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@aEnigmatic
Created June 21, 2018 13:10
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Iron Giant - Armor of Oppression - ELT
##
# Mission 'Armor of Oppression - ELT' (8995203)
##
##
# Monster Info
##
#
# Monster Iron Giant (406131002)
# Race Human
# Level 99
# Actions 7-7
#
#
# Stats
# HP 80000000
# MP 10000
# ATK 2400
# DEF 300
# MAG 500
# SPR 35
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+100% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 0%
# Berserk? 0%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Meteor (175910) [Magic]
#
# Magic damage (10.67x, MAG) to all enemies (ignore cover and reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Reaper (175940) [Physical]
#
# Physical damage (7x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Pressure is tightening! (175970) [None]
#
# Fixed damage (1000) to all enemies
# Inflict Paralyze (100%) on all enemies
# Fixed damage (0.01x) as MP drain (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The pressure is overwhelming! (176000) [None]
#
# Fixed damage (1000) to all enemies
# Inflict Paralyze (100%) on all enemies
# Fixed damage (0.01x) as MP drain (100%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Power is being released! (176020) [None]
#
# Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
end_turn()
green = 0
elif green == 5:
end_turn()
green = 0
elif ramen == True and peach == False:
useSkill(4, 'random') # The pressure is overwhelming! (176000): Fixed damage (1000) to all enemies Inflict Paralyze (100%) on all enemies Fixed damage (0.01x) as MP drain (100%) to all enemies
peach = True # reset next turn
elif honey == True and olive == False:
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
olive = True # reset next turn
elif honey == True:
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
apple = True # reset next turn
honey = False # persistent
elif self.HP < 0.8 and once():
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
berry = 1
green += 1
elif self.HP < 0.6 and once():
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
berry = 1
green += 1
elif self.HP < 0.5 and once():
useSkill(3, 'random') # Pressure is tightening! (175970): Fixed damage (1000) to all enemies Inflict Paralyze (100%) on all enemies Fixed damage (0.01x) as MP drain (100%) to all enemies
peach = True # reset next turn
ramen = True # persistent
elif sushi == True and olive == False:
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
olive = True # reset next turn
sushi = False # persistent
green += 1
elif self.HP < 0.4 and once():
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
elif self.HP < 0.4 and once():
useSkill(1, 'random') # Meteor (175910): Magic damage (10.67x, MAG) to all enemies (ignore cover and reflect)
elif self.HP < 0.4 and once():
useSkill(5, 'random') # Power is being released! (176020): Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster
apple = True # reset next turn
honey = True # persistent
elif self.HP < 0.2 and once():
useSkill(2, 'random') # Reaper (175940): Physical damage (7x, ATK) to all enemies
elif self.HP < 0.2 and once():
useSkill(1, 'random') # Meteor (175910): Magic damage (10.67x, MAG) to all enemies (ignore cover and reflect)
elif self.HP < 0.2 and once():
useSkill(5, 'random') # Power is being released! (176020): Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster
apple = True # reset next turn
honey = True # persistent
elif self.HP < 0.5 and green == 4 and white > 3 and olive == False:
useSkill(5, 'random') # Power is being released! (176020): Increase ATK, DEF, MAG and SPR by 100% for 3 turns to caster
apple = True # reset next turn
sushi = True # persistent
green = 0
white = 0
elif random() <= 0.34 and self.HP < 0.5 and lemon == False:
useSkill(1, 'random') # Meteor (175910): Magic damage (10.67x, MAG) to all enemies (ignore cover and reflect)
lemon = True # reset next turn
green += 1
elif mango == False:
useSkill(1, 'random') # Meteor (175910): Magic damage (10.67x, MAG) to all enemies (ignore cover and reflect)
mango = True # reset next turn
green += 1
white += 1
else:
attack('random')
green += 1
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