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@Wetxius
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ShestakUI\Modules\Skins\Blizzard\Character.lua
local T, C, L, _ = unpack(select(2, ...))
if C.skins.blizzard_frames ~= true then return end
----------------------------------------------------------------------------------------
-- Character skin
----------------------------------------------------------------------------------------
local function LoadSkin()
T.SkinCloseButton(CharacterFrameCloseButton)
-- Azerite Items
local function UpdateAzeriteItem(self)
if not self.styled then
self.AzeriteTexture:SetAlpha(0)
self.RankFrame.Texture:SetTexture("")
self.RankFrame.Label:SetFontObject("SystemFont_Outline_Small")
self.RankFrame.Label:SetPoint("CENTER", self.RankFrame.Texture, 0, 3)
self.styled = true
end
self:GetHighlightTexture():SetColorTexture(1, 1, 1, 0.3)
self:GetHighlightTexture():SetAllPoints()
end
local function UpdateAzeriteEmpoweredItem(self)
self.AzeriteTexture:SetAtlas("AzeriteIconFrame")
self.AzeriteTexture:SetPoint("TOPLEFT", 2, -2)
self.AzeriteTexture:SetPoint("BOTTOMRIGHT", -2, 2)
self.AzeriteTexture:SetDrawLayer("BORDER", 1)
end
local slots = {
"HeadSlot",
"NeckSlot",
"ShoulderSlot",
"BackSlot",
"ChestSlot",
"ShirtSlot",
"TabardSlot",
"WristSlot",
"HandsSlot",
"WaistSlot",
"LegsSlot",
"FeetSlot",
"Finger0Slot",
"Finger1Slot",
"Trinket0Slot",
"Trinket1Slot",
"MainHandSlot",
"SecondaryHandSlot"
}
select(14, _G["CharacterMainHandSlot"]:GetRegions()):Hide()
select(14, _G["CharacterSecondaryHandSlot"]:GetRegions()):Hide()
for _, i in pairs(slots) do
_G["Character"..i.."Frame"]:Hide()
local icon = _G["Character"..i.."IconTexture"]
local slot = _G["Character"..i]
local border = _G["Character"..i].IconBorder
border:Kill()
slot:StyleButton()
slot:SetNormalTexture("")
slot.SetHighlightTexture = T.dummy
slot:GetHighlightTexture().SetAllPoints = T.dummy
slot:SetFrameLevel(slot:GetFrameLevel() + 2)
slot:SetTemplate("Default")
icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", 2, -2)
icon:SetPoint("BOTTOMRIGHT", -2, 2)
hooksecurefunc(slot, "DisplayAsAzeriteItem", UpdateAzeriteItem)
hooksecurefunc(slot, "DisplayAsAzeriteEmpoweredItem", UpdateAzeriteEmpoweredItem)
end
-- Strip Textures
local charframe = {
"CharacterFrame",
"CharacterModelFrame",
"CharacterFrameInset",
"CharacterStatsPane",
"CharacterFrameInsetRight",
"PaperDollSidebarTabs",
"PaperDollEquipmentManagerPane"
}
for _, object in pairs(charframe) do
_G[object]:StripTextures()
end
EquipmentFlyoutFrameHighlight:Kill()
local function SkinItemFlyouts()
EquipmentFlyoutFrameButtons:StripTextures()
for i = 1, 23 do
local button = _G["EquipmentFlyoutFrameButton"..i]
local icon = _G["EquipmentFlyoutFrameButton"..i.."IconTexture"]
if button then
button:StyleButton()
button.IconBorder:Hide()
icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
button:GetNormalTexture():SetTexture(nil)
icon:ClearAllPoints()
icon:SetPoint("TOPLEFT", 2, -2)
icon:SetPoint("BOTTOMRIGHT", -2, 2)
button:SetFrameStrata("DIALOG")
if not button.backdrop then
button:CreateBackdrop("Default")
button.backdrop:SetAllPoints()
end
end
end
end
-- Swap item flyout frame (shown when holding alt over a slot)
EquipmentFlyoutFrame:HookScript("OnShow", SkinItemFlyouts)
hooksecurefunc("EquipmentFlyout_Show", SkinItemFlyouts)
-- Icon in upper right corner of character frame
CharacterFramePortrait:Kill()
CharacterModelFrameBackgroundOverlay:SetColorTexture(0, 0, 0)
CharacterModelFrame:CreateBackdrop("Default")
CharacterModelFrame.backdrop:SetPoint("TOPLEFT", -3, 4)
CharacterModelFrame.backdrop:SetPoint("BOTTOMRIGHT", 4, 0)
local scrollbars = {
"PaperDollTitlesPaneScrollBar",
"PaperDollEquipmentManagerPaneScrollBar",
"TokenFrameContainerScrollBar",
"ReputationListScrollFrameScrollBar",
"GearManagerDialogPopupScrollFrameScrollBar"
}
for _, scrollbar in pairs(scrollbars) do
T.SkinScrollBar(_G[scrollbar])
end
local function SkinStatsPane(frame)
frame:StripTextures()
local bg = frame.Background
bg:SetTexture(C.media.blank)
bg:ClearAllPoints()
bg:SetPoint("CENTER", 0, -15)
bg:SetSize(165, 1)
bg:SetVertexColor(unpack(C.media.border_color))
local border = CreateFrame("Frame", "$parentOuterBorder", frame)
border:SetPoint("TOPLEFT", bg, "TOPLEFT", -T.mult, T.mult)
border:SetPoint("BOTTOMRIGHT", bg, "BOTTOMRIGHT", T.mult, -T.mult)
border:SetFrameLevel(frame:GetFrameLevel() + 1)
border:SetBackdrop({
edgeFile = C.media.blank, edgeSize = T.mult,
insets = {left = T.mult, right = T.mult, top = T.mult, bottom = T.mult}
})
border:SetBackdropBorderColor(unpack(C.media.backdrop_color))
end
CharacterStatsPane.ItemLevelFrame.Value:SetFont(C.media.normal_font, 18)
CharacterStatsPane.ItemLevelFrame.Value:SetShadowOffset(1, -1)
CharacterStatsPane.ItemLevelFrame.Background:Hide()
SkinStatsPane(CharacterStatsPane.ItemLevelCategory)
SkinStatsPane(CharacterStatsPane.AttributesCategory)
SkinStatsPane(CharacterStatsPane.EnhancementsCategory)
-- Titles
PaperDollTitlesPane:HookScript("OnShow", function(self)
for x, object in pairs(PaperDollTitlesPane.buttons) do
object.BgTop:SetTexture(nil)
object.BgBottom:SetTexture(nil)
object.BgMiddle:SetTexture(nil)
object.Check:SetTexture(nil)
end
end)
-- Equipement Manager
PaperDollEquipmentManagerPaneEquipSet:SkinButton()
PaperDollEquipmentManagerPaneSaveSet:SkinButton()
PaperDollEquipmentManagerPaneEquipSet:SetWidth(PaperDollEquipmentManagerPaneEquipSet:GetWidth() - 8)
PaperDollEquipmentManagerPaneSaveSet:SetWidth(PaperDollEquipmentManagerPaneSaveSet:GetWidth() - 8)
PaperDollEquipmentManagerPaneEquipSet:SetPoint("TOPLEFT", PaperDollEquipmentManagerPane, "TOPLEFT", 8, 0)
PaperDollEquipmentManagerPaneSaveSet:SetPoint("LEFT", PaperDollEquipmentManagerPaneEquipSet, "RIGHT", 4, 0)
PaperDollEquipmentManagerPaneEquipSet.ButtonBackground:SetTexture(nil)
PaperDollEquipmentManagerPane:HookScript("OnShow", function(self)
for x, object in pairs(PaperDollEquipmentManagerPane.buttons) do
object.BgTop:SetTexture(nil)
object.BgBottom:SetTexture(nil)
object.BgMiddle:SetTexture(nil)
object.Check:SetTexture(nil)
object.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
if not object.backdrop then
object:CreateBackdrop("Default")
end
object.backdrop:SetPoint("TOPLEFT", object.icon, "TOPLEFT", -2, 2)
object.backdrop:SetPoint("BOTTOMRIGHT", object.icon, "BOTTOMRIGHT", 2, -2)
object.icon:SetParent(object.backdrop)
-- Making all icons the same size and position because otherwise BlizzardUI tries to attach itself to itself when it refreshes
object.icon:SetPoint("LEFT", object, "LEFT", 4, 0)
object.icon.SetPoint = T.dummy
object.icon:SetSize(36, 36)
object.icon.SetSize = T.dummy
end
end)
T.SkinIconSelectionFrame(GearManagerDialogPopup, NUM_GEARSET_ICONS_SHOWN, "GearManagerDialogPopupButton", frameNameOverride)
-- Handle Tabs at bottom of character frame
for i = 1, 4 do
T.SkinTab(_G["CharacterFrameTab"..i])
end
CharacterFrame.ReputationTabHelpBox:StripTextures()
CharacterFrame.ReputationTabHelpBox:SetTemplate("Transparent")
T.SkinCloseButton(CharacterFrame.ReputationTabHelpBox.CloseButton)
PaperDollItemsFrame.UnspentAzeriteHelpBox:StripTextures()
PaperDollItemsFrame.UnspentAzeriteHelpBox:SetTemplate("Transparent")
T.SkinCloseButton(PaperDollItemsFrame.UnspentAzeriteHelpBox.CloseButton)
PaperDollItemsFrame.UnspentAzeriteHelpBox.Arrow:Hide()
PaperDollItemsFrame.UnspentAzeriteHelpBox.CloseButton:SetPoint("TOPRIGHT", PaperDollItemsFrame.UnspentAzeriteHelpBox, "TOPRIGHT", -4, -4)
PaperDollItemsFrame.UnspentAzeriteHelpBox.CloseButton.SetPoint = T.dummy
-- Buttons used to toggle between equipment manager, titles, and character stats
local function FixSidebarTabCoords()
for i = 1, #PAPERDOLL_SIDEBARS do
local tab = _G["PaperDollSidebarTab"..i]
if tab then
tab.Highlight:SetColorTexture(1, 1, 1, 0.3)
tab.Highlight:SetPoint("TOPLEFT", 3, -4)
tab.Highlight:SetPoint("BOTTOMRIGHT", -1, 0)
tab.Hider:SetColorTexture(0.4, 0.4, 0.4, 0.4)
tab.Hider:SetPoint("TOPLEFT", 3, -4)
tab.Hider:SetPoint("BOTTOMRIGHT", -1, 0)
tab.TabBg:Kill()
if i == 1 then
for i = 1, tab:GetNumRegions() do
local region = select(i, tab:GetRegions())
region:SetTexCoord(0.16, 0.86, 0.16, 0.86)
region.SetTexCoord = T.dummy
end
end
tab:CreateBackdrop("Default")
tab.backdrop:SetPoint("TOPLEFT", 1, -2)
tab.backdrop:SetPoint("BOTTOMRIGHT", 1, -2)
end
end
end
hooksecurefunc("PaperDollFrame_UpdateSidebarTabs", FixSidebarTabCoords)
-- Reputation
local function UpdateFactionSkins()
ReputationListScrollFrame:StripTextures()
ReputationFrame:StripTextures(true)
local factionOffset = FauxScrollFrame_GetOffset(ReputationListScrollFrame)
for i = 1, GetNumFactions() do
local statusbar = _G["ReputationBar"..i.."ReputationBar"]
local button = _G["ReputationBar"..i.."ExpandOrCollapseButton"]
local factionIndex = factionOffset + i
local _, _, _, _, _, _, _, _, _, isCollapsed = GetFactionInfo(factionIndex)
if statusbar then
statusbar:SetStatusBarTexture(C.media.texture)
if not statusbar.backdrop then
statusbar:CreateBackdrop("Overlay")
end
_G["ReputationBar"..i.."Background"]:SetTexture(nil)
_G["ReputationBar"..i.."ReputationBarHighlight1"]:SetTexture(nil)
_G["ReputationBar"..i.."ReputationBarHighlight2"]:SetTexture(nil)
_G["ReputationBar"..i.."ReputationBarAtWarHighlight1"]:SetTexture(nil)
_G["ReputationBar"..i.."ReputationBarAtWarHighlight2"]:SetTexture(nil)
_G["ReputationBar"..i.."ReputationBarLeftTexture"]:SetTexture(nil)
_G["ReputationBar"..i.."ReputationBarRightTexture"]:SetTexture(nil)
end
if button then
if not button.isSkinned then
T.SkinExpandOrCollapse(button)
if isCollapsed then
button.bg.plus:Show()
else
button.bg.plus:Hide()
end
button.isSkinned = true
end
end
end
ReputationDetailFrame:StripTextures()
ReputationDetailFrame:SetTemplate("Transparent")
ReputationDetailFrame:SetPoint("TOPLEFT", ReputationFrame, "TOPRIGHT", 3, 0)
T.SkinCloseButton(ReputationDetailCloseButton)
T.SkinCheckBox(ReputationDetailMainScreenCheckBox)
T.SkinCheckBox(ReputationDetailInactiveCheckBox)
T.SkinCheckBox(ReputationDetailAtWarCheckBox)
T.SkinCheckBox(ReputationDetailLFGBonusReputationCheckBox)
end
ReputationFrame:HookScript("OnShow", UpdateFactionSkins)
hooksecurefunc("ExpandFactionHeader", UpdateFactionSkins)
hooksecurefunc("CollapseFactionHeader", UpdateFactionSkins)
-- Currency
TokenFrame:HookScript("OnShow", function()
for i = 1, GetCurrencyListSize() do
local button = _G["TokenFrameContainerButton"..i]
if button then
button.highlight:Kill()
button.categoryMiddle:Kill()
button.categoryLeft:Kill()
button.categoryRight:Kill()
if button.icon then
button.icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
end
end
end
TokenFramePopup:StripTextures()
TokenFramePopup:SetTemplate("Transparent")
TokenFramePopup:SetPoint("TOPLEFT", TokenFrame, "TOPRIGHT", 3, 0)
T.SkinCloseButton(TokenFramePopupCloseButton)
T.SkinCheckBox(TokenFramePopupBackpackCheckBox)
T.SkinCheckBox(TokenFramePopupInactiveCheckBox)
end)
CharacterFrame:SetTemplate("Transparent")
-- Unit Background Texture
CharacterModelFrameBackgroundTopLeft:SetPoint("TOPLEFT", CharacterModelFrame.backdrop, "TOPLEFT", 2, -2)
CharacterModelFrameBackgroundTopRight:SetPoint("TOPRIGHT", CharacterModelFrame.backdrop, "TOPRIGHT", -2, -2)
CharacterModelFrameBackgroundBotLeft:SetPoint("BOTTOMLEFT", CharacterModelFrame.backdrop, "BOTTOMLEFT", 2, -50)
CharacterModelFrameBackgroundBotRight:SetPoint("BOTTOMRIGHT", CharacterModelFrame.backdrop, "BOTTOMRIGHT", -2, -50)
end
tinsert(T.SkinFuncs["ShestakUI"], LoadSkin)
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