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@aEnigmatic
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Raegen SE - Exploration - Latius Woods - Past (HARD)
##
# Mission 'Latius Woods - Past (HARD)' (7840101)
##
##
# Monster Info
##
#
# Monster Wild Rat (101006008)
# Race Beast
# Level 75
# Actions 3-3
#
#
# Stats
# HP 280000
# MP 280
# ATK 345
# DEF 25
# MAG 25
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 0%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Poison Teeth (182140) [Physical]
#
# Physical damage (2.6x, ATK) to one enemy
# Inflict Poison (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.60 and apple == False:
useRandomSkill('random')
apple = True # reset next turn
elif random() <= 0.10 and berry == False:
useRandomSkill('random')
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Kaiser Wolf (101027001)
# Race Beast
# Level 75
# Actions 3-3
#
#
# Stats
# HP 300000
# MP 280
# ATK 355
# DEF 25
# MAG 25
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 0%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Vital Gnaw (182160) [Physical]
#
# Physical damage (2.3x, ATK) to one enemy
# Reduce DEF by 50% for 3 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.60 and apple == False:
useRandomSkill('random')
apple = True # reset next turn
elif random() <= 0.10 and berry == False:
useRandomSkill('random')
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Fledgling Rukh (102015010)
# Race Avian
# Level 75
# Actions 3-3
#
#
# Stats
# HP 290000
# MP 300
# ATK 330
# DEF 25
# MAG 25
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 0%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Firaga (151320) [Magic]
#
# Magic fire damage (2.5x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if random() <= 0.60 and apple == False:
useRandomSkill('random')
apple = True # reset next turn
elif random() <= 0.10 and berry == False:
useRandomSkill('random')
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Darklegs (109014004)
# Race Insect
# Level 75
# Actions 3-3
#
#
# Stats
# HP 290000
# MP 290
# ATK 350
# DEF 25
# MAG 25
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 0%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Poison Sting (182170) [Physical]
#
# Physical damage (2.3x, ATK) to one enemy
# Inflict Poison (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.60 and apple == False:
useRandomSkill('random')
apple = True # reset next turn
elif random() <= 0.10 and berry == False:
useRandomSkill('random')
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Hecteyes (204093001)
# Race Demon
# Level 75
# Actions 3-3
#
#
# Stats
# HP 310000
# MP 400
# ATK 360
# DEF 25
# MAG 40
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light -50%
# Dark 50%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 0%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Darkga (164910) [Magic]
#
# Magic dark damage (2.2x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Stone Gaze (166550) [Physical]
#
# Inflict Petrify (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Laser Eye (166570) [Magic]
#
# Magic damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.60 and apple == False:
useRandomSkill('random')
apple = True # reset next turn
elif random() <= 0.10 and berry == False:
useRandomSkill('random')
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Ojo (109034001)
# Race Insect
# Level 75
# Actions 3-3
#
#
# Stats
# HP 280000
# MP 320
# ATK 340
# DEF 25
# MAG 55
# SPR 25
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 0%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Crash (169120) [Physical]
#
# Physical damage (1.3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gaze Upon (169130) [Hybrid]
#
# Inflict Blind (30%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.60 and apple == False:
useRandomSkill('random')
apple = True # reset next turn
elif random() <= 0.10 and berry == False:
useRandomSkill('random')
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Microchu (111031018)
# Race Plantoid
# Level 95
# Actions 1-1
#
#
# Stats
# HP 1330000
# MP 1500
# ATK 265
# DEF 50
# MAG 80
# SPR 70
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice -50%
# Lightning 0%
# Water 50%
# Wind 0%
# Earth 50%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 0%
# MAG 100%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Coil (182260) [None]
#
# Reduce DEF and SPR by 50% for 3 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.50 and isTurnMod(2) and apple == False:
useSkill(1, 'random') # Coil (182260): Reduce DEF and SPR by 50% for 3 turns to one enemy
apple = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Ochu (311001014)
# Race Plantoid
# Level 99
# Actions 7-7
#
#
# Stats
# HP 4000000
# MP 5000
# ATK 700
# DEF 120
# MAG 480
# SPR 120
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice -50%
# Lightning 0%
# Water 50%
# Wind 0%
# Earth 50%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 0%
# MAG 100%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Seed Scatter (182200) [None]
#
# Summon ally #0 (100%)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Trouble Seed (182210) [None]
#
# Inflict one random status effect (Poison, Blind and Sleep 100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ochu Dance (182220) [Physical]
#
# Physical damage (4x, ATK) to all enemies
# Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ochu Kiss (182230) [None]
#
# Inflict Charm (100%) on one enemy for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Grind (182240) [Physical]
#
# Physical damage (3.33x, ATK) to one enemy (ignore cover)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ochu Shout (182250) [Physical]
#
# Physical damage (2x, ATK) to all enemies
# Inflict Silence (100%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
end_turn()
elif isTurnMod(2) and berry == False:
useSkill(1, 'random') # Seed Scatter (182200): Summon ally #0 (100%)
berry = True # reset next turn
elif self.HP < 0.8 and once():
useSkill(3, 'random') # Ochu Dance (182220): Physical damage (4x, ATK) to all enemies, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to all enemies
peach = True # reset next turn
elif self.HP < 0.5 and once():
useSkill(3, 'random') # Ochu Dance (182220): Physical damage (4x, ATK) to all enemies, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to all enemies
peach = True # reset next turn
elif self.HP < 0.3 and once():
useSkill(3, 'random') # Ochu Dance (182220): Physical damage (4x, ATK) to all enemies, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to all enemies
peach = True # reset next turn
elif peach == True:
useSkill(4, 'random') # Ochu Kiss (182230): Inflict Charm (100%) on one enemy for 3 turns
apple = True # reset next turn
elif self.HP < 0.5 and olive == False:
useSkill(6, 'random') # Ochu Shout (182250): Physical damage (2x, ATK) to all enemies, Inflict Silence (100%) on all enemies
olive = True # reset next turn
elif isTurnMod(2) and olive == False:
useSkill(6, 'random') # Ochu Shout (182250): Physical damage (2x, ATK) to all enemies, Inflict Silence (100%) on all enemies
olive = True # reset next turn
elif mango == False:
useSkill(2, 'random') # Trouble Seed (182210): Inflict one random status effect (Poison, Blind and Sleep 100%) to all enemies
mango = True # reset next turn
elif lemon == False:
useSkill(5, 'random') # Grind (182240): Physical damage (3.33x, ATK) to one enemy (ignore cover)
lemon = True # reset next turn
elif random() <= 0.15 and self.HP < 0.5:
useSkill(5, 'random') # Grind (182240): Physical damage (3.33x, ATK) to one enemy (ignore cover)
else:
attack('random')
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