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A game where you can't touch flying platforms.
Enable and disable collisions becomes the main mechanic of the game.
Player can enable collision with a given platform with special tools.
PRO: Interesting puzzle
PRO: Technically simple - 2D
PRO: Simple mechanics
PRO: Can merge two things
CON: Not really removing a mechanic
CON: Level design is very important
Platformer without enemies
You are the enemy. If any NPC touches you, you muerder it, you fucking asshole and you loose.
Show blaming post-death-scene.
PRO: Funny
PRO: Surprise factor
PRO: Technically simple
PRO: Simple good mechanics
PRO: Emotional response
CON: Level design is very important
Sandbox with destroy only
Player can't create anything nor have inventory.
Main mechanic is destroy the environment aided by tools that help you destroy in various ways.
PRO: Humberto likes it 👎
PRO: Lot of information on genere
PRO: Actually removing multiple mechanics
PRO: Roguelike, no going back
CON: Technicall difficult - 3D
CON: Procedural generation
CON: Hard to reproduce bug
TBS without enemies
A turn-based-strategy-game where you have to help the IA to win.
God like game as civilization where you mission is to help your humans to survive.
PRO: God simulator is always fun
CON: Enemies in TBS aren't really a mechanic
CON: Hard to balance
CON: Too complex for minimalism
CON: Implementing IA
CON: Implement TBS mechanic
CON: Terraforming is hard as hist
TBS without turn control
TBS where the change of turn is managed by the game itself, not the player
Tower defense without currency
Achievenemnts are used to research/buy new tools without the option to store them.
Tower defense without attack
The objective of the level is to lure the enemies into Donald Trumps death traps.
A game where you can't touch flying platforms.
Enable and disable collisions becomes the main mechanic of the game.
Player can enable collision with a given platform with special tools.
PROS
* 2D
* Simple mechanics
* Can merge two themes
CONS
* Level design very important
*
Platformer without enemies
PROS
CONS
You are the enemy. If any NPC touches you, you muerder it, you fucking asshole and you loose.
Show blaming post-death-scene.
Sandbox with destroy only
PROS
* Good idea
* Lots of tutorials in the genre
CONS
* Hard to implement
Player can't create anything nor have inventory.
Main mechanic is destroy the environment aided by tools that help you destroy in various ways.
TBS without enemies
PROS
* God simulator is always fun
CONS
* Implementing AI
* Creating all the TBS foundations
* Terraforming can be hard
A turn-based-strategy-game where you have to help the IA to win.
God like game as civilization where you mission is to help your humans to survive.
Platformer without collisions
A game where you can't touch flying platforms.
Enable and disable collisions becomes the main mechanic of the game.
Player can enable collision with a given platform with special tools.
PROS
CONS
Platformer without enemies
PROS
CONS
You are the enemy. If any NPC touches you, you muerder it, you fucking asshole and you loose.
Show blaming post-death-scene.
Sandbox with destroy only
PROS
CONS
Player can't create anything nor have inventory.
Main mechanic is destroy the environment aided by tools that help you destroy in various ways.
TBS without enemies
PROS
CONS
A turn-based-strategy-game where you have to help the IA to win.
God like game as civilization where you mission is to help your humans to survive.