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Last active Jun 16, 2020
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//Path part
let path = UIBezierPath()
path.move(to: CGPoint(x: 50, y: 50))
path.addQuadCurve(to: CGPoint(x: 200, y: 50),
controlPoint: CGPoint(x: 100, y: 200))
//Shape part
let shape = CAShapeLayer()
shape.path = path.cgPath
shape.lineWidth = 4.0
shape.fillColor = UIColor.clear.cgColor
shape.strokeColor =
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