Skip to content

Instantly share code, notes, and snippets.

@aEnigmatic
Created August 9, 2019 15:57
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save aEnigmatic/bd138757e77425838a06423b73f03c3f to your computer and use it in GitHub Desktop.
Save aEnigmatic/bd138757e77425838a06423b73f03c3f to your computer and use it in GitHub Desktop.
Scorn of the Fallen Ice Bird
##
# Mission 'Scorn of the Fallen Ice Bird' (8974101)
# Enemy has first strike!
#
# Battles
# * Glacial [+ Glacial Sculpture, Glacial Sculpture, Glacon (max 999), Glacon (max 999), Glacon (max 999), Glacon (max 999), Glacon (max 999), Glacon (max 999), Glacon (max 999), Glacon (max 999), Glacon (max 999), Glacon (max 999)]
##
##
# Monster Info
##
#
# Monster Glacial Sculpture (502001003)
# Race Avian, Fairy
# Level 99
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 45555555
# MP 80000
# ATK 680
# DEF 425
# MAG 730
# SPR 430
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -30%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 0%
# MAG 100%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 氷属性吸収 (100004) [Passive]
#
# Absorb Ice elemental attacks
#
##
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
#
# 風属性吸収 (100011) [Passive]
#
# Absorb Wind elemental attacks
#
##
#
# 防精70% (100066) [Passive]
#
# Increase DEF and SPR by 70%
#
##
###
# Skills
###
#
# Crystal Laser (210260) [Magic]
#
# Magic damage (1.85x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frozen Laser (210270) [Magic]
#
# Magic ice damage (2.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Laser (210280) [Magic]
#
# Magic water damage (2.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind Laser (210290) [Magic]
#
# Magic wind damage (2.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wings of the Ice Bird (210300) [Physical]
#
# Physical damage (2.7x, ATK) to all enemies
# Reduce DEF and SPR by 40% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hail Powder (210310) [None]
#
# Physical* ice, water and wind damage (2.3x, ATK) to all enemies
# Reduce resistance to Ice, Water and Wind by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with ice magic! (210600) [None]
#
# Reduce resistance to Ice by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Ice element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with water magic! (210610) [None]
#
# Reduce resistance to Water by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Water element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with wind magic! (210620) [None]
#
# Reduce resistance to Wind by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Wind element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Whiteout (210350) [None]
#
# Inflict Paralyze and Disease (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Ice by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blueout (210360) [None]
#
# Inflict Poison and Silence (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Water by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Greenout (210370) [None]
#
# Inflict Blind and Confusion (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Wind by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The melted ice is refreezing... (210380) [None]
#
# Reduce physical damage taken by 70% to caster for 3 turns (can not be removed)
# Unused parameters: [1]
# Reduce magic damage taken by 70% to caster for 3 turns (can not be removed)
# Unused parameters: [1]
# Increase ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Reflector (210390) [None]
#
# Reflect all spell(s) to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frozen Hurricane (210400) [Magic]
#
# Magic ice and wind damage (4.5x, MAG) to all enemies
# Inflict Stop (30%) for 3 turns on all enemies
# Reduce resistance to Ice and Wind by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzard Hurricane (210410) [None]
#
# Magic* ice and wind damage (5.5x, MAG) to all enemies
# Inflict Stop (80%) for 3 turns on all enemies
# Reduce resistance to Ice and Wind by 100% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The snowstorm is intensifying! (210420) [None]
#
# Increase DEF and SPR by 50% and ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210430) [None]
#
# Summon グラソン (108211004)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210440) [None]
#
# Summon グラソン (108211005)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210450) [None]
#
# Summon ally #6
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210460) [None]
#
# Summon ally #7
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210470) [None]
#
# Summon ally #8
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210480) [None]
#
# Summon ally #9
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210490) [None]
#
# Summon ally #10
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210500) [None]
#
# Summon ally #11
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210510) [None]
#
# Summon ally #12
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210520) [None]
#
# Summon ally #13
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Healing (210530) [None]
#
# Restore 4444444 HP to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Barrier (210540) [None]
#
# Grant a 5555555 HP shield to all allies for 3 turns
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diffusion Laser (210590) [None]
#
# Magic* damage (0.9x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if once():
endTurn()
elif unit('3:ally:2:グラシアール').is('dead') and green >= 6 and melon == False and isTurnMod(3):
useSkill(28, 'random') # Ice Healing (210530): Restore 4444444 HP to all allies
melon = True # reset next turn
elif unit('3:ally:2:グラシアール').is('dead') and green >= 6 and guava == False and isTurnMod(4):
useSkill(29, 'random') # Ice Barrier (210540): Grant a 5555555 HP shield to all allies for 3 turns
guava = True # reset next turn
elif unit('3:ally:2:グラシアール').is('dead') and green >= 6:
endTurn()
green = 0
elif unit('3:ally:2:グラシアール').is('dead') and green < 3:
useSkill(1, 'random') # Crystal Laser (210260): Magic damage (1.85x, MAG) to one enemy
green += 1
elif unit('3:ally:2:グラシアール').is('dead') and berry == False:
useSkill(5, 'random') # Wings of the Ice Bird (210300): Physical damage (2.7x, ATK) to all enemies, Reduce DEF and SPR by 40% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif unit('3:ally:2:グラシアール').is('dead') and isTurnMod(2) and peach == False:
useSkill(5, 'random') # Wings of the Ice Bird (210300): Physical damage (2.7x, ATK) to all enemies, Reduce DEF and SPR by 40% for 3 turns to all enemies
green += 1
peach = True # reset next turn
elif unit('3:ally:2:グラシアール').is('dead') and olive == False and isTurnMod(4):
useSkill(15, 'random') # Frozen Hurricane (210400): Magic ice and wind damage (4.5x, MAG) to all enemies, Inflict Stop (30%) for 3 turns on all enemies, Reduce resistance to Ice and Wind by 50% for 3 turns to all enemies
green += 1
olive = True # reset next turn
elif unit('3:ally:2:グラシアール').is('dead'):
useSkill(1, 'random') # Crystal Laser (210260): Magic damage (1.85x, MAG) to one enemy
green += 1
elif green >= 2 and melon == False and isTurnMod(4):
useSkill(28, 'random') # Ice Healing (210530): Restore 4444444 HP to all allies
melon = True # reset next turn
elif green >= 2 and guava == False and isTurnMod(5):
useSkill(29, 'random') # Ice Barrier (210540): Grant a 5555555 HP shield to all allies for 3 turns
guava = True # reset next turn
elif green >= 2:
endTurn()
green = 0
elif isTurnMod(3) and var_61 == False:
useSkill(5, 'random') # Wings of the Ice Bird (210300): Physical damage (2.7x, ATK) to all enemies, Reduce DEF and SPR by 40% for 3 turns to all enemies
var_61 = -1 # unknown flag type 2
elif unit('1:ally:any').sufferedDamageLastTurn('physical', 'thunder') and gourd == False:
useSkill(30, 'random') # Diffusion Laser (210590): Magic* damage (0.9x, MAG) to all enemies
green += 1
gourd = True # reset next turn
elif unit('1:ally:any').sufferedDamageLastTurn('magical', 'thunder') and gourd == False:
useSkill(30, 'random') # Diffusion Laser (210590): Magic* damage (0.9x, MAG) to all enemies
green += 1
gourd = True # reset next turn
elif random() <= 0.33 and sushi == True and olive == True and grape == False:
wait() # No action
grape = True # reset next turn
elif sushi == True and olive == True and grape == False:
useSkill(9, 'random') # Weapons have been imbued with wind magic! (210620): Reduce resistance to Wind by 60% for 2 turns to all enemies, Add Wind element (100%) to physical attacks for one turn to all enemies
grape = True # reset next turn
elif sushi == True and green < 2:
useSkill(4, 'random') # Wind Laser (210290): Magic wind damage (2.2x, MAG) to one enemy
green += 1
olive = True # reset next turn
elif random() <= 0.33 and ramen == True and peach == True and lemon == False:
wait() # No action
lemon = True # reset next turn
elif ramen == True and peach == True and lemon == False:
useSkill(8, 'random') # Weapons have been imbued with water magic! (210610): Reduce resistance to Water by 60% for 2 turns to all enemies, Add Water element (100%) to physical attacks for one turn to all enemies
lemon = True # reset next turn
elif ramen == True and green < 2:
useSkill(3, 'random') # Water Laser (210280): Magic water damage (2.2x, MAG) to one enemy
green += 1
peach = True # reset next turn
elif random() <= 0.33 and honey == True and berry == True and mango == False:
wait() # No action
mango = True # reset next turn
elif honey == True and berry == True and mango == False:
useSkill(7, 'random') # Weapons have been imbued with ice magic! (210600): Reduce resistance to Ice by 60% for 2 turns to all enemies, Add Ice element (100%) to physical attacks for one turn to all enemies
mango = True # reset next turn
elif honey == True and green < 2:
useSkill(2, 'random') # Frozen Laser (210270): Magic ice damage (2.2x, MAG) to one enemy
green += 1
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Glacial (502001005)
# Race Avian, Fairy
# Level 99
# Actions 32-32
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 145555555
# MP 100000
# ATK 1600
# DEF 850
# MAG 1500
# SPR 865
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -30%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 100%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 0%
# MAG 100%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 氷属性吸収 (100004) [Passive]
#
# Absorb Ice elemental attacks
#
##
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
#
# 風属性吸収 (100011) [Passive]
#
# Absorb Wind elemental attacks
#
##
#
# 防精70% (100066) [Passive]
#
# Increase DEF and SPR by 70%
#
##
###
# Skills
###
#
# Crystal Laser (210260) [Magic]
#
# Magic damage (1.85x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frozen Laser (210270) [Magic]
#
# Magic ice damage (2.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Laser (210280) [Magic]
#
# Magic water damage (2.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind Laser (210290) [Magic]
#
# Magic wind damage (2.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wings of the Ice Bird (210300) [Physical]
#
# Physical damage (2.7x, ATK) to all enemies
# Reduce DEF and SPR by 40% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hail Powder (210310) [None]
#
# Physical* ice, water and wind damage (2.3x, ATK) to all enemies
# Reduce resistance to Ice, Water and Wind by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzaga (210320) [Magic]
#
# Magic ice damage (3.5x, MAG) to all allies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Waterga (210330) [Magic]
#
# Magic water damage (3.5x, MAG) to all allies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Aeroga (210340) [Magic]
#
# Magic wind damage (3.5x, MAG) to all allies
#
# Sealable + Unknown1 +
# Reflect + Unknown2 -
#
##
#
# Whiteout (210350) [None]
#
# Inflict Paralyze and Disease (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Ice by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blueout (210360) [None]
#
# Inflict Poison and Silence (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Water by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Greenout (210370) [None]
#
# Inflict Blind and Confusion (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Wind by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The melted ice is refreezing... (210380) [None]
#
# Reduce physical damage taken by 70% to caster for 3 turns (can not be removed)
# Unused parameters: [1]
# Reduce magic damage taken by 70% to caster for 3 turns (can not be removed)
# Unused parameters: [1]
# Increase ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Reflector (210390) [None]
#
# Reflect all spell(s) to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frozen Hurricane (210400) [Magic]
#
# Magic ice and wind damage (4.5x, MAG) to all enemies
# Inflict Stop (30%) for 3 turns on all enemies
# Reduce resistance to Ice and Wind by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzard Hurricane (210410) [None]
#
# Magic* ice and wind damage (5.5x, MAG) to all enemies
# Inflict Stop (80%) for 3 turns on all enemies
# Reduce resistance to Ice and Wind by 100% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The snowstorm is intensifying! (210420) [None]
#
# Increase DEF and SPR by 50% and ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210430) [None]
#
# Summon グラソン (108211004)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210440) [None]
#
# Summon グラソン (108211005)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210450) [None]
#
# Summon ally #6
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210460) [None]
#
# Summon ally #7
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210470) [None]
#
# Summon ally #8
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210480) [None]
#
# Summon ally #9
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210490) [None]
#
# Summon ally #10
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210500) [None]
#
# Summon ally #11
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210510) [None]
#
# Summon ally #12
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210520) [None]
#
# Summon ally #13
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Healing (210530) [None]
#
# Restore 4444444 HP to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# A cloud of cold air begins to form (210650) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diffusion Laser (210590) [None]
#
# Magic* damage (0.9x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
endTurn()
elif once() and unit('1:ally:any').HP < 0.5 and var_59 == False:
wait() # No action
var_59 = True # unknown flag type
elif once() and unit('1:ally:any').HP < 0.3:
useSkill(13, 'random') # The melted ice is refreezing... (210380): Reduce physical damage taken by 70% to caster for 3 turns (can not be removed), Reduce magic damage taken by 70% to caster for 3 turns (can not be removed), Increase ATK and MAG by 10% for 3 turns to caster
var_58 = True # unknown flag type
elif once() and unit('1:ally:any').HP < 0.5 and var_58 == False:
useSkill(13, 'random') # The melted ice is refreezing... (210380): Reduce physical damage taken by 70% to caster for 3 turns (can not be removed), Reduce magic damage taken by 70% to caster for 3 turns (can not be removed), Increase ATK and MAG by 10% for 3 turns to caster
var_57 = True # unknown flag type
elif once() and unit('1:ally:any').HP < 0.7 and var_58 == False and var_57 == False:
useSkill(13, 'random') # The melted ice is refreezing... (210380): Reduce physical damage taken by 70% to caster for 3 turns (can not be removed), Reduce magic damage taken by 70% to caster for 3 turns (can not be removed), Increase ATK and MAG by 10% for 3 turns to caster
elif random() <= 0.35 and once() and var_60 == False:
useSkill(10, 'random') # Whiteout (210350): Inflict Paralyze and Disease (100%) on all enemies, Reduce resistance to Ice by 80% for 3 turns to all enemies
var_60 = True # unknown flag type
elif random() <= 0.55 and once() and var_60 == False:
useSkill(11, 'random') # Blueout (210360): Inflict Poison and Silence (100%) on all enemies, Reduce resistance to Water by 80% for 3 turns to all enemies
var_60 = True # unknown flag type
elif once() and var_60 == False:
useSkill(12, 'random') # Greenout (210370): Inflict Blind and Confusion (100%) on all enemies, Reduce resistance to Wind by 80% for 3 turns to all enemies
var_60 = True # unknown flag type
elif once():
useSkill(6, 'random') # Hail Powder (210310): Physical* ice, water and wind damage (2.3x, ATK) to all enemies, Reduce resistance to Ice, Water and Wind by 50% for 3 turns to all enemies
elif once():
useSkill(18, 'random') # Cold air has formed a crystal (210430): Summon グラソン (108211004)
elif once():
useSkill(23, 'random') # Cold air has formed a crystal (210480): Summon ally #9
elif once():
useSkill(14, 'random') # Ice Reflector (210390): Reflect all spell(s) to all allies
elif once():
useSkill(13, 'random') # The melted ice is refreezing... (210380): Reduce physical damage taken by 70% to caster for 3 turns (can not be removed), Reduce magic damage taken by 70% to caster for 3 turns (can not be removed), Increase ATK and MAG by 10% for 3 turns to caster
apple = True # reset next turn
elif once() and var_90 == False:
wait() # No action
var_90 = True # unknown flag type
honey = True # persistent
elif honey == True and ramen == False and var_90 == False:
wait() # No action
var_90 = True # unknown flag type
sushi = False # persistent
ramen = True # persistent
honey = False # persistent
elif ramen == True and sushi == False and var_90 == False:
wait() # No action
var_90 = True # unknown flag type
sushi = True # persistent
ramen = False # persistent
honey = False # persistent
elif sushi == True and honey == False and var_90 == False:
wait() # No action
var_90 = True # unknown flag type
sushi = False # persistent
ramen = False # persistent
honey = True # persistent
elif unit('3:ally:4:グラソン').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_71 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_71 = True # unknown flag type
elif unit('3:ally:9').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_72 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_72 = True # unknown flag type
elif unit('3:ally:5:グラソン').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_73 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_73 = True # unknown flag type
elif unit('3:ally:10').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_74 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_74 = True # unknown flag type
elif unit('3:ally:6').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_75 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_75 = True # unknown flag type
elif unit('3:ally:11').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_76 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_76 = True # unknown flag type
elif unit('3:ally:7').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_77 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_77 = True # unknown flag type
elif unit('3:ally:12').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_78 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_78 = True # unknown flag type
elif unit('3:ally:8').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_79 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_79 = True # unknown flag type
elif unit('3:ally:13').is('alive') and unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and var_80 == False and green >= 8 and white < 2 and isTurnMod(2):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_80 = True # unknown flag type
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_71 == False and white < 2 and isTurnMod(2):
useSkill(18, 'random') # Cold air has formed a crystal (210430): Summon グラソン (108211004)
var_71 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_72 == False and white < 2 and isTurnMod(2):
useSkill(23, 'random') # Cold air has formed a crystal (210480): Summon ally #9
var_72 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_73 == False and white < 2 and isTurnMod(2):
useSkill(19, 'random') # Cold air has formed a crystal (210440): Summon グラソン (108211005)
var_73 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_74 == False and white < 2 and isTurnMod(2):
useSkill(24, 'random') # Cold air has formed a crystal (210490): Summon ally #10
var_74 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_75 == False and white < 2 and isTurnMod(2):
useSkill(20, 'random') # Cold air has formed a crystal (210450): Summon ally #6
var_75 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_76 == False and white < 2 and isTurnMod(2):
useSkill(25, 'random') # Cold air has formed a crystal (210500): Summon ally #11
var_76 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_77 == False and white < 2 and isTurnMod(2):
useSkill(21, 'random') # Cold air has formed a crystal (210460): Summon ally #7
var_77 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_78 == False and white < 2 and isTurnMod(2):
useSkill(26, 'random') # Cold air has formed a crystal (210510): Summon ally #12
var_78 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_79 == False and white < 2 and isTurnMod(2):
useSkill(22, 'random') # Cold air has formed a crystal (210470): Summon ally #8
var_79 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and green >= 8 and var_80 == False and white < 2 and isTurnMod(2):
useSkill(27, 'random') # Cold air has formed a crystal (210520): Summon ally #13
var_80 = True # unknown flag type
white += 1
elif unit('3:ally:4:グラソン').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_71 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_71 = True # unknown flag type
elif unit('3:ally:9').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_72 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_72 = True # unknown flag type
elif unit('3:ally:5:グラソン').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_73 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_73 = True # unknown flag type
elif unit('3:ally:10').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_74 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_74 = True # unknown flag type
elif unit('3:ally:6').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_75 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_75 = True # unknown flag type
elif unit('3:ally:11').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_76 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_76 = True # unknown flag type
elif unit('3:ally:7').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_77 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_77 = True # unknown flag type
elif unit('3:ally:12').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_78 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_78 = True # unknown flag type
elif unit('3:ally:8').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_79 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_79 = True # unknown flag type
elif unit('3:ally:13').is('alive') and unit('1:ally:any').HP > 0.7 and var_59 == False and var_80 == False and green >= 8 and white < 2 and isTurnMod(3):
useSkill(29, 'random') # A cloud of cold air begins to form (210650): No effect
var_80 = True # unknown flag type
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_71 == False and white < 2 and isTurnMod(3):
useSkill(18, 'random') # Cold air has formed a crystal (210430): Summon グラソン (108211004)
var_71 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_72 == False and white < 2 and isTurnMod(3):
useSkill(23, 'random') # Cold air has formed a crystal (210480): Summon ally #9
var_72 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_73 == False and white < 2 and isTurnMod(3):
useSkill(19, 'random') # Cold air has formed a crystal (210440): Summon グラソン (108211005)
var_73 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_74 == False and white < 2 and isTurnMod(3):
useSkill(24, 'random') # Cold air has formed a crystal (210490): Summon ally #10
var_74 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_75 == False and white < 2 and isTurnMod(3):
useSkill(20, 'random') # Cold air has formed a crystal (210450): Summon ally #6
var_75 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_76 == False and white < 2 and isTurnMod(3):
useSkill(25, 'random') # Cold air has formed a crystal (210500): Summon ally #11
var_76 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_77 == False and white < 2 and isTurnMod(3):
useSkill(21, 'random') # Cold air has formed a crystal (210460): Summon ally #7
var_77 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_78 == False and white < 2 and isTurnMod(3):
useSkill(26, 'random') # Cold air has formed a crystal (210510): Summon ally #12
var_78 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_79 == False and white < 2 and isTurnMod(3):
useSkill(22, 'random') # Cold air has formed a crystal (210470): Summon ally #8
var_79 = True # unknown flag type
white += 1
elif unit('1:ally:any').HP > 0.7 and var_59 == False and green >= 8 and var_80 == False and white < 2 and isTurnMod(3):
useSkill(27, 'random') # Cold air has formed a crystal (210520): Summon ally #13
var_80 = True # unknown flag type
white += 1
elif var_88 == False:
useSkill(14, 'random') # Ice Reflector (210390): Reflect all spell(s) to all allies
var_88 = True # unknown flag type
elif unit('3:ally:1:グラシアールの氷像').is('alive') and unit('3:ally:1:グラシアールの氷像').hasReflect() and var_59 == True and green >= 8 and sushi == True and var_61 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_61 = True # unknown flag type
elif unit('3:ally:3:グラシアールの氷像').is('alive') and unit('3:ally:3:グラシアールの氷像').hasReflect() and var_59 == True and green >= 8 and sushi == True and var_62 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_62 = True # unknown flag type
elif unit('3:ally:4:グラソン').is('alive') and unit('3:ally:4:グラソン').hasReflect() and green >= 8 and sushi == True and var_61 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_61 = True # unknown flag type
elif unit('3:ally:5:グラソン').is('alive') and unit('3:ally:5:グラソン').hasReflect() and green >= 8 and sushi == True and var_62 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_62 = True # unknown flag type
elif unit('3:ally:6').is('alive') and unit('3:ally:6').hasReflect() and green >= 8 and sushi == True and var_63 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_63 = True # unknown flag type
elif unit('3:ally:7').is('alive') and unit('3:ally:7').hasReflect() and green >= 8 and sushi == True and var_64 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_64 = True # unknown flag type
elif unit('3:ally:8').is('alive') and unit('3:ally:8').hasReflect() and green >= 8 and sushi == True and var_65 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_65 = True # unknown flag type
elif unit('3:ally:9').is('alive') and unit('3:ally:9').hasReflect() and green >= 8 and sushi == True and var_66 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_66 = True # unknown flag type
elif unit('3:ally:10').is('alive') and unit('3:ally:10').hasReflect() and green >= 8 and sushi == True and var_67 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_67 = True # unknown flag type
elif unit('3:ally:11').is('alive') and unit('3:ally:11').hasReflect() and green >= 8 and sushi == True and var_68 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_68 = True # unknown flag type
elif unit('3:ally:12').is('alive') and unit('3:ally:12').hasReflect() and green >= 8 and sushi == True and var_69 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_69 = True # unknown flag type
elif unit('3:ally:13').is('alive') and unit('3:ally:13').hasReflect() and green >= 8 and sushi == True and var_70 == False:
useSkill(9, 'random') # Aeroga (210340): Magic wind damage (3.5x, MAG) to all allies
var_70 = True # unknown flag type
elif unit('3:ally:1:グラシアールの氷像').is('alive') and unit('3:ally:1:グラシアールの氷像').hasReflect() and var_59 == True and green >= 8 and ramen == True and var_61 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_61 = True # unknown flag type
elif unit('3:ally:3:グラシアールの氷像').is('alive') and unit('3:ally:3:グラシアールの氷像').hasReflect() and var_59 == True and green >= 8 and ramen == True and var_62 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_62 = True # unknown flag type
elif unit('3:ally:4:グラソン').is('alive') and unit('3:ally:4:グラソン').hasReflect() and green >= 8 and ramen == True and var_61 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_61 = True # unknown flag type
elif unit('3:ally:5:グラソン').is('alive') and unit('3:ally:5:グラソン').hasReflect() and green >= 8 and ramen == True and var_62 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_62 = True # unknown flag type
elif unit('3:ally:6').is('alive') and unit('3:ally:6').hasReflect() and green >= 8 and ramen == True and var_63 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_63 = True # unknown flag type
elif unit('3:ally:7').is('alive') and unit('3:ally:7').hasReflect() and green >= 8 and ramen == True and var_64 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_64 = True # unknown flag type
elif unit('3:ally:8').is('alive') and unit('3:ally:8').hasReflect() and green >= 8 and ramen == True and var_65 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_65 = True # unknown flag type
elif unit('3:ally:9').is('alive') and unit('3:ally:9').hasReflect() and green >= 8 and ramen == True and var_66 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_66 = True # unknown flag type
elif unit('3:ally:10').is('alive') and unit('3:ally:10').hasReflect() and green >= 8 and ramen == True and var_67 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_67 = True # unknown flag type
elif unit('3:ally:11').is('alive') and unit('3:ally:11').hasReflect() and green >= 8 and ramen == True and var_68 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_68 = True # unknown flag type
elif unit('3:ally:12').is('alive') and unit('3:ally:12').hasReflect() and green >= 8 and ramen == True and var_69 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_69 = True # unknown flag type
elif unit('3:ally:13').is('alive') and unit('3:ally:13').hasReflect() and green >= 8 and ramen == True and var_70 == False:
useSkill(8, 'random') # Waterga (210330): Magic water damage (3.5x, MAG) to all allies
var_70 = True # unknown flag type
elif unit('3:ally:1:グラシアールの氷像').is('alive') and unit('3:ally:1:グラシアールの氷像').hasReflect() and var_59 == True and green >= 8 and honey == True and var_61 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_61 = True # unknown flag type
elif unit('3:ally:3:グラシアールの氷像').is('alive') and unit('3:ally:3:グラシアールの氷像').hasReflect() and var_59 == True and green >= 8 and honey == True and var_62 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_62 = True # unknown flag type
elif unit('3:ally:4:グラソン').is('alive') and unit('3:ally:4:グラソン').hasReflect() and green >= 8 and honey == True and var_61 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_61 = True # unknown flag type
elif unit('3:ally:5:グラソン').is('alive') and unit('3:ally:5:グラソン').hasReflect() and green >= 8 and honey == True and var_62 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_62 = True # unknown flag type
elif unit('3:ally:6').is('alive') and unit('3:ally:6').hasReflect() and green >= 8 and honey == True and var_63 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_63 = True # unknown flag type
elif unit('3:ally:7').is('alive') and unit('3:ally:7').hasReflect() and green >= 8 and honey == True and var_64 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_64 = True # unknown flag type
elif unit('3:ally:8').is('alive') and unit('3:ally:8').hasReflect() and green >= 8 and honey == True and var_65 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_65 = True # unknown flag type
elif unit('3:ally:9').is('alive') and unit('3:ally:9').hasReflect() and green >= 8 and honey == True and var_66 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_66 = True # unknown flag type
elif unit('3:ally:10').is('alive') and unit('3:ally:10').hasReflect() and green >= 8 and honey == True and var_67 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_67 = True # unknown flag type
elif unit('3:ally:11').is('alive') and unit('3:ally:11').hasReflect() and green >= 8 and honey == True and var_68 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_68 = True # unknown flag type
elif unit('3:ally:12').is('alive') and unit('3:ally:12').hasReflect() and green >= 8 and honey == True and var_69 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_69 = True # unknown flag type
elif unit('3:ally:13').is('alive') and unit('3:ally:13').hasReflect() and green >= 8 and honey == True and var_70 == False:
useSkill(7, 'random') # Blizzaga (210320): Magic ice damage (3.5x, MAG) to all allies
var_70 = True # unknown flag type
elif unit('1:ally:any').sufferedDamageLastTurn('physical', 'thunder') and var_59 == True and lemon == False:
useSkill(30, 'random') # Diffusion Laser (210590): Magic* damage (0.9x, MAG) to all enemies
lemon = True # reset next turn
elif unit('1:ally:any').sufferedDamageLastTurn('magical', 'thunder') and var_59 == True and lemon == False:
useSkill(30, 'random') # Diffusion Laser (210590): Magic* damage (0.9x, MAG) to all enemies
lemon = True # reset next turn
elif unit('1:ally:any').HP > 0.3 and var_59 == True and green >= 8 and gourd == False and isTurnMod(3):
useSkill(17, 'random') # The snowstorm is intensifying! (210420): Increase DEF and SPR by 50% and ATK and MAG by 10% for 3 turns to caster
gourd = True # reset next turn
pasta = True # persistent
elif unit('1:ally:any').HP < 0.3 and var_59 == True and green >= 8 and gourd == False and isTurnMod(2):
useSkill(17, 'random') # The snowstorm is intensifying! (210420): Increase DEF and SPR by 50% and ATK and MAG by 10% for 3 turns to caster
gourd = True # reset next turn
pasta = True # persistent
elif green >= 8:
endTurn()
white = 0
green = 0
elif green < 4 and honey == True:
useSkill(2, 'random') # Frozen Laser (210270): Magic ice damage (2.2x, MAG) to one enemy
green += 1
elif green < 4 and ramen == True:
useSkill(3, 'random') # Water Laser (210280): Magic water damage (2.2x, MAG) to one enemy
green += 1
elif green < 4 and sushi == True:
useSkill(4, 'random') # Wind Laser (210290): Magic wind damage (2.2x, MAG) to one enemy
green += 1
elif var_59 == True and berry == False and pasta == True:
useSkill(16, 'random') # Blizzard Hurricane (210410): Magic* ice and wind damage (5.5x, MAG) to all enemies, Inflict Stop (80%) for 3 turns on all enemies, Reduce resistance to Ice and Wind by 100% for 3 turns to all enemies
green += 1
berry = True # reset next turn
pasta = False # persistent
elif unit('1:ally:any').HP > 0.5 and unit('1:ally:any').HP < 0.7 and var_59 == False and berry == False and isTurnMod(4):
useSkill(15, 'random') # Frozen Hurricane (210400): Magic ice and wind damage (4.5x, MAG) to all enemies, Inflict Stop (30%) for 3 turns on all enemies, Reduce resistance to Ice and Wind by 50% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif unit('1:ally:any').HP > 0.3 and var_59 == True and berry == False and isTurnMod(3):
useSkill(15, 'random') # Frozen Hurricane (210400): Magic ice and wind damage (4.5x, MAG) to all enemies, Inflict Stop (30%) for 3 turns on all enemies, Reduce resistance to Ice and Wind by 50% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif unit('1:ally:any').HP < 0.3 and berry == False and isTurnMod(2):
useSkill(15, 'random') # Frozen Hurricane (210400): Magic ice and wind damage (4.5x, MAG) to all enemies, Inflict Stop (30%) for 3 turns on all enemies, Reduce resistance to Ice and Wind by 50% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif peach == False and isTurnMod(3):
useSkill(5, 'random') # Wings of the Ice Bird (210300): Physical damage (2.7x, ATK) to all enemies, Reduce DEF and SPR by 40% for 3 turns to all enemies
green += 1
peach = True # reset next turn
elif var_59 == True and olive == False:
useSkill(5, 'random') # Wings of the Ice Bird (210300): Physical damage (2.7x, ATK) to all enemies, Reduce DEF and SPR by 40% for 3 turns to all enemies
green += 1
olive = True # reset next turn
elif unit('1:ally:any').HP > 0.5 and var_59 == False and mango == False and isTurnMod(3):
useSkill(6, 'random') # Hail Powder (210310): Physical* ice, water and wind damage (2.3x, ATK) to all enemies, Reduce resistance to Ice, Water and Wind by 50% for 3 turns to all enemies
green += 1
mango = True # reset next turn
elif mango == False and isTurnMod(2):
useSkill(6, 'random') # Hail Powder (210310): Physical* ice, water and wind damage (2.3x, ATK) to all enemies, Reduce resistance to Ice, Water and Wind by 50% for 3 turns to all enemies
green += 1
mango = True # reset next turn
elif random() <= 0.50:
useSkill(1, 'random') # Crystal Laser (210260): Magic damage (1.85x, MAG) to one enemy
green += 1
else:
attack('random')
green += 1
##
# Monster Info
##
#
# Monster Glacial Sculpture (502001004)
# Race Avian, Fairy
# Level 99
# Actions 30-30
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 45555555
# MP 80000
# ATK 680
# DEF 425
# MAG 730
# SPR 430
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -30%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 0%
# MAG 100%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 氷属性吸収 (100004) [Passive]
#
# Absorb Ice elemental attacks
#
##
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
#
# 風属性吸収 (100011) [Passive]
#
# Absorb Wind elemental attacks
#
##
#
# 防精70% (100066) [Passive]
#
# Increase DEF and SPR by 70%
#
##
###
# Skills
###
#
# Crystal Laser (210260) [Magic]
#
# Magic damage (1.85x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frozen Laser (210270) [Magic]
#
# Magic ice damage (2.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Laser (210280) [Magic]
#
# Magic water damage (2.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind Laser (210290) [Magic]
#
# Magic wind damage (2.2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wings of the Ice Bird (210300) [Physical]
#
# Physical damage (2.7x, ATK) to all enemies
# Reduce DEF and SPR by 40% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Hail Powder (210310) [None]
#
# Physical* ice, water and wind damage (2.3x, ATK) to all enemies
# Reduce resistance to Ice, Water and Wind by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with ice magic! (210600) [None]
#
# Reduce resistance to Ice by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Ice element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with water magic! (210610) [None]
#
# Reduce resistance to Water by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Water element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with wind magic! (210620) [None]
#
# Reduce resistance to Wind by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Wind element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Whiteout (210350) [None]
#
# Inflict Paralyze and Disease (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Ice by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blueout (210360) [None]
#
# Inflict Poison and Silence (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Water by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Greenout (210370) [None]
#
# Inflict Blind and Confusion (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Wind by 80% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The melted ice is refreezing... (210380) [None]
#
# Reduce physical damage taken by 70% to caster for 3 turns (can not be removed)
# Unused parameters: [1]
# Reduce magic damage taken by 70% to caster for 3 turns (can not be removed)
# Unused parameters: [1]
# Increase ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Reflector (210390) [None]
#
# Reflect all spell(s) to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frozen Hurricane (210400) [Magic]
#
# Magic ice and wind damage (4.5x, MAG) to all enemies
# Inflict Stop (30%) for 3 turns on all enemies
# Reduce resistance to Ice and Wind by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Blizzard Hurricane (210410) [None]
#
# Magic* ice and wind damage (5.5x, MAG) to all enemies
# Inflict Stop (80%) for 3 turns on all enemies
# Reduce resistance to Ice and Wind by 100% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# The snowstorm is intensifying! (210420) [None]
#
# Increase DEF and SPR by 50% and ATK and MAG by 10% for 3 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210430) [None]
#
# Summon グラソン (108211004)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210440) [None]
#
# Summon グラソン (108211005)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210450) [None]
#
# Summon ally #6
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210460) [None]
#
# Summon ally #7
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210470) [None]
#
# Summon ally #8
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210480) [None]
#
# Summon ally #9
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210490) [None]
#
# Summon ally #10
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210500) [None]
#
# Summon ally #11
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210510) [None]
#
# Summon ally #12
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed a crystal (210520) [None]
#
# Summon ally #13
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Healing (210530) [None]
#
# Restore 4444444 HP to all allies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Ice Barrier (210540) [None]
#
# Grant a 5555555 HP shield to all allies for 3 turns
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diffusion Laser (210590) [None]
#
# Magic* damage (0.9x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if once():
endTurn()
elif unit('3:ally:2:グラシアール').is('dead') and green >= 6 and melon == False and honey == False and ramen == False:
useSkill(10, 'random') # Whiteout (210350): Inflict Paralyze and Disease (100%) on all enemies, Reduce resistance to Ice by 80% for 3 turns to all enemies
melon = True # reset next turn
honey = True # persistent
elif unit('3:ally:2:グラシアール').is('dead') and green >= 6 and melon == False and honey == True and ramen == False:
useSkill(12, 'random') # Greenout (210370): Inflict Blind and Confusion (100%) on all enemies, Reduce resistance to Wind by 80% for 3 turns to all enemies
melon = True # reset next turn
ramen = True # persistent
elif unit('3:ally:2:グラシアール').is('dead') and green >= 6 and melon == False and honey == True and ramen == True:
useSkill(11, 'random') # Blueout (210360): Inflict Poison and Silence (100%) on all enemies, Reduce resistance to Water by 80% for 3 turns to all enemies
melon = True # reset next turn
ramen = False # persistent
honey = False # persistent
elif unit('3:ally:2:グラシアール').is('dead') and green >= 6:
endTurn()
green = 0
elif unit('3:ally:2:グラシアール').is('dead') and green < 3:
useSkill(1, 'random') # Crystal Laser (210260): Magic damage (1.85x, MAG) to one enemy
green += 1
elif unit('3:ally:2:グラシアール').is('dead') and berry == False:
useSkill(6, 'random') # Hail Powder (210310): Physical* ice, water and wind damage (2.3x, ATK) to all enemies, Reduce resistance to Ice, Water and Wind by 50% for 3 turns to all enemies
green += 1
berry = True # reset next turn
elif unit('3:ally:2:グラシアール').is('dead') and isTurnMod(2) and peach == False:
useSkill(6, 'random') # Hail Powder (210310): Physical* ice, water and wind damage (2.3x, ATK) to all enemies, Reduce resistance to Ice, Water and Wind by 50% for 3 turns to all enemies
green += 1
peach = True # reset next turn
elif unit('3:ally:2:グラシアール').is('dead'):
useSkill(1, 'random') # Crystal Laser (210260): Magic damage (1.85x, MAG) to one enemy
green += 1
elif sushi == True and green >= 2 and melon == False and isTurnMod(3):
useSkill(10, 'random') # Whiteout (210350): Inflict Paralyze and Disease (100%) on all enemies, Reduce resistance to Ice by 80% for 3 turns to all enemies
melon = True # reset next turn
elif ramen == True and green >= 2 and melon == False and isTurnMod(3):
useSkill(12, 'random') # Greenout (210370): Inflict Blind and Confusion (100%) on all enemies, Reduce resistance to Wind by 80% for 3 turns to all enemies
melon = True # reset next turn
elif honey == True and green >= 2 and melon == False and isTurnMod(3):
useSkill(11, 'random') # Blueout (210360): Inflict Poison and Silence (100%) on all enemies, Reduce resistance to Water by 80% for 3 turns to all enemies
melon = True # reset next turn
elif green >= 2:
endTurn()
green = 0
elif isTurnMod(3) and gourd == False:
useSkill(5, 'random') # Wings of the Ice Bird (210300): Physical damage (2.7x, ATK) to all enemies, Reduce DEF and SPR by 40% for 3 turns to all enemies
gourd = True # reset next turn
elif unit('1:ally:any').sufferedDamageLastTurn('physical', 'thunder') and guava == False:
useSkill(30, 'random') # Diffusion Laser (210590): Magic* damage (0.9x, MAG) to all enemies
green += 1
guava = True # reset next turn
elif unit('1:ally:any').sufferedDamageLastTurn('magical', 'thunder') and guava == False:
useSkill(30, 'random') # Diffusion Laser (210590): Magic* damage (0.9x, MAG) to all enemies
green += 1
guava = True # reset next turn
elif random() <= 0.33 and sushi == True and olive == True and grape == False:
wait() # No action
grape = True # reset next turn
elif sushi == True and olive == True and grape == False:
useSkill(9, 'random') # Weapons have been imbued with wind magic! (210620): Reduce resistance to Wind by 60% for 2 turns to all enemies, Add Wind element (100%) to physical attacks for one turn to all enemies
grape = True # reset next turn
elif sushi == True and green < 2:
useSkill(4, 'random') # Wind Laser (210290): Magic wind damage (2.2x, MAG) to one enemy
green += 1
olive = True # reset next turn
elif random() <= 0.33 and ramen == True and peach == True and lemon == False:
wait() # No action
lemon = True # reset next turn
elif ramen == True and peach == True and lemon == False:
useSkill(8, 'random') # Weapons have been imbued with water magic! (210610): Reduce resistance to Water by 60% for 2 turns to all enemies, Add Water element (100%) to physical attacks for one turn to all enemies
lemon = True # reset next turn
elif ramen == True and green < 2:
useSkill(3, 'random') # Water Laser (210280): Magic water damage (2.2x, MAG) to one enemy
green += 1
peach = True # reset next turn
elif random() <= 0.33 and honey == True and berry == True and mango == False:
wait() # No action
mango = True # reset next turn
elif honey == True and berry == True and mango == False:
useSkill(7, 'random') # Weapons have been imbued with ice magic! (210600): Reduce resistance to Ice by 60% for 2 turns to all enemies, Add Ice element (100%) to physical attacks for one turn to all enemies
mango = True # reset next turn
elif honey == True and green < 2:
useSkill(2, 'random') # Frozen Laser (210270): Magic ice damage (2.2x, MAG) to one enemy
green += 1
berry = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Glacon (108211004)
# Race Fairy
# Level 99
# Actions 15-15
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 19555555
# MP 50000
# ATK 250
# DEF 430
# MAG 350
# SPR 460
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -50%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 100%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 氷属性吸収 (100004) [Passive]
#
# Absorb Ice elemental attacks
#
##
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
#
# 風属性吸収 (100011) [Passive]
#
# Absorb Wind elemental attacks
#
##
###
# Skills
###
#
# Crystal Laser (210550) [Magic]
#
# Magic damage (1.9x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frozen Laser (210560) [Magic]
#
# Magic ice damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Laser (210570) [Magic]
#
# Magic water damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind Laser (210580) [Magic]
#
# Magic wind damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diffusion Laser (210590) [None]
#
# Magic* damage (0.9x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with ice magic! (210600) [None]
#
# Reduce resistance to Ice by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Ice element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with water magic! (210610) [None]
#
# Reduce resistance to Water by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Water element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with wind magic! (210620) [None]
#
# Reduce resistance to Wind by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Wind element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed an ice formation! (210630) [None]
#
# Summon グラシアールの氷像 (502001003)
# Instant KO (100%) to caster (ignores death resist)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed an ice formation! (210640) [None]
#
# Summon グラシアールの氷像 (502001004)
# Instant KO (100%) to caster (ignores death resist)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
endTurn()
elif unit('3:ally:2:グラシアール').is('dead') and green >= 3:
endTurn()
green = 0
elif unit('3:ally:4:グラソン').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:5:グラソン').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:6').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:7').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:8').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:2:グラシアール').HP < 0.5 and white >= 2:
useSkill(9, 'random') # Cold air has formed an ice formation! (210630): Summon グラシアールの氷像 (502001003), Instant KO (100%) to caster (ignores death resist)
white = 0
apple = True # reset next turn
elif once():
endTurn()
elif unit('3:ally:2:グラシアール').HP < 0.7 and unit('3:ally:2:グラシアール').is('alive') and green >= 2:
endTurn()
green = 0
elif unit('3:ally:2:グラシアール').HP > 0.7 and unit('3:ally:2:グラシアール').is('alive') and green >= 1:
endTurn()
green = 0
elif sushi == True and olive == False:
useSkill(4, 'random') # Wind Laser (210580): Magic wind damage (2x, MAG) to one enemy
green += 1
olive = True # reset next turn
elif ramen == True and peach == False:
useSkill(3, 'random') # Water Laser (210570): Magic water damage (2x, MAG) to one enemy
green += 1
peach = True # reset next turn
elif honey == True and berry == False:
useSkill(2, 'random') # Frozen Laser (210560): Magic ice damage (2x, MAG) to one enemy
green += 1
berry = True # reset next turn
else:
useSkill(1, 'random') # Crystal Laser (210550): Magic damage (1.9x, MAG) to one enemy
green += 1
##
# Monster Info
##
#
# Monster Glacon (108211005)
# Race Fairy
# Level 99
# Actions 15-15
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 19555555
# MP 50000
# ATK 250
# DEF 430
# MAG 350
# SPR 460
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning -50%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 0%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 100%
# DEF 100%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Passives
###
#
# 氷属性吸収 (100004) [Passive]
#
# Absorb Ice elemental attacks
#
##
#
# 水属性吸収 (100006) [Passive]
#
# Absorb Water elemental attacks
#
##
#
# 風属性吸収 (100011) [Passive]
#
# Absorb Wind elemental attacks
#
##
###
# Skills
###
#
# Crystal Laser (210550) [Magic]
#
# Magic damage (1.9x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Frozen Laser (210560) [Magic]
#
# Magic ice damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Water Laser (210570) [Magic]
#
# Magic water damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Wind Laser (210580) [Magic]
#
# Magic wind damage (2x, MAG) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Diffusion Laser (210590) [None]
#
# Magic* damage (0.9x, MAG) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with ice magic! (210600) [None]
#
# Reduce resistance to Ice by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Ice element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with water magic! (210610) [None]
#
# Reduce resistance to Water by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Water element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Weapons have been imbued with wind magic! (210620) [None]
#
# Reduce resistance to Wind by 60% for 2 turns to all enemies
# Unused parameters: [1]
# Add Wind element (100%) to physical attacks for one turn to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed an ice formation! (210630) [None]
#
# Summon グラシアールの氷像 (502001003)
# Instant KO (100%) to caster (ignores death resist)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Cold air has formed an ice formation! (210640) [None]
#
# Summon グラシアールの氷像 (502001004)
# Instant KO (100%) to caster (ignores death resist)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True:
endTurn()
elif unit('3:ally:2:グラシアール').is('dead') and green >= 3:
endTurn()
green = 0
elif unit('3:ally:9').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:10').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:11').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:12').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:13').is('alive') and unit('3:ally:2:グラシアール').HP < 0.5 and once():
wait() # No action
white += 1
elif unit('3:ally:2:グラシアール').HP < 0.5 and white >= 2:
useSkill(10, 'random') # Cold air has formed an ice formation! (210640): Summon グラシアールの氷像 (502001004), Instant KO (100%) to caster (ignores death resist)
white = 0
apple = True # reset next turn
elif once():
endTurn()
elif unit('3:ally:2:グラシアール').HP < 0.7 and unit('3:ally:2:グラシアール').is('alive') and green >= 2:
endTurn()
green = 0
elif unit('3:ally:2:グラシアール').HP > 0.7 and unit('3:ally:2:グラシアール').is('alive') and green >= 1:
endTurn()
green = 0
elif sushi == True and olive == False:
useSkill(4, 'random') # Wind Laser (210580): Magic wind damage (2x, MAG) to one enemy
green += 1
olive = True # reset next turn
elif ramen == True and peach == False:
useSkill(3, 'random') # Water Laser (210570): Magic water damage (2x, MAG) to one enemy
green += 1
peach = True # reset next turn
elif honey == True and berry == False:
useSkill(2, 'random') # Frozen Laser (210560): Magic ice damage (2x, MAG) to one enemy
green += 1
berry = True # reset next turn
else:
useSkill(1, 'random') # Crystal Laser (210550): Magic damage (1.9x, MAG) to one enemy
green += 1
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment