Created
December 29, 2020 06:55
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Dark Visions #9
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## | |
# Mission 'Magical Domain of Fire and Earth 1' (9340101) | |
# BattleScript: 934010101 | |
# | |
# Battles | |
# * Dark Manticore | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Manticore (304200002, 401110001) | |
# Race Demon | |
# Level 85 | |
# Actions 25-25 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 100000000 | |
# MP 30000 | |
# ATK 150 | |
# DEF 1600 | |
# MAG 150 | |
# SPR 160 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire -50% | |
# Ice 80% | |
# Lightning 80% | |
# Water 80% | |
# Wind 80% | |
# Earth -50% | |
# Light 80% | |
# Dark 80% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 50% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ50% (100015) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Ice Claws (220015) [Physical] | |
# | |
# Physical ice damage (2.5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# All-Ice Claws (220016) [Physical] | |
# | |
# Physical ice damage (2x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Domain Under Ice (220017) [None] | |
# | |
# Reduce resistance to Ice by 45% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Silence (220018) [Magic] | |
# | |
# Inflict Silence (30%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Ice) (220019) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Physical Attack - Ice (220020) [Physical] | |
# | |
# Physical ice damage (3.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and green >= 8 and self.HP < 0.7 and once(): | |
useSkill(6, 'random') # Shadow Physical Attack - Ice (220020): Physical ice damage (3.5x, ATK) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.5 and once() and apple == False: | |
useSkill(6, 'random') # Shadow Physical Attack - Ice (220020): Physical ice damage (3.5x, ATK) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False: | |
useSkill(6, 'random') # Shadow Physical Attack - Ice (220020): Physical ice damage (3.5x, ATK) to all enemies | |
elif random() <= 1.00 and green >= 8 and isTurnMod(2) and berry == False: | |
useSkill(5, 'random') # Focusing the power of shadow! (Ice) (220019): No effect | |
berry = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 8 and isTurnMod(3) and peach == False: | |
useSkill(3, 'random') # Domain Under Ice (220017): Reduce resistance to Ice by 45% for 3 turns to all enemies | |
peach = True # reset next turn | |
elif random() <= 1.00 and green >= 8: | |
endTurn() | |
green = 0 | |
elif random() <= 1.00 and honey == True: | |
useSkill(6, 'random') # Shadow Physical Attack - Ice (220020): Physical ice damage (3.5x, ATK) to all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and isTurnMod(3) and olive == False: | |
useSkill(4, 'random') # Silence (220018): Inflict Silence (30%) on one enemy | |
olive = True # reset next turn | |
elif random() <= 1.00 and green < 4: | |
useSkill(1, 'random') # Ice Claws (220015): Physical ice damage (2.5x, ATK) to one enemy | |
green += 1 | |
elif random() <= 1.00 and mango == False: | |
useSkill(2, 'random') # All-Ice Claws (220016): Physical ice damage (2x, ATK) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 1.00 and isTurnMod(2) and lemon == False: | |
useSkill(2, 'random') # All-Ice Claws (220016): Physical ice damage (2x, ATK) to all enemies | |
lemon = True # reset next turn | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Magical Domain of Fire and Earth 2' (9340102) | |
# BattleScript: 934010201 | |
# | |
# Battles | |
# * Dark Diabolos | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Diabolos (304000002) | |
# Race Demon | |
# Level 90 | |
# Actions 25-25 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 130000000 | |
# MP 100000 | |
# ATK 650 | |
# DEF 9500 | |
# MAG 600 | |
# SPR 950 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire -50% | |
# Ice 80% | |
# Lightning 80% | |
# Water 80% | |
# Wind 80% | |
# Earth -50% | |
# Light 80% | |
# Dark 80% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ50% (100015) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Frigid Blade (220039) [Physical] | |
# | |
# Physical ice damage (3x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Gale Slash (220040) [Physical] | |
# | |
# Physical wind damage (3x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Battering Ice Attack (220041) [Physical] | |
# | |
# Physical ice damage (2.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Delta Scrub (220042) [Physical] | |
# | |
# Physical wind damage (2.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Ice & Wind Ruin (220043) [None] | |
# | |
# Reduce resistance to Ice and Wind by 60% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Silencega (220044) [Magic] | |
# | |
# Inflict Silence (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Demonic Timeseal (220045) [Magic] | |
# | |
# Magic damage (0.04x, MAG) as MP drain (100%) to all enemies | |
# Inflict Disease (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Ice) (220046) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Wind) (220047) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Ruinous Blizzard (220048) [Physical] | |
# | |
# Physical ice damage (4x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Heavenswind (220049) [Magic] | |
# | |
# Magic wind damage (4x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and green >= 7 and once() and self.HP < 0.7: | |
useSkill(7, 'random') # Demonic Timeseal (220045): Magic damage (0.04x, MAG) as MP drain (100%) to all enemies, Inflict Disease (100%) on all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 7 and once() and self.HP < 0.4 and apple == False: | |
useSkill(7, 'random') # Demonic Timeseal (220045): Magic damage (0.04x, MAG) as MP drain (100%) to all enemies, Inflict Disease (100%) on all enemies | |
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2): | |
useSkill(8, 'random') # Focusing the power of shadow! (Ice) (220046): No effect | |
berry = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 7 and berry == False and isTurnMod(2): | |
useSkill(9, 'random') # Focusing the power of shadow! (Wind) (220047): No effect | |
berry = True # reset next turn | |
ramen = True # persistent | |
elif random() <= 1.00 and green >= 7 and peach == False and isTurnMod(3): | |
useSkill(5, 'random') # Ice & Wind Ruin (220043): Reduce resistance to Ice and Wind by 60% for 3 turns to all enemies | |
peach = True # reset next turn | |
elif random() <= 1.00 and green >= 7: | |
endTurn() | |
green = 0 | |
elif random() <= 1.00 and honey == True: | |
useSkill(10, 'random') # Ruinous Blizzard (220048): Physical ice damage (4x, ATK) to all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and ramen == True: | |
useSkill(11, 'random') # Heavenswind (220049): Magic wind damage (4x, MAG) to all enemies | |
ramen = False # persistent | |
elif random() <= 0.47 and green < 3: | |
useSkill(1, 'random') # Frigid Blade (220039): Physical ice damage (3x, ATK) to one enemy | |
green += 1 | |
elif random() <= 1.00 and green < 3: | |
useSkill(2, 'random') # Gale Slash (220040): Physical wind damage (3x, ATK) to one enemy | |
green += 1 | |
elif random() <= 1.00 and mango == False and isTurnMod(3): | |
useSkill(6, 'random') # Silencega (220044): Inflict Silence (100%) on all enemies | |
mango = True # reset next turn | |
elif random() <= 1.00 and lemon == False: | |
useSkill(4, 'random') # Delta Scrub (220042): Physical wind damage (2.5x, ATK) to all enemies | |
green += 1 | |
lemon = True # reset next turn | |
elif random() <= 1.00 and grape == False and sushi == False and isTurnMod(2): | |
useSkill(4, 'random') # Delta Scrub (220042): Physical wind damage (2.5x, ATK) to all enemies | |
green += 1 | |
grape = True # reset next turn | |
sushi = True # persistent | |
elif random() <= 1.00 and grape == False and sushi == True and isTurnMod(2): | |
useSkill(3, 'random') # Battering Ice Attack (220041): Physical ice damage (2.5x, ATK) to all enemies | |
green += 1 | |
grape = True # reset next turn | |
sushi = False # persistent | |
elif random() <= 1.00 and melon == False: | |
useSkill(3, 'random') # Battering Ice Attack (220041): Physical ice damage (2.5x, ATK) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Physical Domain of Lightning and Light 1' (9340201) | |
# BattleScript: 934020101 | |
# | |
# Battles | |
# * Dark Rukh | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Rukh (202010001, 401110001) | |
# Race Avian | |
# Level 85 | |
# Actions 25-25 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 100000000 | |
# MP 30000 | |
# ATK 140 | |
# DEF 160 | |
# MAG 160 | |
# SPR 1600 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 80% | |
# Ice 80% | |
# Lightning -50% | |
# Water 80% | |
# Wind 80% | |
# Earth 80% | |
# Light -50% | |
# Dark 80% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 50% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ50% (100015) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Water Gun (220021) [Magic] | |
# | |
# Magic water damage (2.5x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Aqua Breath (220022) [Magic] | |
# | |
# Magic water damage (2x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Domain Under Water (220023) [None] | |
# | |
# Reduce resistance to Water by 45% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Blind (220024) [Magic] | |
# | |
# Inflict Blind (30%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Water) (220025) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Magic Attack - Water (220026) [Magic] | |
# | |
# Magic water damage (2.7x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and green >= 8 and self.HP < 0.7 and once(): | |
useSkill(6, 'random') # Shadow Magic Attack - Water (220026): Magic water damage (2.7x, MAG) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.5 and once() and apple == False: | |
useSkill(6, 'random') # Shadow Magic Attack - Water (220026): Magic water damage (2.7x, MAG) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False: | |
useSkill(6, 'random') # Shadow Magic Attack - Water (220026): Magic water damage (2.7x, MAG) to all enemies | |
elif random() <= 1.00 and green >= 8 and isTurnMod(2) and berry == False: | |
useSkill(5, 'random') # Focusing the power of shadow! (Water) (220025): No effect | |
berry = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 8 and isTurnMod(3) and peach == False: | |
useSkill(3, 'random') # Domain Under Water (220023): Reduce resistance to Water by 45% for 3 turns to all enemies | |
peach = True # reset next turn | |
elif random() <= 1.00 and green >= 8: | |
endTurn() | |
green = 0 | |
elif random() <= 1.00 and honey == True: | |
useSkill(6, 'random') # Shadow Magic Attack - Water (220026): Magic water damage (2.7x, MAG) to all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and isTurnMod(3) and olive == False: | |
useSkill(4, 'random') # Blind (220024): Inflict Blind (30%) on one enemy | |
olive = True # reset next turn | |
elif random() <= 1.00 and green < 4: | |
useSkill(1, 'random') # Water Gun (220021): Magic water damage (2.5x, MAG) to one enemy | |
green += 1 | |
elif random() <= 1.00 and mango == False: | |
useSkill(2, 'random') # Aqua Breath (220022): Magic water damage (2x, MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 1.00 and isTurnMod(2) and lemon == False: | |
useSkill(2, 'random') # Aqua Breath (220022): Magic water damage (2x, MAG) to all enemies | |
lemon = True # reset next turn | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Physical Domain of Lightning and Light 2' (9340202) | |
# Enemy has first strike! | |
# BattleScript: 934020102 | |
# | |
# Battles | |
# * Dark Siren | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Siren (202000003) | |
# Race Avian | |
# Level 90 | |
# Actions 25-25 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 160000000 | |
# MP 100000 | |
# ATK 650 | |
# DEF 1050 | |
# MAG 700 | |
# SPR 10500 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 80% | |
# Ice 80% | |
# Lightning -50% | |
# Water 80% | |
# Wind 80% | |
# Earth 80% | |
# Light -50% | |
# Dark 80% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ50% (100015) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Water (220050) [Magic] | |
# | |
# Magic water damage (3x, MAG) to one enemy | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Shadow Flame (220051) [Magic] | |
# | |
# Magic dark damage (3x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Waterja (220052) [Magic] | |
# | |
# Magic water damage (2.5x, MAG) to all enemies | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Splitting Darkness (220053) [Magic] | |
# | |
# Magic dark damage (2.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Water & Dark Ruin (220054) [None] | |
# | |
# Reduce resistance to Water and Dark by 60% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Blindga (220055) [Magic] | |
# | |
# Inflict Blind (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Siren Song (220056) [None] | |
# | |
# Inflict Charm (100%) on all enemies for 2 turns | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Water) (220057) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Dark) (220058) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Lunatic Voice (220059) [Magic] | |
# | |
# Magic water damage (4x, MAG) to all enemies | |
# Inflict Sleep (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Super Physical Attack - Dark (220060) [Physical] | |
# | |
# Physical dark damage (4x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Water (220061) [Magic] | |
# | |
# Magic water damage (2.25x, MAG) to one enemy | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and var_61 == True: | |
endTurn() | |
elif random() <= 1.00 and once(): | |
useSkill(12, 'slot:1') # Water (220061): Magic water damage (2.25x, MAG) to one enemy | |
elif random() <= 1.00 and once(): | |
useSkill(12, 'slot:2') # Water (220061): Magic water damage (2.25x, MAG) to one enemy | |
elif random() <= 1.00 and once(): | |
useSkill(12, 'slot:3') # Water (220061): Magic water damage (2.25x, MAG) to one enemy | |
var_61 = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.7: | |
useSkill(7, 'random') # Siren Song (220056): Inflict Charm (100%) on all enemies for 2 turns | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.4 and apple == False: | |
useSkill(7, 'random') # Siren Song (220056): Inflict Charm (100%) on all enemies for 2 turns | |
elif random() <= 0.47 and green >= 8 and berry == False and isTurnMod(2): | |
useSkill(8, 'random') # Focusing the power of shadow! (Water) (220057): No effect | |
berry = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(2): | |
useSkill(9, 'random') # Focusing the power of shadow! (Dark) (220058): No effect | |
berry = True # reset next turn | |
ramen = True # persistent | |
elif random() <= 1.00 and green >= 8 and peach == False and isTurnMod(3): | |
useSkill(5, 'random') # Water & Dark Ruin (220054): Reduce resistance to Water and Dark by 60% for 3 turns to all enemies | |
peach = True # reset next turn | |
elif random() <= 1.00 and green >= 8: | |
endTurn() | |
green = 0 | |
elif random() <= 1.00 and honey == True: | |
useSkill(10, 'random') # Lunatic Voice (220059): Magic water damage (4x, MAG) to all enemies, Inflict Sleep (100%) on all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and ramen == True: | |
useSkill(11, 'random') # Shadow Super Physical Attack - Dark (220060): Physical dark damage (4x, ATK) to all enemies | |
ramen = False # persistent | |
elif random() <= 0.47 and green < 4: | |
useSkill(1, 'random') # Water (220050): Magic water damage (3x, MAG) to one enemy | |
green += 1 | |
elif random() <= 1.00 and green < 4: | |
useSkill(2, 'random') # Shadow Flame (220051): Magic dark damage (3x, MAG) to one enemy | |
green += 1 | |
elif random() <= 1.00 and olive == False and isTurnMod(3): | |
useSkill(6, 'random') # Blindga (220055): Inflict Blind (100%) on all enemies | |
green += 1 | |
olive = True # reset next turn | |
elif random() <= 1.00 and sushi == False and mango == False: | |
useSkill(3, 'random') # Waterja (220052): Magic water damage (2.5x, MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
sushi = True # persistent | |
elif random() <= 1.00 and sushi == True and mango == False: | |
useSkill(4, 'random') # Splitting Darkness (220053): Magic dark damage (2.5x, MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
sushi = False # persistent | |
elif random() <= 0.47 and lemon == False and isTurnMod(3): | |
useSkill(3, 'random') # Waterja (220052): Magic water damage (2.5x, MAG) to all enemies | |
green += 1 | |
lemon = True # reset next turn | |
elif random() <= 1.00 and lemon == False and isTurnMod(3): | |
useSkill(4, 'random') # Splitting Darkness (220053): Magic dark damage (2.5x, MAG) to all enemies | |
green += 1 | |
lemon = True # reset next turn | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Magical Domain of Ice and Water 1' (9340301) | |
# BattleScript: 934030101 | |
# | |
# Battles | |
# * Darkstone Golem | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Darkstone Golem (310020003, 401110001) | |
# Race Stone | |
# Level 85 | |
# Actions 25-25 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 100000000 | |
# MP 30000 | |
# ATK 160 | |
# DEF 1600 | |
# MAG 140 | |
# SPR 160 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 80% | |
# Ice -50% | |
# Lightning 80% | |
# Water -50% | |
# Wind 80% | |
# Earth 80% | |
# Light 80% | |
# Dark 80% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 50% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ50% (100015) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Fire Shell (220027) [Physical] | |
# | |
# Physical fire damage (2.5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Flame Tackle (220028) [Physical] | |
# | |
# Physical fire damage (2x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Domain Under Fire (220029) [None] | |
# | |
# Reduce resistance to Fire by 45% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hot Iron (220030) [None] | |
# | |
# Magic* fire damage (1.5x, MAG) per turn to one enemy for 3 turns | |
# Unused parameters: [0,0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Fire) (220031) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Physical Attack - Fire (220032) [Physical] | |
# | |
# Physical fire damage (3.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and green >= 8 and self.HP < 0.7 and once(): | |
useSkill(6, 'random') # Shadow Physical Attack - Fire (220032): Physical fire damage (3.5x, ATK) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.5 and once() and apple == False: | |
useSkill(6, 'random') # Shadow Physical Attack - Fire (220032): Physical fire damage (3.5x, ATK) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False: | |
useSkill(6, 'random') # Shadow Physical Attack - Fire (220032): Physical fire damage (3.5x, ATK) to all enemies | |
elif random() <= 1.00 and green >= 8 and isTurnMod(2) and berry == False: | |
useSkill(5, 'random') # Focusing the power of shadow! (Fire) (220031): No effect | |
berry = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 8 and isTurnMod(3) and peach == False: | |
useSkill(3, 'random') # Domain Under Fire (220029): Reduce resistance to Fire by 45% for 3 turns to all enemies | |
peach = True # reset next turn | |
elif random() <= 1.00 and green >= 8: | |
endTurn() | |
green = 0 | |
elif random() <= 1.00 and honey == True: | |
useSkill(6, 'random') # Shadow Physical Attack - Fire (220032): Physical fire damage (3.5x, ATK) to all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and isTurnMod(3) and olive == False: | |
useSkill(4, 'random') # Hot Iron (220030): Magic* fire damage (1.5x, MAG) per turn to one enemy for 3 turns | |
olive = True # reset next turn | |
elif random() <= 1.00 and green < 4: | |
useSkill(1, 'random') # Fire Shell (220027): Physical fire damage (2.5x, ATK) to one enemy | |
green += 1 | |
elif random() <= 1.00 and mango == False: | |
useSkill(2, 'random') # Flame Tackle (220028): Physical fire damage (2x, ATK) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 1.00 and isTurnMod(2) and lemon == False: | |
useSkill(2, 'random') # Flame Tackle (220028): Physical fire damage (2x, ATK) to all enemies | |
lemon = True # reset next turn | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Magical Domain of Ice and Water 2' (9340302) | |
# BattleScript: 934030102 | |
# | |
# Battles | |
# * Dark Monster Effigy | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Monster Effigy (210040003) | |
# Race Stone | |
# Level 90 | |
# Actions 25-25 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 200000000 | |
# MP 100000 | |
# ATK 800 | |
# DEF 9500 | |
# MAG 750 | |
# SPR 950 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 80% | |
# Ice -50% | |
# Lightning 80% | |
# Water -50% | |
# Wind 80% | |
# Earth 80% | |
# Light 80% | |
# Dark 80% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ50% (100015) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Flamefang (220062) [Physical] | |
# | |
# Physical fire damage (3x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Thunderstrike (220063) [Physical] | |
# | |
# Physical lightning damage (3x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Flame Tail (220064) [Physical] | |
# | |
# Physical fire damage (2.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Thunder Wave (220065) [Physical] | |
# | |
# Physical lightning damage (2.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Fire & Lightning Ruin (220066) [None] | |
# | |
# Reduce resistance to Fire and Lightning by 60% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Stop (220067) [None] | |
# | |
# Inflict Stop (100%) for 2 turns on one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Scorch (220068) [Physical] | |
# | |
# Physical fire damage (2x, ATK) per turn to all enemies for 2 turns | |
# Unused parameters: [0,0] | |
# Reduce ATK and MAG by 10% for 2 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Fire) (220069) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Lightning) (220070) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Super Physical Attack - Fire (220071) [Physical] | |
# | |
# Physical fire damage (4x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Electroburst (220072) [Magic] | |
# | |
# Magic lightning damage (4x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 0.47 and green >= 8 and apple == False and isTurnMod(2): | |
useSkill(8, 'random') # Focusing the power of shadow! (Fire) (220069): No effect | |
apple = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 8 and apple == False and isTurnMod(2): | |
useSkill(9, 'random') # Focusing the power of shadow! (Lightning) (220070): No effect | |
apple = True # reset next turn | |
ramen = True # persistent | |
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(3): | |
useSkill(6, 'random') # Stop (220067): Inflict Stop (100%) for 2 turns on one enemy | |
berry = True # reset next turn | |
elif random() <= 1.00 and white < 3 and green >= 8 and berry == True: | |
wait() # No action | |
white += 1 | |
elif random() <= 1.00 and green >= 8 and peach == False and isTurnMod(3): | |
useSkill(5, 'random') # Fire & Lightning Ruin (220066): Reduce resistance to Fire and Lightning by 60% for 3 turns to all enemies | |
peach = True # reset next turn | |
elif random() <= 1.00 and green >= 8: | |
endTurn() | |
white = 0 | |
green = 0 | |
elif random() <= 1.00 and honey == True: | |
useSkill(10, 'random') # Shadow Super Physical Attack - Fire (220071): Physical fire damage (4x, ATK) to all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and ramen == True: | |
useSkill(11, 'random') # Electroburst (220072): Magic lightning damage (4x, MAG) to all enemies | |
ramen = False # persistent | |
elif random() <= 0.47 and green < 4: | |
useSkill(1, 'random') # Flamefang (220062): Physical fire damage (3x, ATK) to one enemy | |
green += 1 | |
elif random() <= 1.00 and green < 4: | |
useSkill(2, 'random') # Thunderstrike (220063): Physical lightning damage (3x, ATK) to one enemy | |
green += 1 | |
elif random() <= 1.00 and once() and self.HP < 0.8: | |
useSkill(7, 'random') # Scorch (220068): Physical fire damage (2x, ATK) per turn to all enemies for 2 turns, Reduce ATK and MAG by 10% for 2 turns to all enemies | |
olive = True # reset next turn | |
elif random() <= 1.00 and once() and self.HP < 0.6 and olive == False: | |
useSkill(7, 'random') # Scorch (220068): Physical fire damage (2x, ATK) per turn to all enemies for 2 turns, Reduce ATK and MAG by 10% for 2 turns to all enemies | |
olive = True # reset next turn | |
elif random() <= 1.00 and once() and self.HP < 0.4 and olive == False: | |
useSkill(7, 'random') # Scorch (220068): Physical fire damage (2x, ATK) per turn to all enemies for 2 turns, Reduce ATK and MAG by 10% for 2 turns to all enemies | |
elif random() <= 1.00 and mango == False: | |
useSkill(3, 'random') # Flame Tail (220064): Physical fire damage (2.5x, ATK) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 1.00 and lemon == False: | |
useSkill(4, 'random') # Thunder Wave (220065): Physical lightning damage (2.5x, ATK) to all enemies | |
green += 1 | |
lemon = True # reset next turn | |
elif random() <= 1.00 and grape == False and isTurnMod(2): | |
useSkill(4, 'random') # Thunder Wave (220065): Physical lightning damage (2.5x, ATK) to all enemies | |
green += 1 | |
grape = True # reset next turn | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Physical Domain of Wind and Darkness 1' (9340401) | |
# BattleScript: 934040101 | |
# | |
# Battles | |
# * Wanderer in the Darkness | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Wanderer in the Darkness (208000000, 401110001) | |
# Race Fairy | |
# Level 85 | |
# Actions 25-25 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 100000000 | |
# MP 30000 | |
# ATK 150 | |
# DEF 160 | |
# MAG 150 | |
# SPR 1600 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 80% | |
# Ice 80% | |
# Lightning 80% | |
# Water 80% | |
# Wind -50% | |
# Earth 80% | |
# Light 80% | |
# Dark -50% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 50% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ50% (100015) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Demonic Rockfall (220033) [Magic] | |
# | |
# Magic earth damage (3x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Vicious Demonic Rockfall (220034) [Magic] | |
# | |
# Magic earth damage (2x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Landslide Glare (220035) [None] | |
# | |
# Reduce resistance to Earth by 30% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Paralyze Bash (220036) [Physical] | |
# | |
# Physical damage (1.5x, ATK) to one enemy | |
# Inflict Paralyze (30%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Earth) (220037) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Magic Attack - Earth (220038) [Magic] | |
# | |
# Magic earth damage (4x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and green >= 8 and self.HP < 0.7 and once(): | |
useSkill(6, 'random') # Shadow Magic Attack - Earth (220038): Magic earth damage (4x, MAG) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.5 and once() and apple == False: | |
useSkill(6, 'random') # Shadow Magic Attack - Earth (220038): Magic earth damage (4x, MAG) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False: | |
useSkill(6, 'random') # Shadow Magic Attack - Earth (220038): Magic earth damage (4x, MAG) to all enemies | |
elif random() <= 1.00 and green >= 8 and isTurnMod(2) and berry == False: | |
useSkill(5, 'random') # Focusing the power of shadow! (Earth) (220037): No effect | |
berry = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 8 and isTurnMod(3) and peach == False: | |
useSkill(3, 'random') # Landslide Glare (220035): Reduce resistance to Earth by 30% for 3 turns to all enemies | |
peach = True # reset next turn | |
elif random() <= 1.00 and green >= 8: | |
endTurn() | |
green = 0 | |
elif random() <= 1.00 and honey == True: | |
useSkill(6, 'random') # Shadow Magic Attack - Earth (220038): Magic earth damage (4x, MAG) to all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and isTurnMod(3) and olive == False: | |
useSkill(4, 'random') # Paralyze Bash (220036): Physical damage (1.5x, ATK) to one enemy, Inflict Paralyze (30%) on one enemy | |
olive = True # reset next turn | |
elif random() <= 1.00 and green < 4: | |
useSkill(1, 'random') # Demonic Rockfall (220033): Magic earth damage (3x, MAG) to one enemy | |
green += 1 | |
elif random() <= 1.00 and mango == False: | |
useSkill(2, 'random') # Vicious Demonic Rockfall (220034): Magic earth damage (2x, MAG) to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 1.00 and isTurnMod(2) and lemon == False: | |
useSkill(2, 'random') # Vicious Demonic Rockfall (220034): Magic earth damage (2x, MAG) to all enemies | |
lemon = True # reset next turn | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Physical Domain of Wind and Darkness 2' (9340402) | |
# BattleScript: 934040102 | |
# | |
# Battles | |
# * Dark Tetra Sylphid | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Tetra Sylphid (408020002, 408020003) | |
# Race Fairy | |
# Level 90 | |
# Actions 25-25 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 230000000 | |
# MP 100000 | |
# ATK 800 | |
# DEF 1050 | |
# MAG 850 | |
# SPR 10500 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 80% | |
# Ice 80% | |
# Lightning 80% | |
# Water 80% | |
# Wind -50% | |
# Earth 80% | |
# Light 80% | |
# Dark -50% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ50% (100015) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 50% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Demonic Rockfall (220073) [Magic] | |
# | |
# Magic earth damage (3x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Karma (220074) [Magic] | |
# | |
# Magic light damage (3x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Vicious Demonic Rockfall (220075) [Magic] | |
# | |
# Magic earth damage (2.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Banishga (220076) [Magic] | |
# | |
# Magic light damage (2.5x, MAG) to all enemies | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Earth & Light Ruin (220077) [None] | |
# | |
# Reduce resistance to Earth and Light by 60% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Curaja (220078) [Magic] | |
# | |
# Restore 2-5% HP to caster | |
# Unknown parameters: [0,0,0,0] | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Dispelga (220079) [Magic] | |
# | |
# Remove all buffs and debuffs from all enemies | |
# | |
# Sealable + Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Earth) (220080) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Light) (220081) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Super Magic Attack - Earth (220082) [Magic] | |
# | |
# Magic earth damage (4x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Fortress's Judgment (220083) [Physical] | |
# | |
# Physical light damage (4x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Obliteration (220084) [Magic] | |
# | |
# Magic damage (3.5x, MAG) to all enemies | |
# Inflict Blind (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and green >= 8 and self.HP < 0.8 and once(): | |
useSkill(12, 'random') # Obliteration (220084): Magic damage (3.5x, MAG) to all enemies, Inflict Blind (100%) on all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.6 and once() and apple == False: | |
useSkill(12, 'random') # Obliteration (220084): Magic damage (3.5x, MAG) to all enemies, Inflict Blind (100%) on all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False: | |
useSkill(12, 'random') # Obliteration (220084): Magic damage (3.5x, MAG) to all enemies, Inflict Blind (100%) on all enemies | |
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(5): | |
useSkill(7, 'random') # Dispelga (220079): Remove all buffs and debuffs from all enemies | |
berry = True # reset next turn | |
elif random() <= 0.47 and green >= 8 and peach == False and honey == False and isTurnMod(2): | |
useSkill(8, 'random') # Focusing the power of shadow! (Earth) (220080): No effect | |
peach = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 8 and peach == False and ramen == False and isTurnMod(2): | |
useSkill(9, 'random') # Focusing the power of shadow! (Light) (220081): No effect | |
peach = True # reset next turn | |
ramen = True # persistent | |
elif random() <= 1.00 and green >= 8 and olive == False and isTurnMod(3): | |
useSkill(5, 'random') # Earth & Light Ruin (220077): Reduce resistance to Earth and Light by 60% for 3 turns to all enemies | |
olive = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(4): | |
useSkill(6, 'random') # Curaja (220078): Restore 2-5% HP to caster | |
berry = True # reset next turn | |
elif random() <= 1.00 and green >= 8: | |
endTurn() | |
green = 0 | |
elif random() <= 1.00 and honey == True: | |
useSkill(10, 'random') # Shadow Super Magic Attack - Earth (220082): Magic earth damage (4x, MAG) to all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and ramen == True: | |
useSkill(11, 'random') # Fortress's Judgment (220083): Physical light damage (4x, ATK) to all enemies | |
ramen = False # persistent | |
elif random() <= 0.47 and green < 4: | |
useSkill(1, 'random') # Demonic Rockfall (220073): Magic earth damage (3x, MAG) to one enemy | |
green += 1 | |
elif random() <= 1.00 and green < 4: | |
useSkill(2, 'random') # Karma (220074): Magic light damage (3x, MAG) to one enemy | |
green += 1 | |
elif random() <= 1.00 and sushi == False and lemon == False: | |
useSkill(3, 'random') # Vicious Demonic Rockfall (220075): Magic earth damage (2.5x, MAG) to all enemies | |
green += 1 | |
lemon = True # reset next turn | |
sushi = True # persistent | |
elif random() <= 1.00 and sushi == True and lemon == False: | |
useSkill(4, 'random') # Banishga (220076): Magic light damage (2.5x, MAG) to all enemies | |
green += 1 | |
lemon = True # reset next turn | |
sushi = False # persistent | |
elif random() <= 1.00 and bacon == False and melon == False: | |
useSkill(4, 'random') # Banishga (220076): Magic light damage (2.5x, MAG) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
bacon = True # persistent | |
elif random() <= 1.00 and bacon == True and melon == False: | |
useSkill(3, 'random') # Vicious Demonic Rockfall (220075): Magic earth damage (2.5x, MAG) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
bacon = False # persistent | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Physical Domain of Lightning and Earth' (9340501) | |
# BattleScript: 934050101 | |
# | |
# Battles | |
# * Dark Lesser Tiger | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Lesser Tiger (201300002) | |
# Race Beast | |
# Level 99 | |
# Actions 50-50 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 450000000 | |
# MP 150000 | |
# ATK 1250 | |
# DEF 3250 | |
# MAG 1350 | |
# SPR 32500 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 80% | |
# Ice 80% | |
# Lightning -50% | |
# Water 80% | |
# Wind 80% | |
# Earth -50% | |
# Light 80% | |
# Dark 80% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ60% (100048) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 60% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Bubble Breath (220085) [Magic] | |
# | |
# Magic water damage (3.8x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Body Slam - Wind (220086) [Physical] | |
# | |
# Physical wind damage (3.8x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Acid Storm (220087) [Magic] | |
# | |
# Magic water damage (3.2x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Charge - Wind (220088) [Physical] | |
# | |
# Physical wind damage (3.2x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Water & Wind Ruin (220089) [None] | |
# | |
# Reduce resistance to Water and Wind by 75% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Snap (220090) [Physical] | |
# | |
# 25% HP damage to one enemy | |
# Unknown parameters: [45,100,1] | |
# Restore 2-4% HP to caster | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Hell Fang (220091) [Magic] | |
# | |
# [Death] | |
# Instant KO (100%) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Frighten Prey (220092) [None] | |
# | |
# Reduce DEF and SPR by 10% for 3 turns to one enemy | |
# Inflict Paralyze (100%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Great Roar (220093) [Physical] | |
# | |
# Physical damage (2x, ATK) to all enemies | |
# Reduce ATK and MAG by 15% for 3 turns to all enemies | |
# Inflict Stop (100%) for 3 turns on all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Water) (220094) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Wind) (220095) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Aquatic Tornado (220096) [Magic] | |
# | |
# Magic water damage (4.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Wind Sprite's Tempest (220097) [Physical] | |
# | |
# Physical wind damage (4.5x, ATK) to all enemies | |
# Physical wind damage (0.04x, ATK) as MP drain (100%) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and green >= 8 and once() and self.HP < 0.7: | |
useSkill(9, 'random') # Great Roar (220093): Physical damage (2x, ATK) to all enemies, Reduce ATK and MAG by 15% for 3 turns to all enemies, Inflict Stop (100%) for 3 turns on all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.5 and apple == False: | |
useSkill(9, 'random') # Great Roar (220093): Physical damage (2x, ATK) to all enemies, Reduce ATK and MAG by 15% for 3 turns to all enemies, Inflict Stop (100%) for 3 turns on all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.3 and apple == False: | |
useSkill(9, 'random') # Great Roar (220093): Physical damage (2x, ATK) to all enemies, Reduce ATK and MAG by 15% for 3 turns to all enemies, Inflict Stop (100%) for 3 turns on all enemies | |
elif random() <= 0.47 and green >= 8 and berry == False and isTurnMod(2): | |
useSkill(10, 'random') # Focusing the power of shadow! (Water) (220094): No effect | |
berry = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(2): | |
useSkill(11, 'random') # Focusing the power of shadow! (Wind) (220095): No effect | |
berry = True # reset next turn | |
ramen = True # persistent | |
elif random() <= 1.00 and green >= 8 and peach == False and isTurnMod(3): | |
useSkill(8, 'random') # Frighten Prey (220092): Reduce DEF and SPR by 10% for 3 turns to one enemy, Inflict Paralyze (100%) on one enemy | |
peach = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and olive == False and isTurnMod(4): | |
useSkill(7, 'random') # Hell Fang (220091): [Death], Instant KO (100%) to one enemy | |
olive = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and mango == False and isTurnMod(3): | |
useSkill(5, 'random') # Water & Wind Ruin (220089): Reduce resistance to Water and Wind by 75% for 3 turns to all enemies | |
mango = True # reset next turn | |
elif random() <= 1.00 and green >= 8: | |
endTurn() | |
green = 0 | |
elif random() <= 1.00 and honey == True: | |
useSkill(12, 'random') # Aquatic Tornado (220096): Magic water damage (4.5x, MAG) to all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and ramen == True: | |
useSkill(13, 'random') # Wind Sprite's Tempest (220097): Physical wind damage (4.5x, ATK) to all enemies, Physical wind damage (0.04x, ATK) as MP drain (100%) to all enemies | |
ramen = False # persistent | |
elif random() <= 0.47 and green < 4: | |
useSkill(1, 'random') # Bubble Breath (220085): Magic water damage (3.8x, MAG) to one enemy | |
green += 1 | |
elif random() <= 1.00 and green < 4: | |
useSkill(2, 'random') # Body Slam - Wind (220086): Physical wind damage (3.8x, ATK) to one enemy | |
green += 1 | |
elif random() <= 1.00 and lemon == False and isTurnMod(3): | |
useSkill(6, 'random') # Snap (220090): 25% HP damage to one enemy, Restore 2-4% HP to caster | |
green += 1 | |
lemon = True # reset next turn | |
elif random() <= 1.00 and sushi == False and grape == False: | |
useSkill(3, 'random') # Acid Storm (220087): Magic water damage (3.2x, MAG) to all enemies | |
green += 1 | |
grape = True # reset next turn | |
sushi = True # persistent | |
elif random() <= 1.00 and sushi == True and grape == False: | |
useSkill(4, 'random') # Charge - Wind (220088): Physical wind damage (3.2x, ATK) to all enemies | |
green += 1 | |
grape = True # reset next turn | |
sushi = False # persistent | |
elif random() <= 1.00 and sushi == False and melon == False: | |
useSkill(3, 'random') # Acid Storm (220087): Magic water damage (3.2x, MAG) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
elif random() <= 1.00 and sushi == True and melon == False: | |
useSkill(4, 'random') # Charge - Wind (220088): Physical wind damage (3.2x, ATK) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Magical Domain of Fire and Light' (9340502) | |
# BattleScript: 934060101 | |
# | |
# Battles | |
# * Dark Amoebozoa | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Amoebozoa (303000000) | |
# Race Aquatic | |
# Level 99 | |
# Actions 50-50 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 430000000 | |
# MP 150000 | |
# ATK 1350 | |
# DEF 31000 | |
# MAG 1200 | |
# SPR 3100 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire -50% | |
# Ice 80% | |
# Lightning 80% | |
# Water 80% | |
# Wind 80% | |
# Earth 80% | |
# Light -50% | |
# Dark 80% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# 全ステ60% (100048) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 60% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Ice Penalty (220098) [Physical] | |
# | |
# Physical ice damage (3.8x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark (220099) [Magic] | |
# | |
# Magic dark damage (3.8x, MAG) to one enemy | |
# | |
# Sealable + Unknown1 + | |
# Reflect + Unknown2 - | |
# | |
## | |
# | |
# Blizzard Breath (220100) [Physical] | |
# | |
# Physical ice damage (3.2x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Breath (220101) [Magic] | |
# | |
# Magic dark damage (3.2x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Ice & Dark Ruin (220102) [None] | |
# | |
# Reduce resistance to Ice and Dark by 75% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Bile (220103) [Magic] | |
# | |
# Magic damage (2x, MAG) to all enemies | |
# Reduce ATK and MAG by 10% and DEF and SPR by 15% for 3 turns to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Suction Mucus (220104) [Magic] | |
# | |
# Magic damage (0.04x, MAG) as MP drain (100%) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Bad Breath (220105) [Magic] | |
# | |
# Inflict 6 random status effects (25%) to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Ice) (220106) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Dark) (220107) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Blizzard Hurricane (220108) [Physical] | |
# | |
# Physical ice damage (4.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Super Magic Attack - Dark (220109) [Magic] | |
# | |
# Magic dark damage (4.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and green >= 8 and once() and self.HP < 0.7: | |
useSkill(8, 'random') # Bad Breath (220105): Inflict 6 random status effects (25%) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.5 and apple == False: | |
useSkill(8, 'random') # Bad Breath (220105): Inflict 6 random status effects (25%) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.3 and apple == False: | |
useSkill(8, 'random') # Bad Breath (220105): Inflict 6 random status effects (25%) to all enemies | |
elif random() <= 0.47 and green >= 8 and berry == False and isTurnMod(2): | |
useSkill(9, 'random') # Focusing the power of shadow! (Ice) (220106): No effect | |
berry = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(2): | |
useSkill(10, 'random') # Focusing the power of shadow! (Dark) (220107): No effect | |
berry = True # reset next turn | |
ramen = True # persistent | |
elif random() <= 1.00 and green >= 8 and peach == False and isTurnMod(3): | |
useSkill(7, 'random') # Suction Mucus (220104): Magic damage (0.04x, MAG) as MP drain (100%) to all enemies | |
peach = True # reset next turn | |
elif random() <= 1.00 and green >= 8: | |
endTurn() | |
green = 0 | |
elif random() <= 1.00 and olive == False and isTurnMod(3): | |
useSkill(5, 'random') # Ice & Dark Ruin (220102): Reduce resistance to Ice and Dark by 75% for 3 turns to all enemies | |
olive = True # reset next turn | |
elif random() <= 1.00 and honey == True: | |
useSkill(11, 'random') # Blizzard Hurricane (220108): Physical ice damage (4.5x, ATK) to all enemies | |
honey = False # persistent | |
elif random() <= 1.00 and ramen == True: | |
useSkill(12, 'random') # Shadow Super Magic Attack - Dark (220109): Magic dark damage (4.5x, MAG) to all enemies | |
ramen = False # persistent | |
elif random() <= 0.47 and green < 4: | |
useSkill(1, 'random') # Ice Penalty (220098): Physical ice damage (3.8x, ATK) to one enemy | |
green += 1 | |
elif random() <= 1.00 and green < 4: | |
useSkill(2, 'random') # Dark (220099): Magic dark damage (3.8x, MAG) to one enemy | |
green += 1 | |
elif random() <= 1.00 and mango == False and isTurnMod(3): | |
useSkill(6, 'random') # Bile (220103): Magic damage (2x, MAG) to all enemies, Reduce ATK and MAG by 10% and DEF and SPR by 15% for 3 turns to all enemies | |
green += 1 | |
mango = True # reset next turn | |
elif random() <= 1.00 and sushi == False and lemon == False: | |
useSkill(4, 'random') # Dark Breath (220101): Magic dark damage (3.2x, MAG) to all enemies | |
green += 1 | |
lemon = True # reset next turn | |
sushi = True # persistent | |
elif random() <= 1.00 and sushi == True and lemon == False: | |
useSkill(3, 'random') # Blizzard Breath (220100): Physical ice damage (3.2x, ATK) to all enemies | |
green += 1 | |
lemon = True # reset next turn | |
sushi = False # persistent | |
elif random() <= 1.00 and sushi == False and grape == False: | |
useSkill(4, 'random') # Dark Breath (220101): Magic dark damage (3.2x, MAG) to all enemies | |
green += 1 | |
grape = True # reset next turn | |
elif random() <= 1.00 and sushi == True and grape == False: | |
useSkill(3, 'random') # Blizzard Breath (220100): Physical ice damage (3.2x, ATK) to all enemies | |
green += 1 | |
grape = True # reset next turn | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
## | |
# Mission 'Shadowed Stone Warrior' (9340503) | |
# Enemy has first strike! | |
# BattleScript: 934070101 | |
# | |
# Battles | |
# * Dark Golem | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster Dark Golem (210010003) | |
# Race Stone | |
# Level 99 | |
# Actions 50-50 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 120000000 | |
# MP 200000 | |
# ATK 1450 | |
# DEF 15280 | |
# MAG 1550 | |
# SPR 12240 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 60% | |
# Ice 60% | |
# Lightning 60% | |
# Water 60% | |
# Wind 60% | |
# Earth 60% | |
# Light 60% | |
# Dark 60% | |
# Non-Elemental 80% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 0% | |
# MAG 0% | |
# SPR 0% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Passives | |
### | |
# | |
# ???65% (100096) [Passive] | |
# | |
# Increase ATK, DEF, MAG and SPR by 65% | |
# | |
## | |
### | |
# Skills | |
### | |
# | |
# Dark Water (220110) [Magic] | |
# | |
# Magic water damage (4x, MAG) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Radiant Punch (220111) [Physical] | |
# | |
# Physical light damage (4x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Waterga (220112) [Magic] | |
# | |
# Magic water damage (3.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Radiant Arms (220113) [Physical] | |
# | |
# Physical light damage (3.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Water & Light Ruin (220114) [None] | |
# | |
# Reduce resistance to Water and Light by 80% for 3 turns to all enemies | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Stunshadow Strike (220115) [Physical] | |
# | |
# Physical damage (4.5x, ATK) to one enemy | |
# Inflict Blind and Paralyze (100%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Earthen Wall (220116) [None] | |
# | |
# Reduce physical damage taken by 25% to caster for 2 turns | |
# Unused parameters: [1] | |
# Reduce magic damage taken by 25% to caster for 2 turns | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Dark Golem has started amassing its power! (220117) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Using petrifying blow next turn! (220118) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Petrifying Blow (220119) [Physical] | |
# | |
# Physical damage (5x, ATK) to one enemy (+95% accuracy) | |
# Inflict Petrify (100%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Boosting ATK and MAG next turn! (220120) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# The darkness raised the enemy's ATK and MAG! (220121) [None] | |
# | |
# Increase ATK and MAG by 10% for 2 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Using maddening waters next turn! (220122) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Maddening Waters (220123) [Magic] | |
# | |
# Magic water damage (4.5x, MAG) to one enemy | |
# Inflict Confusion (100%) on one enemy | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Water) (220124) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Focusing the power of shadow! (Light) (220125) [None] | |
# | |
# No effect | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Tsunami (220126) [Magic] | |
# | |
# Magic water damage (4.5x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Shadow Super Physical Attack - Light (220127) [Physical] | |
# | |
# Physical light damage (4.5x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# Giant Crusher (220128) [Magic] | |
# | |
# Magic damage (4x, MAG) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if random() <= 1.00 and var_61 == True: | |
endTurn() | |
elif random() <= 1.00 and once(): | |
useSkill(7, 'random') # Earthen Wall (220116): Reduce physical damage taken by 25% to caster for 2 turns, Reduce magic damage taken by 25% to caster for 2 turns | |
var_61 = True # reset next turn | |
elif random() <= 1.00 and green >= 9 and self.HP < 0.7 and once(): | |
useSkill(19, 'random') # Giant Crusher (220128): Magic damage (4x, MAG) to all enemies | |
apple = True # reset next turn | |
elif random() <= 1.00 and green >= 9 and self.HP < 0.4 and once() and apple == False: | |
useSkill(19, 'random') # Giant Crusher (220128): Magic damage (4x, MAG) to all enemies | |
elif random() <= 0.47 and green >= 9 and isTurnMod(2) and honey == False and berry == False: | |
useSkill(15, 'random') # Focusing the power of shadow! (Water) (220124): No effect | |
berry = True # reset next turn | |
honey = True # persistent | |
elif random() <= 1.00 and green >= 9 and isTurnMod(2) and ramen == False and berry == False: | |
useSkill(16, 'random') # Focusing the power of shadow! (Light) (220125): No effect | |
berry = True # reset next turn | |
ramen = True # persistent | |
elif random() <= 1.00 and white < 3 and green >= 9 and berry == True: | |
wait() # No action | |
white += 1 | |
elif random() <= 1.00 and green >= 9 and isTurnMod(3) and sushi == False: | |
useSkill(8, 'random') # Dark Golem has started amassing its power! (220117): No effect | |
sushi = True # persistent | |
elif random() <= 1.00 and black < 3 and green >= 9 and sushi == True: | |
wait() # No action | |
black += 1 | |
elif random() <= 0.33 and green >= 9 and sushi == True and peach == False: | |
useSkill(9, 'random') # Using petrifying blow next turn! (220118): No effect | |
peach = True # reset next turn | |
bacon = True # persistent | |
elif random() <= 0.55 and green >= 9 and sushi == True and peach == False: | |
useSkill(11, 'random') # Boosting ATK and MAG next turn! (220120): No effect | |
peach = True # reset next turn | |
steak = True # persistent | |
elif random() <= 1.00 and green >= 9 and sushi == True and peach == False: | |
useSkill(13, 'random') # Using maddening waters next turn! (220122): No effect | |
peach = True # reset next turn | |
salad = True # persistent | |
elif random() <= 1.00 and mauve < 3 and green >= 9 and sushi == True: | |
wait() # No action | |
mauve += 1 | |
elif random() <= 1.00 and green >= 9 and olive == False and isTurnMod(5): | |
useSkill(7, 'random') # Earthen Wall (220116): Reduce physical damage taken by 25% to caster for 2 turns, Reduce magic damage taken by 25% to caster for 2 turns | |
olive = True # reset next turn | |
elif random() <= 1.00 and green >= 9 and mango == False and isTurnMod(2): | |
useSkill(5, 'random') # Water & Light Ruin (220114): Reduce resistance to Water and Light by 80% for 3 turns to all enemies | |
mango = True # reset next turn | |
elif random() <= 1.00 and green >= 9: | |
endTurn() | |
mauve = 0 | |
black = 0 | |
white = 0 | |
green = 0 | |
elif random() <= 1.00 and bacon == True and lemon == False: | |
useSkill(10, 'random') # Petrifying Blow (220119): Physical damage (5x, ATK) to one enemy (+95% accuracy), Inflict Petrify (100%) on one enemy | |
lemon = True # reset next turn | |
bacon = False # persistent | |
sushi = False # persistent | |
elif random() <= 1.00 and steak == True and lemon == False: | |
useSkill(12, 'random') # The darkness raised the enemy's ATK and MAG! (220121): Increase ATK and MAG by 10% for 2 turns to caster | |
lemon = True # reset next turn | |
steak = False # persistent | |
sushi = False # persistent | |
elif random() <= 1.00 and salad == True and lemon == False: | |
useSkill(14, 'random') # Maddening Waters (220123): Magic water damage (4.5x, MAG) to one enemy, Inflict Confusion (100%) on one enemy | |
lemon = True # reset next turn | |
salad = False # persistent | |
sushi = False # persistent | |
elif random() <= 1.00 and honey == True and grape == False: | |
useSkill(17, 'random') # Tsunami (220126): Magic water damage (4.5x, MAG) to all enemies | |
grape = True # reset next turn | |
honey = False # persistent | |
elif random() <= 1.00 and ramen == True and grape == False: | |
useSkill(18, 'random') # Shadow Super Physical Attack - Light (220127): Physical light damage (4.5x, ATK) to all enemies | |
grape = True # reset next turn | |
ramen = False # persistent | |
elif random() <= 0.47 and green < 4: | |
useSkill(1, 'random') # Dark Water (220110): Magic water damage (4x, MAG) to one enemy | |
green += 1 | |
elif random() <= 1.00 and green < 4: | |
useSkill(2, 'random') # Radiant Punch (220111): Physical light damage (4x, ATK) to one enemy | |
green += 1 | |
elif random() <= 1.00 and var_62 == False and isTurnMod(3): | |
useSkill(6, 'random') # Stunshadow Strike (220115): Physical damage (4.5x, ATK) to one enemy, Inflict Blind and Paralyze (100%) on one enemy | |
var_62 = True # reset next turn | |
elif random() <= 1.00 and melon == False: | |
useSkill(3, 'random') # Dark Waterga (220112): Magic water damage (3.5x, MAG) to all enemies | |
green += 1 | |
melon = True # reset next turn | |
elif random() <= 1.00 and guava == False and isTurnMod(2) and fries == False: | |
useSkill(3, 'random') # Dark Waterga (220112): Magic water damage (3.5x, MAG) to all enemies | |
green += 1 | |
guava = True # reset next turn | |
fries = True # persistent | |
elif random() <= 1.00 and gourd == False: | |
useSkill(4, 'random') # Radiant Arms (220113): Physical light damage (3.5x, ATK) to all enemies | |
green += 1 | |
gourd = True # reset next turn | |
elif random() <= 1.00 and guava == False and isTurnMod(2) and fries == True: | |
useSkill(4, 'random') # Radiant Arms (220113): Physical light damage (3.5x, ATK) to all enemies | |
green += 1 | |
guava = True # reset next turn | |
fries = False # persistent | |
elif random() <= 1.00: | |
attack('random') | |
green += 1 | |
elif random() <= 1.00: | |
attack('random') | |
else: | |
attack('random') | |
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