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{ | |
"dependencies": { | |
"com.unity.collab-proxy": "1.15.15", | |
"com.unity.feature.characters-animation": "1.0.0", | |
"com.unity.feature.development": "1.0.1", | |
"com.unity.ide.visualstudio": "2.0.14", | |
"com.unity.ide.vscode": "1.2.5", | |
"com.unity.probuilder": "5.0.4", | |
"com.unity.test-framework": "1.1.31", | |
"com.unity.textmeshpro": "3.0.6", |
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{ | |
"RoslynExtensionsOptions": { | |
"EnableAnalyzersSupport": true, | |
"LocationPaths": [ | |
"./analyzers" | |
] | |
} | |
} |
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Animations | |
Gizmos | |
Materials | |
Prefabs | |
ScriptableOjects | |
Scripts | |
Sounds | |
Sprites | |
Textures | |
../Builds |
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# Top most EditorConfig file | |
root=true | |
######################### JSON, PowerShell, Shell scripts, CSProj (XML), and Config (XML) files ######################### | |
[*.{json,ps1,sh,csproj,config}] | |
######################### Core EditorConfig Options ######################### | |
## https://editorconfig.org/ | |
# Indentation and spacing | |
indent_style = space | |
indent_size = 2 |
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{ | |
"files.exclude": | |
{ | |
"**/.DS_Store":true, | |
"**/.git":true, | |
"**/.gitmodules":true, | |
"**/*.booproj":true, | |
"**/*.pidb":true, | |
"**/*.suo":true, | |
"**/*.user":true, |
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using UnityEngine; | |
using UnityEditor; | |
[InitializeOnLoad] | |
public static class #SCRIPTNAME# | |
{ | |
#region Members | |
private const string DName = nameof(#SCRIPTNAME#); // Debug name | |
#endregion Members |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class #SCRIPTNAME# : MonoBehaviour | |
{ | |
#region Members | |
private const string DName = nameof(#SCRIPTNAME#); // Debug name | |
[Header("Logging")] |
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using System.Collections; | |
using System.Collections.Generic; | |
[System.Serializable] | |
public class #SCRIPTNAME# | |
{ | |
#region Members | |
private const string DName = nameof(#SCRIPTNAME#); // Debug name | |
#endregion Members |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
[CreateAssetMenu(fileName = "New#SCRIPTNAME#", menuName = "ScriptableObjects/New #SCRIPTNAME#", order = 1)] | |
public class #SCRIPTNAME# : ScriptableObject | |
{ | |
#region Members | |
private const string DName = nameof(#SCRIPTNAME#); // Debug name | |
#endregion Members |
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/* | |
* This work by Jason "Aj" Comfort (https://weirdbearddev.com) is licensed under | |
* CC BY-SA 4.0. To view a copy of this license, visit https://creativecommons.org/licenses/by-sa/4.0 | |
* Original idea based on [Software Architecture in Unity](https://www.youtube.com/watch?v=sh7f4K9Wbj8) video | |
*/ | |
using UnityEngine; | |
[CreateAssetMenu(fileName = "NewLogger", menuName = "ScriptableObjects/New Logger", order = 1)] | |
public class LoggerSO : ScriptableObject |
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