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Dark Visions #9
##
# Mission 'Magical Domain of Fire and Earth 1' (9340101)
# BattleScript: 934010101
#
# Battles
# * Dark Manticore
##
##
# Monster Info
##
#
# Monster Dark Manticore (304200002, 401110001)
# Race Demon
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 150
# DEF 1600
# MAG 150
# SPR 160
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 50%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Ice Claws (220015) [Physical]
#
# Physical ice damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# All-Ice Claws (220016) [Physical]
#
# Physical ice damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Ice (220017) [None]
#
# Reduce resistance to Ice by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Silence (220018) [Magic]
#
# Inflict Silence (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (220019) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Physical Attack - Ice (220020) [Physical]
#
# Physical ice damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Shadow Physical Attack - Ice (220020): Physical ice damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Shadow Physical Attack - Ice (220020): Physical ice damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Shadow Physical Attack - Ice (220020): Physical ice damage (3.5x, ATK) to all enemies
elif random() <= 1.00 and green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Ice) (220019): No effect
berry = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Ice (220017): Reduce resistance to Ice by 45% for 3 turns to all enemies
peach = True # reset next turn
elif random() <= 1.00 and green >= 8:
endTurn()
green = 0
elif random() <= 1.00 and honey == True:
useSkill(6, 'random') # Shadow Physical Attack - Ice (220020): Physical ice damage (3.5x, ATK) to all enemies
honey = False # persistent
elif random() <= 1.00 and isTurnMod(3) and olive == False:
useSkill(4, 'random') # Silence (220018): Inflict Silence (30%) on one enemy
olive = True # reset next turn
elif random() <= 1.00 and green < 4:
useSkill(1, 'random') # Ice Claws (220015): Physical ice damage (2.5x, ATK) to one enemy
green += 1
elif random() <= 1.00 and mango == False:
useSkill(2, 'random') # All-Ice Claws (220016): Physical ice damage (2x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif random() <= 1.00 and isTurnMod(2) and lemon == False:
useSkill(2, 'random') # All-Ice Claws (220016): Physical ice damage (2x, ATK) to all enemies
lemon = True # reset next turn
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Magical Domain of Fire and Earth 2' (9340102)
# BattleScript: 934010201
#
# Battles
# * Dark Diabolos
##
##
# Monster Info
##
#
# Monster Dark Diabolos (304000002)
# Race Demon
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 130000000
# MP 100000
# ATK 650
# DEF 9500
# MAG 600
# SPR 950
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Frigid Blade (220039) [Physical]
#
# Physical ice damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Gale Slash (220040) [Physical]
#
# Physical wind damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Battering Ice Attack (220041) [Physical]
#
# Physical ice damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Delta Scrub (220042) [Physical]
#
# Physical wind damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Wind Ruin (220043) [None]
#
# Reduce resistance to Ice and Wind by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Silencega (220044) [Magic]
#
# Inflict Silence (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Demonic Timeseal (220045) [Magic]
#
# Magic damage (0.04x, MAG) as MP drain (100%) to all enemies
# Inflict Disease (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (220046) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (220047) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ruinous Blizzard (220048) [Physical]
#
# Physical ice damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Heavenswind (220049) [Magic]
#
# Magic wind damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and green >= 7 and once() and self.HP < 0.7:
useSkill(7, 'random') # Demonic Timeseal (220045): Magic damage (0.04x, MAG) as MP drain (100%) to all enemies, Inflict Disease (100%) on all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 7 and once() and self.HP < 0.4 and apple == False:
useSkill(7, 'random') # Demonic Timeseal (220045): Magic damage (0.04x, MAG) as MP drain (100%) to all enemies, Inflict Disease (100%) on all enemies
elif random() <= 0.47 and green >= 7 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Ice) (220046): No effect
berry = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 7 and berry == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Wind) (220047): No effect
berry = True # reset next turn
ramen = True # persistent
elif random() <= 1.00 and green >= 7 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Ice & Wind Ruin (220043): Reduce resistance to Ice and Wind by 60% for 3 turns to all enemies
peach = True # reset next turn
elif random() <= 1.00 and green >= 7:
endTurn()
green = 0
elif random() <= 1.00 and honey == True:
useSkill(10, 'random') # Ruinous Blizzard (220048): Physical ice damage (4x, ATK) to all enemies
honey = False # persistent
elif random() <= 1.00 and ramen == True:
useSkill(11, 'random') # Heavenswind (220049): Magic wind damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 3:
useSkill(1, 'random') # Frigid Blade (220039): Physical ice damage (3x, ATK) to one enemy
green += 1
elif random() <= 1.00 and green < 3:
useSkill(2, 'random') # Gale Slash (220040): Physical wind damage (3x, ATK) to one enemy
green += 1
elif random() <= 1.00 and mango == False and isTurnMod(3):
useSkill(6, 'random') # Silencega (220044): Inflict Silence (100%) on all enemies
mango = True # reset next turn
elif random() <= 1.00 and lemon == False:
useSkill(4, 'random') # Delta Scrub (220042): Physical wind damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
elif random() <= 1.00 and grape == False and sushi == False and isTurnMod(2):
useSkill(4, 'random') # Delta Scrub (220042): Physical wind damage (2.5x, ATK) to all enemies
green += 1
grape = True # reset next turn
sushi = True # persistent
elif random() <= 1.00 and grape == False and sushi == True and isTurnMod(2):
useSkill(3, 'random') # Battering Ice Attack (220041): Physical ice damage (2.5x, ATK) to all enemies
green += 1
grape = True # reset next turn
sushi = False # persistent
elif random() <= 1.00 and melon == False:
useSkill(3, 'random') # Battering Ice Attack (220041): Physical ice damage (2.5x, ATK) to all enemies
green += 1
melon = True # reset next turn
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Physical Domain of Lightning and Light 1' (9340201)
# BattleScript: 934020101
#
# Battles
# * Dark Rukh
##
##
# Monster Info
##
#
# Monster Dark Rukh (202010001, 401110001)
# Race Avian
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 140
# DEF 160
# MAG 160
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 50%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Water Gun (220021) [Magic]
#
# Magic water damage (2.5x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aqua Breath (220022) [Magic]
#
# Magic water damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Water (220023) [None]
#
# Reduce resistance to Water by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blind (220024) [Magic]
#
# Inflict Blind (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (220025) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Magic Attack - Water (220026) [Magic]
#
# Magic water damage (2.7x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Shadow Magic Attack - Water (220026): Magic water damage (2.7x, MAG) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Shadow Magic Attack - Water (220026): Magic water damage (2.7x, MAG) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Shadow Magic Attack - Water (220026): Magic water damage (2.7x, MAG) to all enemies
elif random() <= 1.00 and green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Water) (220025): No effect
berry = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Water (220023): Reduce resistance to Water by 45% for 3 turns to all enemies
peach = True # reset next turn
elif random() <= 1.00 and green >= 8:
endTurn()
green = 0
elif random() <= 1.00 and honey == True:
useSkill(6, 'random') # Shadow Magic Attack - Water (220026): Magic water damage (2.7x, MAG) to all enemies
honey = False # persistent
elif random() <= 1.00 and isTurnMod(3) and olive == False:
useSkill(4, 'random') # Blind (220024): Inflict Blind (30%) on one enemy
olive = True # reset next turn
elif random() <= 1.00 and green < 4:
useSkill(1, 'random') # Water Gun (220021): Magic water damage (2.5x, MAG) to one enemy
green += 1
elif random() <= 1.00 and mango == False:
useSkill(2, 'random') # Aqua Breath (220022): Magic water damage (2x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif random() <= 1.00 and isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Aqua Breath (220022): Magic water damage (2x, MAG) to all enemies
lemon = True # reset next turn
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Physical Domain of Lightning and Light 2' (9340202)
# Enemy has first strike!
# BattleScript: 934020102
#
# Battles
# * Dark Siren
##
##
# Monster Info
##
#
# Monster Dark Siren (202000003)
# Race Avian
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 160000000
# MP 100000
# ATK 650
# DEF 1050
# MAG 700
# SPR 10500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Water (220050) [Magic]
#
# Magic water damage (3x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Shadow Flame (220051) [Magic]
#
# Magic dark damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Waterja (220052) [Magic]
#
# Magic water damage (2.5x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Splitting Darkness (220053) [Magic]
#
# Magic dark damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water & Dark Ruin (220054) [None]
#
# Reduce resistance to Water and Dark by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blindga (220055) [Magic]
#
# Inflict Blind (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Siren Song (220056) [None]
#
# Inflict Charm (100%) on all enemies for 2 turns
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (220057) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (220058) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Lunatic Voice (220059) [Magic]
#
# Magic water damage (4x, MAG) to all enemies
# Inflict Sleep (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Dark (220060) [Physical]
#
# Physical dark damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water (220061) [Magic]
#
# Magic water damage (2.25x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and var_61 == True:
endTurn()
elif random() <= 1.00 and once():
useSkill(12, 'slot:1') # Water (220061): Magic water damage (2.25x, MAG) to one enemy
elif random() <= 1.00 and once():
useSkill(12, 'slot:2') # Water (220061): Magic water damage (2.25x, MAG) to one enemy
elif random() <= 1.00 and once():
useSkill(12, 'slot:3') # Water (220061): Magic water damage (2.25x, MAG) to one enemy
var_61 = True # reset next turn
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.7:
useSkill(7, 'random') # Siren Song (220056): Inflict Charm (100%) on all enemies for 2 turns
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.4 and apple == False:
useSkill(7, 'random') # Siren Song (220056): Inflict Charm (100%) on all enemies for 2 turns
elif random() <= 0.47 and green >= 8 and berry == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Water) (220057): No effect
berry = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Dark) (220058): No effect
berry = True # reset next turn
ramen = True # persistent
elif random() <= 1.00 and green >= 8 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Water & Dark Ruin (220054): Reduce resistance to Water and Dark by 60% for 3 turns to all enemies
peach = True # reset next turn
elif random() <= 1.00 and green >= 8:
endTurn()
green = 0
elif random() <= 1.00 and honey == True:
useSkill(10, 'random') # Lunatic Voice (220059): Magic water damage (4x, MAG) to all enemies, Inflict Sleep (100%) on all enemies
honey = False # persistent
elif random() <= 1.00 and ramen == True:
useSkill(11, 'random') # Shadow Super Physical Attack - Dark (220060): Physical dark damage (4x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Water (220050): Magic water damage (3x, MAG) to one enemy
green += 1
elif random() <= 1.00 and green < 4:
useSkill(2, 'random') # Shadow Flame (220051): Magic dark damage (3x, MAG) to one enemy
green += 1
elif random() <= 1.00 and olive == False and isTurnMod(3):
useSkill(6, 'random') # Blindga (220055): Inflict Blind (100%) on all enemies
green += 1
olive = True # reset next turn
elif random() <= 1.00 and sushi == False and mango == False:
useSkill(3, 'random') # Waterja (220052): Magic water damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = True # persistent
elif random() <= 1.00 and sushi == True and mango == False:
useSkill(4, 'random') # Splitting Darkness (220053): Magic dark damage (2.5x, MAG) to all enemies
green += 1
mango = True # reset next turn
sushi = False # persistent
elif random() <= 0.47 and lemon == False and isTurnMod(3):
useSkill(3, 'random') # Waterja (220052): Magic water damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
elif random() <= 1.00 and lemon == False and isTurnMod(3):
useSkill(4, 'random') # Splitting Darkness (220053): Magic dark damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Magical Domain of Ice and Water 1' (9340301)
# BattleScript: 934030101
#
# Battles
# * Darkstone Golem
##
##
# Monster Info
##
#
# Monster Darkstone Golem (310020003, 401110001)
# Race Stone
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 160
# DEF 1600
# MAG 140
# SPR 160
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 50%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Fire Shell (220027) [Physical]
#
# Physical fire damage (2.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flame Tackle (220028) [Physical]
#
# Physical fire damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Domain Under Fire (220029) [None]
#
# Reduce resistance to Fire by 45% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hot Iron (220030) [None]
#
# Magic* fire damage (1.5x, MAG) per turn to one enemy for 3 turns
# Unused parameters: [0,0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (220031) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Physical Attack - Fire (220032) [Physical]
#
# Physical fire damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Shadow Physical Attack - Fire (220032): Physical fire damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Shadow Physical Attack - Fire (220032): Physical fire damage (3.5x, ATK) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Shadow Physical Attack - Fire (220032): Physical fire damage (3.5x, ATK) to all enemies
elif random() <= 1.00 and green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Fire) (220031): No effect
berry = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Domain Under Fire (220029): Reduce resistance to Fire by 45% for 3 turns to all enemies
peach = True # reset next turn
elif random() <= 1.00 and green >= 8:
endTurn()
green = 0
elif random() <= 1.00 and honey == True:
useSkill(6, 'random') # Shadow Physical Attack - Fire (220032): Physical fire damage (3.5x, ATK) to all enemies
honey = False # persistent
elif random() <= 1.00 and isTurnMod(3) and olive == False:
useSkill(4, 'random') # Hot Iron (220030): Magic* fire damage (1.5x, MAG) per turn to one enemy for 3 turns
olive = True # reset next turn
elif random() <= 1.00 and green < 4:
useSkill(1, 'random') # Fire Shell (220027): Physical fire damage (2.5x, ATK) to one enemy
green += 1
elif random() <= 1.00 and mango == False:
useSkill(2, 'random') # Flame Tackle (220028): Physical fire damage (2x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif random() <= 1.00 and isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Flame Tackle (220028): Physical fire damage (2x, ATK) to all enemies
lemon = True # reset next turn
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Magical Domain of Ice and Water 2' (9340302)
# BattleScript: 934030102
#
# Battles
# * Dark Monster Effigy
##
##
# Monster Info
##
#
# Monster Dark Monster Effigy (210040003)
# Race Stone
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 200000000
# MP 100000
# ATK 800
# DEF 9500
# MAG 750
# SPR 950
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice -50%
# Lightning 80%
# Water -50%
# Wind 80%
# Earth 80%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Flamefang (220062) [Physical]
#
# Physical fire damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunderstrike (220063) [Physical]
#
# Physical lightning damage (3x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Flame Tail (220064) [Physical]
#
# Physical fire damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Thunder Wave (220065) [Physical]
#
# Physical lightning damage (2.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fire & Lightning Ruin (220066) [None]
#
# Reduce resistance to Fire and Lightning by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stop (220067) [None]
#
# Inflict Stop (100%) for 2 turns on one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Scorch (220068) [Physical]
#
# Physical fire damage (2x, ATK) per turn to all enemies for 2 turns
# Unused parameters: [0,0]
# Reduce ATK and MAG by 10% for 2 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Fire) (220069) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Lightning) (220070) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Fire (220071) [Physical]
#
# Physical fire damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Electroburst (220072) [Magic]
#
# Magic lightning damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 0.47 and green >= 8 and apple == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Fire) (220069): No effect
apple = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 8 and apple == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Lightning) (220070): No effect
apple = True # reset next turn
ramen = True # persistent
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(3):
useSkill(6, 'random') # Stop (220067): Inflict Stop (100%) for 2 turns on one enemy
berry = True # reset next turn
elif random() <= 1.00 and white < 3 and green >= 8 and berry == True:
wait() # No action
white += 1
elif random() <= 1.00 and green >= 8 and peach == False and isTurnMod(3):
useSkill(5, 'random') # Fire & Lightning Ruin (220066): Reduce resistance to Fire and Lightning by 60% for 3 turns to all enemies
peach = True # reset next turn
elif random() <= 1.00 and green >= 8:
endTurn()
white = 0
green = 0
elif random() <= 1.00 and honey == True:
useSkill(10, 'random') # Shadow Super Physical Attack - Fire (220071): Physical fire damage (4x, ATK) to all enemies
honey = False # persistent
elif random() <= 1.00 and ramen == True:
useSkill(11, 'random') # Electroburst (220072): Magic lightning damage (4x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Flamefang (220062): Physical fire damage (3x, ATK) to one enemy
green += 1
elif random() <= 1.00 and green < 4:
useSkill(2, 'random') # Thunderstrike (220063): Physical lightning damage (3x, ATK) to one enemy
green += 1
elif random() <= 1.00 and once() and self.HP < 0.8:
useSkill(7, 'random') # Scorch (220068): Physical fire damage (2x, ATK) per turn to all enemies for 2 turns, Reduce ATK and MAG by 10% for 2 turns to all enemies
olive = True # reset next turn
elif random() <= 1.00 and once() and self.HP < 0.6 and olive == False:
useSkill(7, 'random') # Scorch (220068): Physical fire damage (2x, ATK) per turn to all enemies for 2 turns, Reduce ATK and MAG by 10% for 2 turns to all enemies
olive = True # reset next turn
elif random() <= 1.00 and once() and self.HP < 0.4 and olive == False:
useSkill(7, 'random') # Scorch (220068): Physical fire damage (2x, ATK) per turn to all enemies for 2 turns, Reduce ATK and MAG by 10% for 2 turns to all enemies
elif random() <= 1.00 and mango == False:
useSkill(3, 'random') # Flame Tail (220064): Physical fire damage (2.5x, ATK) to all enemies
green += 1
mango = True # reset next turn
elif random() <= 1.00 and lemon == False:
useSkill(4, 'random') # Thunder Wave (220065): Physical lightning damage (2.5x, ATK) to all enemies
green += 1
lemon = True # reset next turn
elif random() <= 1.00 and grape == False and isTurnMod(2):
useSkill(4, 'random') # Thunder Wave (220065): Physical lightning damage (2.5x, ATK) to all enemies
green += 1
grape = True # reset next turn
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Physical Domain of Wind and Darkness 1' (9340401)
# BattleScript: 934040101
#
# Battles
# * Wanderer in the Darkness
##
##
# Monster Info
##
#
# Monster Wanderer in the Darkness (208000000, 401110001)
# Race Fairy
# Level 85
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 100000000
# MP 30000
# ATK 150
# DEF 160
# MAG 150
# SPR 1600
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 50%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Demonic Rockfall (220033) [Magic]
#
# Magic earth damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Vicious Demonic Rockfall (220034) [Magic]
#
# Magic earth damage (2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Landslide Glare (220035) [None]
#
# Reduce resistance to Earth by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Paralyze Bash (220036) [Physical]
#
# Physical damage (1.5x, ATK) to one enemy
# Inflict Paralyze (30%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (220037) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Magic Attack - Earth (220038) [Magic]
#
# Magic earth damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and green >= 8 and self.HP < 0.7 and once():
useSkill(6, 'random') # Shadow Magic Attack - Earth (220038): Magic earth damage (4x, MAG) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.5 and once() and apple == False:
useSkill(6, 'random') # Shadow Magic Attack - Earth (220038): Magic earth damage (4x, MAG) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(6, 'random') # Shadow Magic Attack - Earth (220038): Magic earth damage (4x, MAG) to all enemies
elif random() <= 1.00 and green >= 8 and isTurnMod(2) and berry == False:
useSkill(5, 'random') # Focusing the power of shadow! (Earth) (220037): No effect
berry = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 8 and isTurnMod(3) and peach == False:
useSkill(3, 'random') # Landslide Glare (220035): Reduce resistance to Earth by 30% for 3 turns to all enemies
peach = True # reset next turn
elif random() <= 1.00 and green >= 8:
endTurn()
green = 0
elif random() <= 1.00 and honey == True:
useSkill(6, 'random') # Shadow Magic Attack - Earth (220038): Magic earth damage (4x, MAG) to all enemies
honey = False # persistent
elif random() <= 1.00 and isTurnMod(3) and olive == False:
useSkill(4, 'random') # Paralyze Bash (220036): Physical damage (1.5x, ATK) to one enemy, Inflict Paralyze (30%) on one enemy
olive = True # reset next turn
elif random() <= 1.00 and green < 4:
useSkill(1, 'random') # Demonic Rockfall (220033): Magic earth damage (3x, MAG) to one enemy
green += 1
elif random() <= 1.00 and mango == False:
useSkill(2, 'random') # Vicious Demonic Rockfall (220034): Magic earth damage (2x, MAG) to all enemies
green += 1
mango = True # reset next turn
elif random() <= 1.00 and isTurnMod(2) and lemon == False:
useSkill(2, 'random') # Vicious Demonic Rockfall (220034): Magic earth damage (2x, MAG) to all enemies
lemon = True # reset next turn
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Physical Domain of Wind and Darkness 2' (9340402)
# BattleScript: 934040102
#
# Battles
# * Dark Tetra Sylphid
##
##
# Monster Info
##
#
# Monster Dark Tetra Sylphid (408020002, 408020003)
# Race Fairy
# Level 90
# Actions 25-25
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 230000000
# MP 100000
# ATK 800
# DEF 1050
# MAG 850
# SPR 10500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind -50%
# Earth 80%
# Light 80%
# Dark -50%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Demonic Rockfall (220073) [Magic]
#
# Magic earth damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Karma (220074) [Magic]
#
# Magic light damage (3x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Vicious Demonic Rockfall (220075) [Magic]
#
# Magic earth damage (2.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Banishga (220076) [Magic]
#
# Magic light damage (2.5x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Earth & Light Ruin (220077) [None]
#
# Reduce resistance to Earth and Light by 60% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Curaja (220078) [Magic]
#
# Restore 2-5% HP to caster
# Unknown parameters: [0,0,0,0]
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Dispelga (220079) [Magic]
#
# Remove all buffs and debuffs from all enemies
#
# Sealable + Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Earth) (220080) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (220081) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Magic Attack - Earth (220082) [Magic]
#
# Magic earth damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Fortress's Judgment (220083) [Physical]
#
# Physical light damage (4x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Obliteration (220084) [Magic]
#
# Magic damage (3.5x, MAG) to all enemies
# Inflict Blind (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and green >= 8 and self.HP < 0.8 and once():
useSkill(12, 'random') # Obliteration (220084): Magic damage (3.5x, MAG) to all enemies, Inflict Blind (100%) on all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.6 and once() and apple == False:
useSkill(12, 'random') # Obliteration (220084): Magic damage (3.5x, MAG) to all enemies, Inflict Blind (100%) on all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and self.HP < 0.3 and once() and apple == False:
useSkill(12, 'random') # Obliteration (220084): Magic damage (3.5x, MAG) to all enemies, Inflict Blind (100%) on all enemies
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(5):
useSkill(7, 'random') # Dispelga (220079): Remove all buffs and debuffs from all enemies
berry = True # reset next turn
elif random() <= 0.47 and green >= 8 and peach == False and honey == False and isTurnMod(2):
useSkill(8, 'random') # Focusing the power of shadow! (Earth) (220080): No effect
peach = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 8 and peach == False and ramen == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Light) (220081): No effect
peach = True # reset next turn
ramen = True # persistent
elif random() <= 1.00 and green >= 8 and olive == False and isTurnMod(3):
useSkill(5, 'random') # Earth & Light Ruin (220077): Reduce resistance to Earth and Light by 60% for 3 turns to all enemies
olive = True # reset next turn
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(4):
useSkill(6, 'random') # Curaja (220078): Restore 2-5% HP to caster
berry = True # reset next turn
elif random() <= 1.00 and green >= 8:
endTurn()
green = 0
elif random() <= 1.00 and honey == True:
useSkill(10, 'random') # Shadow Super Magic Attack - Earth (220082): Magic earth damage (4x, MAG) to all enemies
honey = False # persistent
elif random() <= 1.00 and ramen == True:
useSkill(11, 'random') # Fortress's Judgment (220083): Physical light damage (4x, ATK) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Demonic Rockfall (220073): Magic earth damage (3x, MAG) to one enemy
green += 1
elif random() <= 1.00 and green < 4:
useSkill(2, 'random') # Karma (220074): Magic light damage (3x, MAG) to one enemy
green += 1
elif random() <= 1.00 and sushi == False and lemon == False:
useSkill(3, 'random') # Vicious Demonic Rockfall (220075): Magic earth damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = True # persistent
elif random() <= 1.00 and sushi == True and lemon == False:
useSkill(4, 'random') # Banishga (220076): Magic light damage (2.5x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = False # persistent
elif random() <= 1.00 and bacon == False and melon == False:
useSkill(4, 'random') # Banishga (220076): Magic light damage (2.5x, MAG) to all enemies
green += 1
melon = True # reset next turn
bacon = True # persistent
elif random() <= 1.00 and bacon == True and melon == False:
useSkill(3, 'random') # Vicious Demonic Rockfall (220075): Magic earth damage (2.5x, MAG) to all enemies
green += 1
melon = True # reset next turn
bacon = False # persistent
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Physical Domain of Lightning and Earth' (9340501)
# BattleScript: 934050101
#
# Battles
# * Dark Lesser Tiger
##
##
# Monster Info
##
#
# Monster Dark Lesser Tiger (201300002)
# Race Beast
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 450000000
# MP 150000
# ATK 1250
# DEF 3250
# MAG 1350
# SPR 32500
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 80%
# Ice 80%
# Lightning -50%
# Water 80%
# Wind 80%
# Earth -50%
# Light 80%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Bubble Breath (220085) [Magic]
#
# Magic water damage (3.8x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Body Slam - Wind (220086) [Physical]
#
# Physical wind damage (3.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Acid Storm (220087) [Magic]
#
# Magic water damage (3.2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Charge - Wind (220088) [Physical]
#
# Physical wind damage (3.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water & Wind Ruin (220089) [None]
#
# Reduce resistance to Water and Wind by 75% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Snap (220090) [Physical]
#
# 25% HP damage to one enemy
# Unknown parameters: [45,100,1]
# Restore 2-4% HP to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hell Fang (220091) [Magic]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frighten Prey (220092) [None]
#
# Reduce DEF and SPR by 10% for 3 turns to one enemy
# Inflict Paralyze (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Great Roar (220093) [Physical]
#
# Physical damage (2x, ATK) to all enemies
# Reduce ATK and MAG by 15% for 3 turns to all enemies
# Inflict Stop (100%) for 3 turns on all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (220094) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Wind) (220095) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Aquatic Tornado (220096) [Magic]
#
# Magic water damage (4.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind Sprite's Tempest (220097) [Physical]
#
# Physical wind damage (4.5x, ATK) to all enemies
# Physical wind damage (0.04x, ATK) as MP drain (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and green >= 8 and once() and self.HP < 0.7:
useSkill(9, 'random') # Great Roar (220093): Physical damage (2x, ATK) to all enemies, Reduce ATK and MAG by 15% for 3 turns to all enemies, Inflict Stop (100%) for 3 turns on all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.5 and apple == False:
useSkill(9, 'random') # Great Roar (220093): Physical damage (2x, ATK) to all enemies, Reduce ATK and MAG by 15% for 3 turns to all enemies, Inflict Stop (100%) for 3 turns on all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.3 and apple == False:
useSkill(9, 'random') # Great Roar (220093): Physical damage (2x, ATK) to all enemies, Reduce ATK and MAG by 15% for 3 turns to all enemies, Inflict Stop (100%) for 3 turns on all enemies
elif random() <= 0.47 and green >= 8 and berry == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Water) (220094): No effect
berry = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(2):
useSkill(11, 'random') # Focusing the power of shadow! (Wind) (220095): No effect
berry = True # reset next turn
ramen = True # persistent
elif random() <= 1.00 and green >= 8 and peach == False and isTurnMod(3):
useSkill(8, 'random') # Frighten Prey (220092): Reduce DEF and SPR by 10% for 3 turns to one enemy, Inflict Paralyze (100%) on one enemy
peach = True # reset next turn
elif random() <= 1.00 and green >= 8 and olive == False and isTurnMod(4):
useSkill(7, 'random') # Hell Fang (220091): [Death], Instant KO (100%) to one enemy
olive = True # reset next turn
elif random() <= 1.00 and green >= 8 and mango == False and isTurnMod(3):
useSkill(5, 'random') # Water & Wind Ruin (220089): Reduce resistance to Water and Wind by 75% for 3 turns to all enemies
mango = True # reset next turn
elif random() <= 1.00 and green >= 8:
endTurn()
green = 0
elif random() <= 1.00 and honey == True:
useSkill(12, 'random') # Aquatic Tornado (220096): Magic water damage (4.5x, MAG) to all enemies
honey = False # persistent
elif random() <= 1.00 and ramen == True:
useSkill(13, 'random') # Wind Sprite's Tempest (220097): Physical wind damage (4.5x, ATK) to all enemies, Physical wind damage (0.04x, ATK) as MP drain (100%) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Bubble Breath (220085): Magic water damage (3.8x, MAG) to one enemy
green += 1
elif random() <= 1.00 and green < 4:
useSkill(2, 'random') # Body Slam - Wind (220086): Physical wind damage (3.8x, ATK) to one enemy
green += 1
elif random() <= 1.00 and lemon == False and isTurnMod(3):
useSkill(6, 'random') # Snap (220090): 25% HP damage to one enemy, Restore 2-4% HP to caster
green += 1
lemon = True # reset next turn
elif random() <= 1.00 and sushi == False and grape == False:
useSkill(3, 'random') # Acid Storm (220087): Magic water damage (3.2x, MAG) to all enemies
green += 1
grape = True # reset next turn
sushi = True # persistent
elif random() <= 1.00 and sushi == True and grape == False:
useSkill(4, 'random') # Charge - Wind (220088): Physical wind damage (3.2x, ATK) to all enemies
green += 1
grape = True # reset next turn
sushi = False # persistent
elif random() <= 1.00 and sushi == False and melon == False:
useSkill(3, 'random') # Acid Storm (220087): Magic water damage (3.2x, MAG) to all enemies
green += 1
melon = True # reset next turn
elif random() <= 1.00 and sushi == True and melon == False:
useSkill(4, 'random') # Charge - Wind (220088): Physical wind damage (3.2x, ATK) to all enemies
green += 1
melon = True # reset next turn
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Magical Domain of Fire and Light' (9340502)
# BattleScript: 934060101
#
# Battles
# * Dark Amoebozoa
##
##
# Monster Info
##
#
# Monster Dark Amoebozoa (303000000)
# Race Aquatic
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 430000000
# MP 150000
# ATK 1350
# DEF 31000
# MAG 1200
# SPR 3100
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire -50%
# Ice 80%
# Lightning 80%
# Water 80%
# Wind 80%
# Earth 80%
# Light -50%
# Dark 80%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ60% (100048) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 60%
#
##
###
# Skills
###
#
# Ice Penalty (220098) [Physical]
#
# Physical ice damage (3.8x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark (220099) [Magic]
#
# Magic dark damage (3.8x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Blizzard Breath (220100) [Physical]
#
# Physical ice damage (3.2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Breath (220101) [Magic]
#
# Magic dark damage (3.2x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice & Dark Ruin (220102) [None]
#
# Reduce resistance to Ice and Dark by 75% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Bile (220103) [Magic]
#
# Magic damage (2x, MAG) to all enemies
# Reduce ATK and MAG by 10% and DEF and SPR by 15% for 3 turns to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Suction Mucus (220104) [Magic]
#
# Magic damage (0.04x, MAG) as MP drain (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Bad Breath (220105) [Magic]
#
# Inflict 6 random status effects (25%) to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Ice) (220106) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Dark) (220107) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzard Hurricane (220108) [Physical]
#
# Physical ice damage (4.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Magic Attack - Dark (220109) [Magic]
#
# Magic dark damage (4.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and green >= 8 and once() and self.HP < 0.7:
useSkill(8, 'random') # Bad Breath (220105): Inflict 6 random status effects (25%) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.5 and apple == False:
useSkill(8, 'random') # Bad Breath (220105): Inflict 6 random status effects (25%) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 8 and once() and self.HP < 0.3 and apple == False:
useSkill(8, 'random') # Bad Breath (220105): Inflict 6 random status effects (25%) to all enemies
elif random() <= 0.47 and green >= 8 and berry == False and isTurnMod(2):
useSkill(9, 'random') # Focusing the power of shadow! (Ice) (220106): No effect
berry = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 8 and berry == False and isTurnMod(2):
useSkill(10, 'random') # Focusing the power of shadow! (Dark) (220107): No effect
berry = True # reset next turn
ramen = True # persistent
elif random() <= 1.00 and green >= 8 and peach == False and isTurnMod(3):
useSkill(7, 'random') # Suction Mucus (220104): Magic damage (0.04x, MAG) as MP drain (100%) to all enemies
peach = True # reset next turn
elif random() <= 1.00 and green >= 8:
endTurn()
green = 0
elif random() <= 1.00 and olive == False and isTurnMod(3):
useSkill(5, 'random') # Ice & Dark Ruin (220102): Reduce resistance to Ice and Dark by 75% for 3 turns to all enemies
olive = True # reset next turn
elif random() <= 1.00 and honey == True:
useSkill(11, 'random') # Blizzard Hurricane (220108): Physical ice damage (4.5x, ATK) to all enemies
honey = False # persistent
elif random() <= 1.00 and ramen == True:
useSkill(12, 'random') # Shadow Super Magic Attack - Dark (220109): Magic dark damage (4.5x, MAG) to all enemies
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Ice Penalty (220098): Physical ice damage (3.8x, ATK) to one enemy
green += 1
elif random() <= 1.00 and green < 4:
useSkill(2, 'random') # Dark (220099): Magic dark damage (3.8x, MAG) to one enemy
green += 1
elif random() <= 1.00 and mango == False and isTurnMod(3):
useSkill(6, 'random') # Bile (220103): Magic damage (2x, MAG) to all enemies, Reduce ATK and MAG by 10% and DEF and SPR by 15% for 3 turns to all enemies
green += 1
mango = True # reset next turn
elif random() <= 1.00 and sushi == False and lemon == False:
useSkill(4, 'random') # Dark Breath (220101): Magic dark damage (3.2x, MAG) to all enemies
green += 1
lemon = True # reset next turn
sushi = True # persistent
elif random() <= 1.00 and sushi == True and lemon == False:
useSkill(3, 'random') # Blizzard Breath (220100): Physical ice damage (3.2x, ATK) to all enemies
green += 1
lemon = True # reset next turn
sushi = False # persistent
elif random() <= 1.00 and sushi == False and grape == False:
useSkill(4, 'random') # Dark Breath (220101): Magic dark damage (3.2x, MAG) to all enemies
green += 1
grape = True # reset next turn
elif random() <= 1.00 and sushi == True and grape == False:
useSkill(3, 'random') # Blizzard Breath (220100): Physical ice damage (3.2x, ATK) to all enemies
green += 1
grape = True # reset next turn
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
##
# Mission 'Shadowed Stone Warrior' (9340503)
# Enemy has first strike!
# BattleScript: 934070101
#
# Battles
# * Dark Golem
##
##
# Monster Info
##
#
# Monster Dark Golem (210010003)
# Race Stone
# Level 99
# Actions 50-50
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 120000000
# MP 200000
# ATK 1450
# DEF 15280
# MAG 1550
# SPR 12240
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 60%
# Ice 60%
# Lightning 60%
# Water 60%
# Wind 60%
# Earth 60%
# Light 60%
# Dark 60%
# Non-Elemental 80%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# ???65% (100096) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 65%
#
##
###
# Skills
###
#
# Dark Water (220110) [Magic]
#
# Magic water damage (4x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Radiant Punch (220111) [Physical]
#
# Physical light damage (4x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Waterga (220112) [Magic]
#
# Magic water damage (3.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Radiant Arms (220113) [Physical]
#
# Physical light damage (3.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water & Light Ruin (220114) [None]
#
# Reduce resistance to Water and Light by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Stunshadow Strike (220115) [Physical]
#
# Physical damage (4.5x, ATK) to one enemy
# Inflict Blind and Paralyze (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earthen Wall (220116) [None]
#
# Reduce physical damage taken by 25% to caster for 2 turns
# Unused parameters: [1]
# Reduce magic damage taken by 25% to caster for 2 turns
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Dark Golem has started amassing its power! (220117) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Using petrifying blow next turn! (220118) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Petrifying Blow (220119) [Physical]
#
# Physical damage (5x, ATK) to one enemy (+95% accuracy)
# Inflict Petrify (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Boosting ATK and MAG next turn! (220120) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The darkness raised the enemy's ATK and MAG! (220121) [None]
#
# Increase ATK and MAG by 10% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Using maddening waters next turn! (220122) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Maddening Waters (220123) [Magic]
#
# Magic water damage (4.5x, MAG) to one enemy
# Inflict Confusion (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Water) (220124) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Focusing the power of shadow! (Light) (220125) [None]
#
# No effect
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Tsunami (220126) [Magic]
#
# Magic water damage (4.5x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Shadow Super Physical Attack - Light (220127) [Physical]
#
# Physical light damage (4.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Giant Crusher (220128) [Magic]
#
# Magic damage (4x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if random() <= 1.00 and var_61 == True:
endTurn()
elif random() <= 1.00 and once():
useSkill(7, 'random') # Earthen Wall (220116): Reduce physical damage taken by 25% to caster for 2 turns, Reduce magic damage taken by 25% to caster for 2 turns
var_61 = True # reset next turn
elif random() <= 1.00 and green >= 9 and self.HP < 0.7 and once():
useSkill(19, 'random') # Giant Crusher (220128): Magic damage (4x, MAG) to all enemies
apple = True # reset next turn
elif random() <= 1.00 and green >= 9 and self.HP < 0.4 and once() and apple == False:
useSkill(19, 'random') # Giant Crusher (220128): Magic damage (4x, MAG) to all enemies
elif random() <= 0.47 and green >= 9 and isTurnMod(2) and honey == False and berry == False:
useSkill(15, 'random') # Focusing the power of shadow! (Water) (220124): No effect
berry = True # reset next turn
honey = True # persistent
elif random() <= 1.00 and green >= 9 and isTurnMod(2) and ramen == False and berry == False:
useSkill(16, 'random') # Focusing the power of shadow! (Light) (220125): No effect
berry = True # reset next turn
ramen = True # persistent
elif random() <= 1.00 and white < 3 and green >= 9 and berry == True:
wait() # No action
white += 1
elif random() <= 1.00 and green >= 9 and isTurnMod(3) and sushi == False:
useSkill(8, 'random') # Dark Golem has started amassing its power! (220117): No effect
sushi = True # persistent
elif random() <= 1.00 and black < 3 and green >= 9 and sushi == True:
wait() # No action
black += 1
elif random() <= 0.33 and green >= 9 and sushi == True and peach == False:
useSkill(9, 'random') # Using petrifying blow next turn! (220118): No effect
peach = True # reset next turn
bacon = True # persistent
elif random() <= 0.55 and green >= 9 and sushi == True and peach == False:
useSkill(11, 'random') # Boosting ATK and MAG next turn! (220120): No effect
peach = True # reset next turn
steak = True # persistent
elif random() <= 1.00 and green >= 9 and sushi == True and peach == False:
useSkill(13, 'random') # Using maddening waters next turn! (220122): No effect
peach = True # reset next turn
salad = True # persistent
elif random() <= 1.00 and mauve < 3 and green >= 9 and sushi == True:
wait() # No action
mauve += 1
elif random() <= 1.00 and green >= 9 and olive == False and isTurnMod(5):
useSkill(7, 'random') # Earthen Wall (220116): Reduce physical damage taken by 25% to caster for 2 turns, Reduce magic damage taken by 25% to caster for 2 turns
olive = True # reset next turn
elif random() <= 1.00 and green >= 9 and mango == False and isTurnMod(2):
useSkill(5, 'random') # Water & Light Ruin (220114): Reduce resistance to Water and Light by 80% for 3 turns to all enemies
mango = True # reset next turn
elif random() <= 1.00 and green >= 9:
endTurn()
mauve = 0
black = 0
white = 0
green = 0
elif random() <= 1.00 and bacon == True and lemon == False:
useSkill(10, 'random') # Petrifying Blow (220119): Physical damage (5x, ATK) to one enemy (+95% accuracy), Inflict Petrify (100%) on one enemy
lemon = True # reset next turn
bacon = False # persistent
sushi = False # persistent
elif random() <= 1.00 and steak == True and lemon == False:
useSkill(12, 'random') # The darkness raised the enemy's ATK and MAG! (220121): Increase ATK and MAG by 10% for 2 turns to caster
lemon = True # reset next turn
steak = False # persistent
sushi = False # persistent
elif random() <= 1.00 and salad == True and lemon == False:
useSkill(14, 'random') # Maddening Waters (220123): Magic water damage (4.5x, MAG) to one enemy, Inflict Confusion (100%) on one enemy
lemon = True # reset next turn
salad = False # persistent
sushi = False # persistent
elif random() <= 1.00 and honey == True and grape == False:
useSkill(17, 'random') # Tsunami (220126): Magic water damage (4.5x, MAG) to all enemies
grape = True # reset next turn
honey = False # persistent
elif random() <= 1.00 and ramen == True and grape == False:
useSkill(18, 'random') # Shadow Super Physical Attack - Light (220127): Physical light damage (4.5x, ATK) to all enemies
grape = True # reset next turn
ramen = False # persistent
elif random() <= 0.47 and green < 4:
useSkill(1, 'random') # Dark Water (220110): Magic water damage (4x, MAG) to one enemy
green += 1
elif random() <= 1.00 and green < 4:
useSkill(2, 'random') # Radiant Punch (220111): Physical light damage (4x, ATK) to one enemy
green += 1
elif random() <= 1.00 and var_62 == False and isTurnMod(3):
useSkill(6, 'random') # Stunshadow Strike (220115): Physical damage (4.5x, ATK) to one enemy, Inflict Blind and Paralyze (100%) on one enemy
var_62 = True # reset next turn
elif random() <= 1.00 and melon == False:
useSkill(3, 'random') # Dark Waterga (220112): Magic water damage (3.5x, MAG) to all enemies
green += 1
melon = True # reset next turn
elif random() <= 1.00 and guava == False and isTurnMod(2) and fries == False:
useSkill(3, 'random') # Dark Waterga (220112): Magic water damage (3.5x, MAG) to all enemies
green += 1
guava = True # reset next turn
fries = True # persistent
elif random() <= 1.00 and gourd == False:
useSkill(4, 'random') # Radiant Arms (220113): Physical light damage (3.5x, ATK) to all enemies
green += 1
gourd = True # reset next turn
elif random() <= 1.00 and guava == False and isTurnMod(2) and fries == True:
useSkill(4, 'random') # Radiant Arms (220113): Physical light damage (3.5x, ATK) to all enemies
green += 1
guava = True # reset next turn
fries = False # persistent
elif random() <= 1.00:
attack('random')
green += 1
elif random() <= 1.00:
attack('random')
else:
attack('random')
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