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Attention: the list was moved to
https://github.com/dypsilon/frontend-dev-bookmarks
This page is not maintained anymore, please update your bookmarks.
When the directory structure of your Node.js application (not library!) has some depth, you end up with a lot of annoying relative paths in your require calls like:
const Article = require('../../../../app/models/article');Those suck for maintenance and they're ugly.
| // http://stackoverflow.com/questions/11616630/json-stringify-avoid-typeerror-converting-circular-structure-to-json/11616993#11616993 | |
| var o = {}; | |
| o.o = o; | |
| var cache = []; | |
| JSON.stringify(o, function(key, value) { | |
| if (typeof value === 'object' && value !== null) { | |
| if (cache.indexOf(value) !== -1) { | |
| // Circular reference found, discard key | |
| return; |
jcmd is a powerful new tool introduced in Java 7. Along with jstack and jps, it should be in your go-to tool for solving production problems on the JVM. (Come to think of it, with this tool you don't really need jps anymore)
Here's an example session with jcmd:
$ ssh wopr.qa.corp.local
$ jcmd -l
34739 sun.tools.jcmd.JCmd -l
I was fresh out of college, still wet behind the ears, and about to enter the beta phase of my first professional game project -- a late-90s PC title. It had been an exciting rollercoaster ride, as projects often are. All the content was in and the game was looking good. There was one problem though: We were way over our memory budget.
Since most memory was taken up by models and textures, we worked with the artists to reduce the memory footprint of the game as much as possible. We scaled down images, decimated models, and compressed textures. Sometimes we did this with the support of the artists, and sometimes over their dead bodies.
We cut megabyte after megabyte, and after a few days of frantic activity, we reached a point where we felt there was nothing else we could do. Unless we cut some major content, there was no way we could free up any more memory. Exhausted, we evaluated our current memory usage. We were still 1.5 MB over the memory limit!
At this point one of the mos
| #!/usr/bin/env bash | |
| URL="http://a0.awsstatic.com/pricing/1/ec2/ri-v2/linux-unix-shared.min.js" | |
| (echo 'function callback(data) { console.log(JSON.stringify(data)); }'; curl -s "$URL") |\ | |
| node |\ | |
| jq -r '.config.regions[] | | |
| select(.region == "us-east-1") | | |
| .instanceTypes[] | | |
| [ |
| var uniqueArray = function(arrArg) { | |
| return arrArg.filter(function(elem, pos,arr) { | |
| return arr.indexOf(elem) == pos; | |
| }); | |
| }; | |
| var uniqEs6 = (arrArg) => { | |
| return arrArg.filter((elem, pos, arr) => { | |
| return arr.indexOf(elem) == pos; | |
| }); |
| /** | |
| * This code is licensed under the terms of the MIT license | |
| * | |
| * Deep diff between two object, using lodash | |
| * @param {Object} object Object compared | |
| * @param {Object} base Object to compare with | |
| * @return {Object} Return a new object who represent the diff | |
| */ | |
| function difference(object, base) { | |
| function changes(object, base) { |
| // check version | |
| node -v || node --version | |
| // list locally installed versions of node | |
| nvm ls | |
| // list remove available versions of node | |
| nvm ls-remote | |
| // install specific version of node |