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@ajfisher
Created July 30, 2016 06:12
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Dirty version of mbot LED matrix working with johnny-five
var five = require("johnny-five");
var board = five.Board();
//Define Data Command Parameters
var Mode_Address_Auto_Add_1 = 0x40 //0100 0000 B
var Mode_Permanent_Address = 0x44 //0100 0100 B
board.on("ready", function() {
var sck = five.Pin({
pin: 14,
mode: this.io.MODES.OUTPUT,
});
var din = five.Pin({
pin: 15,
mode: this.io.MODES.OUTPUT,
});
console.log("board ready");
// sets mode
writeByte(sck, din, 0x40);
// set brightness
writeByte(sck, din, 0x8C);
clearScreen(sck, din)
var value = 0;
//var buff = new Buffer([0xFF, 0x7E, 0x3C, 0x18, 0x18, 0x3C, 0x7E, 0xFF, 0xFF, 0x7E, 0x3C, 0x18, 0x18, 0x3C, 0x7E, 0xFF]);
var buff = new Buffer([0xFF, 0x0F, 0x07, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00]);
writeBytesToAddress(sck, din, 0, buff);
// setInterval(function() {
// var ml = 16;
// var tempBuff = new Buffer(ml);
// buff.copy(tempBuff, 0, 1);
// tempBuff[ml-1] = buff[0];
// //console.log(tempBuff);
// buff = tempBuff;
// writeBytesToAddress(sck, din, 0, buff);
// }.bind(this), 1000/15);
});
function clearScreen(sck, din) {
var buff = new Buffer(16);
buff.fill(0x00);
writeBytesToAddress(sck, din, 0, buff);
}
function writeByte (sck, din, data) {
// start
sck.high();
din.low();
for (i=0; i<8; i++) {
sck.low();
din.write(data & 0x01);
sck.high();
data = data >> 1;
}
// end
sck.low();
din.low();
sck.high();
din.high();
}
function writeBytesToAddress (sck, din, address, data) {
// data is a buffer
address = address | 0xC0;
// start
sck.high();
din.low();
for (i=0; i<8; i++) {
sck.low();
din.write(address & 0x01);
sck.high();
address = address >> 1;
}
for (k=0; k<data.length; k++) {
var d = data[k];
for (i=0; i<8; i++) {
sck.low();
din.write(d & 0x01);
sck.high();
d = d >> 1;
}
}
// end
sck.low();
din.low();
sck.high();
din.high();
}
@geekscape
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Thanks @ajfisher, I've added more functionality ... https://gist.github.com/geekscape/8e7e949c7e610c46ebfebad50c9ed9de

Now has the concept of a "screen", which you can clear, invert, draw points, lines (horizontal, vertical and other), rectangles (draw and fill) and circles.

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