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@WizardCarter
Last active April 24, 2018 23:48
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Hammer Compile Log
** Executing...
** Command: "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\bin\vbsp.exe"
** Parameters: -game "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf" "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf\maps\koth_altar.vmf"
Valve Software - vbsp.exe (Mar 6 2018)
4 threads
materialPath: D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf\materials
Loading D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf\maps\koth_altar.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/koth_altar/dev/dev_blendmeasure2_wvt_patch
Patching WVT material: maps/koth_altar/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf\maps\koth_altar.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (111017 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 244 texinfos to 128
Reduced 23 texdatas to 19 (685 bytes to 529)
Writing D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf\maps\koth_altar.bsp
Wrote ZIP buffer, estimated size 213649, actual size 212631
0 seconds elapsed
** Executing...
** Command: "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\bin\vvis.exe"
** Parameters: -game "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf" "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf\maps\koth_altar"
Valve Software - vvis.exe (Mar 6 2018)
4 threads
reading d:\my stuff\games\steam\steamapps\common\team fortress 2\tf\maps\koth_altar.bsp
reading d:\my stuff\games\steam\steamapps\common\team fortress 2\tf\maps\koth_altar.prt
178 portalclusters
310 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 53 visible clusters (0.74%)
Total clusters visible: 7165
Average clusters visible: 40
Building PAS...
Average clusters audible: 116
visdatasize:7970 compressed from 8544
writing d:\my stuff\games\steam\steamapps\common\team fortress 2\tf\maps\koth_altar.bsp
0 seconds elapsed
** Executing...
** Command: "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\bin\vrad.exe"
** Parameters: -game "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf" "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf\maps\koth_altar"
Valve Software - vrad.exe SSE (Mar 6 2018)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
unknown light specifier type - lights
[56 texlights parsed from 'lights.rad']
Loading d:\my stuff\games\steam\steamapps\common\team fortress 2\tf\maps\koth_altar.bsp
Setting up ray-trace acceleration structure... Done (0.07 seconds)
979 faces
347015 square feet [49970200.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
979 patches before subdivision
44083 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 4765310, max 385
transfer lists: 36.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0116 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 28/1024 1344/49152 ( 2.7%)
brushes 306/8192 3672/98304 ( 3.7%)
brushsides 1866/65536 14928/524288 ( 2.8%)
planes 544/65536 10880/1310720 ( 0.8%)
vertexes 1765/65536 21180/786432 ( 2.7%)
nodes 708/65536 22656/2097152 ( 1.1%)
texinfos 128/12288 9216/884736 ( 1.0%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 979/65536 54824/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 579/65536 32424/3670016 ( 0.9%)
leaves 737/65536 23584/2097152 ( 1.1%)
leaffaces 1107/65536 2214/131072 ( 1.7%)
leafbrushes 709/65536 1418/131072 ( 1.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6823/512000 27292/2048000 ( 1.3%)
edges 4051/256000 16204/1024000 ( 1.6%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 68/32768 680/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 957/65536 1914/131072 ( 1.5%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 1416824/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 7970/16777216 ( 0.0%)
entdata [variable] 18998/393216 ( 4.8%)
LDR ambient table 737/65536 2948/262144 ( 1.1%)
HDR ambient table 737/65536 2948/262144 ( 1.1%)
LDR leaf ambient 340/65536 9520/1835008 ( 0.5%)
HDR leaf ambient 737/65536 20636/1835008 ( 1.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1198 ( 0.1%)
pakfile [variable] 212631/0 ( 0.0%)
physics [variable] 111017/4194304 ( 2.6%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 2560
Writing d:\my stuff\games\steam\steamapps\common\team fortress 2\tf\maps\koth_altar.bsp
3 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf\maps\koth_altar.bsp" "D:\My Stuff\Games\Steam\steamapps\common\team fortress 2\tf\maps\koth_altar.bsp"
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