Created
June 23, 2018 21:53
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Bouncing ball - credit to MDN
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title>Gamedev Canvas Workshop</title> | |
<style> | |
* { | |
padding: 0; | |
margin: 0; | |
} | |
canvas { | |
background: hotpink; | |
display: block; | |
margin: 0 auto; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="myCanvas" width="200" height="400"></canvas> | |
<script> | |
var canvas = document.getElementById("myCanvas"); | |
var ctx = canvas.getContext("2d"); | |
var ballRadius = 10; | |
var x = canvas.width / 2; | |
var y = canvas.height - 30; | |
var dx = 2; | |
var dy = -2; | |
function drawBall() { | |
ctx.beginPath(); | |
ctx.arc(x, y, ballRadius, 0, Math.PI * 2); | |
ctx.fillStyle = "white"; | |
ctx.fill(); | |
ctx.closePath(); | |
} | |
function draw() { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
drawBall(); | |
if (x + dx > canvas.width - ballRadius || x + dx < ballRadius) { | |
dx = -dx; | |
} | |
if (y + dy > canvas.height - ballRadius || y + dy < ballRadius) { | |
dy = -dy; | |
} | |
x += dx; | |
y += dy; | |
} | |
setInterval(draw, 10); | |
</script> | |
</body> | |
</html> |
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