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Transcendent Heroes: VS Itachi
##
# Mission 'Transcendent Heroes: VS Itachi - INT' (10350101)
#
# Battles
# * Itachi
##
##
# Monster Info
##
#
# Monster Itachi (900010874, 900010872)
# Race Human
# Level 99
# Actions 15-15
#
#
# Stats
# HP 50000000
# MP 100000
# ATK 975
# DEF 20000
# MAG 975
# SPR 20000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -25%
# Ice 100%
# Lightning -25%
# Water 50%
# Wind 50%
# Earth 50%
# Light 50%
# Dark 50%
# Non-Elemental 0%
#
#
# Status resist (+50% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
# Break
###
#
# Hit points 1500 (+0 after first BREAK)
# Duration 3
#
# Damage
# Dagger 20
# Sword 5
# Great Sword 5
# Katana 33
# Staff 5
# Rod 20
# Bow 5
# Axe 5
# Hammer 5
# Spear 5
# Instrument 5
# Whip 5
# Throwing 33
# Gun 5
# Mace 5
# Fist 5
#
###
# Broken Form
###
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 0
# MP 0
# ATK 475
# DEF 600
# MAG 475
# SPR 600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -100%
# Ice 50%
# Lightning -100%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Hisame Arts - Enemy Reading (900774) [None]
#
# Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Mark of the Assassin (900775) [Physical]
#
# Physical damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Mark of the Hunter (900776) [Physical]
#
# Physical damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Smoke Bomb (900777) [None]
#
# Dodge 999 physical attacks for one turn to caster
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Shuriken Storm (900778) [Physical]
#
# Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Concentration (900781) [None]
#
# Increase ATK by 50% for 4 turns to caster (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Merciless Assault (900782) [Physical]
#
# Physical damage (2.75x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Debilitation (900783) [None]
#
# Reduce resistance to Ice by 120% for 10 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Snow Shuriken (900784) [Physical]
#
# Physical ice damage (2.25x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Subzero Shuriken (900785) [Physical]
#
# Physical ice damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Quadruple Hisame Arts (900786) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Magic Binding (900788) [Physical]
#
# Physical damage (2.75x, ATK) to one enemy (+100% accuracy)
# Reduce MAG by 50% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Body Binding (900789) [Physical]
#
# Physical damage (2.75x, ATK) to one enemy (+100% accuracy)
# Reduce DEF by 50% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Spirit Binding (900790) [Physical]
#
# Physical damage (2.75x, ATK) to one enemy (+100% accuracy)
# Reduce SPR by 50% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Secret Arts - Blood of the Fallen (900791) [None]
#
# 50% HP damage to all enemies
# Unknown parameters: [50,100,1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Purging Strike (900780) [Physical]
#
# Physical damage (1.95x, ATK) to one enemy
# Remove all buffs from one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Arm Binding (900787) [Physical]
#
# Physical damage (2.75x, ATK) to one enemy (+100% accuracy)
# Reduce ATK by 50% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if once():
wait() # No action
elif self.damageTakenLastTurn() > 5000000 and guava == False:
useSkill(4, 'random') # Hisame Arts - Smoke Bomb (900777): Dodge 999 physical attacks for one turn to caster
cnt_2 = 0
black = 0
guava = True # reset next turn
elif guava == True and black < 2:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
cnt_2 += 1
black += 1
elif self.HP < 0.51 and honey == False and once():
wait() # No action
cnt_1 = 0
green = 0
honey = True # persistent
elif honey == False and green == 0 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 0 and apple == False:
useSkill(1, 'lowest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
apple = True # reset next turn
elif honey == False and green == 0 and berry == False:
useSkill(1, 'highest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
berry = True # reset next turn
elif honey == False and green == 0:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 1 and apple == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
apple = True # reset next turn
elif honey == False and green == 1 and berry == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == False and green == 1:
endTurn()
green += 1
elif honey == False and green == 2 and apple == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
apple = True # reset next turn
elif honey == False and green == 2 and berry == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == False and green == 2 and peach == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
peach = True # reset next turn
elif honey == False and green == 2 and olive == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
olive = True # reset next turn
elif honey == False and green == 2:
endTurn()
green += 1
elif honey == False and green == 3 and apple == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
apple = True # reset next turn
elif honey == False and green == 3 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 3:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 4 and apple == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
apple = True # reset next turn
elif honey == False and green == 4 and berry == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
berry = True # reset next turn
elif honey == False and green == 4 and peach == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
peach = True # reset next turn
elif honey == False and green == 4 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 4:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 5 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 5:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 6 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 6 and apple == False:
useSkill(1, 'lowest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
apple = True # reset next turn
elif honey == False and green == 6 and berry == False:
useSkill(1, 'highest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
berry = True # reset next turn
elif honey == False and green == 6:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 7 and apple == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
apple = True # reset next turn
elif honey == False and green == 7 and berry == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == False and green == 7 and peach == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
peach = True # reset next turn
elif honey == False and green == 7 and olive == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
olive = True # reset next turn
elif honey == False and green == 7:
endTurn()
green += 1
elif honey == False and green == 8 and apple == False:
useSkill(2, 'random') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
apple = True # reset next turn
elif honey == False and green == 8 and berry == False:
useSkill(3, 'random') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == False and green == 8 and peach == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
peach = True # reset next turn
elif honey == False and green == 8:
endTurn()
green += 1
elif honey == False and green == 9 and white < 6:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 9:
endTurn()
cnt_1 = 0
white = 0
green = 0
elif honey == True and green == 0 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == True and green == 0 and apple == False:
useSkill(8, 'random') # Hisame Arts - Debilitation (900783): Reduce resistance to Ice by 120% for 10 turns to all enemies
apple = True # reset next turn
elif honey == True and green == 0:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == True and green == 1 and apple == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
apple = True # reset next turn
elif honey == True and green == 1 and berry == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
berry = True # reset next turn
elif honey == True and green == 1 and peach == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 1:
endTurn()
green += 1
elif honey == True and green == 2 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == True and green == 2 and apple == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
apple = True # reset next turn
elif honey == True and green == 2:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == True and green == 3 and apple == False:
useSkill(10, 'random') # Hisame Arts - Subzero Shuriken (900785): Physical ice damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 3 and berry == False:
useSkill(10, 'random') # Hisame Arts - Subzero Shuriken (900785): Physical ice damage (2.5x, ATK) to all enemies
berry = True # reset next turn
elif honey == True and green == 3:
endTurn()
green += 1
elif honey == True and green == 4 and apple == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
apple = True # reset next turn
elif honey == True and green == 4 and berry == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
berry = True # reset next turn
elif honey == True and green == 4 and peach == False:
useSkill(6, 'random') # Hisame Arts - Concentration (900781): Increase ATK by 50% for 4 turns to caster (can not be removed)
peach = True # reset next turn
elif honey == True and green == 4:
endTurn()
green += 1
elif honey == True and green == 5 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == True and green == 5 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 5 and berry == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
berry = True # reset next turn
elif honey == True and green == 5:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == True and green == 6 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 6 and berry == False:
useSkill(1, 'lowest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
berry = True # reset next turn
elif honey == True and green == 6 and peach == False:
useSkill(1, 'highest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
peach = True # reset next turn
elif honey == True and green == 6:
endTurn()
green += 1
elif honey == True and green == 7 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 7 and berry == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == True and green == 7 and peach == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 7 and olive == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
olive = True # reset next turn
elif honey == True and green == 7 and mango == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
mango = True # reset next turn
elif honey == True and green == 7:
endTurn()
green += 1
elif honey == True and green == 8 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 8 and berry == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
berry = True # reset next turn
elif honey == True and green == 8 and peach == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 8 and olive == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
olive = True # reset next turn
elif honey == True and green == 8:
endTurn()
green += 1
elif honey == True and green == 9 and apple == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
apple = True # reset next turn
elif honey == True and green == 9 and berry == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
berry = True # reset next turn
elif honey == True and green == 9 and peach == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 9 and olive == False:
useSkill(10, 'random') # Hisame Arts - Subzero Shuriken (900785): Physical ice damage (2.5x, ATK) to all enemies
olive = True # reset next turn
elif honey == True and green == 9 and mango == False:
useSkill(10, 'random') # Hisame Arts - Subzero Shuriken (900785): Physical ice damage (2.5x, ATK) to all enemies
mango = True # reset next turn
elif honey == True and green == 9 and lemon == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
lemon = True # reset next turn
elif honey == True and green == 9 and grape == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
grape = True # reset next turn
elif honey == True and green == 9:
endTurn()
green += 1
elif honey == True and green == 10 and apple == False:
useSkill(11, 'random') # Quadruple Hisame Arts (900786): No effect
apple = True # reset next turn
elif honey == True and green == 10 and berry == False:
useSkill(6, 'random') # Hisame Arts - Concentration (900781): Increase ATK by 50% for 4 turns to caster (can not be removed)
berry = True # reset next turn
elif honey == True and green == 10:
endTurn()
green += 1
elif honey == True and green == 11 and apple == False:
useSkill(17, 'highest ATK') # Hisame Arts - Arm Binding (900787): Physical damage (2.75x, ATK) to one enemy (+100% accuracy), Reduce ATK by 50% for 3 turns to one enemy (can not be removed)
apple = True # reset next turn
elif honey == True and green == 11 and berry == False:
useSkill(12, 'highest MAG') # Hisame Arts - Magic Binding (900788): Physical damage (2.75x, ATK) to one enemy (+100% accuracy), Reduce MAG by 50% for 3 turns to one enemy (can not be removed)
berry = True # reset next turn
elif honey == True and green == 11 and peach == False:
useSkill(13, 'highest DEF') # Hisame Arts - Body Binding (900789): Physical damage (2.75x, ATK) to one enemy (+100% accuracy), Reduce DEF by 50% for 3 turns to one enemy (can not be removed)
peach = True # reset next turn
elif honey == True and green == 11 and olive == False:
useSkill(14, 'highest SPR') # Hisame Arts - Spirit Binding (900790): Physical damage (2.75x, ATK) to one enemy (+100% accuracy), Reduce SPR by 50% for 3 turns to one enemy (can not be removed)
olive = True # reset next turn
elif honey == True and green == 11:
endTurn()
green += 1
elif honey == True and green == 12 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 12 and berry == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
berry = True # reset next turn
elif honey == True and green == 12 and peach == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
peach = True # reset next turn
elif honey == True and green == 12 and olive == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
olive = True # reset next turn
elif honey == True and green == 12 and mango == False:
useSkill(1, 'lowest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
mango = True # reset next turn
elif honey == True and green == 12 and lemon == False:
useSkill(1, 'highest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
lemon = True # reset next turn
elif honey == True and green == 12:
endTurn()
green += 1
elif honey == True and green == 13 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 13 and berry == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
berry = True # reset next turn
elif honey == True and green == 13 and peach == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 13 and olive == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
olive = True # reset next turn
elif honey == True and green == 13:
endTurn()
green += 1
elif honey == True and green == 14 and apple == False:
useSkill(15, 'random') # Hisame Secret Arts - Blood of the Fallen (900791): 50% HP damage to all enemies
apple = True # reset next turn
elif honey == True and green == 14 and white < 3:
attack('random')
white += 1
elif honey == True and green == 14:
endTurn()
white = 0
green = 0
else:
attack('random')
##
# Mission 'Transcendent Heroes: VS Itachi - ADV' (10350102)
#
# Battles
# * Itachi
##
##
# Monster Info
##
#
# Monster Itachi (900010875, 900010873)
# Race Human
# Level 99
# Actions 15-15
#
#
# Stats
# HP 150000000
# MP 100000
# ATK 1200
# DEF 20000
# MAG 1200
# SPR 20000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -20%
# Ice 100%
# Lightning -20%
# Water 100%
# Wind 100%
# Earth 100%
# Light 100%
# Dark 100%
# Non-Elemental 0%
#
#
# Status resist (+50% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
# Break
###
#
# Hit points 3000 (+0 after first BREAK)
# Duration 3
#
# Damage
# Dagger 20
# Sword 5
# Great Sword 5
# Katana 33
# Staff 5
# Rod 20
# Bow 5
# Axe 5
# Hammer 5
# Spear 5
# Instrument 5
# Whip 5
# Throwing 33
# Gun 5
# Mace 5
# Fist 5
#
###
# Broken Form
###
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 0
# MP 0
# ATK 700
# DEF 1500
# MAG 700
# SPR 1500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -70%
# Ice 100%
# Lightning -70%
# Water 50%
# Wind 50%
# Earth 50%
# Light 50%
# Dark 50%
# Non-Elemental 0%
#
#
# Status resist (+10% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Hisame Arts - Enemy Reading (900774) [None]
#
# Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Mark of the Assassin (900775) [Physical]
#
# Physical damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Mark of the Hunter (900776) [Physical]
#
# Physical damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Smoke Bomb (900777) [None]
#
# Dodge 999 physical attacks for one turn to caster
# Unknown parameters: [0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Shuriken Storm (900778) [Physical]
#
# Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Concentration (900781) [None]
#
# Increase ATK by 50% for 4 turns to caster (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Merciless Assault (900782) [Physical]
#
# Physical damage (2.75x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Debilitation (900783) [None]
#
# Reduce resistance to Ice by 120% for 10 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Snow Shuriken (900784) [Physical]
#
# Physical ice damage (2.25x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Subzero Shuriken (900785) [Physical]
#
# Physical ice damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Quadruple Hisame Arts (900786) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Magic Binding (900788) [Physical]
#
# Physical damage (2.75x, ATK) to one enemy (+100% accuracy)
# Reduce MAG by 50% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Body Binding (900789) [Physical]
#
# Physical damage (2.75x, ATK) to one enemy (+100% accuracy)
# Reduce DEF by 50% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Spirit Binding (900790) [Physical]
#
# Physical damage (2.75x, ATK) to one enemy (+100% accuracy)
# Reduce SPR by 50% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Secret Arts - Blood of the Fallen (900791) [None]
#
# 50% HP damage to all enemies
# Unknown parameters: [50,100,1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Purging Strike (900780) [Physical]
#
# Physical damage (1.95x, ATK) to one enemy
# Remove all buffs from one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hisame Arts - Arm Binding (900787) [Physical]
#
# Physical damage (2.75x, ATK) to one enemy (+100% accuracy)
# Reduce ATK by 50% for 3 turns to one enemy (can not be removed)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if once():
wait() # No action
elif self.damageTakenLastTurn() > 15000000 and guava == False:
useSkill(4, 'random') # Hisame Arts - Smoke Bomb (900777): Dodge 999 physical attacks for one turn to caster
cnt_2 = 0
black = 0
guava = True # reset next turn
elif guava == True and black < 2:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
cnt_2 += 1
black += 1
elif self.HP < 0.51 and honey == False and once():
wait() # No action
cnt_1 = 0
green = 0
honey = True # persistent
elif honey == False and green == 0 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 0 and apple == False:
useSkill(1, 'lowest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
apple = True # reset next turn
elif honey == False and green == 0 and berry == False:
useSkill(1, 'highest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
berry = True # reset next turn
elif honey == False and green == 0:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 1 and apple == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
apple = True # reset next turn
elif honey == False and green == 1 and berry == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == False and green == 1:
endTurn()
green += 1
elif honey == False and green == 2 and apple == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
apple = True # reset next turn
elif honey == False and green == 2 and berry == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == False and green == 2 and peach == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
peach = True # reset next turn
elif honey == False and green == 2 and olive == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
olive = True # reset next turn
elif honey == False and green == 2:
endTurn()
green += 1
elif honey == False and green == 3 and apple == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
apple = True # reset next turn
elif honey == False and green == 3 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 3:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 4 and apple == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
apple = True # reset next turn
elif honey == False and green == 4 and berry == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
berry = True # reset next turn
elif honey == False and green == 4 and peach == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
peach = True # reset next turn
elif honey == False and green == 4 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 4:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 5 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 5:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 6 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 6 and apple == False:
useSkill(1, 'lowest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
apple = True # reset next turn
elif honey == False and green == 6 and berry == False:
useSkill(1, 'highest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
berry = True # reset next turn
elif honey == False and green == 6:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == False and green == 7 and apple == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
apple = True # reset next turn
elif honey == False and green == 7 and berry == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == False and green == 7 and peach == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
peach = True # reset next turn
elif honey == False and green == 7 and olive == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
olive = True # reset next turn
elif honey == False and green == 7:
endTurn()
green += 1
elif honey == False and green == 8 and apple == False:
useSkill(2, 'random') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
apple = True # reset next turn
elif honey == False and green == 8 and berry == False:
useSkill(3, 'random') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == False and green == 8 and peach == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
peach = True # reset next turn
elif honey == False and green == 8:
endTurn()
green += 1
elif honey == False and green == 9 and white < 6:
attack('random')
cnt_1 += 1
white += 1
elif honey == False and green == 9:
endTurn()
cnt_1 = 0
white = 0
green = 0
elif honey == True and green == 0 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == True and green == 0 and apple == False:
useSkill(8, 'random') # Hisame Arts - Debilitation (900783): Reduce resistance to Ice by 120% for 10 turns to all enemies
apple = True # reset next turn
elif honey == True and green == 0:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == True and green == 1 and apple == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
apple = True # reset next turn
elif honey == True and green == 1 and berry == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
berry = True # reset next turn
elif honey == True and green == 1 and peach == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 1:
endTurn()
green += 1
elif honey == True and green == 2 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == True and green == 2 and apple == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
apple = True # reset next turn
elif honey == True and green == 2:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == True and green == 3 and apple == False:
useSkill(10, 'random') # Hisame Arts - Subzero Shuriken (900785): Physical ice damage (2.5x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 3 and berry == False:
useSkill(10, 'random') # Hisame Arts - Subzero Shuriken (900785): Physical ice damage (2.5x, ATK) to all enemies
berry = True # reset next turn
elif honey == True and green == 3:
endTurn()
green += 1
elif honey == True and green == 4 and apple == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
apple = True # reset next turn
elif honey == True and green == 4 and berry == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
berry = True # reset next turn
elif honey == True and green == 4 and peach == False:
useSkill(6, 'random') # Hisame Arts - Concentration (900781): Increase ATK by 50% for 4 turns to caster (can not be removed)
peach = True # reset next turn
elif honey == True and green == 4:
endTurn()
green += 1
elif honey == True and green == 5 and white < 3:
attack('random')
cnt_1 += 1
white += 1
elif honey == True and green == 5 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 5 and berry == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
berry = True # reset next turn
elif honey == True and green == 5:
endTurn()
cnt_1 = 0
white = 0
green += 1
elif honey == True and green == 6 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 6 and berry == False:
useSkill(1, 'lowest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
berry = True # reset next turn
elif honey == True and green == 6 and peach == False:
useSkill(1, 'highest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
peach = True # reset next turn
elif honey == True and green == 6:
endTurn()
green += 1
elif honey == True and green == 7 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 7 and berry == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
berry = True # reset next turn
elif honey == True and green == 7 and peach == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 7 and olive == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
olive = True # reset next turn
elif honey == True and green == 7 and mango == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
mango = True # reset next turn
elif honey == True and green == 7:
endTurn()
green += 1
elif honey == True and green == 8 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 8 and berry == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
berry = True # reset next turn
elif honey == True and green == 8 and peach == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 8 and olive == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
olive = True # reset next turn
elif honey == True and green == 8:
endTurn()
green += 1
elif honey == True and green == 9 and apple == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
apple = True # reset next turn
elif honey == True and green == 9 and berry == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
berry = True # reset next turn
elif honey == True and green == 9 and peach == False:
useSkill(9, 'random') # Hisame Arts - Snow Shuriken (900784): Physical ice damage (2.25x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 9 and olive == False:
useSkill(10, 'random') # Hisame Arts - Subzero Shuriken (900785): Physical ice damage (2.5x, ATK) to all enemies
olive = True # reset next turn
elif honey == True and green == 9 and mango == False:
useSkill(10, 'random') # Hisame Arts - Subzero Shuriken (900785): Physical ice damage (2.5x, ATK) to all enemies
mango = True # reset next turn
elif honey == True and green == 9 and lemon == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
lemon = True # reset next turn
elif honey == True and green == 9 and grape == False:
useSkill(16, 'random') # Hisame Arts - Purging Strike (900780): Physical damage (1.95x, ATK) to one enemy, Remove all buffs from one enemy
grape = True # reset next turn
elif honey == True and green == 9:
endTurn()
green += 1
elif honey == True and green == 10 and apple == False:
useSkill(11, 'random') # Quadruple Hisame Arts (900786): No effect
apple = True # reset next turn
elif honey == True and green == 10 and berry == False:
useSkill(6, 'random') # Hisame Arts - Concentration (900781): Increase ATK by 50% for 4 turns to caster (can not be removed)
berry = True # reset next turn
elif honey == True and green == 10:
endTurn()
green += 1
elif honey == True and green == 11 and apple == False:
useSkill(17, 'highest ATK') # Hisame Arts - Arm Binding (900787): Physical damage (2.75x, ATK) to one enemy (+100% accuracy), Reduce ATK by 50% for 3 turns to one enemy (can not be removed)
apple = True # reset next turn
elif honey == True and green == 11 and berry == False:
useSkill(12, 'highest MAG') # Hisame Arts - Magic Binding (900788): Physical damage (2.75x, ATK) to one enemy (+100% accuracy), Reduce MAG by 50% for 3 turns to one enemy (can not be removed)
berry = True # reset next turn
elif honey == True and green == 11 and peach == False:
useSkill(13, 'highest DEF') # Hisame Arts - Body Binding (900789): Physical damage (2.75x, ATK) to one enemy (+100% accuracy), Reduce DEF by 50% for 3 turns to one enemy (can not be removed)
peach = True # reset next turn
elif honey == True and green == 11 and olive == False:
useSkill(14, 'highest SPR') # Hisame Arts - Spirit Binding (900790): Physical damage (2.75x, ATK) to one enemy (+100% accuracy), Reduce SPR by 50% for 3 turns to one enemy (can not be removed)
olive = True # reset next turn
elif honey == True and green == 11:
endTurn()
green += 1
elif honey == True and green == 12 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 12 and berry == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
berry = True # reset next turn
elif honey == True and green == 12 and peach == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
peach = True # reset next turn
elif honey == True and green == 12 and olive == False:
useSkill(5, 'random') # Hisame Arts - Shuriken Storm (900778): Physical damage (2.5x * 2 = 5x, ATK) to all enemies (ignore cover)
olive = True # reset next turn
elif honey == True and green == 12 and mango == False:
useSkill(1, 'lowest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
mango = True # reset next turn
elif honey == True and green == 12 and lemon == False:
useSkill(1, 'highest HP') # Hisame Arts - Enemy Reading (900774): Reduce ATK, DEF, MAG and SPR by 55% for 3 turns to one enemy (can not be removed)
lemon = True # reset next turn
elif honey == True and green == 12:
endTurn()
green += 1
elif honey == True and green == 13 and apple == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
apple = True # reset next turn
elif honey == True and green == 13 and berry == False:
useSkill(7, 'random') # Hisame Arts - Merciless Assault (900782): Physical damage (2.75x, ATK) to all enemies
berry = True # reset next turn
elif honey == True and green == 13 and peach == False:
useSkill(2, 'lowest HP') # Hisame Arts - Mark of the Assassin (900775): Physical damage (2.5x, ATK) to one enemy
peach = True # reset next turn
elif honey == True and green == 13 and olive == False:
useSkill(3, 'highest HP') # Hisame Arts - Mark of the Hunter (900776): Physical damage (2.5x, ATK) to one enemy
olive = True # reset next turn
elif honey == True and green == 13:
endTurn()
green += 1
elif honey == True and green == 14 and apple == False:
useSkill(15, 'random') # Hisame Secret Arts - Blood of the Fallen (900791): 50% HP damage to all enemies
apple = True # reset next turn
elif honey == True and green == 14 and white < 3:
attack('random')
white += 1
elif honey == True and green == 14:
endTurn()
white = 0
green = 0
else:
attack('random')
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