Created
February 1, 2021 21:20
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using System; | |
using System.Collections.Generic; | |
class Solution | |
{ | |
public int solution(int[] A) | |
{ | |
var numberOfVariations = 0; | |
var alreadyCut = false; | |
for (int i = 0; i + 2 < A.Length; i++) | |
{ | |
var firstHeight = A[i]; | |
var secondHeight = A[i + 1]; | |
var thirdHeight = A[i + 2]; | |
var gradient1 = firstHeight.CompareTo(secondHeight); | |
var gradient2 = secondHeight.CompareTo(thirdHeight); | |
if (gradient1 == 0) | |
{ | |
if (alreadyCut) | |
{ | |
return -1; | |
} | |
alreadyCut = true; | |
numberOfVariations += 2; | |
} | |
if (gradient2 == 0) | |
{ | |
if (alreadyCut) | |
{ | |
return -1; | |
} | |
alreadyCut = true; | |
numberOfVariations += 2; | |
} | |
if (gradient1 == gradient2) | |
{ | |
if (alreadyCut) | |
{ | |
return -1; | |
} | |
alreadyCut = true; | |
var isRestOfArrayAestheticallyPleasing = IsAestheticallyPleasing(A, i + 4); | |
int? fourthHeight = null; | |
//if fourth not exists | |
if (i + 3 < A.Length) | |
{ | |
fourthHeight = A[i + 3]; | |
//cut third tree and find if possible | |
bool isThirdTreeCutSuitsTheRule = IsAestheticallyPleasing(firstHeight, secondHeight, fourthHeight); | |
if (isRestOfArrayAestheticallyPleasing & isThirdTreeCutSuitsTheRule) | |
{ | |
numberOfVariations++; | |
} | |
} | |
//cut first tree and find if possible | |
bool isFirstTreeCutSuitsTheRule = IsAestheticallyPleasing(secondHeight, thirdHeight, fourthHeight); | |
//cut second tree and find if possible | |
bool isSecondTreeCutSuitsTheRule = IsAestheticallyPleasing(firstHeight, thirdHeight, fourthHeight); | |
if (isRestOfArrayAestheticallyPleasing & isFirstTreeCutSuitsTheRule) | |
{ | |
numberOfVariations++; | |
} | |
if (isRestOfArrayAestheticallyPleasing & isSecondTreeCutSuitsTheRule) | |
{ | |
numberOfVariations++; | |
} | |
} | |
} | |
return numberOfVariations; | |
} | |
private bool IsAestheticallyPleasing(int firstHeight, int secondHeight) | |
{ | |
var gradient = firstHeight.CompareTo(secondHeight); | |
if (gradient != 0) | |
{ | |
return true; | |
} | |
return false; | |
} | |
private bool IsAestheticallyPleasing(int firstHeight, int secondHeight, int? thirdHeight) | |
{ | |
if (thirdHeight.HasValue == false) | |
{ | |
return IsAestheticallyPleasing(firstHeight, secondHeight); | |
} | |
var gradient1 = firstHeight.CompareTo(secondHeight); | |
var gradient2 = secondHeight.CompareTo(thirdHeight); | |
if (gradient1 != gradient2 && gradient1 != 0 && gradient2 != 0) | |
{ | |
return true; | |
} | |
return false; | |
} | |
private bool IsAestheticallyPleasing(int[] arr, int indexToStart) | |
{ | |
for (int i = indexToStart; i + 2 < arr.Length; i++) | |
{ | |
var firstHeight = arr[i]; | |
var secondHeight = arr[i + 1]; | |
var thirdHeight = arr[i + 2]; | |
if (!IsAestheticallyPleasing(firstHeight, secondHeight, thirdHeight)) | |
{ | |
return false; | |
} | |
} | |
return true; | |
} | |
} |
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