using Microsoft.MixedReality.Toolkit.Input; using UnityEngine; public class SphereBound : MonoBehaviour { public float force = 10f; public void Bound(MixedRealityPointerEventData eventData) { MeshDeformer deformer = GetComponent<MeshDeformer>(); if (deformer) { Vector3 point = eventData.Pointer.BaseCursor.Position; deformer.AddDeformingForce(point, force); } } public void BoundTouch(HandTrackingInputEventData eventData) { MeshDeformer deformer = GetComponent<MeshDeformer>(); if (deformer) { Vector3 point = eventData.InputData; deformer.AddDeformingForce(point, force); } } }