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@TachibanaKoki
Created September 17, 2018 06:53
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StencilOutlinePostEffect.shader
Shader "StencilOutlinePostEffect"
{
Properties
{
_OutlineColor("OutlineColor", Color) = (1, 1, 1, 1)
}
SubShader
{
Cull Off ZWrite Off ZTest Always
Stencil
{
Ref 1
Comp Equal
}
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
half4 _OutlineColor;
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
fixed4 frag(v2f i) : SV_Target
{
return _OutlineColor;
}
ENDCG
}
}
}
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