Created
September 17, 2018 06:53
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StencilOutlinePostEffect.shader
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Shader "StencilOutlinePostEffect" | |
{ | |
Properties | |
{ | |
_OutlineColor("OutlineColor", Color) = (1, 1, 1, 1) | |
} | |
SubShader | |
{ | |
Cull Off ZWrite Off ZTest Always | |
Stencil | |
{ | |
Ref 1 | |
Comp Equal | |
} | |
Pass | |
{ | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
#include "UnityCG.cginc" | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float2 uv : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float2 uv : TEXCOORD0; | |
float4 vertex : SV_POSITION; | |
}; | |
half4 _OutlineColor; | |
v2f vert(appdata v) | |
{ | |
v2f o; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.uv = v.uv; | |
return o; | |
} | |
fixed4 frag(v2f i) : SV_Target | |
{ | |
return _OutlineColor; | |
} | |
ENDCG | |
} | |
} | |
} |
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