(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.
All of the below properties or methods, when requested/called in JavaScript, will trigger the browser to synchronously calculate the style and layout*. This is also called reflow or layout thrashing, and is common performance bottleneck.
Generally, all APIs that synchronously provide layout metrics will trigger forced reflow / layout. Read on for additional cases and details.
elem.offsetLeft
, elem.offsetTop
, elem.offsetWidth
, elem.offsetHeight
, elem.offsetParent
db.getCollection('list').aggregate([ | |
{ | |
$facet: { | |
"events":[{ | |
$match: { | |
'type': 'Event' | |
} | |
}], | |
"tasks": [{ | |
$match: { |
var crypto = require('crypto'); | |
// larger numbers mean better security, less | |
var config = { | |
// size of the generated hash | |
hashBytes: 32, | |
// larger salt means hashed passwords are more resistant to rainbow table, but | |
// you get diminishing returns pretty fast | |
saltBytes: 16, | |
// more iterations means an attacker has to take longer to brute force an |
When contributing to this repository, please first discuss the change you wish to make via issue, email, or any other method with the owners of this repository before making a change.
Please note we have a code of conduct, please follow it in all your interactions with the project.
server: | |
interface: 0.0.0.0 | |
interface: ::0 | |
access-control: 192.168.42.0/24 allow | |
access-control: 127.0.0.0 allow | |
access-control: 2001:db8:dead:beef::/48 allow | |
# unbound optimisation | |
num-threads: 4 |
upstream tunnel { | |
server 127.0.0.1:3000; | |
} | |
server { | |
listen 80; | |
server_name dev.codeplane.com br.dev.codeplane.com; | |
location / { | |
proxy_set_header X-Real-IP $remote_addr; |
You can skip combing through these settings and copying them over one-by-one if you instead place/overwrite the saved_modlists.txt and modmanager-mods.txt files into your
C:\Users\(your username)\Zomboid\Lua
folder. When you next start the game, load the "Essential" mod preset in the game's Mods menu for a Single Player game. Load the "Multiplayer" mod preset if you're playing on my server.
These mods are listed in ascending order of priority, meaning mod #1 must have lowest relative priority (i.e. nearest the top of your mod load order list) and will have any conflicting code be overridden by the mods that come after it.
For map mods, however, this is reversed! The map mod that loads first claims its cells first, meaning it has the highest priority. This is why St. Bernard's Hill is the last map mod in its block but Common Sense is