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The Hello World of the future
/*
* The Hello World of tomorrow
* Copyright (C) 2012 Scruffy
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Hi! My name is Mr. Tiddles. I come from QA!
So it is my job to tell you that YOU SUCK
WHY ARE THERE NO UNIT TESTS?
WHY IS YOUR AGILE DRAWING BOARD BLANK!?
BLANK I TELL YOU!
YOU UNGRATEFUL PIECE OF MOTHERFUCKING TURDWAT
I GIVE AWAY MY LIFE TO GIVE YOU AGILE CARDS, AND THIS IS HOW YOU REPAY ME?
FUCK YOU
I DON'T WANT YOUR LAPDANCES
<3,
Mr. Tiddles
*/
/**
@author Scruffy (I'm the janitor)
@description The enterprise solution to your SentenceFactory needs!
@date 16.8.2012
@arg expr an array of expressions
@return the constructed object
*/
function SentenceFactory
(
//the exprs
exprs
)
{
//set this.exprs = exprs
this.exprs = exprs;
}
SentenceFactory.prototype =
{
set : function
(
//the exprs
exprs
)
{
//set this.exprs = exprs
this.exprs = exprs;
},
/**
@author Scruffy (Life goes on, but I believe we'll forever carry the pain
on the inside)
@description The enterprise solution to your SentenceFactory.prototype.produce needs!
@date 16.8.2012
@arg wordSeparator a word separator
@return a sentence
*/
produce : function
(
//the wordSeparator
wordSeparator
)
{
//delcare the variables T, A and k
var T
, A
, k;
//if this.exprs is null
if
(
this.exprs === null
)
{
//throw a new TypeError
throw new TypeError
(
"YOU DICK Y U NO PROVIDE EXPRESSIONS AM I TOO FAT NOW FOR " +
"YOU AS WELL!?!?"
/*added per QA request*/
);
}
//end if
//set O to the result of calling Object, with this.exprs argument
var O = Object
(
this.exprs
);
//set len to O.length truncated with magic bitwise operations
var len = O.length >>> 0;
//set A to be a new array of length len
A = new Array
(
len
);
//set k to 0
k = 0;
//while k is less than len
while
(
k < len
)
{
//declare the variables kValue and mappedValue
var kValue
, mappedValue;
//if k is in O
if
(
k in O
)
{
//set kValue to O[k]
//lol, O[k]. get it, OK?
//I'm the only smart person here...
//all the rest of you are idiots, just sheeple!
kValue = O[ k ];
//set mappedValue to the result of calling this.produceCallback
// with the kValue argument
mappedValue = this.produceCallback( kValue );
//set A[k] to mappedValue
A[ k ] = mappedValue;
}
//end if
k++; //increase k by 1
}
//end while
//if A.length is greater than 0
if
(
A.length > 0
)
{
//set A[0] to the first letter uppercased, followed by the rest of
// the letters, lowercased
A[ 0 ] =
A[ 0 ][ 0 ].toUpperCase()
+
A[ 0 ].slice( 1 ).toLowerCase();
}
//end if
//TODO: consider localization ramifications of amputation by a nation's
// cancellation with violation of the right of pagination all for
// liberation of vegetation accomodation
return A.join( " " );
},
/**
@author Scruffy (The candle that burns twice as bright turns half as long)
@description A produceCallback solution to your SentenceFactory.prototype.produceCallback needs!
@date 16.8.2012
@return mommy?
*/
produceCallback : function
(
//an expr
expr
)
{
//return the produce result of expr
return expr.produce();
},
/**
@author Scruffy (It's a mirror into Scruffy's soul)
@description The enterprise solution to all your turnIntoAMoose needs!
@date 16.8.2012
@return void
*/
turnIntoAMoose : function
(
)
{
//throw a new Error
throw new Error( 'You are not ready for the moose' );
},
constructor : SentenceFactory
};
/**
@author Scruffy (Don't thank me. Thank the ladder.)
@description The enterprise solution to all your WordFactory needs!
@date 16.8.2012
@arg dawg word
@return WordFactory
*/
function WordFactory
(
//a dawg
dawg
)
{
//set this.value = dawg
this.value = dawg;
}
WordFactory.prototype =
{
/**
@author Scruffy (Scruffy's work here is done.)
@description The enterprise solution to all your set needs!
@date 16.8.2012
@arg dawg word
@return WordFactory
*/
set : function
(
//a dawg
dawg
)
{
//set this.value = dawg
this.value = dawg;
},
/**
@author Scruffy (I took a regular board, and made it into a divin' board.
Mhrm.
@description The enterprise solution to all your produce needs!
@date 16.8.2012
@return value value
*/
produce : function
(
)
{
//if there is no value
if
(
!this.value
)
{
//throw a new TypeError
throw new TypeError( 'PPPEEEENNNNIIIIISSSS' );
}
//end if
//return this.value
return this.value;
},
constructor : WordFactory
};
/**
@author Scruffy (I'm on break *eats potato chip*)
@description The enterprise solution to all your HelloFactory needs!
@date 16.8.2012
@arg locale locale
@return HelloFactory
*/
function HelloFactory
(
//a locale
locale
)
{
//if a locale isn't passed,
if
(
!locale
)
{
//set the locale to 'en'
locale = 'en';
}
//end if
//call this.set, passing in the result of getting the `locale` property on
// this.locales
this.set
(
//because javascript is stupid, we can't use a variable to get a
// property on an object, so we have to use eval
//I saw this once in a NetTuts+ tutorial.
eval( 'this.locales.' + locale )
);
}
//set the HelloFactory prototype to a new WordFactory
HelloFactory.prototype = new WordFactory();
//set HelloFactory.prototype.locales to an object
HelloFactory.prototype.locales = new Object();
HelloFactory.prototype.locales.en = "hello";
HelloFactory.prototype.locales.de = "hallo";
HelloFactory.prototype.locales.es = "hola";
/*QA called and told us to be prepared for these kinds of customers*/
HelloFactory.prototype.locales.za = "̸̶̧̩̼̫̭͖̒̽̌ͦ̚Z͈͉̼͔͚̮͖͛ͪ͛ͩ̆ͤͅA̸̩̜̬͚ͤ̉́͞L̯̙̭͈̃͟G̷̤̟̙̹̗͆̍͛͒͂ͥ͠O̳̞̜͑ͣͤͦ͜";
/* p.s. YOU'RE A GIANT DOUCHEBAG */
//set HelloFactory.prototype.constructor to HelloFactory
HelloFactory.prototype.constructor = HelloFactory;
/**
@author Scruffy (Life and death are a seamless continuum)
@description The enterprise solution to your WorldFactory needs!
@date 16.8.2012
@
*/
function WorldFactory
(
//a locale
locale
)
{
//management called and said DRY is for pussies
//if locale wasn't passed in,
if
(
!locale
)
{
//set locale to 'en'
locale = 'en';
}
//end if
//call this.set, passing in the result of getting the `locale` property on
// this.locales
this.set
(
//because javascript is stupid, we can't use a variable to get a
// property on an object, so we have to use eval
//I saw this once in a NetTuts+ tutorial.
eval( 'this.locales.' + locale )
);
}
//set the WorldFactory prototype to a new WordFactory
WorldFactory.prototype = new WordFactory();
//set WorldFactory.prototype.locales to a new Object
WorldFactory.prototype.locales = new Object();
WorldFactory.prototype.locales.en = "world";
WorldFactory.prototype.locales.de = "welt";
WorldFactory.prototype.locales.es = "mundo";
WorldFactory.prototype.locales.za = "͉̰̖͕̬̜͎̮̗͛̇̎ͥ̆Z̴̵̙̖̹̭̭͖̯ͫ̓ͦ̑̀̚ͅA̸̲̜̮ͧ͒̌ͯ̀̊̂̅͞ͅL͙̰͔̝̮̬̹̅̓̉̊͛͛͒͜͠G̨̲̀ͦ͊͐͐ͫ̒ͨO̷͔̜̹͇̩̫͓ͬͫͣ̂͗̆͟͡!̨̯̼̹̮͉͔̿ͬ̓ͫͫ͛̌̃";
//set WorldFactory prototype constructor to WorldFactory
WorldFactory.prototype.constructor = WorldFactory;
/**
@author Scruffy (What fevered dream is this that bids to tear this company
in twain!?
@description The enterprise solution to all your HelloWorldFactory needs!
@date 16.8.2012
@args locale locale
@return HelloWorldFactory
*/
function HelloWorldFactory
(
//a locale
locale
)
{
//set hello to making a new HelloFactory, passing in locale
var hello = new HelloFactory
(
locale
);
//set world to making a new WorldFactory, passing in locale
var world = new WorldFactory
(
locale
);
//set a to a new array
var a = new Array();
//set the first item to hello
a[ 0 ] = hello;
//and the second item to world
a[ 1 ] = world;
//call this.set, passing in a
this.set
(
a
);
}
//set HelloWorldFactory prototype to a new SentenceFactory
HelloWorldFactory.prototype = new SentenceFactory();
//set HelloWorldFactory prototype constructor to HelloWorldFactory
HelloWorldFactory.prototype.constructor = HelloWorldFactory;
/**
@author Scruffy (My job. Toilets 'n boilers, boilers 'n toilets. Plus that
one boilin' toilet. Fire me if'n you dare.)
@description The enterprise solution to all your static_void_main needs!
@date 16.8.2012
@return void void
*/
function static_void_main
()
{
//set helloWorld to a new HelloWorldFactory
var helloWorld = new HelloWorldFactory()
//set result to the result of calling produce on helloWorld
, result = helloWorld.produce();
//call the console.log function, passing in result
console.log
(
result
);
}
//call static_void_main
static_void_main();
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