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Intangir EXTREME
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## | |
# Mission 'ねむれるしし 真降臨・極級' (8993103) | |
# Enemy has first strike! | |
# | |
# Battles | |
# * ねむれるしし | |
## | |
## | |
# Monster Info | |
## | |
# | |
# Monster ねむれるしし (401011003) | |
# Race Beast | |
# Level 99 | |
# Actions 12-12 | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 990000000 | |
# MP 200000 | |
# ATK 2500 | |
# DEF 5000 | |
# MAG 2500 | |
# SPR 5000 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 99% | |
# Ice 99% | |
# Lightning 99% | |
# Water 99% | |
# Wind 99% | |
# Earth 99% | |
# Light 99% | |
# Dark 99% | |
# Non-Elemental 55% | |
# | |
# | |
# Status resist (+30% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 100% | |
# MAG 100% | |
# SPR 100% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
# Break | |
### | |
# | |
# Hit points 4500 | |
# Duration 2 | |
# | |
# Damage | |
# Dagger 5 | |
# Sword 5 | |
# Great Sword 100 | |
# Katana 5 | |
# Staff 5 | |
# Rod 100 | |
# Bow 5 | |
# Axe 5 | |
# Hammer 5 | |
# Spear 5 | |
# Instrument 200 | |
# Whip 5 | |
# Throwing 5 | |
# Gun 5 | |
# Mace 5 | |
# Fist 100 | |
# | |
### | |
# Broken Form | |
### | |
# | |
# NEW DAMAGE FORMULA! (5, 25, 185) | |
# | |
# | |
# Stats | |
# HP 0 | |
# MP 0 | |
# ATK 2000 | |
# DEF 3000 | |
# MAG 2000 | |
# SPR 3000 | |
# | |
# | |
# Damage resist | |
# physical 0% | |
# magical 0% | |
# | |
# | |
# Element resist | |
# Fire 0% | |
# Ice 0% | |
# Lightning 0% | |
# Water 0% | |
# Wind 0% | |
# Earth 0% | |
# Light 0% | |
# Dark 0% | |
# Non-Elemental 55% | |
# | |
# | |
# Status resist (+80% / application) | |
# Poison 100% | |
# Blind 100% | |
# Sleep 100% | |
# Silence 100% | |
# Paralyze 100% | |
# Confusion 100% | |
# Disease 100% | |
# Petrify 100% | |
# | |
# | |
# Debuff resist | |
# ATK 0% | |
# DEF 100% | |
# MAG 100% | |
# SPR 100% | |
# Stop 100% | |
# Charm 100% | |
# Berserk 100% | |
# | |
# | |
# Immunity | |
# Death + | |
# Gravity + | |
# | |
### | |
### | |
# Skills | |
### | |
# | |
# ねむりにつく…… (219236) [None] | |
# | |
# Increase ATK and SPR by 200% for 2 turns to caster | |
# Unused parameters: [1] | |
# Inflict Sleep (100%) on all enemies | |
# Unknown parameters: [1] | |
# Reduce resistance to Fire, Lightning, Water and Dark by 99% for 2 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# まどろんでいる…… (219237) [None] | |
# | |
# Increase DEF and MAG by 200% for 2 turns to caster | |
# Unused parameters: [1] | |
# Reduce resistance to Ice, Wind, Earth and Light by 99% for 2 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# めをさました (219238) [None] | |
# | |
# No effect | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# 深い眠りについている (219239) [None] | |
# | |
# Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# メテオ (219240) [Magic] | |
# | |
# Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# 爆轟のメテオ (219241) [Magic] | |
# | |
# Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# しゃくりあげる (219242) [Physical] | |
# | |
# [Death] | |
# Instant KO (100%) to one enemy | |
# Unknown parameters: [1,0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# ししの荒爪 (219243) [Physical] | |
# | |
# Physical damage (2.5x, ATK) to one enemy | |
# Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
# Unused parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# ドラウジーファージ (219244) [None] | |
# | |
# Inflict Sleep (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# バクテリオファージ (219245) [None] | |
# | |
# Inflict all status effects (100%) on all enemies | |
# Unknown parameters: [1] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# ひっかき (219246) [Physical] | |
# | |
# Physical damage (3.5x, ATK) to one enemy | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# 暴れひっかき (219247) [Physical] | |
# | |
# Physical damage (2x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# 寝がえり (219248) [Physical] | |
# | |
# Physical damage (30x, ATK) to all enemies | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# あくびをした…… (219249) [None] | |
# | |
# Restore 100000000 HP to one ally | |
# Unknown parameters: [0,0,0,0,0,0] | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# 天穹崩落 (219250) [Magic] | |
# | |
# Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# メテオ (219251) [Magic] | |
# | |
# Magic damage (0.75x * 1.18 = 0.88x, MAG) to all enemies (ignore reflect) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
# | |
# 逃れ得ぬ螺旋角 (219252) [Physical] | |
# | |
# Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
# | |
# Sealable - Unknown1 + | |
# Reflect - Unknown2 - | |
# | |
## | |
### | |
# AI | |
### | |
if apple == True and steak == True: | |
endTurn() | |
salad = True # persistent | |
elif apple == True and otter == True: | |
endTurn() | |
otter = False # reset next turn | |
elif apple == True: | |
endTurn() | |
elif once() and self.HP < 0.8: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
var_62 = True # unknown flag type | |
elif once() and self.HP < 0.8: | |
useSkill(15, 'random') # 天穹崩落 (219250): Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect) | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif once() and self.HP < 0.5 and var_62 == False and tiger == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
var_62 = True # unknown flag type | |
elif once() and self.HP < 0.5: | |
useSkill(9, 'random') # ドラウジーファージ (219244): Inflict Sleep (100%) on all enemies | |
elif once() and self.HP < 0.5: | |
useSkill(15, 'random') # 天穹崩落 (219250): Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect) | |
tiger = True # reset next turn | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = False # persistent | |
honey = True # persistent | |
elif once() and self.HP < 0.2 and var_62 == False and mouse == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
var_62 = True # unknown flag type | |
elif once() and self.HP < 0.2: | |
useSkill(10, 'random') # バクテリオファージ (219245): Inflict all status effects (100%) on all enemies | |
elif once() and self.HP < 0.2: | |
useSkill(15, 'random') # 天穹崩落 (219250): Magic damage (7.5x * 2 = 15x, MAG) to all enemies (ignore reflect) | |
mouse = True # reset next turn | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif once(): | |
useSkill(16, 'random') # メテオ (219251): Magic damage (0.75x * 1.18 = 0.88x, MAG) to all enemies (ignore reflect) | |
honey = True # persistent | |
elif self.HP > 0.6 and black >= 8 and honey == True and ramen == False and bacon == True: | |
wait() # No action | |
black = 0 | |
fries = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif self.HP > 0.6 and mauve >= 8 and ramen == True and honey == False and bacon == True: | |
wait() # No action | |
mauve = 0 | |
fries = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = False # persistent | |
honey = True # persistent | |
elif black >= 9 and honey == True and ramen == False and bacon == True: | |
wait() # No action | |
black = 0 | |
fries = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif mauve >= 9 and ramen == True and honey == False and bacon == True: | |
wait() # No action | |
mauve = 0 | |
fries = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = False # persistent | |
honey = True # persistent | |
elif honey == True and ramen == False and bacon == False: | |
useSkill(1, 'random') # ねむりにつく…… (219236): Increase ATK and SPR by 200% for 2 turns to caster, Inflict Sleep (100%) on all enemies, Reduce resistance to Fire, Lightning, Water and Dark by 99% for 2 turns to caster | |
otter = True # reset next turn | |
apple = True # reset next turn | |
salad = False # persistent | |
bacon = True # persistent | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(7, 'random') # しゃくりあげる (219242): [Death], Instant KO (100%) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(7, 'random') # しゃくりあげる (219242): [Death], Instant KO (100%) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(7, 'random') # しゃくりあげる (219242): [Death], Instant KO (100%) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(7, 'random') # しゃくりあげる (219242): [Death], Instant KO (100%) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
black += 1 | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
black += 1 | |
elif self.hitByLastTurn('magic') and honey == True and ramen == False and bacon == True: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif self.hitByLastTurn('esper') and honey == True and ramen == False and bacon == True: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
black += 1 | |
peach = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
mango = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
mango = True # reset next turn | |
elif random() <= 0.30 and unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and mango == False: | |
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
black += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
black += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and grape == False: | |
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and melon == False: | |
useSkill(11, 'random') # ひっかき (219246): Physical damage (3.5x, ATK) to one enemy | |
black += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and guava == False: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
black += 1 | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
black += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
black += 1 | |
elif self.hitByLastTurn('attack') and honey == True and ramen == False and bacon == True: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif self.hitByLastTurn('ability') and honey == True and ramen == False and bacon == True: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and honey == True and ramen == False and bacon == True: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
black += 1 | |
elif ramen == True and honey == False and bacon == False: | |
useSkill(2, 'random') # まどろんでいる…… (219237): Increase DEF and MAG by 200% for 2 turns to caster, Reduce resistance to Ice, Wind, Earth and Light by 99% for 2 turns to caster | |
otter = True # reset next turn | |
apple = True # reset next turn | |
salad = False # persistent | |
bacon = True # persistent | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
lemon = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
grape = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(8, 'highest DEF') # ししの荒爪 (219243): Physical damage (2.5x, ATK) to one enemy, Reduce ATK, DEF, MAG and SPR by 50% for 3 turns to one enemy | |
mauve += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(10, 'random') # バクテリオファージ (219245): Inflict all status effects (100%) on all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(10, 'random') # バクテリオファージ (219245): Inflict all status effects (100%) on all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(10, 'random') # バクテリオファージ (219245): Inflict all status effects (100%) on all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and guava == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and guava == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
guava = True # reset next turn | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and guava == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True and var_61 == False: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif self.hitByLastTurn('attack') and ramen == True and honey == False and bacon == True: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif self.hitByLastTurn('ability') and ramen == True and honey == False and bacon == True: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif unit('5:enemy:any').usedLastTurn('limitburst') and ramen == True and honey == False and bacon == True: | |
useSkill(6, 'random') # 爆轟のメテオ (219241): Magic damage (3.5x * 2 = 7x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and peach == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
mauve += 1 | |
peach = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and olive == False: | |
useSkill(17, 'highest HP') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
olive = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif random() <= 0.30 and self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and mango == False: | |
useSkill(17, 'random') # 逃れ得ぬ螺旋角 (219252): Physical damage (3.5x, ATK) to one enemy (+100% accuracy) | |
mauve += 1 | |
mango = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(9, 'random') # ドラウジーファージ (219244): Inflict Sleep (100%) on all enemies | |
mauve += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and lemon == False: | |
useSkill(9, 'random') # ドラウジーファージ (219244): Inflict Sleep (100%) on all enemies | |
mauve += 1 | |
lemon = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and grape == False: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
grape = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(12, 'random') # 暴れひっかき (219247): Physical damage (2x, ATK) to all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and melon == False: | |
useSkill(12, 'random') # 暴れひっかき (219247): Physical damage (2x, ATK) to all enemies | |
mauve += 1 | |
melon = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and guava == False: | |
attack('random') | |
mauve += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and guava == False: | |
attack('random') | |
mauve += 1 | |
guava = True # reset next turn | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True and var_61 == False: | |
attack('random') | |
var_61 = True # unknown flag type | |
mauve += 1 | |
elif self.hitByLastTurn('magic') and ramen == True and honey == False and bacon == True: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif self.hitByLastTurn('esper') and ramen == True and honey == False and bacon == True: | |
useSkill(5, 'random') # メテオ (219240): Magic damage (1.1x * 1.14 = 1.25x, MAG) to all enemies (ignore reflect) | |
mauve += 1 | |
elif honey == True and ramen == False and bacon == True and salad == False: | |
useSkill(4, 'random') # 深い眠りについている (219239): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster | |
apple = True # reset next turn | |
steak = True # persistent | |
elif ramen == True and honey == False and bacon == True and salad == False: | |
useSkill(4, 'random') # 深い眠りについている (219239): Increase ATK, DEF, MAG and SPR by 200% for 2 turns to caster | |
apple = True # reset next turn | |
steak = True # persistent | |
elif honey == True and bacon == True and salad == True and fries == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
fries = True # persistent | |
elif ramen == True and bacon == True and salad == True and fries == False: | |
useSkill(3, 'random') # めをさました (219238): No effect | |
fries = True # persistent | |
elif fries == True and honey == True and ramen == False and berry == False: | |
useSkill(13, 'random') # 寝がえり (219248): Physical damage (30x, ATK) to all enemies | |
berry = True # reset next turn | |
elif fries == True and honey == True and ramen == False and gourd == False: | |
useSkill(13, 'random') # 寝がえり (219248): Physical damage (30x, ATK) to all enemies | |
gourd = True # reset next turn | |
elif fries == True and ramen == True and honey == False and berry == False: | |
useSkill(13, 'random') # 寝がえり (219248): Physical damage (30x, ATK) to all enemies | |
berry = True # reset next turn | |
elif fries == True and ramen == True and honey == False and gourd == False: | |
useSkill(13, 'random') # 寝がえり (219248): Physical damage (30x, ATK) to all enemies | |
gourd = True # reset next turn | |
elif fries == True and gourd == True and honey == True and ramen == False: | |
useSkill(14, 'random') # あくびをした…… (219249): Restore 100000000 HP to one ally | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = True # persistent | |
honey = False # persistent | |
elif fries == True and gourd == True and ramen == True and honey == False: | |
useSkill(14, 'random') # あくびをした…… (219249): Restore 100000000 HP to one ally | |
fries = False # persistent | |
salad = False # persistent | |
steak = False # persistent | |
bacon = False # persistent | |
ramen = False # persistent | |
honey = True # persistent | |
else: | |
attack('random') | |
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