Collection of solutions for streaming via DASH, Dynamic Adaptive Streaming over HTTP, as of November 2014.
Recommended client: Chrome 38
Tool used for encoding live streams: FFmpeg
// | |
// File: inotify-example.cpp | |
// Date: July 16, 2013 | |
// Author: Peter Krnjevic <pkrnjevic@gmail.com>, on the shoulders of many others | |
// | |
// This is a simple inotify sample program monitoring changes to "./tmp" directory (create ./tmp beforehand) | |
// Recursive monitoring of file and directory create and delete events is implemented, but | |
// monitoring pre-existing "./tmp" subfolders is not. | |
// A C++ class containing a couple of maps is used to simplify monitoring. | |
// The Watch class is minimally integrated, so as to leave the main inotify code |
#include <dirent.h> | |
#include <iterator> | |
#include <cstdlib> | |
#include <cstring> | |
#include <sstream> | |
#include <iostream> | |
#include <stdlib.h> | |
#include <string> | |
#include <sys/stat.h> | |
#include <syslog.h> |
using UnityEngine; | |
using System.Collections; | |
public class SmoothFollow2D : MonoBehaviour { | |
//offset from the viewport center to fix damping | |
public float m_DampTime = 10f; | |
public Transform m_Target; | |
public float m_XOffset = 0; | |
public float m_YOffset = 0; |
upstream project { | |
server 22.22.22.2:3000; | |
server 22.22.22.3:3000; | |
server 22.22.22.5:3000; | |
} | |
server { | |
listen 80; | |
location / { |
/* | |
* Inspired by: http://stackoverflow.com/questions/4360060/video-streaming-with-html-5-via-node-js | |
*/ | |
var http = require('http'), | |
fs = require('fs'), | |
util = require('util'); | |
http.createServer(function (req, res) { | |
var path = 'video.mp4'; |
// Queue class for serializing AJAX calls. | |
// | |
// Inspired by Raynos http://stackoverflow.com/a/4797596/1194060 | |
// | |
// Queue has a public append method that expects some kind of task. | |
// A task is a generic function passed as callback. | |
// Constructor expects a handler which is a method that takes a ajax task | |
// and a callback. Queue expects the handler to deal with the ajax and run | |
// the callback when it's finished |
upstream plex-upstream { | |
# change plex-server.example.com:32400 to the hostname:port of your plex server. | |
# this can be "localhost:32400", for instance, if Plex is running on the same server as nginx. | |
server plex-server.example.com:32400; | |
} | |
server { | |
listen 80; | |
# server names for this server. |
/// | |
/// Simple pooling for Unity. | |
/// Author: Martin "quill18" Glaude (quill18@quill18.com) | |
/// Latest Version: https://gist.github.com/quill18/5a7cfffae68892621267 | |
/// License: CC0 (http://creativecommons.org/publicdomain/zero/1.0/) | |
/// UPDATES: | |
/// 2015-04-16: Changed Pool to use a Stack generic. | |
/// | |
/// Usage: | |
/// |
/*global console window describe xdescribe it expect runs waits*/ | |
(function () { | |
require.paths.unshift(__dirname + '/../../../'); | |
require('thorny/base')('./config/default.json')(function ($) { | |
describe('a vector2', function () { | |
it('should contain the following functions', function () { | |
var vector2 = $('thorny math vector2'); | |
expect(typeof vector2.factory).toEqual('function'); | |
expect(typeof vector2.centroid).toEqual('function'); |