Skip to content

Instantly share code, notes, and snippets.

@aEnigmatic
Last active May 22, 2020 13:24
Show Gist options
  • Star 0 You must be signed in to star a gist
  • Fork 0 You must be signed in to fork a gist
  • Save aEnigmatic/e4897ea7b7dcba7b95cc10f6b8e8f6d6 to your computer and use it in GitHub Desktop.
Save aEnigmatic/e4897ea7b7dcba7b95cc10f6b8e8f6d6 to your computer and use it in GitHub Desktop.
Intangir EXTREME
##
# Mission 'ねむれるしし 真降臨・極級' (8993103)
# Enemy has first strike!
#
# Battles
# * ねむれるしし
##
##
# Monster Info
##
#
# Monster ねむれるしし (401011003)
# Race Beast
# Level 99
# Actions 12-12
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 990000000
# MP 200000
# ATK 2500
# DEF 5000
# MAG 2500
# SPR 5000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 99%
# Ice 99%
# Lightning 99%
# Water 99%
# Wind 99%
# Earth 99%
# Light 99%
# Dark 99%
# Non-Elemental 55%
#
#
# Status resist (+30% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
# Break
###
#
# Hit points 4500
# Duration 2
#
# Damage
# Dagger 5
# Sword 5
# Great Sword 100
# Katana 5
# Staff 5
# Rod 100
# Bow 5
# Axe 5
# Hammer 5
# Spear 5
# Instrument 200
# Whip 5
# Throwing 5
# Gun 5
# Mace 5
# Fist 100
#
###
# Broken Form
###
#
# NEW DAMAGE FORMULA! (5, 25, 185)
#
#
# Stats
# HP 0
# MP 0
# ATK 2000
# DEF 3000
# MAG 2000
# SPR 3000
#
#
# Damage resist
# physical 0%
# magical 0%
#
#
# Element resist
# Fire 0%
# Ice 0%
# Lightning 0%
# Water 0%
# Wind 0%
# Earth 0%
# Light 0%
# Dark 0%
# Non-Elemental 55%
#
#
# Status resist (+80% / application)
# Poison 100%
# Blind 100%
# Sleep 100%
# Silence 100%
# Paralyze 100%
# Confusion 100%
# Disease 100%
# Petrify 100%
#
#
# Debuff resist
# ATK 0%
# DEF 100%
# MAG 100%
# SPR 100%
# Stop 100%
# Charm 100%
# Berserk 100%
#
#
# Immunity
# Death +
# Gravity +
#
###
###
# Skills
###
#
# ねむりにつく…… (219236) [None]
#
# Increase ATK and SPR by 200% for 2 turns to caster
# Unused parameters: [1]
# Inflict Sleep (100%) on all enemies
# Unknown parameters: [1]
# Reduce resistance to Fire, Lightning, Water and Dark by 99% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# まどろんでいる…… (219237) [None]
#
# Increase DEF and MAG by 200% for 2 turns to caster
# Unused parameters: [1]
# Reduce resistance to Ice, Wind, Earth and Light by 99% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# めをさました (219238) [None]
#
# No effect
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 深い眠りについている (219239) [None]
#
# Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# メテオ (219240) [Magic]
#
# Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 爆轟のメテオ (219241) [Magic]
#
# Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# しゃくりあげる (219242) [Physical]
#
# [Death]
# Instant KO (100%) to one enemy
# Unknown parameters: [1,0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ししの荒爪 (219243) [Physical]
#
# Physical damage (2.5x, ATK) to one enemy
# Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
# Unused parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ドラウジーファージ (219244) [None]
#
# Inflict Sleep (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# バクテリオファージ (219245) [None]
#
# Inflict all status effects (100%) on all enemies
# Unknown parameters: [1]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# ひっかき (219246) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 暴れひっかき (219247) [Physical]
#
# Physical damage (2x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 寝がえり (219248) [Physical]
#
# Physical damage (30x, ATK) to all enemies
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# あくびをした…… (219249) [None]
#
# Restore 100000000 HP to one ally
# Unknown parameters: [0,0,0,0,0,0]
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 天穹崩落 (219250) [Magic]
#
# Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# メテオ (219251) [Magic]
#
# Magic damage (0.75x * 1.18 = 0.88x, MAG) to all enemies (ignore reflect)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
#
# 逃れ得ぬ螺旋角 (219252) [Physical]
#
# Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
#
# Sealable - Unknown1 +
# Reflect - Unknown2 -
#
##
###
# AI
###
if apple == True and steak == True:
endTurn()
salad = True # persistent
elif apple == True and otter == True:
endTurn()
otter = False # reset next turn
elif apple == True:
endTurn()
elif once() and self.HP < 0.8:
useSkill(3, 'random') # めをさました (219238): No effect
var_62 = True # unknown flag type
elif once() and self.HP < 0.8:
useSkill(15, 'random') # 天穹崩落 (219250): Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect)
fries = False # persistent
salad = False # persistent
steak = False # persistent
bacon = False # persistent
ramen = True # persistent
honey = False # persistent
elif once() and self.HP < 0.5 and var_62 == False and tiger == False:
useSkill(3, 'random') # めをさました (219238): No effect
var_62 = True # unknown flag type
elif once() and self.HP < 0.5:
useSkill(9, 'random') # ドラウジーファージ (219244): Inflict Sleep (100%) on all enemies
elif once() and self.HP < 0.5:
useSkill(15, 'random') # 天穹崩落 (219250): Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect)
tiger = True # reset next turn
fries = False # persistent
salad = False # persistent
steak = False # persistent
bacon = False # persistent
ramen = False # persistent
honey = True # persistent
elif once() and self.HP < 0.2 and var_62 == False and mouse == False:
useSkill(3, 'random') # めをさました (219238): No effect
var_62 = True # unknown flag type
elif once() and self.HP < 0.2:
useSkill(10, 'random') # バクテリオファージ (219245): Inflict all status effects (100%) on all enemies
elif once() and self.HP < 0.2:
useSkill(15, 'random') # 天穹崩落 (219250): Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect)
mouse = True # reset next turn
fries = False # persistent
salad = False # persistent
steak = False # persistent
bacon = False # persistent
ramen = True # persistent
honey = False # persistent
elif once():
useSkill(16, 'random') # メテオ (219251): Magic damage (0.75x * 1.18 = 0.88x, MAG) to all enemies (ignore reflect)
honey = True # persistent
elif self.HP > 0.6 and black >= 8 and honey == True and ramen == False and bacon == True:
wait() # No action
black = 0
fries = False # persistent
steak = False # persistent
bacon = False # persistent
ramen = True # persistent
honey = False # persistent
elif self.HP > 0.6 and mauve >= 8 and ramen == True and honey == False and bacon == True:
wait() # No action
mauve = 0
fries = False # persistent
steak = False # persistent
bacon = False # persistent
ramen = False # persistent
honey = True # persistent
elif black >= 9 and honey == True and ramen == False and bacon == True:
wait() # No action
black = 0
fries = False # persistent
steak = False # persistent
bacon = False # persistent
ramen = True # persistent
honey = False # persistent
elif mauve >= 9 and ramen == True and honey == False and bacon == True:
wait() # No action
mauve = 0
fries = False # persistent
steak = False # persistent
bacon = False # persistent
ramen = False # persistent
honey = True # persistent
elif honey == True and ramen == False and bacon == False:
useSkill(1, 'random') # ねむりにつく…… (219236): Increase ATK and SPR by 200% for 2 turns to caster, Inflict Sleep (100%) on all enemies, Reduce resistance to Fire, Lightning, Water and Dark by 99% for 2 turns to caster
otter = True # reset next turn
apple = True # reset next turn
salad = False # persistent
bacon = True # persistent
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
black += 1
peach = True # reset next turn
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
black += 1
peach = True # reset next turn
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
black += 1
olive = True # reset next turn
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
black += 1
olive = True # reset next turn
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and mango == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
black += 1
mango = True # reset next turn
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and mango == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
black += 1
mango = True # reset next turn
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
black += 1
lemon = True # reset next turn
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
black += 1
lemon = True # reset next turn
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and grape == False:
useSkill(7, 'random') # しゃくりあげる (219242): [Death], Instant KO (100%) to one enemy
black += 1
grape = True # reset next turn
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and grape == False:
useSkill(7, 'random') # しゃくりあげる (219242): [Death], Instant KO (100%) to one enemy
black += 1
grape = True # reset next turn
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and melon == False:
useSkill(7, 'random') # しゃくりあげる (219242): [Death], Instant KO (100%) to one enemy
black += 1
melon = True # reset next turn
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and melon == False:
useSkill(7, 'random') # しゃくりあげる (219242): [Death], Instant KO (100%) to one enemy
black += 1
melon = True # reset next turn
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and guava == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
black += 1
guava = True # reset next turn
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and guava == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
black += 1
guava = True # reset next turn
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and var_61 == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
var_61 = True # unknown flag type
black += 1
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and var_61 == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
var_61 = True # unknown flag type
black += 1
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
black += 1
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
black += 1
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
black += 1
peach = True # reset next turn
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
black += 1
peach = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
black += 1
peach = True # reset next turn
elif random() <= 0.30 and self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
black += 1
olive = True # reset next turn
elif random() <= 0.30 and self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
black += 1
olive = True # reset next turn
elif random() <= 0.30 and unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
black += 1
olive = True # reset next turn
elif random() <= 0.30 and self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and mango == False:
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
black += 1
mango = True # reset next turn
elif random() <= 0.30 and self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and mango == False:
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
black += 1
mango = True # reset next turn
elif random() <= 0.30 and unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and mango == False:
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
black += 1
mango = True # reset next turn
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
black += 1
lemon = True # reset next turn
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
black += 1
lemon = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and lemon == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
black += 1
lemon = True # reset next turn
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and grape == False:
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy
black += 1
grape = True # reset next turn
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and grape == False:
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy
black += 1
grape = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and grape == False:
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy
black += 1
grape = True # reset next turn
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and melon == False:
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy
black += 1
melon = True # reset next turn
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and melon == False:
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy
black += 1
melon = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and melon == False:
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy
black += 1
melon = True # reset next turn
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and guava == False:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
black += 1
guava = True # reset next turn
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and guava == False:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
black += 1
guava = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and guava == False:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
black += 1
guava = True # reset next turn
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and var_61 == False:
attack('random')
var_61 = True # unknown flag type
black += 1
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and var_61 == False:
attack('random')
var_61 = True # unknown flag type
black += 1
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and var_61 == False:
attack('random')
var_61 = True # unknown flag type
black += 1
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
black += 1
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
black += 1
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
black += 1
elif ramen == True and honey == False and bacon == False:
useSkill(2, 'random') # まどろんでいる…… (219237): Increase DEF and MAG by 200% for 2 turns to caster, Reduce resistance to Ice, Wind, Earth and Light by 99% for 2 turns to caster
otter = True # reset next turn
apple = True # reset next turn
salad = False # persistent
bacon = True # persistent
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
mauve += 1
peach = True # reset next turn
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
mauve += 1
peach = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
mauve += 1
peach = True # reset next turn
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
olive = True # reset next turn
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
olive = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
olive = True # reset next turn
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
mango = True # reset next turn
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
mango = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
mango = True # reset next turn
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
mauve += 1
lemon = True # reset next turn
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
mauve += 1
lemon = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
mauve += 1
lemon = True # reset next turn
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and grape == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
mauve += 1
grape = True # reset next turn
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and grape == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
mauve += 1
grape = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and grape == False:
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy
mauve += 1
grape = True # reset next turn
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and melon == False:
useSkill(10, 'random') # バクテリオファージ (219245): Inflict all status effects (100%) on all enemies
mauve += 1
melon = True # reset next turn
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and melon == False:
useSkill(10, 'random') # バクテリオファージ (219245): Inflict all status effects (100%) on all enemies
mauve += 1
melon = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and melon == False:
useSkill(10, 'random') # バクテリオファージ (219245): Inflict all status effects (100%) on all enemies
mauve += 1
melon = True # reset next turn
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and guava == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
mauve += 1
guava = True # reset next turn
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and guava == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
mauve += 1
guava = True # reset next turn
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and guava == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
mauve += 1
guava = True # reset next turn
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and var_61 == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
var_61 = True # unknown flag type
mauve += 1
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and var_61 == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
var_61 = True # unknown flag type
mauve += 1
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and var_61 == False:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
var_61 = True # unknown flag type
mauve += 1
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
mauve += 1
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
mauve += 1
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True:
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect)
mauve += 1
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
mauve += 1
peach = True # reset next turn
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and peach == False:
useSkill(3, 'random') # めをさました (219238): No effect
mauve += 1
peach = True # reset next turn
elif random() <= 0.30 and self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
olive = True # reset next turn
elif random() <= 0.30 and self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and olive == False:
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
olive = True # reset next turn
elif random() <= 0.30 and self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
mango = True # reset next turn
elif random() <= 0.30 and self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and mango == False:
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy)
mauve += 1
mango = True # reset next turn
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(9, 'random') # ドラウジーファージ (219244): Inflict Sleep (100%) on all enemies
mauve += 1
lemon = True # reset next turn
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and lemon == False:
useSkill(9, 'random') # ドラウジーファージ (219244): Inflict Sleep (100%) on all enemies
mauve += 1
lemon = True # reset next turn
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and grape == False:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
mauve += 1
grape = True # reset next turn
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and grape == False:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
mauve += 1
grape = True # reset next turn
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and melon == False:
useSkill(12, 'random') # 暴れひっかき (219247): Physical damage (2x, ATK) to all enemies
mauve += 1
melon = True # reset next turn
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and melon == False:
useSkill(12, 'random') # 暴れひっかき (219247): Physical damage (2x, ATK) to all enemies
mauve += 1
melon = True # reset next turn
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and guava == False:
attack('random')
mauve += 1
guava = True # reset next turn
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and guava == False:
attack('random')
mauve += 1
guava = True # reset next turn
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and var_61 == False:
attack('random')
var_61 = True # unknown flag type
mauve += 1
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and var_61 == False:
attack('random')
var_61 = True # unknown flag type
mauve += 1
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
mauve += 1
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True:
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect)
mauve += 1
elif honey == True and ramen == False and bacon == True and salad == False:
useSkill(4, 'random') # 深い眠りについている (219239): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster
apple = True # reset next turn
steak = True # persistent
elif ramen == True and honey == False and bacon == True and salad == False:
useSkill(4, 'random') # 深い眠りについている (219239): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster
apple = True # reset next turn
steak = True # persistent
elif honey == True and bacon == True and salad == True and fries == False:
useSkill(3, 'random') # めをさました (219238): No effect
fries = True # persistent
elif ramen == True and bacon == True and salad == True and fries == False:
useSkill(3, 'random') # めをさました (219238): No effect
fries = True # persistent
elif fries == True and honey == True and ramen == False and berry == False:
useSkill(13, 'random') # 寝がえり (219248): Physical damage (30x, ATK) to all enemies
berry = True # reset next turn
elif fries == True and honey == True and ramen == False and gourd == False:
useSkill(13, 'random') # 寝がえり (219248): Physical damage (30x, ATK) to all enemies
gourd = True # reset next turn
elif fries == True and ramen == True and honey == False and berry == False:
useSkill(13, 'random') # 寝がえり (219248): Physical damage (30x, ATK) to all enemies
berry = True # reset next turn
elif fries == True and ramen == True and honey == False and gourd == False:
useSkill(13, 'random') # 寝がえり (219248): Physical damage (30x, ATK) to all enemies
gourd = True # reset next turn
elif fries == True and gourd == True and honey == True and ramen == False:
useSkill(14, 'random') # あくびをした…… (219249): Restore 100000000 HP to one ally
fries = False # persistent
salad = False # persistent
steak = False # persistent
bacon = False # persistent
ramen = True # persistent
honey = False # persistent
elif fries == True and gourd == True and ramen == True and honey == False:
useSkill(14, 'random') # あくびをした…… (219249): Restore 100000000 HP to one ally
fries = False # persistent
salad = False # persistent
steak = False # persistent
bacon = False # persistent
ramen = False # persistent
honey = True # persistent
else:
attack('random')
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment