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December 30, 2015 13:46
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Adom Steam DCSS like bindings
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# DO NOT CHANGE: [Keymap file version 1000011] | |
# ---------------------------------------------- | |
# Keymap file for Ancient Domains Of Mystery | |
# ---------------------------------------------- | |
# | |
# Lines starting with a '#' are ignored. Empty lines are also ignored. | |
# | |
# If you want to use more than one keycode for a specific command, you can | |
# define multiple key-bindings by separating them with a SPACE character | |
# (see the 'Wait' command for an example). | |
# | |
# The following special characters are used: | |
# | |
# \Mx -- press the alt key and some key x (for letters use the | |
# lowercase letter) | |
# \Cx -- press the control key and some key x | |
# \S -- SPACE | |
# \\ -- the backslash '\' itself | |
# \L, \R, \U, \D -- the cursor keys left, right, up and down | |
# \1 -- F1 | |
# \2 -- F2 | |
# \3 -- F3 | |
# \4 -- F4 | |
# \5 -- F5 | |
# \6 -- F6 | |
# \7 -- F7 | |
# \8 -- F8 | |
# \9 -- F9 | |
# | |
# Attention: not all combinations of meta keys and normal keys might be | |
# possible. Make sure to check this if you redefine the keyboard. | |
# Note that the ENTER key is equal to (and thus represented by) \n. | |
# | |
# IMPORTANT NOTE: | |
# While in theory you can redefine the keys in any way you like in | |
# practice this is not necessarily recommended, because some functions | |
# in ADOM expect certain commands *not* to be bound to certain letters. | |
# | |
# The following commands (the abbreviations from the definitions are | |
# used) | |
# | |
# MON MNW MOW MSW MOS MSE MOE MNE WAT | |
# | |
# should *NOT* be bound to one of the following keys (separated by white- | |
# space): | |
# | |
# t T z Z \S + - | |
# | |
# You *can* set them to one of the keys mentioned but this breaks all | |
# functions for targeting and determining directions. You have been | |
# warned. | |
# | |
# Current version of ADOM: (release 64) | |
# | |
# | |
# Activate trap | |
# | |
ACT:\Ct | |
# | |
# Apply skill | |
# | |
ASK:a | |
# | |
# Ascend stair/Leave location | |
# | |
ASC:< | |
# | |
# Cast spell | |
# | |
#CST:Z | |
CST:z | |
# | |
# Chat with monster | |
# | |
#TLK:C | |
TLK:c | |
# | |
# Change highlight mode | |
# | |
#HIL:H | |
HIL::H | |
# | |
# Change tactic | |
# | |
TAC:T | |
# | |
# Check literacy | |
# | |
#LIT:L | |
LIT::L | |
# | |
# Clean ears | |
# | |
CLE:E | |
# | |
# Close door | |
# | |
#CLO:c | |
CLO:C | |
# | |
# Continuous search | |
# | |
CSE:ws | |
# | |
# Create short character logfile | |
# | |
CSL:( | |
# | |
# Create verbose character logfile | |
# | |
CVL:) | |
# | |
# Create screenshot | |
# | |
CSS:[ | |
# | |
# Descend stairway/Enter location | |
# | |
DSC:> | |
# | |
# Describe weather | |
# | |
DEW::W | |
# | |
# Dip (something) into (potion) | |
# | |
DIP:! | |
# | |
# Display available talents | |
# | |
DAT::T | |
# | |
# Display and quick-mark skills | |
# | |
DSK:A | |
# | |
# Display background | |
# | |
#BKG:B | |
BKG::B | |
# | |
# Display bill | |
# | |
#BIL:P | |
BIL::P | |
# | |
# Display burden levels | |
# | |
DBL::b | |
# | |
# Display configuration variables | |
# | |
CFG:= | |
# | |
# Display chaos powers | |
# | |
CHP:\\ | |
# | |
# Display character information | |
# | |
DCI:@ \Mq | |
# | |
# Display companions | |
# | |
DCO::c | |
# | |
# Display current wealth | |
# | |
MNY:$ | |
# | |
# Display name of your deity | |
# | |
DID::g | |
# | |
# Display elapsed game time | |
# | |
DET:\Ce | |
# | |
# Display identified items | |
# | |
IDI:/ | |
# | |
# Display kick statistics | |
# | |
#KST:K | |
KST::K | |
# | |
# Display killed monsters | |
# | |
DKM::k | |
# | |
# Display level map | |
# | |
#DLM:\Ml :l | |
DLM:\Ml | |
# | |
# Display message buffer | |
# | |
#MSG::m | |
MSG:\Cp | |
# | |
# Display missile statistics | |
# | |
DMS:M | |
# | |
# Display monster wound status | |
# | |
MWS::w | |
# | |
# Display previous hints | |
# | |
DHM::h | |
# | |
# Display quest status | |
# | |
#QST:q | |
QST::q | |
# | |
# Display recipes | |
# | |
RCP:R | |
# | |
# Display required experience | |
# | |
#EXP:x | |
EXP::X | |
# | |
# Display talents | |
# | |
DTL:\Mt :: | |
# | |
# Display version | |
# | |
#VER:V | |
VER::V | |
# | |
# Display weapon skills | |
# | |
DWS:\Cw | |
# | |
# Display weapon statistics | |
# | |
WST:W | |
# | |
# Drink | |
# | |
#DRK:D | |
DRK:q | |
# | |
# Drop item(s) | |
# | |
#DRO:d | |
DRO:\Cd | |
# | |
# Drop items in a comfortable way | |
# | |
#DRC:\Cd | |
DRC:d | |
# | |
# Eat | |
# | |
EAT:e | |
# | |
# Examine environment | |
# | |
#EXE:l | |
#EXE::l | |
EXE:x | |
# | |
# Explore unknown areas | |
# | |
#WM?:w? | |
WM?:o w? | |
# | |
# Extended drop | |
# | |
EDR::d | |
# | |
# Extended pay | |
# | |
EPA::p | |
# | |
# Extended use | |
# | |
# EUS::u | |
#EUS::U | |
EUS::U | |
# | |
# Give item to monster | |
# | |
#GIV:g | |
GIV:G | |
# | |
# Go attack closest monster | |
# | |
#WMM:wm | |
WMM:wm \t | |
# | |
# Go to closest item(s) | |
# | |
WMI:wi | |
# | |
# Go to closest altar | |
# | |
WM_:w_ | |
# | |
# Go to closest forge | |
# | |
WM&:w& | |
# | |
# Go to position | |
# | |
WM*:w* X | |
# | |
# Go up or exit | |
# | |
WM<:w< | |
# | |
# Go down or enter | |
# | |
WM>:w> | |
# | |
# Handle something | |
# | |
#HDL:h | |
HDL:\Ch | |
# | |
# Inventory | |
# | |
INV:i | |
# | |
# Invoke mindcraft | |
# | |
INM:\Ci | |
# | |
# Issue order to companion | |
# | |
ISO:\Co | |
# | |
# Kick | |
# | |
# KCK:k | |
KCK:\Ck | |
# | |
# Look | |
# | |
LOK:\Cl | |
# | |
# Mark spells | |
# | |
MSP::Z | |
# | |
# Miscellaneous equipment | |
# | |
STF:I | |
# | |
# Move to the southwest | |
# | |
# MSW:1 | |
MSW:1 b | |
# | |
# Move to the south | |
# | |
# MOS:2 \D | |
MOS:2 \D j | |
# | |
# Move to the southeast | |
# | |
# MSE:3 | |
MSE:3 n | |
# | |
# Move to the west | |
# | |
# MOW:4 \L | |
MOW:4 \L h | |
# | |
# Move to the east | |
# | |
# MOE:6 \R | |
MOE:6 \R l | |
# | |
# Move to the northwest | |
# | |
# MNW:7 | |
MNW:7 y | |
# | |
# Move to the north | |
# | |
# MON:8 \U | |
MON:8 \U k | |
# | |
# Move to the northeast | |
# | |
# MNE:9 | |
MNE:9 u | |
# | |
# Name monster/yourself | |
# | |
# BAP:n | |
BAP::N | |
# | |
# Act reasonably | |
# | |
OUC:\C\n | |
# | |
# Online help | |
# | |
HLP:? | |
# | |
# Open door | |
# | |
#OPN:o | |
OPN:O | |
# | |
# Pay | |
# | |
#PAY:p | |
PAY:P | |
# | |
# Pick up items primitively (fast) | |
# | |
PPK:; | |
# | |
# Pick up items | |
# | |
PCK:, | |
# | |
# Pick up items comfortably | |
# | |
#CPC:\Cp | |
CPC:g | |
# | |
# Pray | |
# | |
#PRA:_ | |
#Stop accidental praying because of w_ | |
PRA::_ | |
# | |
# Quit game | |
# | |
#QIT:Q | |
QIT:Q *q | |
# | |
# Read | |
# | |
REA:r | |
# | |
# Recall monster memory | |
# | |
RMM:& | |
# | |
# Redraw screen | |
# | |
RED:\Cr | |
# | |
# Repeat last command | |
# | |
RPT:' | |
# | |
# Sacrifice | |
# | |
#SAC:O | |
#SAC::O | |
SAC:p | |
# | |
# Save game | |
# | |
#SAV:S | |
SAV:S *s | |
# | |
# Search | |
# | |
SEA:s | |
# | |
# Set tactics to 'berserker' | |
# | |
ST0:\1 | |
# | |
# Set tactics to 'very aggressive' | |
# | |
ST1:\2 | |
# | |
# Set tactics to 'aggressive' | |
# | |
ST2:\3 | |
# | |
# Set tactics to 'normal' | |
# | |
ST3:\4 | |
# | |
# Set tactics to 'defensive' | |
# | |
ST4:\5 | |
# | |
# Set tactics to 'very defensive' | |
# | |
ST5:\6 | |
# | |
# Set tactics to 'coward' | |
# | |
ST6:\7 | |
# | |
# Set configuration variable | |
# | |
SEV::= | |
# | |
# Set the auto-save interval | |
# | |
SAS::S | |
# | |
# Shoot/Throw missile | |
# | |
SHT:t | |
# | |
# Swap position with monster | |
# | |
SWA::s | |
# | |
# Switch auto-pickup on/off | |
# | |
CAP:\Ca | |
# | |
# Switch game settings | |
# | |
SGS:\Cns | |
# | |
# Switch display mode | |
# | |
SDM:\Cnd | |
# | |
# Switch full screen mode | |
# | |
SFS:\M\Cm | |
# | |
# Activate NotEye expert configuration menu | |
# | |
ANX:\Cnx | |
# | |
# Change sound volume | |
# | |
CSV:\Cnvs | |
# | |
# Change music volume | |
# | |
CMV:\Cnvm | |
# | |
# Switch message buffer location. | |
# | |
NMB:\Cnm | |
# | |
# Switch the dynamic display | |
# | |
STS::t | |
# | |
# Switch the required (more) key | |
# | |
#CMK:\Ck | |
CMK:\CK | |
# | |
# Switch the left-double-click command | |
# | |
#SPC:\Mc :x | |
SPC:\Mc | |
# | |
# Lock/Unlock door | |
# | |
ULD:\Cu | |
# | |
# Use item | |
# | |
#USE:U | |
USE::u | |
# | |
# Use class power | |
# | |
UMP:\Cx | |
# | |
# Use special ability | |
# | |
SPA:m | |
# | |
# Use tool | |
# | |
# Like evoke | |
#UTO:u | |
#UTO:U | |
UTO:v | |
# | |
# View all important PC data | |
# | |
# How is this is any different than DCI (@)? | |
#VPD:v | |
VPD:% | |
# | |
# View challenge mode setup | |
# | |
VCM:\Cc | |
# | |
# Wait | |
# | |
#WAT:. 5 | |
WAT:. | |
# | |
# Walk to the southwest | |
# | |
#WM1:w1 | |
WM1:w1 B | |
# | |
# Walk to the south | |
# | |
#WM2:w2 w\D | |
WM2:w2 w\D J | |
# | |
# Walk to the southeast | |
# | |
#WM3:w3 | |
WM3:w3 N | |
# | |
# Walk to the west | |
# | |
#WM4:w4 w\L | |
WM4:w4 w\L H | |
# | |
# Extended wait | |
# | |
#WM5:w5 w. | |
WM5:5 w. | |
# | |
# Walk to the east | |
# | |
#WM6:w6 w\R | |
WM6:w6 w\R L | |
# | |
# Walk to the northwest | |
# | |
#WM7:w7 | |
WM7:w7 Y | |
# | |
# Walk to the north | |
# | |
#WM8:w8 w\U | |
WM8:w8 w\U K | |
# | |
# Walk to the northeast | |
# | |
#WM9:w9 | |
WM9:w9 U | |
# | |
# Wipe face | |
# | |
WIF:F | |
# | |
# Zap wand | |
# | |
#ZAP:z | |
ZAP:V |
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