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@aEnigmatic
Created January 16, 2020 13:48
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SSB - Chaos
##
# Mission 'Chaos' (9091105)
#
# Battles
# * Chaos
##
##
# Monster Info
##
#
# Monster Chaos (405181000)
# Race Human
# Level 99
# Actions 20-20
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 306000000
# MP 155000
# ATK 830
# DEF 1500
# MAG 600
# SPR 1440
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 20%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light -15%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 0%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 全ステ50% (100015) [Passive]
#
# Increase ATK, DEF, MAG and SPR by 50%
#
##
###
# Skills
###
#
# Blizzaga (216510) [Magic]
#
# Magic ice damage (10x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Blizzard (216511) [Magic]
#
# Magic ice damage (9.8x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Thunder (216512) [Magic]
#
# Magic lightning damage (9.8x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Thundaga (216513) [Magic]
#
# Magic lightning damage (10x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Curaga (216514) [Magic]
#
# Restore 2500000 HP to all allies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Fire (216515) [Magic]
#
# Magic fire damage (9.8x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Firaga (216516) [Magic]
#
# Magic fire damage (10x, MAG) to all enemies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Flare (216517) [Magic]
#
# Magic fire damage (12.5x, MAG) to one enemy
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Dread Strike (216518) [None]
#
# Physical* damage (6.2x, ATK) to one enemy
# Inflict Stop (100%) for 3 turns on one enemy
# Inflict Paralyze and Petrify (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blaze (216519) [Magic]
#
# Magic fire damage (10.25x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Tsunami (216520) [Magic]
#
# Magic water damage (10.25x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cyclone (216521) [Magic]
#
# Magic wind damage (10.25x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Earthquake (216522) [Magic]
#
# Magic earth damage (10.25x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Soul of Chaos (216523) [None]
#
# [Death]
# Instant KO (100%) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Light will never purge darkness (216524) [None]
#
# Increase ATK and MAG by 40% for 99999 turns to caster
# Unused parameters: [1]
# Reduce physical damage taken by 50% to caster for one turn (can not be removed)
# Unused parameters: [1]
# Reduce magic damage taken by 50% to caster for one turn (can not be removed)
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ultimate Chaos (216525) [Magic]
#
# Magic damage (30x, MAG) to all enemies
# Remove all buffs and debuffs from all enemies
# Magic damage (0.5x, MAG) as MP drain (50%) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Grand Chaos (216526) [Physical]
#
# Physical damage (10.5x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Endless Rebirth (216527) [None]
#
# Increase ATK and MAG by 5% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Eternal Recurrence (216528) [None]
#
# Increase DEF and SPR by 40% for 3 turns to caster
# Unused parameters: [1]
# Grant a 20000000 HP shield to caster for 3 turns
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chaos starts to corrode your periphery... (216529) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Maelstrom of Chaos (216530) [None]
#
# Reduce resistance to Fire by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Maelstrom of Chaos (216531) [None]
#
# Reduce resistance to Ice by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Maelstrom of Chaos (216532) [None]
#
# Reduce resistance to Lightning by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Maelstrom of Chaos (216533) [None]
#
# Reduce resistance to Water by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Maelstrom of Chaos (216534) [None]
#
# Reduce resistance to Wind by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Maelstrom of Chaos (216535) [None]
#
# Reduce resistance to Earth by 30% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chaos is corroding your periphery! (216536) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ravaging Maelstrom of Chaos (216537) [None]
#
# Reduce resistance to Fire and Wind by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ravaging Maelstrom of Chaos (216538) [None]
#
# Reduce resistance to Ice and Water by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ravaging Maelstrom of Chaos (216539) [None]
#
# Reduce resistance to Lightning and Earth by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chaos continues to corrode your periphery! (216540) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Calamitous Maelstrom of Chaos (216541) [None]
#
# Reduce resistance to Fire, Lightning and Wind by 70% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Calamitous Maelstrom of Chaos (216542) [None]
#
# Reduce resistance to Ice, Water and Earth by 70% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Calamitous Maelstrom of Chaos (216543) [None]
#
# Reduce resistance to Ice, Lightning and Earth by 70% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Chaos has completely corroded your periphery! (216544) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cataclysmic Maelstrom of Chaos (216545) [None]
#
# Reduce resistance to Fire, Ice, Lightning, Water, Wind and Earth by 90% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if honey == True:
endTurn()
honey = False # persistent
elif isTurn(10) and once():
useSkill(15, 'random') # Light will never purge darkness (216524): Increase ATK and MAG by 40% for 99999 turns to caster, Reduce physical damage taken by 50% to caster for one turn (can not be removed), Reduce magic damage taken by 50% to caster for one turn (can not be removed)
honey = True # persistent
elif isTurn(11) and once():
useSkill(16, 'random') # Ultimate Chaos (216525): Magic damage (30x, MAG) to all enemies, Remove all buffs and debuffs from all enemies, Magic damage (0.5x, MAG) as MP drain (50%) to all enemies
honey = True # persistent
elif green >= 15:
wait() # No action
green = 0
honey = True # persistent
elif green >= 14 and isTurn(3) and once():
useSkill(20, 'random') # Chaos starts to corrode your periphery... (216529): No effect
horse = True # reset next turn
green += 1
elif green >= 13 and isTurn(3) and once():
useSkill(19, 'random') # Eternal Recurrence (216528): Increase DEF and SPR by 40% for 3 turns to caster, Grant a 20000000 HP shield to caster for 3 turns
green += 1
elif green >= 12 and isTurn(3) and once():
useSkill(18, 'random') # Endless Rebirth (216527): Increase ATK and MAG by 5% for 2 turns to caster
green += 1
elif green >= 14 and isTurn(8) and once():
useSkill(27, 'random') # Chaos is corroding your periphery! (216536): No effect
unk_6 = True # unknown flag type
horse = False # reset next turn
green += 1
elif green >= 13 and isTurn(8) and once():
useSkill(19, 'random') # Eternal Recurrence (216528): Increase DEF and SPR by 40% for 3 turns to caster, Grant a 20000000 HP shield to caster for 3 turns
green += 1
elif green >= 12 and isTurn(8) and once():
useSkill(18, 'random') # Endless Rebirth (216527): Increase ATK and MAG by 5% for 2 turns to caster
green += 1
elif green >= 14 and isTurn(13) and once():
useSkill(31, 'random') # Chaos continues to corrode your periphery! (216540): No effect
unk_7 = True # unknown flag type
unk_6 = False # unknown flag type
green += 1
elif green >= 13 and isTurn(13) and once():
useSkill(19, 'random') # Eternal Recurrence (216528): Increase DEF and SPR by 40% for 3 turns to caster, Grant a 20000000 HP shield to caster for 3 turns
green += 1
elif green >= 12 and isTurn(13) and once():
useSkill(18, 'random') # Endless Rebirth (216527): Increase ATK and MAG by 5% for 2 turns to caster
green += 1
elif green >= 14 and isTurn(18) and once():
useSkill(35, 'random') # Chaos has completely corroded your periphery! (216544): No effect
unk_8 = True # unknown flag type
unk_7 = False # unknown flag type
green += 1
elif green >= 13 and isTurn(18) and once():
useSkill(19, 'random') # Eternal Recurrence (216528): Increase DEF and SPR by 40% for 3 turns to caster, Grant a 20000000 HP shield to caster for 3 turns
green += 1
elif green >= 12 and isTurn(18) and once():
useSkill(18, 'random') # Endless Rebirth (216527): Increase ATK and MAG by 5% for 2 turns to caster
green += 1
elif green >= 14 and unk_8 == True and peach == False and isTurnMod(3):
useSkill(19, 'random') # Eternal Recurrence (216528): Increase DEF and SPR by 40% for 3 turns to caster, Grant a 20000000 HP shield to caster for 3 turns
green += 1
peach = True # reset next turn
elif green >= 13 and unk_8 == True and olive == False and isTurnMod(3):
useSkill(18, 'random') # Endless Rebirth (216527): Increase ATK and MAG by 5% for 2 turns to caster
green += 1
olive = True # reset next turn
elif random() <= 0.16 and horse == True and apple == False:
useSkill(21, 'random') # Maelstrom of Chaos (216530): Reduce resistance to Fire by 30% for 3 turns to all enemies
green += 1
apple = True # reset next turn
ramen = True # persistent
elif random() <= 0.20 and horse == True and apple == False:
useSkill(22, 'random') # Maelstrom of Chaos (216531): Reduce resistance to Ice by 30% for 3 turns to all enemies
green += 1
apple = True # reset next turn
sushi = True # persistent
elif random() <= 0.25 and horse == True and apple == False:
useSkill(23, 'random') # Maelstrom of Chaos (216532): Reduce resistance to Lightning by 30% for 3 turns to all enemies
green += 1
apple = True # reset next turn
bacon = True # persistent
elif random() <= 0.33 and horse == True and apple == False:
useSkill(24, 'random') # Maelstrom of Chaos (216533): Reduce resistance to Water by 30% for 3 turns to all enemies
green += 1
apple = True # reset next turn
steak = True # persistent
elif random() <= 0.50 and horse == True and apple == False:
useSkill(25, 'random') # Maelstrom of Chaos (216534): Reduce resistance to Wind by 30% for 3 turns to all enemies
green += 1
apple = True # reset next turn
salad = True # persistent
elif horse == True and apple == False:
useSkill(26, 'random') # Maelstrom of Chaos (216535): Reduce resistance to Earth by 30% for 3 turns to all enemies
green += 1
apple = True # reset next turn
fries = True # persistent
elif ramen == True and berry == False:
useSkill(10, 'random') # Blaze (216519): Magic fire damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
ramen = False # persistent
elif sushi == True and berry == False:
useSkill(1, 'random') # Blizzaga (216510): Magic ice damage (10x, MAG) to all enemies
green += 1
berry = True # reset next turn
sushi = False # persistent
elif bacon == True and berry == False:
useSkill(4, 'random') # Thundaga (216513): Magic lightning damage (10x, MAG) to all enemies
green += 1
berry = True # reset next turn
bacon = False # persistent
elif steak == True and berry == False:
useSkill(11, 'random') # Tsunami (216520): Magic water damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
steak = False # persistent
elif salad == True and berry == False:
useSkill(12, 'random') # Cyclone (216521): Magic wind damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
salad = False # persistent
elif fries == True and berry == False:
useSkill(13, 'random') # Earthquake (216522): Magic earth damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
fries = False # persistent
elif random() <= 0.33 and unk_6 == True and apple == False:
useSkill(28, 'random') # Ravaging Maelstrom of Chaos (216537): Reduce resistance to Fire and Wind by 50% for 3 turns to all enemies
green += 1
apple = True # reset next turn
sugar = True # persistent
elif random() <= 0.50 and unk_6 == True and apple == False:
useSkill(29, 'random') # Ravaging Maelstrom of Chaos (216538): Reduce resistance to Ice and Water by 50% for 3 turns to all enemies
green += 1
apple = True # reset next turn
pizza = True # persistent
elif unk_6 == True and apple == False:
useSkill(30, 'random') # Ravaging Maelstrom of Chaos (216539): Reduce resistance to Lightning and Earth by 50% for 3 turns to all enemies
green += 1
apple = True # reset next turn
pasta = True # persistent
elif random() <= 0.50 and sugar == True and berry == False:
useSkill(10, 'random') # Blaze (216519): Magic fire damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
sugar = False # persistent
elif sugar == True and berry == False:
useSkill(12, 'random') # Cyclone (216521): Magic wind damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
sugar = False # persistent
elif random() <= 0.50 and pizza == True and berry == False:
useSkill(1, 'random') # Blizzaga (216510): Magic ice damage (10x, MAG) to all enemies
green += 1
berry = True # reset next turn
pizza = False # persistent
elif pizza == True and berry == False:
useSkill(11, 'random') # Tsunami (216520): Magic water damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
pizza = False # persistent
elif random() <= 0.50 and pasta == True and berry == False:
useSkill(4, 'random') # Thundaga (216513): Magic lightning damage (10x, MAG) to all enemies
green += 1
berry = True # reset next turn
pasta = False # persistent
elif pasta == True and berry == False:
useSkill(13, 'random') # Earthquake (216522): Magic earth damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
pasta = False # persistent
elif random() <= 0.33 and unk_7 == True and apple == False:
useSkill(32, 'random') # Calamitous Maelstrom of Chaos (216541): Reduce resistance to Fire, Lightning and Wind by 70% for 3 turns to all enemies
otter = True # reset next turn
green += 1
apple = True # reset next turn
elif random() <= 0.50 and unk_7 == True and apple == False:
useSkill(33, 'random') # Calamitous Maelstrom of Chaos (216542): Reduce resistance to Ice, Water and Earth by 70% for 3 turns to all enemies
tiger = True # reset next turn
green += 1
apple = True # reset next turn
elif unk_7 == True and apple == False:
useSkill(34, 'random') # Calamitous Maelstrom of Chaos (216543): Reduce resistance to Ice, Lightning and Earth by 70% for 3 turns to all enemies
mouse = True # reset next turn
green += 1
apple = True # reset next turn
elif random() <= 0.33 and otter == True and berry == False:
useSkill(4, 'random') # Thundaga (216513): Magic lightning damage (10x, MAG) to all enemies
otter = False # reset next turn
green += 1
berry = True # reset next turn
elif random() <= 0.50 and otter == True and berry == False:
useSkill(10, 'random') # Blaze (216519): Magic fire damage (10.25x, MAG) to all enemies
otter = False # reset next turn
green += 1
berry = True # reset next turn
elif otter == True and berry == False:
useSkill(12, 'random') # Cyclone (216521): Magic wind damage (10.25x, MAG) to all enemies
otter = False # reset next turn
green += 1
berry = True # reset next turn
elif random() <= 0.33 and tiger == True and berry == False:
useSkill(1, 'random') # Blizzaga (216510): Magic ice damage (10x, MAG) to all enemies
tiger = False # reset next turn
green += 1
berry = True # reset next turn
elif random() <= 0.50 and tiger == True and berry == False:
useSkill(11, 'random') # Tsunami (216520): Magic water damage (10.25x, MAG) to all enemies
tiger = False # reset next turn
green += 1
berry = True # reset next turn
elif tiger == True and berry == False:
useSkill(13, 'random') # Earthquake (216522): Magic earth damage (10.25x, MAG) to all enemies
tiger = False # reset next turn
green += 1
berry = True # reset next turn
elif random() <= 0.33 and mouse == True and berry == False:
useSkill(1, 'random') # Blizzaga (216510): Magic ice damage (10x, MAG) to all enemies
mouse = False # reset next turn
green += 1
berry = True # reset next turn
elif random() <= 0.50 and mouse == True and berry == False:
useSkill(4, 'random') # Thundaga (216513): Magic lightning damage (10x, MAG) to all enemies
mouse = False # reset next turn
green += 1
berry = True # reset next turn
elif mouse == True and berry == False:
useSkill(13, 'random') # Earthquake (216522): Magic earth damage (10.25x, MAG) to all enemies
mouse = False # reset next turn
green += 1
berry = True # reset next turn
elif unk_8 == True and apple == False:
useSkill(36, 'random') # Cataclysmic Maelstrom of Chaos (216545): Reduce resistance to Fire, Ice, Lightning, Water, Wind and Earth by 90% for 3 turns to all enemies
green += 1
apple = True # reset next turn
elif random() <= 0.14 and unk_8 == True and berry == False:
useSkill(1, 'random') # Blizzaga (216510): Magic ice damage (10x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif random() <= 0.16 and unk_8 == True and berry == False:
useSkill(4, 'random') # Thundaga (216513): Magic lightning damage (10x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif random() <= 0.20 and unk_8 == True and berry == False:
useSkill(10, 'random') # Blaze (216519): Magic fire damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif random() <= 0.25 and unk_8 == True and berry == False:
useSkill(11, 'random') # Tsunami (216520): Magic water damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif random() <= 0.33 and unk_8 == True and berry == False:
useSkill(12, 'random') # Cyclone (216521): Magic wind damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif random() <= 0.50 and unk_8 == True and berry == False:
useSkill(13, 'random') # Earthquake (216522): Magic earth damage (10.25x, MAG) to all enemies
green += 1
berry = True # reset next turn
elif unk_8 == True and berry == False:
useSkill(14, 'random') # Soul of Chaos (216523): [Death], Instant KO (100%) to one enemy
green += 1
berry = True # reset next turn
elif isTurnMod(3) and var_61 == False:
useSkill(5, 'random') # Curaga (216514): Restore 2500000 HP to all allies
var_61 = True # unknown flag type
green += 1
elif random() <= 0.50 and isTurnMod(4) and var_62 == False:
useSkill(9, 'random') # Dread Strike (216518): Physical* damage (6.2x, ATK) to one enemy, Inflict Stop (100%) for 3 turns on one enemy, Inflict Paralyze and Petrify (100%) on one enemy
var_62 = True # unknown flag type
green += 1
elif isTurnMod(4) and var_62 == False:
useSkill(14, 'random') # Soul of Chaos (216523): [Death], Instant KO (100%) to one enemy
var_62 = True # unknown flag type
green += 1
elif var_67 == False:
useSkill(9, 'random') # Dread Strike (216518): Physical* damage (6.2x, ATK) to one enemy, Inflict Stop (100%) for 3 turns on one enemy, Inflict Paralyze and Petrify (100%) on one enemy
var_67 = True # unknown flag type
green += 1
elif isTurnMod(2) and var_63 == False:
useSkill(17, 'random') # Grand Chaos (216526): Physical damage (10.5x, ATK) to all enemies
var_63 = True # unknown flag type
green += 1
elif isTurnMod(2) and var_64 == False:
useSkill(8, 'random') # Flare (216517): Magic fire damage (12.5x, MAG) to one enemy
var_64 = True # unknown flag type
green += 1
elif random() <= 0.33 and var_65 == False:
useSkill(1, 'random') # Blizzaga (216510): Magic ice damage (10x, MAG) to all enemies
var_65 = True # unknown flag type
green += 1
elif random() <= 0.50 and var_65 == False:
useSkill(4, 'random') # Thundaga (216513): Magic lightning damage (10x, MAG) to all enemies
var_65 = True # unknown flag type
green += 1
elif var_65 == False:
useSkill(7, 'random') # Firaga (216516): Magic fire damage (10x, MAG) to all enemies
var_65 = True # unknown flag type
green += 1
elif random() <= 0.33 and var_68 == False:
useSkill(1, 'random') # Blizzaga (216510): Magic ice damage (10x, MAG) to all enemies
var_68 = True # unknown flag type
green += 1
elif random() <= 0.50 and var_68 == False:
useSkill(4, 'random') # Thundaga (216513): Magic lightning damage (10x, MAG) to all enemies
var_68 = True # unknown flag type
green += 1
elif var_68 == False:
useSkill(7, 'random') # Firaga (216516): Magic fire damage (10x, MAG) to all enemies
var_68 = True # unknown flag type
green += 1
elif random() <= 0.33 and var_66 == False:
useSkill(2, 'random') # Blizzard (216511): Magic ice damage (9.8x, MAG) to one enemy
var_66 = True # unknown flag type
green += 1
elif random() <= 0.50 and var_66 == False:
useSkill(3, 'random') # Thunder (216512): Magic lightning damage (9.8x, MAG) to one enemy
var_66 = True # unknown flag type
green += 1
elif var_66 == False:
useSkill(6, 'random') # Fire (216515): Magic fire damage (9.8x, MAG) to one enemy
var_66 = True # unknown flag type
green += 1
else:
attack('random')
green += 1
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