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--[[
* ReaScript Name: Save_FX_Preset
* Lua script for Cockos REAPER
* Author: EUGEN27771
* Author URI: http://forum.cockos.com/member.php?u=50462
* Licence: GPL v3
* Version: 1.04
* Mod by X-Raym
]]
--------------------------------------------------------------------------------
-- Base64_to_Hex(modded from lua.org functions) -------------------------------
--------------------------------------------------------------------------------
-- decryption table --
local base64bytes = {['A']=0, ['B']=1, ['C']=2, ['D']=3, ['E']=4, ['F']=5, ['G']=6, ['H']=7, ['I']=8, ['J']=9, ['K']=10,['L']=11,['M']=12,
['N']=13,['O']=14,['P']=15,['Q']=16,['R']=17,['S']=18,['T']=19,['U']=20,['V']=21,['W']=22,['X']=23,['Y']=24,['Z']=25,
['a']=26,['b']=27,['c']=28,['d']=29,['e']=30,['f']=31,['g']=32,['h']=33,['i']=34,['j']=35,['k']=36,['l']=37,['m']=38,
['n']=39,['o']=40,['p']=41,['q']=42,['r']=43,['s']=44,['t']=45,['u']=46,['v']=47,['w']=48,['x']=49,['y']=50,['z']=51,
['0']=52,['1']=53,['2']=54,['3']=55,['4']=56,['5']=57,['6']=58,['7']=59,['8']=60,['9']=61,['+']=62,['/']=63,['=']=nil}
--------------------------------------------
-- Decode Base64 to HEX --------------------
--------------------------------------------
function B64_to_HEX(data)
local chars = {}
local result = {}
local hex
for dpos=0, #data-1, 4 do
-- Get chars -------------------
for char=1,4 do chars[char] = base64bytes[(string.sub(data,(dpos+char), (dpos+char)) or "=")] end -- Get chars
-- To hex ----------------------
if chars[3] and chars[4] then
hex = string.format('%02X%02X%02X', -- if 1,2,3,4 chars
(chars[1]<<2) + ((chars[2]&0x30)>>4), -- 1
((chars[2]&0xf)<<4) + (chars[3]>>2), -- 2
((chars[3]&0x3)<<6) + chars[4] ) -- 3
elseif chars[3] then
hex = string.format('%02X%02X', -- if 1,2,3 chars
(chars[1]<<2) + ((chars[2]&0x30)>>4), -- 1
((chars[2]&0xf)<<4) + (chars[3]>>2), -- 2
((chars[3]&0x3)<<6) )
else
hex = string.format('%02X', -- if 1,2 chars
(chars[1]<<2) + ((chars[2]&0x30)>>4) ) -- 1
end
---------------------------------
table.insert(result,hex)
end
return table.concat(result)
end
----------------------------------------
-- String_to_HEX ----------------------
----------------------------------------
function String_to_HEX(Preset_Name)
local VAL = {Preset_Name:byte(1,-1)} -- to bytes, values
local Pfmt = string.rep("%02X", #VAL)
return string.format(Pfmt, table.unpack(VAL))
end
--------------------------------------------------------------------------------
-- FX_Chunk_to_HEX -------------------------------------------------------------
--------------------------------------------------------------------------------
-- Variant 1 ---------------------------
function FX_Chunk_to_HEX(FX_Type, FX_Chunk, Preset_Name)
local Preset_Chunk = FX_Chunk:match("\n.*\n") -- extract preset(simple var)
---------------------------------------
-- For JS -----------------------------
---------------------------------------
if FX_Type=="JS" then
Preset_Chunk = Preset_Chunk:gsub("\n", "") -- del "\n"
--reaper.ShowConsoleMsg(Preset_Chunk..'\n')
return String_to_HEX(Preset_Chunk..Preset_Name)
end
---------------------------------------
-- For VST ----------------------------
---------------------------------------
local Hex_TB = {}
local init = 1
---------------------
for i=1, math.huge do
line = Preset_Chunk:match("\n.-\n", init) -- extract line from preset(simple var)
if not line then
--reaper.ShowConsoleMsg(Hex_TB[i-1].."\n")
Hex_TB[i-1] = "00"..String_to_HEX(Preset_Name).."0010000000" -- Preset_Name to Hex(replace name from chunk)
--reaper.ShowConsoleMsg(Hex_TB[i-1].."\n")
break
end
---------------
init = init + #line - 1 -- for next line
line = line:gsub("\n","") -- del "\n"
--reaper.ShowConsoleMsg(line.."\n")
Hex_TB[i] = B64_to_HEX(line)
end
---------------------
return table.concat(Hex_TB)
end
-- Variant 2(without Name to Hex, simple var) ------
--[[
function FX_Chunk_to_HEX(FX_Type, FX_Chunk, Preset_Name)
local Preset_Chunk = FX_Chunk:match("\n.*\n") -- extract preset(simple var)
----------------------------------------
Preset_Chunk = Preset_Chunk:gsub("\n","") -- del "\n"
if FX_Type=="JS" then return String_to_HEX(Preset_Chunk..Preset_Name)
else return B64_to_HEX(Preset_Chunk)
end
end
--]]
--------------------------------------------------------------------------------
-- Get_CtrlSum -----------------------------------------------------------------
--------------------------------------------------------------------------------
function Get_CtrlSum(HEX)
local Sum = 0
for i=1, #HEX, 2 do Sum = Sum + tonumber( HEX:sub(i,i+1), 16) end
return string.sub( string.format("%X", Sum), -2, -1 )
end
--------------------------------------------------------------------------------
-- Write preset to PresetFile --------------------------------------------------
--------------------------------------------------------------------------------
function Write_to_File(PresetFile, Preset_HEX, Preset_Name)
local file, Presets_ini, Nprsts
----------------------------------------------------------
-- Rewrite header(or create) -----------------------------
----------------------------------------------------------
local ret_r, ret_w
if reaper.file_exists(PresetFile) then
-- BR function works faster than lua r,w --
ret_r, Nprsts = reaper.BR_Win32_GetPrivateProfileString("General", "NbPresets", "", PresetFile)
Nprsts = math.tointeger(Nprsts)
------------------
ret_w = reaper.BR_Win32_WritePrivateProfileString("General", "NbPresets", math.tointeger(Nprsts+1), PresetFile)
else Nprsts = 0
Presets_ini = "[General]\nNbPresets="..Nprsts+1
file = io.open(PresetFile, "w")
file:write(Presets_ini)
file:close()
end
----------------------------------------------------------
-- Write preset data to file -----------------------------
----------------------------------------------------------
file = io.open(PresetFile, "r+")
file:seek("end") -- to end of file
------------------
file:write("\n[Preset"..Nprsts.."]") -- preset number(0-based)
--------------------------------------
--------------------------------------
local Len = #Preset_HEX -- Data Lenght
local s = 1
local Ndata = 0
for i=1, math.ceil(Len/32768) do
if i==1 then Ndata = "\nData=" else Ndata = "\nData_".. i-1 .."=" end
local Data = Preset_HEX:sub(s, s+32767)
local Sum = Get_CtrlSum(Data)
file:write(Ndata, Data, Sum)
s = s+32768
end
--------------------------------------
--- Preset_Name, Data Lenght ---------
--------------------------------------
file:write("\nName=".. Preset_Name .."\nLen=".. Len//2 .."\n")
-------------------
file:close()
end
--------------------------------------------------------------------------------
-- Get FX_Chunk and PresetFile ------------------------------------------------
--------------------------------------------------------------------------------
function Get_FX_Data(track, fxnum)
local fx_cnt = reaper.TrackFX_GetCount(track)
if fx_cnt==0 or fxnum>fx_cnt-1 then return end -- if fxnum not valid
local ret, Track_Chunk = reaper.GetTrackStateChunk(track,"",false)
--reaper.ShowConsoleMsg(Track_Chunk)
------------------------------------
-- Find FX_Chunk(use fxnum) --------
------------------------------------
local s, e = Track_Chunk:find("<FXCHAIN") -- find FXCHAIN section
-- find VST(or JS) chunk
for i=1, fxnum+1 do
s, e = Track_Chunk:find("<%u+%s.->", e)
end
----------------------------------
-- FX_Type -----------------------
local FX_Type = string.match(Track_Chunk:sub(s+1,s+3), "%u+") -- FX Type
if not(FX_Type=="VST" or FX_Type=="JS") then return end -- Only VST and JS supported
----------------------------------
-- extract FX_Chunk --------------
local FX_Chunk = Track_Chunk:match("%b<>", s) -- FX_Chunk(simple var)
----------------------------------
--reaper.ShowConsoleMsg("\n\n"..fxnum.."\n"..FX_Chunk.."\n")
------------------------------------
-- Get UserPresetFile --------------
------------------------------------
local PresetFile = reaper.TrackFX_GetUserPresetFilename(track, fxnum, "")
------------------------------------
return FX_Type, FX_Chunk, PresetFile
end
--------------------------------------------------------------------------------
-- Main function --------------------------------------------------------------
--------------------------------------------------------------------------------
function Save_VST_Preset(track, fxnum, Preset_Name)
if not (track and fxnum and Preset_Name) then return end -- Need track, fxnum, Preset_Name
local FX_Type, FX_Chunk, PresetFile = Get_FX_Data(track, fxnum)
--reaper.ShowConsoleMsg(FX_Chunk..'\n')
-----------
if FX_Chunk and PresetFile then
local start_time = reaper.time_precise()
local Preset_HEX = FX_Chunk_to_HEX(FX_Type, FX_Chunk, Preset_Name)
--reaper.ShowConsoleMsg("Processing time = ".. reaper.time_precise()-start_time ..'\n') -- time test
local start_time = reaper.time_precise()
Write_to_File(PresetFile, Preset_HEX, Preset_Name)
--reaper.ShowConsoleMsg("Write time = ".. reaper.time_precise()-start_time ..'\n') -- time test
reaper.TrackFX_SetPreset(track, fxnum, Preset_Name) -- For "update", but this is optional
end
end
----------------------------------------------------------------------------------------------------
-- GetLastTouchedFX -------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
function GetPresetName(track, vsti_id)
local retval, presetname = reaper.TrackFX_GetPreset(track, vsti_id, "")
return presetname
end
function Get_LastTouch_FX()
local retval, tracknum, fxnum = reaper.GetLastTouchedFX() -- fxnum
if not retval then return end
local track = reaper.GetTrack(0, tracknum-1) -- track(trackID)
local Pidx, Npt = reaper.TrackFX_GetPresetIndex(track, fxnum)
local Preset_Name = "New "..Npt+1
local Preset_Name_2 = GetPresetName(track, fxnum )
if Preset_Name_2 and Preset_Name_2 ~= '' then Preset_Name = Preset_Name_2 end
return track, fxnum, Preset_Name
end
----------------------------------------------------------------------------------------------------
-- Start ------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------
local track, fxnum, Preset_Name = Get_LastTouch_FX() -- any function can be used
Save_VST_Preset(track, fxnum, Preset_Name) -- RUN
x, y = reaper.GetMousePosition()
reaper.TrackCtl_SetToolTip( "Saved", x, y, false )
function HideTooltip()
reaper.TrackCtl_SetToolTip( "", x, y, true )
end
----------------------------------------------------
-- EDIT THE WAITING TIME IN SECONDS BETWEEN RUNNING ACTIONS HERE
wait_time_in_seconds = 2
-- waiting code taken from schwa, thanks
-- http://forum.cockos.com/showthread.php?t=168270
lasttime=os.time()
loopcount=0
function runloop()
local newtime=os.time()
if (loopcount < 1) then
if newtime-lasttime >= wait_time_in_seconds then
lasttime=newtime
-- do whatever you want to do every x seconds
-- reaper.ShowConsoleMsg("waited ".. wait_time_in_seconds .. " seconds")
loopcount = loopcount+1
end
else
----------------------------------------------------
-- PUT ACTION(S) YOU WANT TO RUN AFTER WAITING HERE
HideTooltip()
----------------------------------------------------
-- reaper.ShowConsoleMsg("stop !")
loopcount = loopcount+1
end
if
(loopcount < 2) then reaper.defer(runloop)
end
end
reaper.defer(runloop)
@Buy-One
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Buy-One commented Mar 7, 2024

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