This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using SurgeEngine.Actor; | |
| using SurgeEngine.Behaviors.DirectionalMovement; | |
| using SurgeEngine.Vector2; | |
| object "Bee the Boss" is "entity", "boss", "awake" | |
| { | |
| actor = Actor("Bee the Boss"); | |
| movement = DirectionalMovement(); | |
| restTime = 3; // given in seconds | |
| moveTime = 3; // given in seconds |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using SurgeEngine.Actor; | |
| using SurgeEngine.Behaviors.DirectionalMovement; | |
| using SurgeEngine.Vector2; | |
| using SurgeEngine.Collisions.CollisionBall; | |
| object "Bee the Boss" is "entity", "boss", "awake" | |
| { | |
| actor = Actor("Bee the Boss"); | |
| movement = DirectionalMovement(); | |
| collider = CollisionBall(30); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using SurgeEngine.Actor; | |
| using SurgeEngine.Behaviors.DirectionalMovement; | |
| using SurgeEngine.Vector2; | |
| using SurgeEngine.Collisions.CollisionBall; | |
| object "Bee the Boss" is "entity", "boss", "awake" | |
| { | |
| actor = Actor("Bee the Boss"); | |
| movement = DirectionalMovement(); | |
| collider = CollisionBall(30); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using SurgeEngine.Actor; | |
| using SurgeEngine.Behaviors.DirectionalMovement; | |
| using SurgeEngine.Vector2; | |
| using SurgeEngine.Collisions.CollisionBall; | |
| using SurgeEngine.Audio.Sound; | |
| object "Bee the Boss" is "entity", "boss", "awake" | |
| { | |
| actor = Actor("Bee the Boss"); | |
| movement = DirectionalMovement(); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| using SurgeEngine.Actor; | |
| using SurgeEngine.Behaviors.DirectionalMovement; | |
| using SurgeEngine.Transform; | |
| using SurgeEngine.Vector2; | |
| using SurgeEngine.Collisions.CollisionBall; | |
| using SurgeEngine.Audio.Sound; | |
| object "Bee the Boss" is "entity", "boss", "awake" | |
| { | |
| actor = Actor("Bee the Boss"); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| plastic_shamtastic_alt_palette.png by surt (CC0) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| brick 1 | |
| { | |
| type SOLID | |
| behavior DEFAULT | |
| mask "images/my_game/my_brickset/mask001.png" | |
| sprite | |
| { | |
| source_file "images/my_game/my_brickset/brick001.png" | |
| source_rect 0 0 128 128 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| character "Dark Surge as Player 2" | |
| { | |
| companions "Follow the Leader AI" "Dash Smoke" "Brake Smoke" "Dark Surge's Repositioning Method Setup" | |
| multipliers | |
| { | |
| acceleration 1.0 | |
| deceleration 1.0 | |
| friction 1.0 | |
| topspeed 1.0 |
OlderNewer