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@aaaaagold
Last active June 10, 2021 17:23
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an rmmv plugin
"use strict";
/*:
* @plugindesc edit save name ; load from file ; export a save to a file
* @author agold404
*
* @help this plugin adds 3 options in 'Window_Options':
* 1. edit a save's name: The save file title will be: "game_title - your_custom_name".
* 2. load from file: This is used when: you need to test multiple platform, but you don't want to play again to reach the save point.
* 3. export a save: export a save to a file. This acts as a download.
*
* This plugin can be renamed as you want.
*/
(()=>{
const d=document,ge=i=>d.getElementById(i),ce=t=>d.createElement(t),ga=(e,a)=>e.getAttribute(a);
const ac=(a,c)=>a.appendChild(c)&&a||a,sa=(e,a,v)=>e.setAttribute(a,v)&&e||e,rc=a=>{
const c=a.childNodes;
while(c.length) a.removeChild(c[c.length-1]);
return a;
},atxt=(a,t)=>a.appendChild(d.createTextNode(t))&&a||a,clearInputs=_=>{
Input.clear(); Input.update();
TouchInput.clear(); TouchInput.update();
};
let editing=0;
// define a name field
const fieldName='customName';
// - JsonEx.parse(StorageManager.load(0))
// draw player defined names
{ const p=Window_SavefileList.prototype,k='drawGameTitle';
const r=p[k];
p[k]=function(info, x, y, width){
return (info.title && info[fieldName]) ? this.drawText(info.title+' - '+info[fieldName], x, y, width) : r.apply(this,arguments);
};
}
// opt UI for defining names
const scname="Scene_EdtSaveName",optKey='key-edtSaveName',optLoadLocal='key-loadLocal',optSaveLocal='key-saveLocal';
const ENUM_SCTYPE_EDITNAME=0;
const ENUM_SCTYPE_SAVELOCAL=1;
let sctype=0;
// - Window_Options
{ const p=Window_Options.prototype;
{ const k='makeCommandList';
const r=p[k];
p[k]=function(){
const rtv=r.apply(this,arguments);
// edit save file name
this.addCommand("修改存檔名", optKey);
this.addCommand("讀取檔案", optLoadLocal);
this.addCommand("匯出存檔", optSaveLocal);
return rtv;
};
}
{ const k='statusText';
const r=p[k];
p[k]=function(idx){
switch(this.commandSymbol(idx)){
case optKey:
case optLoadLocal: return '';
case optSaveLocal: return '';
default: return r.apply(this,arguments);
}
};
}
{ const k='processOk';
const r=p[k];
const input=document.createElement('input'),onload=e=>{
const self=e.target,backup={
tmp:$gameTemp,
sys:$gameSystem,
scr:$gameScreen,
tmr:$gameTimer,
msg:$gameMessage,
swi:$gameSwitches,
var:$gameVariables,
sss:$gameSelfSwitches,
atr:$gameActors,
prt:$gameParty,
trp:$gameTroop,
map:$gameMap,
plr:$gamePlayer,
};
try{
DataManager.createGameObjects();
DataManager.extractSaveContents(JsonEx.parse(LZString.decompressFromBase64(self.result)));
SoundManager.playLoad();
SceneManager._scene.fadeOutAll();
Scene_Load.prototype.reloadMapIfUpdated();
SceneManager.goto(Scene_Map);
$gameSystem.onAfterLoad();
}catch(e){
SoundManager.playBuzzer();
$gameTemp=backup.tmp;
$gameSystem=backup.sys;
$gameScreen=backup.scr;
$gameTimer=backup.tmr;
$gameMessage=backup.msg;
$gameSwitches=backup.swi;
$gameVariables=backup.var;
$gameSelfSwitches=backup.sss;
$gameActors=backup.atr;
$gameParty=backup.prt;
$gameTroop=backup.trp;
$gameMap=backup.map;
$gamePlayer=backup.plr;
}
self.value='';
},onerr=e=>{
SoundManager.playBuzzer();
};
input.setAttribute('type','file');
input.onchange=function(){
if(!this.files.length) return;
const reader=new FileReader();
reader.onload=onload;
reader.onerror=onerr;
reader.readAsText(this.files[0]); // testing beta...
};
p[k]=function(){
switch(this.commandSymbol(this.index())){
case optKey: SoundManager.playOk(); sctype=ENUM_SCTYPE_EDITNAME; return SceneManager.push(window[scname]);
case optLoadLocal:
SoundManager.playOk();
clearInputs();
input.value='';
input.click();
return;
case optSaveLocal: SoundManager.playOk(); sctype=ENUM_SCTYPE_SAVELOCAL; return SceneManager.push(window[scname]);
default: return r.apply(this);
}
};
}
} // END Window_Options
// window[scname]
{
const a=window[scname]=function(){
this.initialize.apply(this,arguments);
};
const p=a.prototype=Object.create(Scene_File.prototype);
p.constructor=a;
{ const k='create';
const r=p[k];
p[k]=function f() {
r.apply(this,arguments);
this._gi=JSON.parse(StorageManager.load(0)||"[]");
};
}
{ const k='onSavefileOk';
p[k]=function(){
const id=this.savefileId();
let succ=1;
const obj=this._gi[id];
if(obj){
const gc=ge('GameCanvas');
if(gc){
const self=this;
const stl=ga(gc,'style');
let div,css;
{ const id='editSaveName';
div=ge(id);
if(div) rc(div).style.display="block";
else{
ac(gc.parentNode,sa(div=sa(ce('div'),'style',stl)),'id',id);
css=div.style;
css.zIndex=1<<12;
css.backgroundColor="rgba(255,255,255,0.75)";
css.fontSize="32px";
}
}
const input=sa(ce('input'),'style',"position:relative;display:block;left:0px;right:0px;font-size:32px;");
const btn=sa(atxt(ce('button'),'confirm'),'style','font-size:32px;'),backToLastWindow=_=>{
++editing;
btn.onclick=null;
css.display="none";
self.activateListWindow();
};
let infostring;
switch(sctype){
default: infostring='ERROR. please click "confirm"';
btn.onclick=backToLastWindow;
break;
case ENUM_SCTYPE_EDITNAME:
infostring="input save name for save "+id;
input.value=obj[fieldName]||'';
btn.onclick=function(){
obj[fieldName]=input.value;
StorageManager.save(0,JSON.stringify(self._gi));
backToLastWindow();
self._listWindow.refresh();
};
break;
case ENUM_SCTYPE_SAVELOCAL:
infostring='input a file name for download';
input.value="save-"+id+".rpgsave";
btn.onclick=function(){
sa(sa(sa(ce('a'),'download',input.value),'href',"data:application/plain,"+LZString.compressToBase64(StorageManager.load(id))),'target','_blank').click();
backToLastWindow();
self._listWindow.refresh();
};
break;
}
ac(
div,ac(
ac(
ac(
ce('div'),atxt(ce('div'),infostring)
),input
),btn
)
);
const clear=e=>{ e.preventDefault(); clearInputs(); };
input.onkeydown=e=>{
switch(e.keyCode){
case 13:
clear(e);
btn.click();
break;
case 27:
clear(e);
backToLastWindow();
break;
}
};
input.focus();
}else succ=0;
}else succ=0;
if(succ) return editing=1;
SoundManager.playBuzzer();
this.activateListWindow();
};
}
} // END window[scname]
// preventDefault
{ const p=Input , k='_onKeyDown';
const r=p[k];
p[k]=function(){
return editing?(editing>1?(editing=0):0):r.apply(this,arguments);
};
}
// save count
// DataManager.maxSavefiles
})();
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