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@amatiasq
Last active September 1, 2018 09:13
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Tower Defense

  • Building
    • Currency
    • Attacks
    • Waves

Shooter

  • Weapons
  • Bullets
  • Enemies

Platformer

  • Levels
  • Movement
  • ++ Collisions
  • ++ Enemies

Roguelike

  • Levels
  • No death

Puzzle

  • Solution

RPG

  • NPC
  • Dialogs

Sandbox

  • Construction
  • Resources
    • Destroy only

Survival

  • Stats
  • Survival

Turn based strategy

  • Turns control (NecroDancer)
  • Enemies (God like)

Fight

  • Enemies
  • Hits

Graphic adventure

Racing

    • Circuit
    • Rivals
  • Stering weel

Platformer without collisions

A game where you can't touch flying platforms. Enable and disable collisions becomes the main mechanic of the game. Player can enable collision with a given platform with special tools.

  • PRO: Interesting puzzle
  • PRO: Technically simple - 2D
  • PRO: Simple mechanics
  • PRO: Can merge two things
  • CON: Not really removing a mechanic
  • CON: Level design is very important

Platformer without enemies

You are the enemy. If any NPC touches you, you muerder it, you fucking asshole and you loose. Show blaming post-death-scene.

  • PRO: Funny
  • PRO: Surprise factor
  • PRO: Technically simple
  • PRO: Simple good mechanics
  • PRO: Emotional response
  • CON: Level design is very important

Sandbox with destroy only

Player can't create anything nor have inventory. Main mechanic is destroy the environment aided by tools that help you destroy in various ways.

  • PRO: Humberto likes it 👎
  • PRO: Lot of information on genere
  • PRO: Actually removing multiple mechanics
  • PRO: Roguelike, no going back
  • CON: Technicall difficult - 3D
  • CON: Procedural generation
  • CON: Hard to reproduce bug

TBS without enemies

A turn-based-strategy-game where you have to help the IA to win. God like game as civilization where you mission is to help your humans to survive.

  • PRO: God simulator is always fun
  • CON: Enemies in TBS aren't really a mechanic
  • CON: Hard to balance
  • CON: Too complex for minimalism
  • CON: Implementing IA
  • CON: Implement TBS mechanic
  • CON: Terraforming is hard as hist

TBS without turn control

TBS where the change of turn is managed by the game itself, not the player

Tower defense without currency

Achievenemnts are used to research/buy new tools without the option to store them.

Tower defense without attack

The objective of the level is to lure the enemies into Donald Trumps death traps.

Racing without rivals

Ambulance/police/taxi service.

@Hoijof
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Hoijof commented Sep 1, 2018

Platformer without collisions

A game where you can't touch flying platforms.
Enable and disable collisions becomes the main mechanic of the game.
Player can enable collision with a given platform with special tools.

PROS

* 2D
* Simple mechanics
* Can merge two themes

CONS

* Level design very important
* 

Platformer without enemies

PROS

CONS

You are the enemy. If any NPC touches you, you muerder it, you fucking asshole and you loose.
Show blaming post-death-scene.

Sandbox with destroy only

PROS

* Good idea
* Lots of tutorials in the genre

CONS

* Hard to implement

Player can't create anything nor have inventory.
Main mechanic is destroy the environment aided by tools that help you destroy in various ways.

TBS without enemies

PROS

* God simulator is always fun

CONS

* Implementing AI
* Creating all the TBS foundations
* Terraforming can be hard

A turn-based-strategy-game where you have to help the IA to win.
God like game as civilization where you mission is to help your humans to survive.

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