</div>
</template>
<script>
import {