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December 27, 2019 06:12
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Fixed-Party Trial - Maw of Malice
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## | |
# Mission 'Fixed-Party Trial - Maw of Malice' (9970102) | |
# BattleScript: 900000040 | |
# | |
# Battles | |
# * Maw of Malice | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Maw of Malice (900010788, 900010779) | |
# Race Demon | |
# Level 100 | |
# Actions 50-50 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 300000000 | |
# MP 100000 | |
# ATK 250 | |
# DEF 100 | |
# MAG 300 | |
# SPR 850 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 100% | |
# Ice 100% | |
# Lightning 100% | |
# Water 100% | |
# Wind 50% | |
# Earth 100% | |
# Light 100% | |
# Dark 100% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+10% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ60% (100048) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 60% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Undying Force II (900497) [None] | |
# | |
# Increase DEF and SPR by 200% for 2 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Killing Stance II (900498) [None] | |
# | |
# Increase ATK and MAG by 200% for 2 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Foul Miasma (900479) [Magic] | |
# | |
# Inflict Poison (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Black Miasma (900480) [Magic] | |
# | |
# Inflict Blind (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Chaotic Miasma (900481) [Magic] | |
# | |
# Inflict Confusion (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Paralyzing Miasma (900502) [Magic] | |
# | |
# Inflict Paralyze (100%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Immovable Miasma (900503) [Magic] | |
# | |
# Inflict Petrify (100%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Ethereal Barrier (900482) [None] | |
# | |
# Increase resistance to all elements by 50% for one turn to caster | |
# Unused parameters: [1] | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Mystic Barricade (900483) [None] | |
# | |
# Reduce magic damage taken by 50% to caster for one turn (can not be removed) | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hardened Skin (900484) [None] | |
# | |
# Reduce physical damage taken by 50% to caster for one turn (can not be removed) | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Storm (900485) [Physical] | |
# | |
# Physical dark damage (8x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Flame Storm (900508) [Physical] | |
# | |
# Physical fire damage (8x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Event Horizon (900486) [Magic] | |
# | |
# Magic dark damage (8x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Molten Core (900510) [Magic] | |
# | |
# Magic fire damage (8x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Avenging Bite (900487) [Physical] | |
# | |
# Physical damage (40x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Diabolical Strike (900488) [Physical] | |
# | |
# Physical damage (12x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Depression (900489) [Physical] | |
# | |
# Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover) | |
# Reduce resistance to Dark by 100% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Molten Blast (900514) [Physical] | |
# | |
# Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover) | |
# Reduce resistance to Fire by 100% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Unholy Screech (900490) [Physical] | |
# | |
# Fixed* damage (5000) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Demonic Gaze (900491) [Physical] | |
# | |
# Fixed* damage (10000) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Broken Mind (900493) [None] | |
# | |
# Hybrid* damage (5x, ATK & MAG) as MP drain (50%) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Unholy Purge (900518) [None] | |
# | |
# Remove all debuffs from caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Degeneration (900519) [Magic] | |
# | |
# Magic damage (6x, MAG) to all enemies | |
# Reduce ATK by 50% for 8 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Terror (900520) [Magic] | |
# | |
# Magic damage (6x, MAG) to all enemies | |
# Reduce MAG by 50% for 8 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Despair (900521) [Magic] | |
# | |
# Magic damage (6x, MAG) to all enemies | |
# Reduce DEF by 50% for 8 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Black Misery (900522) [Magic] | |
# | |
# Magic damage (6x, MAG) to all enemies | |
# Reduce SPR by 50% for 8 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The enemy gazes at you... (900523) [Magic] | |
# | |
# Increase chance of being targeted by 200% for 3 turns | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dimensional Void (900524) [Magic] | |
# | |
# Magic damage (20x * 2 = 40x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Diabolical Judgement (900525) [Magic] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Disease (900526) [Magic] | |
# | |
# Remove resistances to Disease from all enemies for one turn | |
# Inflict Disease (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Merciless Death (900527) [None] | |
# | |
# Instant KO (100%) to all enemies (ignores death resist) | |
# Unknown parameters: [10,0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if bacon == True and var_90 == False: | |
wait() # No action | |
var_90 = True # unknown flag type | |
mauve += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and bacon == True and fries == False and var_89 == False: | |
wait() # No action | |
var_89 = True # unknown flag type | |
black += 1 | |
elif bacon == True and fries == False and black >= 4: | |
wait() # No action | |
black = 0 | |
fries = True # persistent | |
elif bacon == False and self.HP < 0.05: | |
wait() # No action | |
bacon = True # persistent | |
elif salad == True: | |
endTurn() | |
elif bacon == True and fries == True and steak == False and self.HP < 0.01: | |
endTurn() | |
steak = True # persistent | |
elif bacon == True and salad == False and self.HP < 0.01: | |
useSkill(30, 'random') # Disease (900526): Remove resistances to Disease from all enemies for one turn, Inflict Disease (100%) on all enemies | |
salad = True # persistent | |
elif bacon == True and mauve >= 8: | |
useSkill(31, 'random') # Merciless Death (900527): Instant KO (100%) to all enemies (ignores death resist) | |
mauve = 0 | |
bacon = False # persistent | |
elif random() <= 0.50 and isTurnMod(3) and berry == False and white >= 4: | |
useSkill(1, 'random') # Undying Force II (900497): Increase DEF and SPR by 200% for 2 turns to caster | |
berry = True # reset next turn | |
elif isTurnMod(3) and berry == False and white >= 4: | |
useSkill(2, 'random') # Killing Stance II (900498): Increase ATK and MAG by 200% for 2 turns to caster | |
berry = True # reset next turn | |
sushi = True # persistent | |
elif white >= 9: | |
endTurn() | |
white = 0 | |
elif isTurnMod(5) and peach == False: | |
useSkill(27, 'random') # The enemy gazes at you... (900523): Increase chance of being targeted by 200% for 3 turns | |
peach = True # reset next turn | |
elif isTurnMod(5) and olive == False: | |
useSkill(7, 'random') # Immovable Miasma (900503): Inflict Petrify (100%) on one enemy | |
olive = True # reset next turn | |
elif var_87 == False and honey == True: | |
useSkill(13, 'random') # Event Horizon (900486): Magic dark damage (8x, MAG) to all enemies | |
honey = False # persistent | |
elif var_88 == False and ramen == True: | |
useSkill(14, 'random') # Molten Core (900510): Magic fire damage (8x, MAG) to all enemies | |
ramen = False # persistent | |
elif berry == False and sushi == True: | |
useSkill(28, 'random') # Dimensional Void (900524): Magic damage (20x * 2 = 40x, MAG) to all enemies (ignore reflect) | |
sushi = False # persistent | |
elif self.sufferedDamageLastTurn('physical', 'fire') and mango == False: | |
wait() # No action | |
green += 1 | |
mango = True # reset next turn | |
elif self.sufferedDamageLastTurn('magical', 'fire') and mango == False: | |
wait() # No action | |
green += 1 | |
mango = True # reset next turn | |
elif self.sufferedDamageLastTurn('physical', 'dark') and lemon == False: | |
wait() # No action | |
green += 1 | |
lemon = True # reset next turn | |
elif self.sufferedDamageLastTurn('magical', 'dark') and lemon == False: | |
wait() # No action | |
green += 1 | |
lemon = True # reset next turn | |
elif self.sufferedDamageLastTurn('physical', 'thunder') and grape == False: | |
wait() # No action | |
green += 1 | |
grape = True # reset next turn | |
elif self.sufferedDamageLastTurn('magical', 'thunder') and grape == False: | |
wait() # No action | |
green += 1 | |
grape = True # reset next turn | |
elif self.sufferedDamageLastTurn('physical', 'quake') and melon == False: | |
wait() # No action | |
green += 1 | |
melon = True # reset next turn | |
elif self.sufferedDamageLastTurn('magical', 'quake') and melon == False: | |
wait() # No action | |
green += 1 | |
melon = True # reset next turn | |
elif self.sufferedDamageLastTurn('physical', 'aero') and guava == False: | |
wait() # No action | |
green += 1 | |
guava = True # reset next turn | |
elif self.sufferedDamageLastTurn('magical', 'aero') and guava == False: | |
wait() # No action | |
green += 1 | |
guava = True # reset next turn | |
elif self.sufferedDamageLastTurn('physical', 'water') and gourd == False: | |
wait() # No action | |
green += 1 | |
gourd = True # reset next turn | |
elif self.sufferedDamageLastTurn('magical', 'water') and gourd == False: | |
wait() # No action | |
green += 1 | |
gourd = True # reset next turn | |
elif self.sufferedDamageLastTurn('physical', 'light') and var_61 == False: | |
wait() # No action | |
var_61 = True # unknown flag type | |
green += 1 | |
elif self.sufferedDamageLastTurn('magical', 'light') and var_61 == False: | |
wait() # No action | |
var_61 = True # unknown flag type | |
green += 1 | |
elif self.sufferedDamageLastTurn('physical', 'ice') and var_62 == False: | |
wait() # No action | |
var_62 = True # unknown flag type | |
green += 1 | |
elif self.sufferedDamageLastTurn('magical', 'ice') and var_62 == False: | |
wait() # No action | |
var_62 = True # unknown flag type | |
green += 1 | |
elif green >= 2 and apple == False: | |
useSkill(29, 'random') # Diabolical Judgement (900525): No effect | |
green = 0 | |
apple = True # reset next turn | |
elif apple == False: | |
useSkill(22, 'random') # Unholy Purge (900518): Remove all debuffs from caster | |
green = 0 | |
apple = True # reset next turn | |
elif mango == True and var_63 == False: | |
useSkill(23, 'random') # Degeneration (900519): Magic damage (6x, MAG) to all enemies, Reduce ATK by 50% for 8 turns to all enemies | |
var_63 = True # unknown flag type | |
elif mango == True and var_64 == False: | |
useSkill(17, 'random') # Dark Depression (900489): Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover), Reduce resistance to Dark by 100% for 3 turns to all enemies | |
var_64 = True # unknown flag type | |
elif mango == True and var_65 == False: | |
useSkill(3, 'random') # Foul Miasma (900479): Inflict Poison (100%) on all enemies | |
var_65 = True # unknown flag type | |
elif lemon == True and var_66 == False: | |
useSkill(23, 'random') # Degeneration (900519): Magic damage (6x, MAG) to all enemies, Reduce ATK by 50% for 8 turns to all enemies | |
var_66 = True # unknown flag type | |
elif lemon == True and var_67 == False: | |
useSkill(17, 'random') # Dark Depression (900489): Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover), Reduce resistance to Dark by 100% for 3 turns to all enemies | |
var_67 = True # unknown flag type | |
elif lemon == True and var_68 == False: | |
useSkill(3, 'random') # Foul Miasma (900479): Inflict Poison (100%) on all enemies | |
var_68 = True # unknown flag type | |
elif grape == True and var_69 == False: | |
useSkill(24, 'random') # Dark Terror (900520): Magic damage (6x, MAG) to all enemies, Reduce MAG by 50% for 8 turns to all enemies | |
var_69 = True # unknown flag type | |
elif grape == True and var_70 == False: | |
useSkill(17, 'random') # Dark Depression (900489): Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover), Reduce resistance to Dark by 100% for 3 turns to all enemies | |
var_70 = True # unknown flag type | |
elif grape == True and var_71 == False: | |
useSkill(4, 'random') # Black Miasma (900480): Inflict Blind (100%) on all enemies | |
var_71 = True # unknown flag type | |
elif melon == True and var_72 == False: | |
useSkill(24, 'random') # Dark Terror (900520): Magic damage (6x, MAG) to all enemies, Reduce MAG by 50% for 8 turns to all enemies | |
var_72 = True # unknown flag type | |
elif melon == True and var_73 == False: | |
useSkill(17, 'random') # Dark Depression (900489): Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover), Reduce resistance to Dark by 100% for 3 turns to all enemies | |
var_73 = True # unknown flag type | |
elif melon == True and var_74 == False: | |
useSkill(4, 'random') # Black Miasma (900480): Inflict Blind (100%) on all enemies | |
var_74 = True # unknown flag type | |
elif guava == True and var_75 == False: | |
useSkill(25, 'random') # Despair (900521): Magic damage (6x, MAG) to all enemies, Reduce DEF by 50% for 8 turns to all enemies | |
var_75 = True # unknown flag type | |
elif guava == True and var_76 == False: | |
useSkill(18, 'random') # Molten Blast (900514): Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover), Reduce resistance to Fire by 100% for 3 turns to all enemies | |
var_76 = True # unknown flag type | |
elif guava == True and var_77 == False: | |
useSkill(5, 'random') # Chaotic Miasma (900481): Inflict Confusion (100%) on all enemies | |
var_77 = True # unknown flag type | |
elif gourd == True and var_78 == False: | |
useSkill(25, 'random') # Despair (900521): Magic damage (6x, MAG) to all enemies, Reduce DEF by 50% for 8 turns to all enemies | |
var_78 = True # unknown flag type | |
elif gourd == True and var_79 == False: | |
useSkill(18, 'random') # Molten Blast (900514): Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover), Reduce resistance to Fire by 100% for 3 turns to all enemies | |
var_79 = True # unknown flag type | |
elif gourd == True and var_80 == False: | |
useSkill(5, 'random') # Chaotic Miasma (900481): Inflict Confusion (100%) on all enemies | |
var_80 = True # unknown flag type | |
elif var_61 == True and var_81 == False: | |
useSkill(26, 'random') # Black Misery (900522): Magic damage (6x, MAG) to all enemies, Reduce SPR by 50% for 8 turns to all enemies | |
var_81 = True # unknown flag type | |
elif var_61 == True and var_82 == False: | |
useSkill(18, 'random') # Molten Blast (900514): Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover), Reduce resistance to Fire by 100% for 3 turns to all enemies | |
var_82 = True # unknown flag type | |
elif var_61 == True and var_83 == False: | |
useSkill(6, 'random') # Paralyzing Miasma (900502): Inflict Paralyze (100%) on one enemy | |
var_83 = True # unknown flag type | |
elif var_62 == True and var_84 == False: | |
useSkill(26, 'random') # Black Misery (900522): Magic damage (6x, MAG) to all enemies, Reduce SPR by 50% for 8 turns to all enemies | |
var_84 = True # unknown flag type | |
elif var_62 == True and var_85 == False: | |
useSkill(18, 'random') # Molten Blast (900514): Physical damage (10x * 2 = 20x, ATK) to all enemies (ignore cover), Reduce resistance to Fire by 100% for 3 turns to all enemies | |
var_85 = True # unknown flag type | |
elif var_62 == True and var_86 == False: | |
useSkill(6, 'random') # Paralyzing Miasma (900502): Inflict Paralyze (100%) on one enemy | |
var_86 = True # unknown flag type | |
elif random() <= 0.10 and self.HP < 0.8 and self.HP > 0.4: | |
useSkill(8, 'random') # Ethereal Barrier (900482): Increase resistance to all elements by 50% for one turn to caster | |
white += 1 | |
elif random() <= 0.10 and self.HP < 0.8 and self.HP > 0.4: | |
useSkill(9, 'random') # Mystic Barricade (900483): Reduce magic damage taken by 50% to caster for one turn (can not be removed) | |
white += 1 | |
elif random() <= 0.10 and self.HP < 0.8 and self.HP > 0.4: | |
useSkill(10, 'random') # Hardened Skin (900484): Reduce physical damage taken by 50% to caster for one turn (can not be removed) | |
white += 1 | |
elif self.HP < 0.4 and once(): | |
useSkill(21, 'random') # Broken Mind (900493): Hybrid* damage (5x, ATK & MAG) as MP drain (50%) to all enemies | |
elif self.HP < 0.4 and once(): | |
useSkill(20, 'random') # Demonic Gaze (900491): Fixed* damage (10000) to one enemy | |
elif self.HP < 0.3 and once(): | |
useSkill(21, 'random') # Broken Mind (900493): Hybrid* damage (5x, ATK & MAG) as MP drain (50%) to all enemies | |
elif self.HP < 0.3 and once(): | |
useSkill(20, 'random') # Demonic Gaze (900491): Fixed* damage (10000) to one enemy | |
elif self.HP < 0.2 and once(): | |
useSkill(21, 'random') # Broken Mind (900493): Hybrid* damage (5x, ATK & MAG) as MP drain (50%) to all enemies | |
elif self.HP < 0.2 and once(): | |
useSkill(19, 'random') # Unholy Screech (900490): Fixed* damage (5000) to all enemies | |
elif self.HP < 0.1 and once(): | |
useSkill(21, 'random') # Broken Mind (900493): Hybrid* damage (5x, ATK & MAG) as MP drain (50%) to all enemies | |
elif self.HP < 0.1 and once(): | |
useSkill(19, 'random') # Unholy Screech (900490): Fixed* damage (5000) to all enemies | |
elif random() <= 0.10 and var_87 == False: | |
useSkill(11, 'random') # Dark Storm (900485): Physical dark damage (8x, ATK) to all enemies | |
var_87 = True # unknown flag type | |
honey = True # persistent | |
elif random() <= 0.10 and var_88 == False: | |
useSkill(12, 'random') # Flame Storm (900508): Physical fire damage (8x, ATK) to all enemies | |
var_88 = True # unknown flag type | |
ramen = True # persistent | |
elif random() <= 0.10 and var_87 == True: | |
useSkill(11, 'random') # Dark Storm (900485): Physical dark damage (8x, ATK) to all enemies | |
white += 1 | |
elif random() <= 0.10 and var_88 == True: | |
useSkill(12, 'random') # Flame Storm (900508): Physical fire damage (8x, ATK) to all enemies | |
white += 1 | |
elif random() <= 0.05: | |
useSkill(15, 'random') # Avenging Bite (900487): Physical damage (40x, ATK) to one enemy | |
white += 1 | |
elif random() <= 0.30: | |
useSkill(16, 'random') # Diabolical Strike (900488): Physical damage (12x, ATK) to one enemy | |
white += 1 | |
else: | |
attack('random') | |
white += 1 | |
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