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February 25, 2017 11:37
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threejs sample light
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<DOCTYPE html> | |
<html lang=""ja"> | |
<head> | |
<title>three.js light sample</title> | |
</head> | |
<body> | |
<link type="text/css" rel="stylesheet" href="http://code.jquery.com/ui/1.10.3/themes/cupertino/jquery-ui.min.css" /> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.js"></script> | |
<script type="text/javascript" src="http://code.jquery.com/jquery-1.10.2.min.js"></script> | |
<script type="text/javascript" src="http://code.jquery.com/ui/1.10.3/jquery-ui.min.js"></script> | |
<h1>Light Position</h1> | |
X=<input type="text" id="x"></intpu> | |
Y=<input type="text" id="y"></intpu> | |
Z=<input type="text" id="z"></intpu> | |
<input type="submit" onclick="changeXY()"></intpu><br> | |
<div style="float:left;">X=</div><div id="sliderX" style="width:300px; float:left;"></div> | |
<div style="float:left;">Y=</div><div id="sliderY" style="width:300px; float:left;"></div> | |
<div style="float:left;">Z=</div><div id="sliderZ" style="width:300px; float:left;"></div> | |
<br> | |
<script type="text/javascript"> | |
const scene = new THREE.Scene(); | |
const renderer = new THREE.WebGLRenderer(); | |
renderer.setSize(window.innerWidth , window.innerHeight); // full screen | |
document.body.appendChild(renderer.domElement); | |
const camera = new THREE.PerspectiveCamera(75 ,window.innerWidth / window.innerHeight, 0.1, 1000); | |
camera.position.z = 600; | |
const geometry = new THREE.SphereGeometry(200, 32, 32); | |
const material = new THREE.MeshStandardMaterial({ | |
color : new THREE.Color( 0.913, 0.921, 0.925 ), | |
roughness : 0, | |
metalness : 0.3 | |
}); | |
const light = new THREE.SpotLight(0xffffff);//PointLight( | |
light.position.x = 250; | |
light.position.y = 25; | |
light.position.z = 500; | |
scene.add(light); | |
const mesh = new THREE.Mesh(geometry, material); | |
scene.add(mesh); | |
renderer.render(scene, camera); | |
$("#x").val(light.position.x); | |
$("#y").val(light.position.y); | |
$("#z").val(light.position.z); | |
function changeXY() { | |
light.position.x = $("#x").val(); | |
light.position.y = $("#y").val(); | |
light.position.z = $("#z").val(); | |
renderer.render(scene, camera); | |
} | |
$(function() { | |
$('#sliderX').slider({ | |
min : 0, | |
max : 500, | |
step : 2, | |
value : light.position.x, | |
slide : function(e, ui) { | |
light.position.x = ui.value; | |
renderer.render(scene, camera); | |
$("#x").val(ui.value) | |
} | |
}); | |
$('#sliderY').slider({ | |
min : 0, | |
max : 500, | |
step : 2, | |
value : light.position.y, | |
slide : function(e, ui) { | |
light.position.y = ui.value; | |
renderer.render(scene, camera); | |
$("#y").val(ui.value) | |
} | |
}); | |
$('#sliderZ').slider({ | |
min : 400, | |
max : 1000, | |
step : 2, | |
value : light.position.z, | |
slide : function(e, ui) { | |
light.position.z = ui.value; | |
renderer.render(scene, camera); | |
$("#z").val(ui.value) | |
} | |
}); | |
}); | |
</script> | |
</body> | |
<html> |
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