Last active
January 29, 2019 12:07
-
-
Save aEnigmatic/17d03f5561890a3519b099131564c818 to your computer and use it in GitHub Desktop.
Alexander 3* - GL [AI ONLY]
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
### | |
# Alexander | |
### | |
# Skills | |
### | |
# | |
# Judge's Gavel (196740) [Physical] | |
# | |
# Physical damage (4x, ATK) to one enemy | |
# Inflict Silence (100%) on one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Sacred Cannon (196750) [Physical] | |
# | |
# Physical light damage (2x, ATK) to one enemy | |
# Physical light damage (1.5x * 2 = 3x, ATK) to all enemies (ignore cover) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Guilty Rain (196760) [Magic] | |
# | |
# Magic light damage (1.5x, MAG) to all enemies | |
# Add Light element (100%) to physical attacks for 3 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Beam of Judgment (196770) [None] | |
# | |
# Magic* damage (4x * 1.54 = 6.15x, MAG) to all enemies (ignore reflect) | |
# Reduce resistance to Light by 60% for 2 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Divine Castle Lv. 1 (196780) [None] | |
# | |
# Grant a 5000000 HP shield to caster for 3 turns | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dispelga (196790) [Magic] | |
# | |
# Remove all buffs and debuffs from all enemies | |
# | |
# Sealable + Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Divine Shot (196800) [Magic] | |
# | |
# Magic light damage (3.6x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Holy Bleed (196810) [Magic] | |
# | |
# Magic light damage (2.5x, MAG) to all enemies | |
# Reduce ATK and DEF by 65% for 5 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Radiant Sacrament (196820) [Physical] | |
# | |
# Physical damage (3.5x, ATK) to all enemies | |
# Reduce MAG and SPR by 65% for 5 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Holy (196830) [Magic] | |
# | |
# Magic light damage (8x, MAG) to one enemy | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Diaja (196840) [Magic] | |
# | |
# Magic light damage (3.4x, MAG) to all enemies | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Commencing Deliberation (196850) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Deliberating... (196860) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Verdict (196870) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Perfect Defense Lv. 1 (196880) [None] | |
# | |
# Reduce physical damage taken by 40% to caster for 3 turns (can not be removed) | |
# Reduce magic damage taken by 40% to caster for 3 turns (can not be removed) | |
# Increase ATK and MAG by 10% for 3 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Perfect Defense Lv. 2 (196890) [None] | |
# | |
# Reduce physical damage taken by 60% to caster for 3 turns (can not be removed) | |
# Reduce magic damage taken by 60% to caster for 3 turns (can not be removed) | |
# Increase ATK and MAG by 20% for 3 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Perfect Defense Lv. 3 (196900) [None] | |
# | |
# Reduce physical damage taken by 80% to caster for 3 turns (can not be removed) | |
# Reduce magic damage taken by 80% to caster for 3 turns (can not be removed) | |
# Increase ATK and MAG by 30% for 3 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Karma (196910) [None] | |
# | |
# Magic* damage (1.5x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Divine Judgment (196911) [Magic] | |
# | |
# Magic light damage (5.2x, MAG) to all enemies | |
# Reduce resistance to Light by 300% for 5 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Divine Castle Lv. 2 (197200) [None] | |
# | |
# Grant a 10000000 HP shield to caster for 3 turns | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Divine Castle Lv. 3 (197210) [None] | |
# | |
# Grant a 15000000 HP shield to caster for 3 turns | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# He deems your claim acceptable. (197220) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Recommencing Deliberation (197230) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Perfect Defense Lv. 3 (197959) [None] | |
# | |
# Reduce physical damage taken by 80% to caster for 4 turns (can not be removed) | |
# Reduce magic damage taken by 80% to caster for 4 turns (can not be removed) | |
# Increase ATK and MAG by 30% for 4 turns to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True: | |
endTurn() | |
elif once(): | |
useSkill(24, 'random') # Perfect Defense Lv. 3 (197959): Reduce physical damage taken by 80% to caster for 4 turns (can not be removed), Reduce magic damage taken by 80% to caster for 4 turns (can not be removed), Increase ATK and MAG by 30% for 4 turns to caster | |
sushi = True # persistent | |
elif once(): | |
useSkill(12, 'random') # Commencing Deliberation (196850): No effect | |
apple = True # reset next turn | |
elif self.HP > 0.5 and honey == False and ramen == False and sushi == False and melon == False: | |
wait() # No action | |
mauve = 0 | |
black = 0 | |
melon = True # reset next turn | |
elif self.HP > 0.5 and honey == False and ramen == False and sushi == False: | |
useSkill(17, 'random') # Perfect Defense Lv. 3 (196900): Reduce physical damage taken by 80% to caster for 3 turns (can not be removed), Reduce magic damage taken by 80% to caster for 3 turns (can not be removed), Increase ATK and MAG by 30% for 3 turns to caster | |
pizza = False # persistent | |
sugar = False # persistent | |
fries = False # persistent | |
salad = False # persistent | |
sushi = True # persistent | |
elif self.HP < 0.5 and sushi == True: | |
wait() # No action | |
steak = False # persistent | |
bacon = False # persistent | |
sushi = False # persistent | |
elif self.HP < 0.5 and ramen == True: | |
wait() # No action | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = False # persistent | |
elif self.HP < 0.5 and honey == True: | |
wait() # No action | |
steak = False # persistent | |
bacon = False # persistent | |
honey = False # persistent | |
elif self.HP < 0.5 and white >= 10 and lemon == False: | |
useSkill(10, 'random') # Holy (196830): Magic light damage (8x, MAG) to one enemy | |
white += 1 | |
lemon = True # reset next turn | |
elif self.HP < 0.5 and white >= 10 and grape == False: | |
useSkill(10, 'random') # Holy (196830): Magic light damage (8x, MAG) to one enemy | |
white += 1 | |
grape = True # reset next turn | |
elif self.HP < 0.5 and white >= 10: | |
endTurn() | |
white = 0 | |
elif self.HP < 0.5 and mango == False and isTurnMod(4): | |
useSkill(4, 'random') # Beam of Judgment (196770): Magic* damage (4x * 1.54 = 6.15x, MAG) to all enemies (ignore reflect), Reduce resistance to Light by 60% for 2 turns to all enemies | |
mango = True # reset next turn | |
elif random() <= 0.50 and self.HP < 0.5 and white <= 2: | |
useSkill(1, 'random') # Judge's Gavel (196740): Physical damage (4x, ATK) to one enemy, Inflict Silence (100%) on one enemy | |
white += 1 | |
elif self.HP < 0.5 and white <= 2: | |
useSkill(7, 'random') # Divine Shot (196800): Magic light damage (3.6x, MAG) to one enemy | |
white += 1 | |
elif self.HP < 0.5 and white <= 5: | |
useSkill(2, 'random') # Sacred Cannon (196750): Physical light damage (2x, ATK) to one enemy, Physical light damage (1.5x * 2 = 3x, ATK) to all enemies (ignore cover) | |
white += 1 | |
elif self.HP < 0.5 and berry == False: | |
useSkill(11, 'random') # Diaja (196840): Magic light damage (3.4x, MAG) to all enemies | |
berry = True # reset next turn | |
elif self.HP < 0.5 and pasta == False and peach == False: | |
useSkill(9, 'random') # Radiant Sacrament (196820): Physical damage (3.5x, ATK) to all enemies, Reduce MAG and SPR by 65% for 5 turns to all enemies | |
peach = True # reset next turn | |
pasta = True # persistent | |
elif self.HP < 0.5 and pasta == True and peach == False: | |
useSkill(8, 'random') # Holy Bleed (196810): Magic light damage (2.5x, MAG) to all enemies, Reduce ATK and DEF by 65% for 5 turns to all enemies | |
peach = True # reset next turn | |
pasta = False # persistent | |
elif self.HP < 0.5 and white <= 9: | |
attack('random') | |
white += 1 | |
elif self.HP < 0.5 and self.HP > 0.2 and olive == False and isTurnMod(3): | |
useSkill(19, 'random') # Divine Judgment (196911): Magic light damage (5.2x, MAG) to all enemies, Reduce resistance to Light by 300% for 5 turns to all enemies | |
white += 1 | |
olive = True # reset next turn | |
elif self.HP < 0.2 and olive == False and isTurnMod(2): | |
useSkill(19, 'random') # Divine Judgment (196911): Magic light damage (5.2x, MAG) to all enemies, Reduce resistance to Light by 300% for 5 turns to all enemies | |
white += 1 | |
olive = True # reset next turn | |
elif self.HP < 0.5: | |
useSkill(2, 'random') # Sacred Cannon (196750): Physical light damage (2x, ATK) to one enemy, Physical light damage (1.5x * 2 = 3x, ATK) to all enemies (ignore cover) | |
white += 1 | |
elif once(): | |
wait() # No action | |
guava = True # reset next turn | |
elif mauve == 1 and guava == False: | |
useSkill(13, 'random') # Deliberating... (196860): No effect | |
guava = True # reset next turn | |
elif mauve == 0 and guava == False: | |
useSkill(13, 'random') # Deliberating... (196860): No effect | |
guava = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and mauve == 0 and var_61 == False: | |
wait() # No action | |
var_61 = True # unknown flag type | |
black += 1 | |
elif self.sufferedDamageLastTurn('dark', 'physical') and mauve == 0 and var_62 == False: | |
wait() # No action | |
var_62 = True # unknown flag type | |
black += 1 | |
elif self.sufferedDamageLastTurn('dark', 'magical') and mauve == 0 and var_62 == False: | |
wait() # No action | |
var_62 = True # unknown flag type | |
black += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and mauve == 1 and var_63 == False: | |
wait() # No action | |
var_63 = True # unknown flag type | |
black += 1 | |
elif self.sufferedDamageLastTurn('dark', 'physical') and mauve == 1 and var_64 == False: | |
wait() # No action | |
var_64 = True # unknown flag type | |
black += 1 | |
elif self.sufferedDamageLastTurn('dark', 'magical') and mauve == 1 and var_64 == False: | |
wait() # No action | |
var_64 = True # unknown flag type | |
black += 1 | |
elif green >= 9 and mauve == 2 and black == 0 and gourd == False: | |
useSkill(14, 'random') # Verdict (196870): No effect | |
gourd = True # reset next turn | |
steak = False # persistent | |
bacon = False # persistent | |
sushi = True # persistent | |
ramen = False # persistent | |
honey = False # persistent | |
elif green >= 9 and mauve == 2 and black == 1 and gourd == False: | |
useSkill(14, 'random') # Verdict (196870): No effect | |
gourd = True # reset next turn | |
steak = False # persistent | |
bacon = False # persistent | |
sushi = True # persistent | |
ramen = False # persistent | |
honey = False # persistent | |
elif green >= 9 and mauve == 2 and black == 2 and gourd == False: | |
useSkill(14, 'random') # Verdict (196870): No effect | |
gourd = True # reset next turn | |
steak = False # persistent | |
bacon = False # persistent | |
sushi = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif green >= 9 and mauve == 2 and black == 3 and gourd == False: | |
useSkill(14, 'random') # Verdict (196870): No effect | |
gourd = True # reset next turn | |
steak = False # persistent | |
bacon = False # persistent | |
sushi = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif green >= 9 and mauve == 2 and black == 4 and gourd == False: | |
useSkill(14, 'random') # Verdict (196870): No effect | |
gourd = True # reset next turn | |
steak = False # persistent | |
bacon = False # persistent | |
sushi = False # persistent | |
ramen = False # persistent | |
honey = True # persistent | |
elif green >= 9 and mauve == 2 and sushi == True and var_65 == False: | |
useSkill(17, 'random') # Perfect Defense Lv. 3 (196900): Reduce physical damage taken by 80% to caster for 3 turns (can not be removed), Reduce magic damage taken by 80% to caster for 3 turns (can not be removed), Increase ATK and MAG by 30% for 3 turns to caster | |
var_65 = True # unknown flag type | |
elif green >= 9 and mauve == 2 and ramen == True and var_66 == False: | |
useSkill(16, 'random') # Perfect Defense Lv. 2 (196890): Reduce physical damage taken by 60% to caster for 3 turns (can not be removed), Reduce magic damage taken by 60% to caster for 3 turns (can not be removed), Increase ATK and MAG by 20% for 3 turns to caster | |
var_66 = True # unknown flag type | |
elif green >= 9 and mauve == 2 and honey == True and var_67 == False: | |
useSkill(15, 'random') # Perfect Defense Lv. 1 (196880): Reduce physical damage taken by 40% to caster for 3 turns (can not be removed), Reduce magic damage taken by 40% to caster for 3 turns (can not be removed), Increase ATK and MAG by 10% for 3 turns to caster | |
var_67 = True # unknown flag type | |
elif green >= 9 and mauve == 2 and sushi == True and var_68 == False: | |
useSkill(23, 'random') # Recommencing Deliberation (197230): No effect | |
var_68 = True # unknown flag type | |
pizza = False # persistent | |
sugar = False # persistent | |
fries = False # persistent | |
salad = False # persistent | |
elif green >= 9 and mauve == 2 and sushi == True: | |
endTurn() | |
mauve = 0 | |
black = 0 | |
green = 0 | |
elif green >= 9 and mauve == 2 and ramen == True and var_68 == False: | |
useSkill(23, 'random') # Recommencing Deliberation (197230): No effect | |
var_68 = True # unknown flag type | |
pizza = False # persistent | |
sugar = False # persistent | |
fries = False # persistent | |
salad = False # persistent | |
elif green >= 9 and mauve == 2 and ramen == True: | |
endTurn() | |
mauve = 0 | |
black = 0 | |
green = 0 | |
elif green >= 9 and mauve == 2 and honey == True and var_68 == False: | |
useSkill(23, 'random') # Recommencing Deliberation (197230): No effect | |
var_68 = True # unknown flag type | |
pizza = False # persistent | |
sugar = False # persistent | |
fries = False # persistent | |
salad = False # persistent | |
elif green >= 9 and mauve == 2 and honey == True: | |
endTurn() | |
mauve = 0 | |
black = 0 | |
green = 0 | |
elif green >= 9 and mauve == 1 and sushi == True and melon == False: | |
useSkill(21, 'random') # Divine Castle Lv. 3 (197210): Grant a 15000000 HP shield to caster for 3 turns | |
melon = True # reset next turn | |
elif green >= 9 and sushi == True and black == 1 and salad == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
salad = True # persistent | |
elif green >= 9 and sushi == True and black == 2 and fries == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
fries = True # persistent | |
elif green >= 9 and sushi == True and black == 3 and sugar == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
sugar = True # persistent | |
elif green >= 9 and sushi == True and black == 4 and pizza == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
pizza = True # persistent | |
elif green >= 9 and sushi == True: | |
endTurn() | |
mauve += 1 | |
green = 0 | |
elif sushi == True and green <= 2: | |
useSkill(2, 'random') # Sacred Cannon (196750): Physical light damage (2x, ATK) to one enemy, Physical light damage (1.5x * 2 = 3x, ATK) to all enemies (ignore cover) | |
green += 1 | |
elif sushi == True and peach == False and mauve == 1: | |
useSkill(6, 'random') # Dispelga (196790): Remove all buffs and debuffs from all enemies | |
peach = True # reset next turn | |
elif sushi == True and bacon == False and olive == False: | |
useSkill(8, 'random') # Holy Bleed (196810): Magic light damage (2.5x, MAG) to all enemies, Reduce ATK and DEF by 65% for 5 turns to all enemies | |
olive = True # reset next turn | |
bacon = True # persistent | |
elif sushi == True and bacon == True and olive == False: | |
useSkill(4, 'random') # Beam of Judgment (196770): Magic* damage (4x * 1.54 = 6.15x, MAG) to all enemies (ignore reflect), Reduce resistance to Light by 60% for 2 turns to all enemies | |
olive = True # reset next turn | |
bacon = False # persistent | |
elif random() <= 0.50 and sushi == True and green <= 6: | |
useSkill(1, 'random') # Judge's Gavel (196740): Physical damage (4x, ATK) to one enemy, Inflict Silence (100%) on one enemy | |
green += 1 | |
elif sushi == True and green <= 6: | |
useSkill(7, 'random') # Divine Shot (196800): Magic light damage (3.6x, MAG) to one enemy | |
green += 1 | |
elif sushi == True and steak == False and mango == False: | |
useSkill(4, 'random') # Beam of Judgment (196770): Magic* damage (4x * 1.54 = 6.15x, MAG) to all enemies (ignore reflect), Reduce resistance to Light by 60% for 2 turns to all enemies | |
mango = True # reset next turn | |
steak = True # persistent | |
elif sushi == True and steak == True and mango == False: | |
useSkill(9, 'random') # Radiant Sacrament (196820): Physical damage (3.5x, ATK) to all enemies, Reduce MAG and SPR by 65% for 5 turns to all enemies | |
mango = True # reset next turn | |
steak = False # persistent | |
elif sushi == True and berry == False and mauve == 1: | |
useSkill(3, 'random') # Guilty Rain (196760): Magic light damage (1.5x, MAG) to all enemies, Add Light element (100%) to physical attacks for 3 turns to all enemies | |
berry = True # reset next turn | |
elif sushi == True: | |
attack('random') | |
green += 1 | |
elif green >= 9 and mauve == 1 and ramen == True and melon == False: | |
useSkill(20, 'random') # Divine Castle Lv. 2 (197200): Grant a 10000000 HP shield to caster for 3 turns | |
melon = True # reset next turn | |
elif green >= 9 and ramen == True and black == 1 and salad == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
salad = True # persistent | |
elif green >= 9 and ramen == True and black == 2 and fries == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
fries = True # persistent | |
elif green >= 9 and ramen == True and black == 3 and sugar == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
sugar = True # persistent | |
elif green >= 9 and ramen == True and black == 4 and pizza == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
pizza = True # persistent | |
elif green >= 9 and ramen == True: | |
endTurn() | |
mauve += 1 | |
green = 0 | |
elif ramen == True and green <= 2: | |
useSkill(2, 'random') # Sacred Cannon (196750): Physical light damage (2x, ATK) to one enemy, Physical light damage (1.5x * 2 = 3x, ATK) to all enemies (ignore cover) | |
green += 1 | |
elif ramen == True and berry == False: | |
useSkill(11, 'random') # Diaja (196840): Magic light damage (3.4x, MAG) to all enemies | |
berry = True # reset next turn | |
elif ramen == True and bacon == False and peach == False: | |
useSkill(8, 'random') # Holy Bleed (196810): Magic light damage (2.5x, MAG) to all enemies, Reduce ATK and DEF by 65% for 5 turns to all enemies | |
peach = True # reset next turn | |
bacon = True # persistent | |
elif ramen == True and bacon == True and peach == False: | |
useSkill(3, 'random') # Guilty Rain (196760): Magic light damage (1.5x, MAG) to all enemies, Add Light element (100%) to physical attacks for 3 turns to all enemies | |
peach = True # reset next turn | |
bacon = False # persistent | |
elif random() <= 0.50 and ramen == True and green <= 6: | |
useSkill(1, 'random') # Judge's Gavel (196740): Physical damage (4x, ATK) to one enemy, Inflict Silence (100%) on one enemy | |
green += 1 | |
elif ramen == True and green <= 6: | |
useSkill(7, 'random') # Divine Shot (196800): Magic light damage (3.6x, MAG) to one enemy | |
green += 1 | |
elif ramen == True and steak == False and olive == False: | |
useSkill(9, 'random') # Radiant Sacrament (196820): Physical damage (3.5x, ATK) to all enemies, Reduce MAG and SPR by 65% for 5 turns to all enemies | |
olive = True # reset next turn | |
steak = True # persistent | |
elif ramen == True and steak == True and olive == False: | |
useSkill(4, 'random') # Beam of Judgment (196770): Magic* damage (4x * 1.54 = 6.15x, MAG) to all enemies (ignore reflect), Reduce resistance to Light by 60% for 2 turns to all enemies | |
olive = True # reset next turn | |
steak = False # persistent | |
elif ramen == True: | |
attack('random') | |
green += 1 | |
elif green >= 9 and mauve == 1 and honey == True and melon == False: | |
useSkill(5, 'random') # Divine Castle Lv. 1 (196780): Grant a 5000000 HP shield to caster for 3 turns | |
melon = True # reset next turn | |
elif green >= 9 and honey == True and black == 1 and salad == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
salad = True # persistent | |
elif green >= 9 and honey == True and black == 2 and fries == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
fries = True # persistent | |
elif green >= 9 and honey == True and black == 3 and sugar == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
sugar = True # persistent | |
elif green >= 9 and honey == True and black == 4 and pizza == False: | |
useSkill(22, 'random') # He deems your claim acceptable. (197220): No effect | |
pizza = True # persistent | |
elif green >= 9 and honey == True: | |
endTurn() | |
mauve += 1 | |
green = 0 | |
elif honey == True and green <= 2: | |
useSkill(2, 'random') # Sacred Cannon (196750): Physical light damage (2x, ATK) to one enemy, Physical light damage (1.5x * 2 = 3x, ATK) to all enemies (ignore cover) | |
green += 1 | |
elif honey == True and berry == False: | |
useSkill(11, 'random') # Diaja (196840): Magic light damage (3.4x, MAG) to all enemies | |
berry = True # reset next turn | |
elif honey == True and bacon == False and peach == False: | |
useSkill(8, 'random') # Holy Bleed (196810): Magic light damage (2.5x, MAG) to all enemies, Reduce ATK and DEF by 65% for 5 turns to all enemies | |
peach = True # reset next turn | |
bacon = True # persistent | |
elif honey == True and bacon == True and peach == False: | |
useSkill(9, 'random') # Radiant Sacrament (196820): Physical damage (3.5x, ATK) to all enemies, Reduce MAG and SPR by 65% for 5 turns to all enemies | |
peach = True # reset next turn | |
bacon = False # persistent | |
elif random() <= 0.50 and honey == True and green <= 6: | |
useSkill(1, 'random') # Judge's Gavel (196740): Physical damage (4x, ATK) to one enemy, Inflict Silence (100%) on one enemy | |
green += 1 | |
elif honey == True and green <= 6: | |
useSkill(7, 'random') # Divine Shot (196800): Magic light damage (3.6x, MAG) to one enemy | |
green += 1 | |
elif honey == True and olive == False: | |
useSkill(4, 'random') # Beam of Judgment (196770): Magic* damage (4x * 1.54 = 6.15x, MAG) to all enemies (ignore reflect), Reduce resistance to Light by 60% for 2 turns to all enemies | |
green += 1 | |
olive = True # reset next turn | |
elif honey == True: | |
attack('random') | |
green += 1 | |
else: | |
attack('random') | |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment