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<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="beta 2"> | |
<start type="script"> | |
msg ("This is my game description at the beginning of the game. ") | |
msg ("This is the second sentence of my game description at the beginning of the game in a new print message. There are no returns in either print message script.") | |
msg ("The first two sentences above worked fine during runtime with no html breaks. I'm now creating a sentence with a return. There is now a return here.") | |
</start> |
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<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<dynamictemplate name="MyDynamicTemplate">My Dynamic Template Text goes here. I've no idea what a dynamic template is, but I hope to find out soon.</dynamictemplate> | |
<game name="The Mysterious Castle"> | |
<start type="script"> | |
msg ("You awaken from a deep sleep to find yourself rested and wonderfully at peace.") | |
msg ("Not quite sure how you got where you are, you conclude that you're in a courtyard of sorts surrounded by high walls.") | |
</start> |
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<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="The Mysterious Courtard"> | |
<author>xordevoreaux</author> | |
<version>1.0</version> | |
<enablehyperlinks /> | |
</game> | |
<object name="mysterious_courtyard"> |
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<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="The Mysterious Courtyard"> | |
<author>xordevoreaux</author> | |
<version>1.0</version> | |
<enablehyperlinks /> | |
</game> | |
<object name="mysterious_courtyard"> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="The Mysterious Courtyard"> | |
<author>xordevoreaux</author> | |
<version>1.0</version> | |
<enablehyperlinks /> | |
</game> | |
<object name="mysterious_courtyard"> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="The Mysterious Courtyard"> | |
<author>xordevoreaux</author> | |
<version>1.0</version> | |
<enablehyperlinks /> | |
</game> | |
<object name="mysterious_courtyard"> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="The Mysterious Courtyard"> | |
<author>xordevoreaux</author> | |
<version>1.0</version> | |
<enablehyperlinks /> | |
</game> | |
<object name="mysterious_courtyard"> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="The Mysterious Courtyard"> | |
<author>xordevoreaux</author> | |
<version>1.0</version> | |
<enablehyperlinks /> | |
</game> | |
<object name="mysterious_courtyard"> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="The Mysterious Courtyard"> | |
<author>xordevoreaux</author> | |
<version>1.0</version> | |
<enablehyperlinks /> | |
<defaultfontsize type="int">10</defaultfontsize> | |
<appendobjectdescription /> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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<!--Saved by Quest Editor v5.0--> | |
<asl version="500"> | |
<include ref="English.aslx" /> | |
<include ref="Core.aslx" /> | |
<game name="The Mysterious Courtyard"> | |
<author>xordevoreaux</author> | |
<version>1.0</version> | |
<enablehyperlinks /> | |
<defaultfontsize type="int">10</defaultfontsize> | |
</game> |
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