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Created July 19, 2019 12:43
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Morgana / Fundamental Forces - LGD
##
# Mission 'Fundamental Forces - LGD' (9700112)
#
# Battles
# * Morgana
##
##
# Monster Info
##
#
# Monster Morgana (900010677, 900010671)
# Race Human
# Level 99
# Actions 10-10
#
#
# Stats
# HP 10000000
# MP 100000
# ATK 400
# DEF 100
# MAG 500
# SPR 300
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 20%
# Ice 20%
# Lightning 20%
# Water 20%
# Wind 20%
# Earth 20%
# Light -50%
# Dark 20%
# Non-Elemental 20%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Glacial Needles (900305) [Magic]
#
# Magic ice damage (3x, MAG) to all enemies
# Reduce resistance to Ice by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Void Blast (900306) [Magic]
#
# Magic dark damage (4x, MAG) to one enemy
# Reduce resistance to Dark by 75% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Storm Gale (900307) [None]
#
# Magic* wind damage (3.5x, MAG) to all enemies
# Restore 20000 HP to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Elemental Enervation (900308) [None]
#
# Magic* dark damage (6x, MAG) to all enemies
# Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Glistening Ice (900309) [Magic]
#
# Magic light damage (4x, MAG) to one enemy
# Inflict Blind (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if sushi == True:
useSkill(1, 'random') # Glacial Needles (900305): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
sushi = False # persistent
elif bacon == True:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
bacon = False # persistent
elif self.HP < 0.8 and lemon == True:
useSkill(5, 'random') # Glistening Ice (900309): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy
grape = True # reset next turn
lemon = False # reset next turn
elif self.HP < 0.5 and grape == True:
useSkill(5, 'random') # Glistening Ice (900309): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy
grape = False # reset next turn
elif random() <= 0.50 and self.HP < 0.5 and honey == False:
useSkill(1, 'random') # Glacial Needles (900305): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
sushi = True # persistent
honey = True # persistent
elif self.HP < 0.5 and honey == False:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
bacon = True # persistent
honey = True # persistent
elif random() <= 0.30 and self.HP < 0.5 and apple == False:
useSkill(3, 'random') # Storm Gale (900307): Magic* wind damage (3.5x, MAG) to all enemies, Restore 20000 HP to caster
apple = True # reset next turn
elif random() <= 0.20 and self.HP < 0.5 and berry == False:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
berry = True # reset next turn
elif random() <= 0.20 and self.HP < 0.5 and peach == False:
useSkill(4, 'random') # Elemental Enervation (900308): Magic* dark damage (6x, MAG) to all enemies, Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies
peach = True # reset next turn
elif random() <= 0.50 and self.HP < 0.8 and self.HP > 0.5 and ramen == False:
useSkill(1, 'random') # Glacial Needles (900305): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
sushi = True # persistent
ramen = True # persistent
elif self.HP < 0.8 and self.HP > 0.5 and ramen == False:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
bacon = True # persistent
ramen = True # persistent
elif self.HP < 0.8 and self.HP > 0.5 and once():
useSkill(4, 'random') # Elemental Enervation (900308): Magic* dark damage (6x, MAG) to all enemies, Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies
elif random() <= 0.50 and self.HP > 0.8 and olive == False:
useSkill(1, 'random') # Glacial Needles (900305): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
olive = True # reset next turn
elif self.HP > 0.8 and olive == False:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
olive = True # reset next turn
elif random() <= 0.30 and mango == False:
useSkill(5, 'random') # Glistening Ice (900309): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy
lemon = True # reset next turn
mango = True # reset next turn
else:
attack('random')
##
# Monster Info
##
#
# Monster Morgana (900010676, 900010671)
# Race Human
# Level 99
# Actions 10-10
#
#
# Stats
# HP 10000000
# MP 100000
# ATK 400
# DEF 100
# MAG 500
# SPR 300
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 20%
# Ice 20%
# Lightning 20%
# Water 20%
# Wind 20%
# Earth 20%
# Light -50%
# Dark 20%
# Non-Elemental 20%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 0%
# MAG 0%
# SPR 0%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# Glacial Needles (900305) [Magic]
#
# Magic ice damage (3x, MAG) to all enemies
# Reduce resistance to Ice by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Void Blast (900306) [Magic]
#
# Magic dark damage (4x, MAG) to one enemy
# Reduce resistance to Dark by 75% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Storm Gale (900307) [None]
#
# Magic* wind damage (3.5x, MAG) to all enemies
# Restore 20000 HP to caster
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Elemental Enervation (900308) [None]
#
# Magic* dark damage (6x, MAG) to all enemies
# Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# Glistening Ice (900309) [Magic]
#
# Magic light damage (4x, MAG) to one enemy
# Inflict Blind (100%) on one enemy
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if sushi == True:
useSkill(1, 'random') # Glacial Needles (900305): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
sushi = False # persistent
elif bacon == True:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
bacon = False # persistent
elif self.HP < 0.8 and lemon == True:
useSkill(5, 'random') # Glistening Ice (900309): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy
grape = True # reset next turn
lemon = False # reset next turn
elif self.HP < 0.5 and grape == True:
useSkill(5, 'random') # Glistening Ice (900309): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy
grape = False # reset next turn
elif random() <= 0.50 and self.HP < 0.5 and honey == False:
useSkill(1, 'random') # Glacial Needles (900305): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
sushi = True # persistent
honey = True # persistent
elif self.HP < 0.5 and honey == False:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
bacon = True # persistent
honey = True # persistent
elif random() <= 0.30 and self.HP < 0.5 and apple == False:
useSkill(3, 'random') # Storm Gale (900307): Magic* wind damage (3.5x, MAG) to all enemies, Restore 20000 HP to caster
apple = True # reset next turn
elif random() <= 0.20 and self.HP < 0.5 and berry == False:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
berry = True # reset next turn
elif random() <= 0.20 and self.HP < 0.5 and peach == False:
useSkill(4, 'random') # Elemental Enervation (900308): Magic* dark damage (6x, MAG) to all enemies, Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies
peach = True # reset next turn
elif random() <= 0.50 and self.HP < 0.8 and self.HP > 0.5 and ramen == False:
useSkill(1, 'random') # Glacial Needles (900305): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
sushi = True # persistent
ramen = True # persistent
elif self.HP < 0.8 and self.HP > 0.5 and ramen == False:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
bacon = True # persistent
ramen = True # persistent
elif self.HP < 0.8 and self.HP > 0.5 and once():
useSkill(4, 'random') # Elemental Enervation (900308): Magic* dark damage (6x, MAG) to all enemies, Reduce resistance to Ice, Wind, Light and Dark by 50% for 3 turns to all enemies
elif random() <= 0.50 and self.HP > 0.8 and olive == False:
useSkill(1, 'random') # Glacial Needles (900305): Magic ice damage (3x, MAG) to all enemies, Reduce resistance to Ice by 50% for 3 turns to all enemies
olive = True # reset next turn
elif self.HP > 0.8 and olive == False:
useSkill(2, 'random') # Void Blast (900306): Magic dark damage (4x, MAG) to one enemy, Reduce resistance to Dark by 75% for 3 turns to one enemy
olive = True # reset next turn
elif random() <= 0.30 and mango == False:
useSkill(5, 'random') # Glistening Ice (900309): Magic light damage (4x, MAG) to one enemy, Inflict Blind (100%) on one enemy
lemon = True # reset next turn
mango = True # reset next turn
else:
attack('random')
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