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SCREENSHOT_TYPE_ACHIEVEMENT = 1 | |
SCREENSHOT_TYPE_BESTIARYENTRYCOMPLETED = 2 | |
SCREENSHOT_TYPE_BESTIARYENTRYUNLOCKED = 3 | |
SCREENSHOT_TYPE_BOSSDEFEATED = 4 | |
SCREENSHOT_TYPE_DEATHPVE = 5 | |
SCREENSHOT_TYPE_DEATHPVP = 6 | |
SCREENSHOT_TYPE_LEVELUP = 7 | |
SCREENSHOT_TYPE_PLAYERKILLASSIST = 8 | |
SCREENSHOT_TYPE_PLAYERKILL = 9 | |
SCREENSHOT_TYPE_PLAYERATTACKING = 10 |
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function CreateSingletonClass(self, obj) | |
obj.__index = obj | |
setmetatable(obj, self) | |
function obj.new(...) | |
if obj._instance then | |
return obj._instance | |
end | |
local instance = setmetatable({}, obj) |
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-- client id tester | |
-- /lex clientId | |
-- installation: drop into data/scripts folder | |
local talk = TalkAction("/lex", "/looktypeex") | |
function talk.onSay(player, words, param) | |
if not player:getGroup():getAccess() then | |
return true | |
end |
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-- example replacement for lack of MESSAGE_STATUS_CONSOLE_BLUE: | |
player:sendPrivateMessage(nil, "Players online: Name [1], Other Name [41], Placeholder [10]") | |
-- output: 21:41 [0]: Players online: Name [1], Other Name [41], Placeholder [10] | |
-- hypothetically the function could be adjusted (source edit) to send "Players online" as player name and "level" as players online |
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if getOS():lower() == "windows" then | |
for path in io.popen("cd \"data\lib\" && dir *.lua /b/s"):lines() do | |
print(path) -- path = file name/directory | |
end | |
else | |
for path in io.popen("cd data/lib && find . -type f | grep .lua"):lines() do | |
print(path) | |
end | |
end |
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--[[ | |
dumps file directory to a console | |
example output: | |
linedefined 0 | |
lastlinedefined 207 | |
source @F:\ot\data\scripts\filename.lua | |
what main | |
short_src ...ot\data\scripts\filename.lua | |
]] |
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project.exe test.txt | |
pause |
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-- async iterate area | |
-- for when you want to execute a script on a large area, but dont want lags on your server | |
local defaultChunkSize = 16 | |
local defaultDelay = 200 | |
Area = setmetatable ({ }, | |
{ | |
__call = function (area, ...) | |
return area.new (...) | |
end |
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-- what is it: | |
-- this is a file designed to make vs code's Lua extension intellisense working properly | |
-- it contains placeholders for Lua content defined by C++ files | |
-- how to use: | |
-- download vs code | |
-- install sumneko's lua extension | |
-- drop this file to your data/scripts folder | |
-- make sure it starts with # so it won't get loaded by the tfs | |
-- open folder in vs code |