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Europa / (Scorn of the) Parade of the Possessed - JP
##
# Mission '狂魔の行進 真降臨1' (8993401)
##
##
# Monster Info
##
#
# Monster キラーマンティス (209001010)
# Race Insect
# Level 99
# Actions 6-6
#
#
# Stats
# HP 2000000
# MP 50000
# ATK 1200
# DEF 250
# MAG 680
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 125%
# Ice 125%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light -50%
# Dark 125%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# Sickle (150060) [Physical]
#
# Physical damage (1.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パラノイアシックル (195480) [Physical]
#
# Physical damage (5x, ATK) to one enemy
# Inflict Paralyze and Petrify (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == False:
useSkill(2, 'hp_min') # パラノイアシックル (195480): Physical damage (5x, ATK) to one enemy, Inflict Paralyze and Petrify (100%) on one enemy
apple = True # reset next turn
elif berry == False:
useSkill(1, 'random') # Sickle (150060): Physical damage (1.8x, ATK) to one enemy
berry = True # reset next turn
elif peach == False:
useSkill(1, 'random') # Sickle (150060): Physical damage (1.8x, ATK) to one enemy
peach = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster ベルモーダー (201001009)
# Race Beast
# Level 99
# Actions 6-6
#
#
# Stats
# HP 1250000
# MP 80000
# ATK 1185
# DEF 250
# MAG 680
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 125%
# Water 125%
# Wind 0%
# Earth -50%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# Charge (150030) [Physical]
#
# Physical damage (1.3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 10,000 Volts (150040) [Magic]
#
# Physical* lightning damage (3x, ATK) to all enemies
#
# Sealable + Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 100万ボルト (195470) [Magic]
#
# Physical* lightning damage (3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if unit('party_any').lastTurnHitBy('attack') and apple == False:
useSkill(3, 'random') # 100万ボルト (195470): Physical* lightning damage (3x, ATK) to all enemies
apple = True # reset next turn
elif unit('party_any').lastTurnHitBy('spell') and berry == False:
useSkill(3, 'random') # 100万ボルト (195470): Physical* lightning damage (3x, ATK) to all enemies
berry = True # reset next turn
elif peach == False:
useSkill(2, 'random') # 10,000 Volts (150040): Physical* lightning damage (3x, ATK) to all enemies
peach = True # reset next turn
elif olive == False:
useSkill(1, 'random') # Charge (150030): Physical damage (1.3x, ATK) to one enemy
olive = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster コチュー (111031021)
# Race Plantoid
# Level 99
# Actions 3-4
#
#
# Stats
# HP 1500000
# MP 30000
# ATK 1150
# DEF 250
# MAG 20
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 150%
# Wind 75%
# Earth -50%
# Light 0%
# Dark 150%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 90%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 90%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# 堅護蔦 (195520) [None]
#
# Increase DEF and SPR by 40% for 3 turns to all allies
# Reduce damage taken by 30% to all allies for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == False:
useRandomSkill('random')
apple = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster コチュー (111031022)
# Race Plantoid
# Level 99
# Actions 3-4
#
#
# Stats
# HP 1250000
# MP 30000
# ATK 1099
# DEF 250
# MAG 20
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 150%
# Lightning 0%
# Water 150%
# Wind 75%
# Earth -50%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 90%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 90%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# 奪気蔦 (195530) [None]
#
# Reduce ATK, DEF, MAG and SPR by 40% for 3 turns to all enemies
# Reduce resistance to Earth by 50% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == False:
useRandomSkill('random')
apple = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster コチュー (111031023)
# Race Plantoid
# Level 99
# Actions 3-4
#
#
# Stats
# HP 1750000
# MP 30000
# ATK 1080
# DEF 250
# MAG 20
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 150%
# Ice 0%
# Lightning 0%
# Water 150%
# Wind 75%
# Earth -50%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 90%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 90%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# 肥沃芽 (195540) [None]
#
# Restore 10% HP to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == False:
useRandomSkill('random')
apple = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster オチュー (311001016)
# Race Plantoid
# Level 99
# Actions 7-7
#
#
# Stats
# HP 2275000
# MP 60000
# ATK 1200
# DEF 250
# MAG 720
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 75%
# Ice 75%
# Lightning 75%
# Water 0%
# Wind -50%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# 真・オチューダンス (195490) [Physical]
#
# Physical damage (3x, ATK) to all enemies
# Inflict Blind, Silence and Confusion (100%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ソイルスラップ (195500) [Physical]
#
# Physical earth damage (2.4x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# アスピルバイン (195510) [None]
#
# Fixed damage (0.05x) as MP drain (5%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if self.HP < 0.3 and once() and apple == False:
useSkill(1, 'random') # 真・オチューダンス (195490): Physical damage (3x, ATK) to all enemies, Inflict Blind, Silence and Confusion (100%) on all enemies
apple = True # reset next turn
elif self.HP < 0.5 and once() and apple == False:
useSkill(1, 'random') # 真・オチューダンス (195490): Physical damage (3x, ATK) to all enemies, Inflict Blind, Silence and Confusion (100%) on all enemies
apple = True # reset next turn
elif self.HP < 0.7 and once() and apple == False:
useSkill(1, 'random') # 真・オチューダンス (195490): Physical damage (3x, ATK) to all enemies, Inflict Blind, Silence and Confusion (100%) on all enemies
apple = True # reset next turn
elif apple == False:
useSkill(3, 'random') # アスピルバイン (195510): Fixed damage (0.05x) as MP drain (5%) to one enemy
apple = True # reset next turn
elif berry == False:
useSkill(2, 'random') # ソイルスラップ (195500): Physical earth damage (2.4x, ATK) to one enemy
berry = True # reset next turn
elif peach == False:
useSkill(2, 'random') # ソイルスラップ (195500): Physical earth damage (2.4x, ATK) to one enemy
peach = True # reset next turn
elif olive == False:
useSkill(2, 'random') # ソイルスラップ (195500): Physical earth damage (2.4x, ATK) to one enemy
olive = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster イエローゼリー (103012017)
# Race Aquatic
# Level 99
# Actions 8-8
#
#
# Stats
# HP 400000
# MP 20000
# ATK 753
# DEF 60
# MAG 20
# SPR 60
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 300%
# Lightning -50%
# Water 300%
# Wind 75%
# Earth 75%
# Light 0%
# Dark -50%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
# MISSING SKILLSET 0
##
#
# MISSING SKILLSET 0
##
#
###
# AI
###
if True:
attack('random')
##
# Monster Info
##
#
# Monster グリーンスライム (103011016)
# Race Aquatic
# Level 99
# Actions 8-8
#
#
# Stats
# HP 500000
# MP 20000
# ATK 767
# DEF 46
# MAG 20
# SPR 46
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 0%
# Lightning 75%
# Water 0%
# Wind 0%
# Earth 0%
# Light 75%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
# MISSING SKILLSET 0
##
#
# MISSING SKILLSET 0
##
#
###
# AI
###
if True:
attack('random')
##
# Monster Info
##
#
# Monster レッドマシュマロ (103013021)
# Race Aquatic
# Level 99
# Actions 8-8
#
#
# Stats
# HP 600000
# MP 20000
# ATK 760
# DEF 60
# MAG 20
# SPR 60
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 300%
# Ice -50%
# Lightning 0%
# Water 0%
# Wind 75%
# Earth 0%
# Light 0%
# Dark 300%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
# MISSING SKILLSET 0
##
#
# MISSING SKILLSET 0
##
#
###
# AI
###
if True:
attack('random')
##
# Monster Info
##
#
# Monster ローパー (210021009)
# Race Stone
# Level 99
# Actions 8-8
#
#
# Stats
# HP 3000000
# MP 50000
# ATK 800
# DEF 250
# MAG 700
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 100%
# Ice 100%
# Lightning 100%
# Water 100%
# Wind 100%
# Earth 100%
# Light 100%
# Dark 100%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# なぎはらう (196030) [Physical]
#
# Physical damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gaze (150250) [Magic]
#
# Inflict Paralyze (60%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 憑依:レッドマシュマロ (195550) [None]
#
# Increase ATK and MAG by 50% for 99999 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 憑依:グリーンスライム (195560) [None]
#
# Increase DEF and SPR by 50% for 99999 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 憑依:イエローゼリー (195570) [None]
#
# Increase resistance to all elements by 75% for 99999 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# シニュアスイール (195580) [Magic]
#
# Magic damage (4.8x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if unit('player_any').usedMagicLastTurn() and apple == False:
useSkill(1, 'random') # なぎはらう (196030): Physical damage (4x, ATK) to all enemies
apple = True # reset next turn
elif unit('party_103013021').isDead() and once():
useSkill(3, 'random') # 憑依:レッドマシュマロ (195550): Increase ATK and MAG by 50% for 99999 turns to caster
elif unit('party_103011016').isDead() and once():
useSkill(4, 'random') # 憑依:グリーンスライム (195560): Increase DEF and SPR by 50% for 99999 turns to caster
elif unit('party_103012017').isDead() and once():
useSkill(5, 'random') # 憑依:イエローゼリー (195570): Increase resistance to all elements by 75% for 99999 turns to caster
elif berry == False:
useSkill(2, 'random') # Gaze (150250): Inflict Paralyze (60%) on one enemy
berry = True # reset next turn
elif unit('party_103013021').isDead() and peach == False:
useSkill(6, 'random') # シニュアスイール (195580): Magic damage (4.8x, MAG) to all enemies
peach = True # reset next turn
elif unit('party_103011016').isDead() and olive == False:
useSkill(6, 'random') # シニュアスイール (195580): Magic damage (4.8x, MAG) to all enemies
olive = True # reset next turn
elif unit('party_103012017').isDead() and mango == False:
useSkill(6, 'random') # シニュアスイール (195580): Magic damage (4.8x, MAG) to all enemies
mango = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster ヘルズハーレー (204001006)
# Race Demon
# Level 99
# Actions 5-5
#
#
# Stats
# HP 3750000
# MP 60000
# ATK 767
# DEF 250
# MAG 707
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 100%
# Earth 0%
# Light 0%
# Dark -50%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# シルバーランス (196050) [Physical]
#
# Physical damage (3x, ATK) to one enemy
# Reduce DEF by 50% for 3 turns to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 毒霧 (196040) [None]
#
# Inflict Poison, Paralyze and Disease (100%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == False:
useSkill(2, 'random') # 毒霧 (196040): Inflict Poison, Paralyze and Disease (100%) on all enemies
apple = True # reset next turn
elif random() <= 0.50:
useSkill(1, 'random') # シルバーランス (196050): Physical damage (3x, ATK) to one enemy, Reduce DEF by 50% for 3 turns to one enemy
elif random() <= 0.20:
useSkill(1, 'hp_min') # シルバーランス (196050): Physical damage (3x, ATK) to one enemy, Reduce DEF by 50% for 3 turns to one enemy
else:
attack('random')
##
# Monster Info
##
#
# Monster 焔の剣士 (205011009)
# Race Human
# Level 99
# Actions 6-6
#
#
# Stats
# HP 4000000
# MP 60000
# ATK 813
# DEF 250
# MAG 1060
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 300%
# Ice -50%
# Lightning 0%
# Water -50%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# 本気 (195760) [None]
#
# Increase ATK and MAG by 50% for 999 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# いあいぬき (195590) [Physical]
#
# Instant KO (50%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fira (120080) [Magic]
#
# Magic fire damage (1.4x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Mirror of Equity (150380) [Physical]
#
# Physical damage (1.1x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fingersnap (150890) [Physical]
#
# Physical damage (1.2x, ATK) to one enemy
# Remove all effects from one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if self.HP < 0.2 and once():
useSkill(2, 'random') # いあいぬき (195590): Instant KO (50%) to all enemies
elif self.HP < 0.4 and once():
useSkill(1, 'random') # 本気 (195760): Increase ATK and MAG by 50% for 999 turns to caster
elif self.HP < 0.4 and once():
useSkill(2, 'random') # いあいぬき (195590): Instant KO (50%) to all enemies
elif self.HP < 0.6 and once():
useSkill(1, 'random') # 本気 (195760): Increase ATK and MAG by 50% for 999 turns to caster
elif self.HP < 0.6 and once():
useSkill(2, 'random') # いあいぬき (195590): Instant KO (50%) to all enemies
elif self.HP < 0.8 and once():
useSkill(1, 'random') # 本気 (195760): Increase ATK and MAG by 50% for 999 turns to caster
elif apple == False:
useSkill(3, 'random') # Fira (120080): Magic fire damage (1.4x, MAG) to all enemies
apple = True # reset next turn
elif isTurnMod(2) and berry == False:
useSkill(5, 'random') # Fingersnap (150890): Physical damage (1.2x, ATK) to one enemy, Remove all effects from one enemy
berry = True # reset next turn
elif isTurnMod(2) and peach == False:
useSkill(3, 'random') # Fira (120080): Magic fire damage (1.4x, MAG) to all enemies
peach = True # reset next turn
elif random() <= 0.80:
useSkill(4, 'random') # Mirror of Equity (150380): Physical damage (1.1x, ATK) to one enemy
else:
attack('random')
##
# Monster Info
##
#
# Monster シュトローム (303011010)
# Race Aquatic
# Level 99
# Actions 7-7
#
#
# Stats
# HP 4250000
# MP 70000
# ATK 800
# DEF 250
# MAG 747
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 200%
# Lightning -50%
# Water 200%
# Wind 0%
# Earth 50%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# Blizzara (120090) [Magic]
#
# Magic ice damage (1.4x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# フリーズ (195670) [Magic]
#
# Magic ice damage (5.5x, MAG) to all enemies
# Reduce resistance to Ice by 50% for 3 turns to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if self.HP < 0.25 and once() and apple == False:
useSkill(2, 'random') # フリーズ (195670): Magic ice damage (5.5x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
apple = True # reset next turn
elif self.HP < 0.5 and once() and berry == False:
useSkill(2, 'random') # フリーズ (195670): Magic ice damage (5.5x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
berry = True # reset next turn
elif self.HP < 0.75 and once() and peach == False:
useSkill(2, 'random') # フリーズ (195670): Magic ice damage (5.5x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
peach = True # reset next turn
elif once():
useSkill(2, 'random') # フリーズ (195670): Magic ice damage (5.5x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
elif isTurnMod(2) and lemon == False:
useSkill(1, 'random') # Blizzara (120090): Magic ice damage (1.4x, MAG) to all enemies
lemon = True # reset next turn
elif isTurnMod(2) and olive == False:
useSkill(1, 'random') # Blizzara (120090): Magic ice damage (1.4x, MAG) to all enemies
olive = True # reset next turn
elif isTurnMod(3) and mango == False:
useSkill(2, 'random') # フリーズ (195670): Magic ice damage (5.5x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
mango = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster 触手 (303011010)
# Race Aquatic
# Level 99
# Actions 3-3
#
#
# Stats
# HP 2125000
# MP 20000
# ATK 680
# DEF 330
# MAG 27
# SPR 330
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 100%
# Ice 0%
# Lightning -50%
# Water 0%
# Wind 100%
# Earth 50%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# 活性化 (195600) [None]
#
# Restore 5% HP to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == False:
useRandomSkill('random')
apple = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster 触手 (303011010)
# Race Aquatic
# Level 99
# Actions 3-3
#
#
# Stats
# HP 2000000
# MP 20000
# ATK 680
# DEF 270
# MAG 27
# SPR 270
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 100%
# Lightning 0%
# Water 100%
# Wind 0%
# Earth 50%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# Ink (150240) [Magic]
#
# Inflict Blind (60%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ラップホールド (195610) [None]
#
# 50% HP damage to one enemy
# Inflict Stop (50%) for 3 turns on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if isTurnMod(2) and apple == False:
useSkill(2, 'random') # ラップホールド (195610): 50% HP damage to one enemy, Inflict Stop (50%) for 3 turns on one enemy
apple = True # reset next turn
elif berry == False:
useSkill(1, 'random') # Ink (150240): Inflict Blind (60%) on all enemies
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster 触手 (303011010)
# Race Aquatic
# Level 99
# Actions 3-3
#
#
# Stats
# HP 1850000
# MP 20000
# ATK 680
# DEF 250
# MAG 27
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 100%
# Water 0%
# Wind 0%
# Earth 50%
# Light -50%
# Dark 100%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# ラップホールド (195610) [None]
#
# 50% HP damage to one enemy
# Inflict Stop (50%) for 3 turns on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == False:
useRandomSkill('random')
apple = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster テラーナイト (312001004)
# Race Reaper
# Level 99
# Actions 8-8
#
#
# Stats
# HP 5000000
# MP 10000
# ATK 1626
# DEF 500
# MAG 1454
# SPR 500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 100%
# Ice 50%
# Lightning 0%
# Water 25%
# Wind 0%
# Earth 0%
# Light -50%
# Dark 100%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
#
# 真降臨_テラーナイト (100039) [Physical]
#
# Unknown passive effect type '79': [195790,0,0,0,0,0,0,0,0,0]
#
##
###
# Skills
###
#
# 逃れられぬ死 (195620) [None]
#
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aerora (120120) [Magic]
#
# Magic wind damage (1.4x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Blizzara (120090) [Magic]
#
# Magic ice damage (1.4x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Stonra (120130) [Magic]
#
# Magic earth damage (1.4x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# デスペルロアー (195630) [None]
#
# Remove all effects from one enemy
# Inflict Paralyze and Petrify (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 突進 (195730) [Physical]
#
# Physical damage (2.5x, ATK) to one enemy
# Inflict Confusion (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# なぎはらう (195740) [Physical]
#
# Physical damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 死の呼び声 (195790) [Physical]
#
# Instant KO (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if self.HP < 0.2 and once() and mango == False:
useSkill(1, 'hp_min') # 逃れられぬ死 (195620): Instant KO (100%) to one enemy
mango = True # reset next turn
elif self.HP < 0.5 and once() and lemon == False:
useSkill(1, 'hp_max') # 逃れられぬ死 (195620): Instant KO (100%) to one enemy
lemon = True # reset next turn
elif self.HP < 0.8 and once() and grape == False:
useSkill(1, 'atk_max') # 逃れられぬ死 (195620): Instant KO (100%) to one enemy
grape = True # reset next turn
elif isTurnMod(6) and apple == False:
useSkill(5, 'random') # デスペルロアー (195630): Remove all effects from one enemy, Inflict Paralyze and Petrify (100%) on one enemy
apple = True # reset next turn
elif isTurnMod(6) and berry == False:
useSkill(5, 'random') # デスペルロアー (195630): Remove all effects from one enemy, Inflict Paralyze and Petrify (100%) on one enemy
berry = True # reset next turn
elif isTurnMod(2) and apple == False and berry == False and peach == False:
useSkill(5, 'def_max') # デスペルロアー (195630): Remove all effects from one enemy, Inflict Paralyze and Petrify (100%) on one enemy
peach = True # reset next turn
elif isTurnMod(3) and olive == False:
useSkill(1, 'random') # 逃れられぬ死 (195620): Instant KO (100%) to one enemy
olive = True # reset next turn
elif isTurnMod(2) and melon == False:
useSkill(7, 'random') # なぎはらう (195740): Physical damage (2x, ATK) to all enemies
melon = True # reset next turn
elif guava == False:
useSkill(6, 'mind_max') # 突進 (195730): Physical damage (2.5x, ATK) to one enemy, Inflict Confusion (100%) on one enemy
guava = True # reset next turn
elif gourd == False:
useSkill(6, 'random') # 突進 (195730): Physical damage (2.5x, ATK) to one enemy, Inflict Confusion (100%) on one enemy
gourd = True # reset next turn
elif random() <= 0.30:
useSkill(2, 'random') # Aerora (120120): Magic wind damage (1.4x, MAG) to all enemies
elif random() <= 0.30:
useSkill(3, 'random') # Blizzara (120090): Magic ice damage (1.4x, MAG) to all enemies
elif random() <= 0.30:
useSkill(4, 'random') # Stonra (120130): Magic earth damage (1.4x, MAG) to all enemies
else:
attack('random')
##
# Monster Info
##
#
# Monster キマイラ (301001004)
# Race Beast
# Level 99
# Actions 6-7
#
#
# Stats
# HP 4250000
# MP 40000
# ATK 1082
# DEF 250
# MAG 733
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 150%
# Ice 150%
# Lightning 150%
# Water 150%
# Wind 150%
# Earth -25%
# Light -25%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# アクアブレス (195710) [Magic]
#
# Magic water damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ブレイズ (195690) [Magic]
#
# 50% HP damage to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# じゃれる (195700) [Physical]
#
# Physical damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if self.HP < 0.5 and once() and apple == False:
useSkill(1, 'random') # アクアブレス (195710): Magic water damage (4x, MAG) to all enemies
apple = True # reset next turn
honey = True # persistent
elif honey == True and lemon == False:
useSkill(1, 'random') # アクアブレス (195710): Magic water damage (4x, MAG) to all enemies
lemon = True # reset next turn
elif honey == True and berry == False:
useSkill(2, 'random') # ブレイズ (195690): 50% HP damage to one enemy
berry = True # reset next turn
elif honey == True and peach == False:
useSkill(2, 'random') # ブレイズ (195690): 50% HP damage to one enemy
peach = True # reset next turn
elif honey == False and olive == False:
useSkill(2, 'random') # ブレイズ (195690): 50% HP damage to one enemy
olive = True # reset next turn
elif honey == False and mango == False:
useSkill(1, 'random') # アクアブレス (195710): Magic water damage (4x, MAG) to all enemies
mango = True # reset next turn
elif random() <= 0.60:
useSkill(3, 'random') # じゃれる (195700): Physical damage (3x, ATK) to one enemy
else:
attack('random')
##
# Monster Info
##
#
# Monster アリジゴク (309001008)
# Race Insect
# Level 99
# Actions 6-6
#
#
# Stats
# HP 3000000
# MP 60000
# ATK 787
# DEF 220
# MAG 700
# SPR 220
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 50%
# Ice 0%
# Lightning 0%
# Water -50%
# Wind 0%
# Earth 50%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# 消化液 (195750) [Physical]
#
# Fixed* damage (6666) to one enemy
# Inflict Poison (100%) on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Pincers (150790) [Physical]
#
# Physical damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Sandstorm (150800) [Physical]
#
# 99% HP damage to all enemies
# Inflict Blind (40%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 穴を掘り潜った (195640) [None]
#
# Increase DEF and SPR by 50% for 3 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if honey == True:
end_turn()
honey = False # persistent
elif ramen == True and apple == False:
useSkill(3, 'random') # Sandstorm (150800): 99% HP damage to all enemies, Inflict Blind (40%) on all enemies
apple = True # reset next turn
honey = True # persistent
ramen = False # persistent
elif isTurnMod(3) and berry == False:
useSkill(4, 'random') # 穴を掘り潜った (195640): Increase DEF and SPR by 50% for 3 turns to caster
berry = True # reset next turn
honey = True # persistent
ramen = True # persistent
elif unit('party_any').lastTurnHitBy('attack') and peach == False:
useSkill(2, 'random') # Pincers (150790): Physical damage (2x, ATK) to one enemy
peach = True # reset next turn
elif random() <= 0.60:
useSkill(1, 'random') # 消化液 (195750): Fixed* damage (6666) to one enemy, Inflict Poison (100%) on one enemy
else:
attack('random')
##
# Monster Info
##
#
# Monster ワイバーン (207001013)
# Race Dragon
# Level 99
# Actions 7-7
#
#
# Stats
# HP 2500000
# MP 40000
# ATK 733
# DEF 250
# MAG 747
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 200%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 200%
# Earth 0%
# Light 0%
# Dark 200%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# Needle Breath (150170) [Physical]
#
# 50% HP damage to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Bite (150220) [Physical]
#
# Physical damage (2x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 全身が炎に包まれた (195650) [None]
#
# Increase ATK and MAG by 50% for 3 turns to caster
# Reduce physical damage taken by 95% to caster for one turn
# Reduce magic damage taken by 95% to caster for one turn
# Reduce resistance to Ice, Lightning, Water, Earth and Light by 750% for one turn to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ヘルフレイムダイブ (195660) [None]
#
# Physical* fire damage (15x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if honey == True:
end_turn()
honey = False # persistent
elif ramen == True and apple == False:
useSkill(4, 'random') # ヘルフレイムダイブ (195660): Physical* fire damage (15x, ATK) to all enemies
apple = True # reset next turn
honey = True # persistent
ramen = False # persistent
elif self.HP < 0.5 and once():
useSkill(3, 'random') # 全身が炎に包まれた (195650): Increase ATK and MAG by 50% for 3 turns to caster, Reduce physical damage taken by 95% to caster for one turn, Reduce magic damage taken by 95% to caster for one turn, Reduce resistance to Ice, Lightning, Water, Earth and Light by 750% for one turn to caster
honey = True # persistent
ramen = True # persistent
elif isTurnMod(2) and berry == False:
useSkill(1, 'random') # Needle Breath (150170): 50% HP damage to all enemies
berry = True # reset next turn
elif random() <= 0.50:
useSkill(2, 'random') # Bite (150220): Physical damage (2x, ATK) to one enemy
else:
attack('random')
##
# Monster Info
##
#
# Monster さまよえるもの (208001012)
# Race Fairy
# Level 99
# Actions 6-6
#
#
# Stats
# HP 3500000
# MP 60000
# ATK 680
# DEF 250
# MAG 1026
# SPR 250
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 100%
# Ice -50%
# Lightning 0%
# Water -50%
# Wind 0%
# Earth 0%
# Light 100%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# Fire (120010) [Magic]
#
# Magic fire damage (1.2x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Fira (120080) [Magic]
#
# Magic fire damage (1.4x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# プロテガ (195770) [Magic]
#
# Increase DEF by 40% for 3 turns to all allies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# シェルガ (195780) [Magic]
#
# Increase SPR by 40% for 3 turns to all allies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Flash (150120) [Magic]
#
# Inflict Blind (30%) on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ファイアブレイク (195720) [Magic]
#
# Magic fire damage (3x, MAG) to all enemies
# Reduce resistance to Fire by 50% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if unit('party_any').HP < 0.5 and once():
useSkill(6, 'random') # ファイアブレイク (195720): Magic fire damage (3x, MAG) to all enemies, Reduce resistance to Fire by 50% for 3 turns to all enemies
elif self.HP < 0.6 and once() and peach == False:
useSkill(3, 'random') # プロテガ (195770): Increase DEF by 40% for 3 turns to all allies
peach = True # reset next turn
elif self.HP < 0.6 and once() and olive == False:
useSkill(4, 'random') # シェルガ (195780): Increase SPR by 40% for 3 turns to all allies
olive = True # reset next turn
elif self.HP < 0.3 and once() and peach == False:
useSkill(3, 'random') # プロテガ (195770): Increase DEF by 40% for 3 turns to all allies
peach = True # reset next turn
elif self.HP < 0.3 and once() and olive == False:
useSkill(4, 'random') # シェルガ (195780): Increase SPR by 40% for 3 turns to all allies
olive = True # reset next turn
elif apple == False:
useSkill(2, 'random') # Fira (120080): Magic fire damage (1.4x, MAG) to all enemies
apple = True # reset next turn
elif random() <= 0.50:
useSkill(1, 'random') # Fire (120010): Magic fire damage (1.2x, MAG) to one enemy
elif random() <= 0.20 and berry == False:
useSkill(5, 'random') # Flash (150120): Inflict Blind (30%) on all enemies
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster エウロペ (306002004)
# Race Machina
# Level 99
# Actions 30-30
#
#
# Stats
# HP 55000000
# MP 100000
# ATK 800
# DEF 230
# MAG 750
# SPR 210
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 300%
# Lightning 0%
# Water 300%
# Wind 300%
# Earth 0%
# Light 300%
# Dark 300%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 攻撃魔力50% (100025) [Physical]
#
# Increase ATK and MAG by 50%
#
##
###
# Skills
###
#
# ラピッドシュート・風 (196060) [None]
#
# Hybrid* wind damage (2.5x, ATK & MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ラピッドシュート・光 (196070) [None]
#
# Hybrid* light damage (2.5x, ATK & MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ラピッドシュート・水 (196080) [None]
#
# Hybrid* water damage (2.5x, ATK & MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ラピッドシュート・氷 (196090) [None]
#
# Hybrid* ice damage (2.5x, ATK & MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ラピッドシュート・闇 (196100) [None]
#
# Hybrid* dark damage (2.5x, ATK & MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 連装ガトリング砲 (196110) [Physical]
#
# Physical damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# リカバリーシステム作動 (196120) [None]
#
# Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# パイルバンカー (196130) [Physical]
#
# Physical damage (4.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# スーパーブラスト (196140) [Magic]
#
# Magic damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# すべて押し潰す (196150) [Physical]
#
# Physical damage (2.3x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# チェンジ:インパクトモード (196160) [None]
#
# Set Fire, Lightning and Earth resistance to -150% for 2 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# チェンジ:シューティングモード (196170) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 増援システム:サポート (196290) [None]
#
# Summon ally #3 (100%)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 増援システム:チェイン (196300) [None]
#
# Summon ally #2 (100%)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
end_turn()
elif once():
useSkill(14, 'random') # 増援システム:チェイン (196300): Summon ally #2 (100%)
elif once():
useSkill(13, 'random') # 増援システム:サポート (196290): Summon ally #3 (100%)
apple = True # reset next turn
elif black > 5 and steak == True and mango == False:
useSkill(10, 'random') # すべて押し潰す (196150): Physical damage (2.3x, ATK) to all enemies
mango = True # reset next turn
elif unit('player_any').HP < 0.5 and black > 6 and steak == True and lemon == False:
useSkill(10, 'random') # すべて押し潰す (196150): Physical damage (2.3x, ATK) to all enemies
lemon = True # reset next turn
elif unit('party_2').isDead() and unit('player_any').HP > 0.5 and black > 5 and isTurnMod(3) and steak == True:
useSkill(14, 'random') # 増援システム:チェイン (196300): Summon ally #2 (100%)
melon = 1
elif unit('party_2').isDead() and unit('player_any').HP < 0.5 and black > 6 and isTurnMod(2) and steak == True:
useSkill(14, 'random') # 増援システム:チェイン (196300): Summon ally #2 (100%)
melon = 1
elif unit('party_3').isDead() and unit('player_any').HP > 0.5 and black > 5 and isTurnMod(3) and steak == True:
useSkill(13, 'random') # 増援システム:サポート (196290): Summon ally #3 (100%)
guava = 1
elif unit('party_3').isDead() and unit('player_any').HP < 0.5 and black > 6 and isTurnMod(2) and steak == True:
useSkill(13, 'random') # 増援システム:サポート (196290): Summon ally #3 (100%)
guava = 1
elif unit('player_any').HP > 0.5 and black > 5 and mauve > 2 and olive == False and steak == True:
useSkill(12, 'random') # チェンジ:シューティングモード (196170): No effect
olive = True # reset next turn
elif unit('player_any').HP < 0.5 and black > 6 and mauve > 2 and olive == False and steak == True:
useSkill(12, 'random') # チェンジ:シューティングモード (196170): No effect
olive = True # reset next turn
elif unit('player_any').HP > 0.5 and black > 5 and steak == True and mauve > 2:
end_turn()
steak = False # persistent
black = 0
mauve = 0
elif unit('player_any').HP < 0.5 and black > 6 and steak == True and mauve > 2:
end_turn()
steak = False # persistent
black = 0
mauve = 0
elif unit('player_any').HP > 0.5 and black > 5 and steak == True and otter == False:
wait('random')
otter = True # global
mauve += 1
elif unit('player_any').HP < 0.5 and black > 6 and steak == True and otter == False:
wait('random')
otter = True # global
mauve += 1
elif unit('player_any').HP > 0.5 and black > 5 and steak == True:
end_turn()
black = 0
elif unit('player_any').HP < 0.5 and black > 6 and steak == True:
end_turn()
black = 0
elif random() <= 0.50 and steak == True:
useSkill(8, 'random') # パイルバンカー (196130): Physical damage (4.5x, ATK) to one enemy
black += 1
elif steak == True:
useSkill(9, 'random') # スーパーブラスト (196140): Magic damage (3x, MAG) to one enemy
black += 1
elif unit('player_any').HP > 0.5 and green > 6 and isTurnMod(4) and gourd == False:
useSkill(7, 'random') # リカバリーシステム作動 (196120): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
gourd = True # reset next turn
elif unit('player_any').HP < 0.5 and green > 8 and isTurnMod(4) and gourd == False:
useSkill(7, 'random') # リカバリーシステム作動 (196120): Remove ATK, DEF, MAG, SPR, Stop and Charm debuff from caster
gourd = True # reset next turn
elif unit('party_2').isDead() and unit('player_any').HP > 0.5 and green > 6 and isTurnMod(3):
useSkill(14, 'random') # 増援システム:チェイン (196300): Summon ally #2 (100%)
melon = 1
elif unit('party_2').isDead() and unit('player_any').HP < 0.5 and green > 8 and isTurnMod(2):
useSkill(14, 'random') # 増援システム:チェイン (196300): Summon ally #2 (100%)
melon = 1
elif unit('party_3').isDead() and unit('player_any').HP > 0.5 and green > 6 and isTurnMod(3):
useSkill(13, 'random') # 増援システム:サポート (196290): Summon ally #3 (100%)
guava = 1
elif unit('party_3').isDead() and unit('player_any').HP < 0.5 and green > 8 and isTurnMod(2):
useSkill(13, 'random') # 増援システム:サポート (196290): Summon ally #3 (100%)
guava = 1
elif unit('player_any').HP > 0.5 and green > 6 and white > 3 and olive == False and steak == False:
useSkill(11, 'random') # チェンジ:インパクトモード (196160): Set Fire, Lightning and Earth resistance to -150% for 2 turns to caster
olive = True # reset next turn
elif unit('player_any').HP < 0.5 and green > 8 and white > 3 and olive == False and steak == False:
useSkill(11, 'random') # チェンジ:インパクトモード (196160): Set Fire, Lightning and Earth resistance to -150% for 2 turns to caster
olive = True # reset next turn
elif unit('player_any').HP > 0.5 and green > 6 and white > 3:
end_turn()
steak = True # persistent
green = 0
white = 0
elif unit('player_any').HP < 0.5 and green > 8 and white > 3:
end_turn()
steak = True # persistent
green = 0
white = 0
elif unit('player_any').HP > 0.5 and green > 6 and otter == False:
wait('random')
otter = True # global
white += 1
elif unit('player_any').HP < 0.5 and green > 8 and otter == False:
wait('random')
otter = True # global
white += 1
elif unit('player_any').HP > 0.5 and green > 6:
end_turn()
green = 0
elif unit('player_any').HP < 0.5 and green > 8:
end_turn()
green = 0
elif honey == False and berry == False:
useSkill(1, 'random') # ラピッドシュート・風 (196060): Hybrid* wind damage (2.5x, ATK & MAG) to all enemies
berry = True # reset next turn
honey = True # persistent
green += 1
elif honey == True and ramen == False and berry == False:
useSkill(2, 'random') # ラピッドシュート・光 (196070): Hybrid* light damage (2.5x, ATK & MAG) to all enemies
berry = True # reset next turn
ramen = True # persistent
green += 1
elif ramen == True and sushi == False and berry == False:
useSkill(3, 'random') # ラピッドシュート・水 (196080): Hybrid* water damage (2.5x, ATK & MAG) to all enemies
berry = True # reset next turn
sushi = True # persistent
green += 1
elif sushi == True and bacon == False and berry == False:
useSkill(4, 'random') # ラピッドシュート・氷 (196090): Hybrid* ice damage (2.5x, ATK & MAG) to all enemies
berry = True # reset next turn
bacon = True # persistent
green += 1
elif bacon == True and berry == False:
useSkill(5, 'random') # ラピッドシュート・闇 (196100): Hybrid* dark damage (2.5x, ATK & MAG) to all enemies
berry = True # reset next turn
honey = False # persistent
ramen = False # persistent
sushi = False # persistent
bacon = False # persistent
green += 1
elif isTurnMod(3) and peach == False:
useSkill(6, 'random') # 連装ガトリング砲 (196110): Physical damage (2.5x, ATK) to one enemy
peach = True # reset next turn
green += 1
elif unit('player_any').HP < 0.5 and isTurnMod(3) and grape == False:
useSkill(6, 'random') # 連装ガトリング砲 (196110): Physical damage (2.5x, ATK) to one enemy
grape = True # reset next turn
green += 1
else:
attack('random')
green += 1
##
# Monster Info
##
#
# Monster サーチャー (106002036)
# Race Machina
# Level 99
# Actions 20-20
#
#
# Stats
# HP 15000000
# MP 80000
# ATK 500
# DEF 120
# MAG 300
# SPR 110
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 150%
# Ice 0%
# Lightning 150%
# Water -50%
# Wind 0%
# Earth 150%
# Light -50%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 0%
# MAG 100%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# チェインレーザー (196180) [Magic]
#
# Magic ice, water, wind, light and dark damage (0.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# メルトアイ・光闇 (196190) [None]
#
# Reduce resistance to Light and Dark by 30% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# メルトアイ・氷水 (196200) [None]
#
# Reduce resistance to Ice and Water by 30% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ダウンシステム・攻魔 (196210) [None]
#
# Reduce ATK and MAG by 65% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ダウンシステム・防精 (196220) [None]
#
# Reduce DEF and SPR by 50% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
end_turn()
elif once():
useSkill(5, 'random') # ダウンシステム・防精 (196220): Reduce DEF and SPR by 50% for 3 turns to all enemies
apple = True # reset next turn
elif unit('party_1').HP < 0.5 and green > 8:
end_turn()
green = 0
elif unit('party_1').HP > 0.5 and green > 6:
end_turn()
green = 0
elif steak == True and isTurnMod(2) and berry == False:
useSkill(4, 'random') # ダウンシステム・攻魔 (196210): Reduce ATK and MAG by 65% for 3 turns to all enemies
berry = True # reset next turn
green += 1
elif steak == True and isTurnMod(3) and peach == False:
useSkill(5, 'random') # ダウンシステム・防精 (196220): Reduce DEF and SPR by 50% for 3 turns to all enemies
peach = True # reset next turn
green += 1
elif steak == True:
attack('random')
green += 1
elif berry == False:
useSkill(1, 'random') # チェインレーザー (196180): Magic ice, water, wind, light and dark damage (0.5x, MAG) to all enemies
berry = True # reset next turn
green += 1
elif peach == False and isTurnMod(3):
useSkill(2, 'random') # メルトアイ・光闇 (196190): Reduce resistance to Light and Dark by 30% for 3 turns to all enemies
peach = True # reset next turn
green += 1
elif peach == False and isTurnMod(4):
useSkill(3, 'random') # メルトアイ・氷水 (196200): Reduce resistance to Ice and Water by 30% for 3 turns to all enemies
peach = True # reset next turn
green += 1
else:
attack('random')
green += 1
##
# Monster Info
##
#
# Monster サーチャー (106002037)
# Race Machina
# Level 99
# Actions 20-20
#
#
# Stats
# HP 15000000
# MP 80000
# ATK 500
# DEF 120
# MAG 300
# SPR 110
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 150%
# Ice 0%
# Lightning 150%
# Water -50%
# Wind 0%
# Earth 150%
# Light -50%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 0%
# MAG 100%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk? 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# アタックアシスト (196230) [None]
#
# Increase ATK and MAG by 80% for 3 turns to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# エレメンタルシールド (196240) [None]
#
# Increase resistance to Fire, Lightning and Earth by 100% for 3 turns to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ストップ (196250) [None]
#
# Inflict Stop (80%) for 3 turns on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# マテリアルフィールド (196260) [None]
#
# Reduce physical damage taken by 30% to all allies for one turn
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# マジックフィールド (196270) [None]
#
# Reduce magic damage taken by 30% to all allies for one turn
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# エンスロールアイ (196280) [None]
#
# Inflict Charm (80%) on one enemy for 3 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
end_turn()
elif once():
useSkill(1, 'random') # アタックアシスト (196230): Increase ATK and MAG by 80% for 3 turns to all allies
apple = True # reset next turn
elif unit('party_1').HP < 0.5 and green > 8 and isTurnMod(2) and berry == False:
useSkill(1, 'random') # アタックアシスト (196230): Increase ATK and MAG by 80% for 3 turns to all allies
berry = True # reset next turn
elif unit('party_1').HP < 0.5 and green > 8:
end_turn()
green = 0
elif unit('party_1').HP > 0.5 and green > 6 and isTurnMod(2) and berry == False:
useSkill(1, 'random') # アタックアシスト (196230): Increase ATK and MAG by 80% for 3 turns to all allies
berry = True # reset next turn
elif unit('party_1').HP > 0.5 and green > 6:
end_turn()
green = 0
elif steak == True and unit('party_1').HP < 0.5 and green > 8:
end_turn()
green = 0
elif steak == True and unit('party_1').HP > 0.5 and green > 6:
end_turn()
green = 0
elif steak == True and peach == False and isTurnMod(2):
useSkill(6, 'random') # エンスロールアイ (196280): Inflict Charm (80%) on one enemy for 3 turns
peach = True # reset next turn
green += 1
elif steak == True and berry == False and isTurnMod(3):
useSkill(4, 'random') # マテリアルフィールド (196260): Reduce physical damage taken by 30% to all allies for one turn
berry = True # reset next turn
green += 1
elif steak == True and berry == False and isTurnMod(4):
useSkill(5, 'random') # マジックフィールド (196270): Reduce magic damage taken by 30% to all allies for one turn
berry = True # reset next turn
green += 1
elif steak == True:
attack('random')
green += 1
elif olive == False and isTurnMod(2):
useSkill(3, 'random') # ストップ (196250): Inflict Stop (80%) for 3 turns on one enemy
olive = True # reset next turn
green += 1
elif peach == False and isTurnMod(4):
useSkill(2, 'random') # エレメンタルシールド (196240): Increase resistance to Fire, Lightning and Earth by 100% for 3 turns to all allies
peach = True # reset next turn
green += 1
else:
attack('random')
green += 1
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